Question 1: Why was this game important to you?
This game is important to me, because I spent a lot of hours playing this game on my SEGA. I still remember opening this up on Christmas. I played the crap out of this game by myself and with my uncle. It is my favorite beat-em up ever created hands down.
Question 2: From a Design Perspective, What made the
game fun?
This game taught me the importance of having multiple playable characters in a game that were all very different. There were four different characters in this game, and all of them had different special moves, damage and speed. It added a lot of replay value to the game. It was nice to be able to beat the game with one character, and know that you had three other characters to choose from that would create a different experience than the one you just had.
Question 1: Why was this game important to you?
This game is important to me, because it is just my favorite in the series so far. Simon's Quest usually gets slammed for being the worst Castlevania game, but I disagree. The RPG elements plus the best music in the series really makes this game one of my favorites of all time.
Question 2: From a Design Perspective, What made the
game fun?
This game taught me the importance of being able to explore a little bit. Most NES games were very linear, which isn't a bad thing, but it was refreshing to be able to roam around a bit in Simon's Quest. Having the ability to visit different towns and purchase different weapons really made this game enjoyable.
Question 1: Why was this game important to you?
This game will forever be important to me until I beat it. Ninja Gaiden has the most difficult last level and final bosses ever. I still to this day try to beat it, but I remain unsuccessful.
Question 2: From a Design Perspective, What made the
game fun?
This game taught me the importance of difficulty. While this game is great, it would be far less awesome if it were any easier. The Ninja Gaiden brand is known for being incredibly challenging, and that is what makes all of their games fun. That is also why I still play it.
Question 1: Why was this game important to you?
This game is important to me because I used to play it with my uncle a ton. I really enjoyed our time playing it, because if we were playing video games that meant he wasn't beating me up.
Question 2: From a Design Perspective, What made the
game fun?
This game taught me the importance of power-ups. There is no greater feeling than grabbing the power up "S", and knowing you are about to unleash a fury of red bullets. Without the power-ups in this game, that give you better weapons, Super C would only be half as good.
Question 1: Why was this game important to you?
This game is important to me because it really got me hooked on most of the Mega Man series. This game is usually referred to as the best in the series, and I don't really disagree. It had great bosses, and incredible music throughout the entire game.
Question 2: From a Design Perspective, What made the
game fun?
This game taught me about awesome level design. At certain points within the levels you could slightly change which way you wanted to travel. If you chose a certain path, you were rewarded with an extra life or a power-up. No matter which path you picked, everything flowed well regardless.