Question 1: Why was this game important to you? It showed me to learn people faster and interact with people.
ii. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? It taught us how to learn people and how to interact with them as well. Also how to fight back and defend yourself. I shows up by the way the concept of the game is. If you don't defend yourself you will die and if you don't learn the person you are going up against. You will continue to lose; until you learn them and get better.
Question 1: Why was this game important to you? It was so fun! It wasn't to hard or to easy. It was just the perfect game. It made you feel good when you played it and it gave you a little fiction and non-fiction all at once. And i taught you how to look beyond what you see. And try and find things that are hidden from the naked eye.
ii. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? I believe it taught us how to never give up and keep trying; but limit our mistakes. Cause you have a good amount of lives and you can gain more but you will have to limit your mistakes and learn the board or you will die and have to go through it again and again. It will also have secret paths and secret boards in the main board itself.
Question 1: Why was this game important to you? It gave you a real life experience. I felt like this is what it would really be like if you were actually a spy.
ii. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The game taught real life lessons and how it is being a real spy. And i believe it taught us by using real sounds and real situations. Also it didn't have fake guns or anything made up from imagination. It was based on real life stuff.
Question 1: Why was this game important to you? I like the way it made me think fast.
ii. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? I think the game designer was trying to each users how to think ahead and faster. It taught these skills by only giving you a certain amount of time to figure out how you were going to lay your next block. And you had to think 2 or 3 steps ahead to beat the game or even go on to the next board.
Question 1: Why was this game important to you? The game was important to me because it was very fun and challenging at the same time. I loved the colors and the music at lot. It was something about the noises it would make when Pac-Man ate the ghost and the noise it would make when he eat the dots.
ii. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? I believe that the game was try to teach strategy. The game tried to teach you strategy by giving you dots to turn the ghost eatable while you try and finish the bored. But it gave you a certain length of time before the ghost turned back normal and will come back after you. So you had to strategize a lot to finish the board.