Question 1: Why was this game important to you?
This game taught me a good deal about strategy and how to use it in my everyday life.
Question 2: From a Design Perspective, What made the game fun?
This is a turn based strategy game that required a good combination of diplomacy, conquest, exploration and colonization to achieve victory.
Question 1: Why was this game important to you?
This game taught me the values of being different and why it is important for everyone to get along.
Question 2: From a Design Perspective, What made the game fun?
This is a Role Playing Game (RPG) that was set in a post nuclear world. What made the game fun aside from all the violence was the fact that you could play three distinct avatars that allowed for different game play.
Question 1: Why was this game important to you?
This game taught me about structure in society and how there is a system to everything in the world.
Question 2: From a Design Perspective, What made the game fun?
This is a really fun adventure game based on a detective in the police department. The design followed the same puzzle system that Sierra-Online was most notable for, but had a mix of realism to keep people intrigued by it.
Question 1: Why was this game important to you?
This game taught me that not everything can be solved with force and sometimes subtlety is the best course of action.
Question 2: From a Design Perspective, What made the game fun?
This is an action & adventure game that could be played through in a variety of ways. Most of the quest and puzzles in the game had a few variations of how to solve them based on your thought process and avatar abilities.
Question 1: Why was this game important to you?
This game taught me to use more abstract thought to solve puzzles throughout the game.
Question 2: From a Design Perspective, What made the game fun?
This is an adventure game, which used design elements such as puzzles mixed with just enough action to keep the game entertaining.