This is a peak into the Personal Game History of Autavia Sullivan, a student at Full Sail University majoring in Game Design.
Created by MorbidlyCurious on Sep 27, 2010
Last updated: 09/30/10 at 10:55 PM
Tags: Personal Game History Full Sail Autavia Sullivan
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Question 1: Why was this game important to you? You Don't Know Jack was an important game to me because it made me feel like I was on an actual game show. It was funny, articulate, and gave me endless hours of enjoyment. I played the game so much, I knew every answer by heart. It intrigued me because I never knew, before that point in my life, at least, that gaming could be fun while still incorporating knowledge and interesting facts about current culture. Question 2: From a Design Perspective, What made the game fun? You Don’t Know Jack was a trivia game that combined knowledge with humor. It was based on the theme of a game show and actually made you feel like you were a contestant. Through the use of humor, the questions made you think about what you knew about pop culture, history, and even mathematics. It was a lot of fun because while you were answering the questions and having fun, you didn’t realize you were memorizing the answers and learning.
Question 1: Why was this game important to you? Quake was important to me because it expanded my knowledge of the video game world and allowed me to discover the potential in the video game industry. The games I played before it, namely Legend of Zelda and Wolfenstein 3D, were more out-dated; the graphics were pixilated and the 3D mapping was still in its infancy. Quake opened up an entirely new dimension where games and gaming in general had massive potential to be something other than just a passing fling or small hobby. Question 2: From a Design Perspective, What made the game fun? Quake is a First Person Shooter, Fantasy game. I enjoyed being able to pick up new weapons and shoot enemy players, as well as NPCs (non-player characters). It taught me about spatial relationships and how the theme of attaining power is present in most video games.
Question 1: Why was this game important to you? Super Mario Bros. was important to me because it was one of the first multi-player interactive games I had ever played. It was also one of the first strategy games I’d ever played. I loved being able to progress through levels and evade monsters and mushrooms, to be sure that I would reach the end of the game. Question 2: From a Design Perspective, What made the game fun? This game taught me about 2D platforms and “good controls.” There’s a lot of jumping in the game; over hurdles and onto different platforms, and everything ran smoothly. Super Mario Bros is definitely a game focusing on “getting to the other side.” This was a lot of fun because it harbored its own challenges with monsters trying to kill you and having to time your jumps so that you wouldn’t be killed or knocked off the map.
Question 1: Why was this game important to you? This game was important to me because it was a major part of my childhood. I remember finding it on my dad's computer desk; a hard, blue zip-disk with a wizard hat on the front of it. I was four years old when I discovered this game and I played it for years. I can honestly say it was Wolfenstein 3D that spawned my love of video games and is a huge part in my need to become a video game designer. Question 2: From a Design Perspective, What made the game fun? Wolfenstein 3D taught me how to consider a problem from all angles and that being meticulous during my searches in the dungeons of Castle Wolfenstein was better than rushing through it, trying to get it done as quickly as possible. The game also taught me about spatial relevance. On top of it being a game where you search for secret passageways and hidden items, it’s also kind of a puzzle game in the fact that you have to find your way around the Castle in search for Hitler to win the game.
Question 1: Why was this game important to you? This game was important to me because it was the first interactive video game I had ever played. I was around three years old when my father and my brother allowed me to play the Legend of Zelda, or at least try to play. This was the first game I remember ever playing. Question 2: From a Design Perspective, What made the game fun? The Legend of Zelda was a puzzle game. I loved it because it took strategy to get through the puzzles. It was also the first “rescue” game I ever played, where I would constantly be rescuing Princess Zelda. It made the game fun because you had to use logic as well as creativity to save the Princess and get to the last level of the game.