The Personal Game History of Jason Culbreath
Created by Jculbreath on Sep 3, 2010
Last updated: 09/03/10 at 09:07 AM
Why was this game important to you? A boy and his blob was important to me because of the unique relationship between the boy and his blob. The use of jelly beans of different flavors to produce different effects in the blob allowed for a variety of puzzle solving and fighting capabilities that hasnt really been reflected in later games. From a design perspective, what made this game fun? This game taught me that you could use your mind creatively to solve problems within the game world. Depending on the jelly bean fed to the blob, the boy could produce an astounding number of items and effects that guided him through this unique world.
Why was this game important to you? Honestly, this game was largely imporant to me because it main character has the same name as i do. Lets face it, at an early enough age just hearing your name associated with a game, movie, or comic can bring out some interesting imaginative exploits. From a design perspective, what made this game fun? This game taught me that a player's character can be more then just a guy. In Blaster Master you are allowed to control both Jason :D and his tank Sophia. The tank controls are excellent, allowing for a variety of effects, but even more impressive at the time was teh ability to leave the tank and solve puzzles, complete quests, simply as Jason
Why was this game important to you? Bionic Commando was one of those early games that still defies description. How often can you say you've played a side scrolling action game that requires you to use a 'zip line' instead of jumping to move about the game enviroment. From a design perspective, what made this game fun? This game taught me that i didn't need to use my legs to get places, that with the right technology i could 'zip' to the tops of buildings, across ravines, or take out a soldier from a long distance without a bullet. Some later examples of this are Scorpion from Mortal Kombat and Tenchu
Why was this game important to you? This game was important to me because of its heavy reliance on aspects of mythology. Our hero, Icarus, must fight a variety of mythological creatures to save his kingdom from the evil Medusa. From a design perspective, what made this game fun? This is a revolutionary type of game for its time, combining a variety of aspects that had yet to be put together in a major console title. With a heritage tied to Mario and Metriod, the game managed to build upon the concepts introduced in thoes games as well as adding a few of its own.
Why was this game important to you? This game was important because it relied on a very simple and exciting premise. Racing a small motorcycle over an alterable obstacle course. From a design perspective, what made this game fun? This game taught me that the level in which your playing doesnt have to be set. It can static, alterable, malleable. Excitebike allowed you to build you own obstacle course and then run through it. Something that has been built upon endlessly since those early days.

