This is the Personal Game History of Brad Meister.
Created by BradTKO on Jun 2, 2010
Last updated: 06/05/10 at 10:23 AM
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Question 1: Why was this game important to you?
First ever racing game that I played. I never really liked racing games until I played this one, shooting weapons and power-ups to knock people off of their track.
Question 2: From a Design Perspective, What made the game fun?
Not only being a racing game but it also had a storyline behind it that was quite interesting. Having the choice of different weapons was a great decision made by the designers to spice the game up also.
http://en.wikipedia.org/wiki/Crash_Team_Racing
Question 1: Why was this game important to you? It was the first game that gave me a real challenge to beat. It wasn't just about running through levels, you had to explore places and figure out your ways to go, so this game opened challenges for me. Question 2: From a Design Perspective, What made the game fun? It seemed as if the game was never ending with things to do. Not only did the designers come up with great storyline and things to do, but you also had side quests such as collecting gems and other things. This was the game that opened me up to the world of having side quests I guess you could say.
Question 1: Why was this game important to you?
This was the first shooter game that I ever played and also the first game that I discovered cheat codes with. Wow did that ever have a changing effect on the way i used to play.
Question 2: From a Design Perspective, What made the game fun?
Great idea for the way you leveled up. Every time you beat a level you went up a story on the elevator that represented the progress of the game. A certain number of people to kill including a boss with a time limit in each level. Just an overall awesome game to sit and play for hours.
http://en.wikipedia.org/wiki/Die_Hard_Trilogy
Question 1: Why was this game important to you?
This was when I was way into watching wrestling so this game was important to me because I just absolutely loved the stuff and knew everything that I needed to know to truly enjoy the game.
Question 2: From a Design Perspective, What made the game fun?
Great variety of game modes and wrestlers to use. Awesome storyline goes with the games career mode. Definitely a great start for the designers and producers to a successful road of wrestling games.
http://en.wikipedia.org/wiki/WCW_Nitro_(video_game)
1. Why was this game so important to you?
This was the first game that I ever really got into to the point where if I didn't beat a certain point I wouldn't stop.
2. From a design perspective, what made the game fun?
The storyline and graphics of the game were awesome (back then of course). Cool different levels and different bosses to go up against.
http://en.wikipedia.org/wiki/Crash_Bandicoot_(video game)

