Detailing the six-year development of the highly anticipated FF Versus XIII
Created by Deesing on Jul 24, 2012
Last updated: 07/30/12 at 03:48 PM
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A tweet from Square Enix CEO Yoichi Wada states that the rumors in Kotaku's story are false and that Versus is still in full development.
Relying on unnamed sources inside Square Enix, Kotaku breaks a story that the company has decided to let Versus die on the vine rather than cancel the game outright.
In their June issue, GI interviews Nomura, who once again asks for patience regarding news on Versus.
Square Enix announces their E3 2012 game list, with Versus conspicuously missing. Following Nomura's exasperated statement to Game Informer days earlier, fans begin to grumble.
After a drought of good news, Nomura reveals that the next time we see Versus, it will be working on hardware. He states that he would like to show the game off sometime in 2012.
A few days after the Tokyo Game Show (which Versus was noticeably absent from) Nomura talks to Famitsu to speak briefly about the expansiveness of the game, as well as the specialized game engine being used.
Nomura informs Dengeki PlayStation that Versus will not be featured at the Tokyo Game Show in September.
After months of silence following the January trailer, Nomura speaks with Famitsu, only revealing that Versus is under full development. He explains he has been told to keep details under wraps, and that no new media or screenshots will be revealed. Again, what is revealed is sparse and he follows a now-expected tradition of giving no release date. Much to the chagrin of fans, he also states he has no future date in which Square Enix will reveal more to the public.
At Square Enix's 1st Production Department Premier, Versus sees the most action it has seen in years.
A new video shows off a number of new features including fantastic Kingdom Hearts-inspired combat, gorgeous visuals, a number of locales, and a battle screen also reminiscent of KH.
The main character is shown fighting a giant monster in the streets, then fighting dragons in lush green mountains. Later, another character is shown shooting dragons in an over-the-shoulder perspective.
Nomura is absent from the press conference, but speaks with Japanese publication Dengeki PlayStation later in the week. He explains a number of features shown in the trailer and rounds off the interview by once again refusing to give even a rough estimate on a release.
Rumors emerge that Versus may make an appearance on the Xbox 360.
Tetsuya Nomura is interviewed by fans on a Square Enix-run Twitter account.
When asked “how far along is Versus?” he replies "Not everything is connected together, so the various areas have different levels of progress. However, you can fly across the world map in an air ship."
World maps and airships were absent from XIII so the announcement is welcome, but not nearly enough to satiate fans.
In yet another interview with Famitsu, Tetsuya Nomura, the director reveals that Versus will likely not be seen at E3 2010 due to changes in the world map. This lame excuse raises yet more eyebrows.
In a Square Enix press conference, producer Shinji Hashimoto mentions Versus only to confirm it will not be developed on the Xbox 360. This raises eyebrows, as many wonder if this is due to development snags
Working quickly, Square Enix squelches rumors in a statement to Eurogamer, claiming: "The truth of the situation is that when free, some staff from the Versus team have been helping with the XIII team on development of Final Fantasy XIII. Development for both titles is continuing as originally scheduled."
However, as Eurogamer points out, this directly contradicts Nomura's comments to Famitsu in which he said the entire Versus team was moved to help wrap up FF XIII
In what will be the first of many rumors throughout the game's six year development, various sites report that Square Enix has placed Versus' development on hold.
In an interview with Edge magazine, Nomura dodges questions about the direction of Versus; marking the first time development delays seem possible.
In regards to a number of specific questions, Nomura speaks only in broad strokes regarding level design and an intent to make the game more "action oriented." Sounding a bit overreaching and unspecific, he expresses a desire to delve deeper into the human element of Final Fantasy games.
He finished the interview with:
“But as for the differences between KH and FF, KH is a lighter world of magic, fantasy, and people doing good things. I’ve been in that world for a very long time – perhaps too long.”
In an interview with Japanese monthly publication Ge-maga, Nomura explains the backstory and setting of the game. He also reveals that there is no work being done on Kingdom Hearts 3 currently because of the work being done on Versus.
In an interview with Japanese gaming magazine Famitsu, Versus' creative director Tetsuya Nomura talks briefly about the battle system and story in the game.
More importantly, Nomura claims we will see the game running on a PS3 before year's end.
At E3 2006, Square Enix announces Final Fantasy Versus XIII alongside Final Fantasy Agito XIII (which would become Type-O) and FFXIII to create the Fabula Nova Crystallis. Versus is supposed to be action-oriented; draws strong parallels to the Kingdom Hearts series.