Why was this game important to you? It was the whole family's favorite card gambling game. Of course, as a child, I loved getting money. From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? To think of a strategy of what cards to use first and how to use them wisely for a good victory. Starting out with thirteen cards, you see what weak cards you have and what strong ones. From my experience, I learned to use the weak cards first, also called 'trash', and how to use my combos.
Why was this game important to you? This was my first Gamecube game, so of course I spent the most hours on it. This was also a favorite family game. Everyone had a favorite character to be, mine was Pikachu. My sister's was Kirby, mom's is Yoshi and dad's is Marth. There were a lot of laughs from our childish days. From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The skills that they were trying to teach was that every character, meaning everybody, is different and has a particular skill. Depends how you use the skills to break through to victory. There are a lot of games besides battle mode. We can use our skills to break targets or hit a sack to see how far we can go. There's also different settings to adapt to, from a city with dangerous cars to scrolling areas. We can also do a little notch, instead of winning from fighting skills, there are getting little coins.
Why was this game important to you? This is the first game that introduced me to Sonic, which became my 2nd obsession after Pokemon. To my surprise, a lot of people think this was the best Sonic game. From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Similarly to Pokemon, it teaches travel and 'treasure hunting'. There's also a shooting based game, teaching aim.
Why was this game important to you? Pokemon: Blue version was my first gameboy game. I would never put it down, everywhere I went, it was with me. Like elementary, sleeping even going out. I played so much my Pokemon are level 100. From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Using elemental kicks into it, the game teaches strategy. What kind of Pokemon element type to go against another. For instance, you see a fire Pokemon, you'll summon out a water Pokemon. There are limits, like what level your Pokemon is and what moves they learned. They also teach traveling and looking at your surroundings. You might be in a town at one moment and in a forest in another.
Question 1: Why was this game important to you? I remember when I first saw it in the stores, I had to buy it. I was a big Pokemon fan. The whole family would then play it. Of course, I was the cheapest. I always saved my money, using it for the times I needed it and end up having the most. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Mainly, I would think it's to experience the real world for the top monopolies. To spend and save wisely or you'll end up in debt then it's game over.

