Personal video game history for Brandon Barnes. A Video Game Design student at Full Sail University
Created by DrBFragged on Jul 11, 2010
Last updated: 07/11/10 at 11:24 PM
Tags: Brandon Barnes Game History Full Sail
Question 1: Why was this game important to you? This was my first Final Fantasy game and one that started my love for RPGs. Question 2: From a Design Perspective, What made the game fun? Utilize the Theory of Design book to pick out what each of these games taught you. This game teaches exploration concepts as well as teamwork.
Question 1: Why was this game important to you? This game is still my most memorable experience with a game, and it was the game that really caused me to want to start a career in video games. Question 2: From a Design Perspective, What made the game fun? Utilize the Theory of Design book to pick out what each of these games taught you. This game taught the player how to use different items depending on the situation they were in. This is helpful for adapting to various obstacles.
Question 1: Why was this game important to you? I remember playing this game for long periods of time, and it was also one of the first games that I ever played co-op. Question 2: From a Design Perspective, What made the game fun? Utilize the Theory of Design book to pick out what each of these games taught you. This game taught the players how to work together to be able to overcome especially difficult obstacles.
Question 1: Why was this game important to you? This game was important due to the violent content. It was my first experience with animated blood. Question 2: From a Design Perspective, What made the game fun? Utilize the Theory of Design book to pick out what each of these games taught you. This game taught the importance of defense as well as attacking the enemy.
Question 1: Why was this game important to you? This was one of my first experiences with video games ever. Question 2: From a Design Perspective, What made the game fun? Utilize the Theory of Design book to pick out what each of these games taught you. From a game designer's perspective, this game taught the player how to aim and choose targets from multiple options.

