Created by Leo336 on Feb 28, 2010
Last updated: 03/11/10 at 07:34 PM
a. In 2007, PC gamers can now enhance their gaming experience with a range of pricey gaming-optimised mice.Since the 90s, gaming has not just been about players, keyboards and buttons. Modern gaming tries to engage all the senses. The Playstation 2's controller has a vibration function and other accessories include the Eye Toy web camera, the DDR dance mat, drums and guitar kits for various games. In the arcades are games that make you dance, drum, duck and slash to play.
b. Combining laser or infrared technology with specially-coated mouse pads, they glide smoothly across your desktop at 2,000 CPI (counts per inch) and deliver precise calculated movements with every click. Serious gamers can even buy game-specific keyboards with key placements that are customized to increase ease of use or speed.The very latest gadgets include the NDS with stylus and microphone and the Wii and PS3 with motion sensors.
a. 2006 saw the launch of the latest home gaming console from Nintendo. The name is pronounced "we" to emphasise the fact that everybody; kids, men and women can use it.
b. Nintendo revolutionized the controls by replacing the traditional multi-buttoned game controller with a handheld "nunchuck" and a wireless controller with built-in motion detection. Users aren't restricted to jabbing buttons but can, for example, play tennis by swinging the nunchuck as they would a tennis racket. Or they can use it like a surgical knife to play Trauma Center, a game where the player plays an ER surgeon.
a.The PlayStation 3 (officially marketed PLAYSTATION 3, commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.
b.The PlayStation 3 was first released on November 11, 2006 in Japan, November 17, 2006 in North America, and March 23, 2007 in Europe and Oceania. Two SKUs were available at launch: a basic model with a 20 GB hard drive (HDD), and a premium model with a 60 GB hard drive and several additional features (the 20 GB model was not released in Europe or Oceania). Since then, several revisions have been made to the console's available models.
a.The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.
b.The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). The console sold out completely upon release in all regions except in Japan, and, as of January 5, 2009, 28 million units have been sold worldwide, according to Microsoft. The Xbox 360 is currently available in three configurations the; "Arcade," the "Pro," and the "Elite"; and each has its own selection of accessories.
a. U.S. computer and video game software sales skyrocketed four percent in 2005 to $7 billion, more than double industry software sales in 1996.
b.Gaming has never been more popular or more widespread, as it reaches new markets such as Latin America and South Korea. It seems that the industry's goal in the next few years is to attract younger consumers into the video game frenzy. Interactive consoles like the Nintendo Wii aim to breed a new generation of gamers, as evangelical as the PONG generation of the 70s.
a. Star Wars Galaxies is a 2003 MMOG from Sony Online Entertainment based on the smash-hit Star Wars film franchise. "Star Wars" presents a rich, deep universe that it makes it a great playground to make games inside of. Gamers get to create their own characters and use them to play against other online gamers.
b.Over the decades, video games have moved into the cultural mainstream. Games like Doom, Tomb Raider and Mortal Kombat have become so popular that it's prompted Hollywood to spin them off onto film and TV. Similarly, great films are being made into games.
a.Nintendo's fourth home video game console and is part of the sixth generation console era. It is the successor to the Nintendo 64 and predecessor to the Wii.
b.Nintendo has used several advertising strategies and techniques for the GameCube. Around the time of release, the GameCube was advertised with the slogan "Born to Play." The earliest commercials displayed a rotating cube animation, which would morph into the GameCube logo as a female voice whispers, "GameCube." This was usually displayed at the end of GameCube game commercials.
a.The Xbox is a sixth-generation video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market. The integrated Xbox Live service allows players to compete online.
b.The Xbox was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe. It is the predecessor to Microsoft's Xbox 360 console. It was discontinued in late 2006, although the final Xbox game (Madden NFL 09) was released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009, although in-warranty repairs will still be done.
a. Sony releases the Playstation 2, the first 128 bit system, and also functions a DVD player.
b. The PS2 becomes the most popular console of the 128 bit era. It also marks the rise in popularity of console games over high speed internet connections.
a. At the start of the new century, massively multi-player online games (MMOGs) are not just a leisure pursuit but a whole lifestyle for some people. No longer playing just for fun, some gamers are making real money through gold farms and virtual real estate transactions.
b. All age groups are immersing themselves in these virtual worlds. Young adults may dominate the population but kids are getting in on the act, thanks to a wave of MMOGs for younger audiences coming from Asia in recent years.