A glance into the Personal Game History of Danny Dancha, a student at Full Sail.
Created by Dancha22 on Aug 6, 2010
Last updated: 08/06/10 at 09:26 PM
Tags: Personal Game History Full Sail Danny Dancha
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Question 1: Why was this game important to you? This game was important to me because it was my first hack and slash. The genre that this game belongs to is by far one of my favorites. Nothings says fun like slaughtering hordes of bad guys! Question 2: From a Design Perspective, What made the game fun? This game taught me a good bit about hunting. It also encouraged a lot of exploring. You had to make your way through dungeons and landscapes hunting down bad guys to slay so that you could increase your level. I spent years playing this game, and when Diablo 3 is finally released I'm pretty sure I'll spend years playing that one as well!
Question 1: Why was this game important to you? This game was important to me because it was the first shooter I played. In fact this game remains to be one of my all time favorite shooters. I still play Contra every chance I get. I don't think I will ever get tired of this game. Question 2: From a Design Perspective, What made the game fun? This game taught me all about aim! You had to stand, kneel, and go into prone position to shoot the bad guys based on where they were. This game also mixed in some platforming which made some encounters very interesting. Imagine jumping across a water fall to shoot a bad guy on the other side! This game was tons of fun, and full of challenging moments.
Question 1: Why was this game important to you? This game was important to me because it was one of the first arcade fighting games I played. This game was very fun I lost many many quarters on this one! Question 2: From a Design Perspective, What made the game fun? This game taught me all about timing. Yeah you could just hit buttons over and over again to hit ninjas and beat them up, but if you timed you strikes and kicks just right and had fast reflexes it was almost impossible to die, especially early on in the game. It got tougher and tougher though and you had to learn when to time your defenses and attacks against the boss attacks or you died a lot!
Question 1: Why was this game important to you? This game was important to me because it was the first game I played that i was able to get my father involved in. We played this game for weeks trying to destroy all the cities and beat each other's scores. Question 2: From a Design Perspective, What made the game fun? This game taught me the importance of controlling territories in games. At first glance yeah its just beating on buildings as they fall down, but if you look deeper you may realize that is also about taking control of the largest buildings. You could destroy the smaller buildings much faster, but if you destroyed the larger buildings they offered more points. So if you wanted a higher score then the other player taking down the larger buildings quickly was very important, to do this you usually had to keep the other player from the building by punching them off of it, which was a form of controlling that territory.
Question 1: Why was this game important to you? This game was important to me because it was the first side scrolling platformer that offered more then just an objective. This game touched the imagination with a great storyline, and it was tons of fun, I personally spent hours upon hours trying to master this title. Question 2: From a Design Perspective, What made the game fun? This game taught me how important it is to explore the depths of video games. You could complete each level as fast as you could, or you could take your time, and check every area for power ups, and teleports to other levels. I have always taken my time and checked everything I could in games i play because of this game, and the challenges it presented.

