GHI : Liz Canacari's Class
Created by StarAndCrossbones on Mar 23, 2011
Last updated: 03/23/11 at 05:57 PM
Daniel Sieberg. (April 24, 2002). 24-hour Video Game Channel Set to Launch. Retrieved March 20, 2011, from http://articles.cnn.com/2002-04-24/tech/video.game.channel_1_game-sales-g4-interactive-digital-software-association?_s=PM:TECH
Paul Thurrott. (August 13, 2002). Xbox Live launch set for November 15. Retrieved March 15, 2011, from http://www.windowsitpro.com/article/video/xbox-live-launch-set-for-november-15.aspx
Roosterteeth (n.d.). The History of Roosterteeth. Retrieved March 15, 2011 from http://m.roosterteeth.com/info/
Jennie Lees (December 16, 2005). Family Entertainment Protection act now filed. Retrieved March 16, 2011, from http://www.joystiq.com/2005/12/16/family-entertainment-protection-act-now-filed/
Winda Benedetti (April 20, 2007). Were video games to blame for massacre? Retrieved March 23, 2011, from http://www.msnbc.msn.com/id/18220228/
Jason Chen (n.d.). iPhone 3GS Review. Retrieved March 22, 2011, from http://gizmodo.com/#!5293388/iphone-3gs-review
Jeremy Z. (January 11, 2008). Mass Effect romance scene causes controversy… like months after it came out. Also: ‘Experts’ are idiots! Retrived March 18, 2011, from http://pineconeattack.com/2008/01/11/mass-effect-romance-scene-causes-controversy-like-months-after-it-came-out-also-experts-are-idiots/
Sean Hollister (Dec 16, 2010). OnLive Game System review. Retrieved March 23, 2011, from http://www.engadget.com/2010/12/16/onlive-game-system-review/
MOTION CONTROLLER FOR PLAYSTATION3 TO BECOME AVAILABLE WORLDWIDE IN FALL 2010. (January 20, 2010). Retrieved March 23, 2011, from http://scei.co.jp/corporate/release/100120e.html
Dean Takahashi. (July 10, 2010). Fired Infinity Ward founders and employees accuse Activision of running a police state. Retrieved March 19, 2011, from http://venturebeat.com/2010/07/10/fired-infinity-ward-founders-accuse-activision-of-running-a-police-state-in-amended-lawsuit/
http://portal.online.fullsail.edu/
Q1: What were the details of the event?
>Infinity Ward co-founders Vince Zampella and Jason West were personally promise royalties for their Call of Duty: Modern Warfare game. This promise was never fulfilled, and the two were fired. Zampella and West filed a lawsuit against Activision for the royalties they were owed, while Activision filed countersuit, which stated that the two allegedly planned to start a new game company and take with them a number of Infinity Ward employee's while still on Activision's payroll. In April, a third lawsuit was filed by additional employees in Infinity Ward who claimed that Activision had been running the developers like a police state, complete with "secret interrogations" and a hostile workplace environments while denying bonuses to employees for the success of Modern Warfare 2, quoted as saying "get over it."
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>This has shaped up to be one of the nastiest lawsuits in the industry, with $216 million on the line. A trial has been set for May 23 of 2011, and its outcome will undoubtedly shape future instances between developers and publishers worldwide.
http://venturebeat.com/2010/07/10/fired-infinity-ward-founders-accuse-activision-of-running-a-police-state-in-amended-lawsuit/
Q1: What were the details of the event?
>After the success of the Wii's acclaimed motion detection in console games, Microsoft and Sony eventually saw the value in adding the feature to their games as well, with Sony announcing the arrival of motion controlled gaming in fall of 2010.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>With all three major game consoles now supporting motion control in their line of games (some rely on motion control more than others), video game development has seen a rise of more innovative developing
http://scei.co.jp/corporate/release/100120e.html
Q1: What were the details of the event?
>OnLive, the company, announce during the 2009 Game Development Conference about a small box and a controller that would allow players to stream and play any game over an internet connection.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>Although the current setup is considered by many game critics to be faulty at this time, the underlying concept appears to be gaining momentum, and it may not be too far off into the future when this is how gamers play.
http://www.engadget.com/2010/12/16/onlive-game-system-review/
Q1: What were the details of the event?
>Several months after the release of Mass Effect, a reporter from Fox News released a story about explicit "full digital nudity" and "engrossing sexual encounters" associated with Mass Effect. The reporter claimed that the game allowed players, whom they frequently allotted to children and young adults, to have complete control in these matters, from whom to how many, and what is done to them.
Needless to say, no one, not even their "expert" did any real research into the game before they aired the segment.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>This event, while now considered a joke in the gaming community, once again flared up public outcry similar to the "Hot Coffee" mini-game in Grand Theft Auto : San Andreas. Fortunately, the story was blown so far out of proportion that the incident died down almost as quickly as it came up when true experts and players of the game presented real facts to back up their claim that Mass Effect was certainly not "space porn directed towards minors." This incident, though makes one think carefully about just how much or how little it takes to set someone off when they are easy to jump the gun and not properly research the claims they make.
http://pineconeattack.com/2008/01/11/mass-effect-romance-scene-causes-controversy-like-months-after-it-came-out-also-experts-are-idiots/
Q1: What were the details of the event?
>Apple debuted their iPhone product after months of rumors at the time. The iPhone, contrary to many beliefs, was not just a cellphone built into an iPod, although when it first debuted, it wasn't better at anything else.
Over time, with bugs and technical issues fixed, third parties could develop applications that iPhone users could download, and one of the main apps to be downloaded were games.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>Although they started off fairly simple and small, over time games on the iPhone and later, the iPad, have gotten more incredibly sophisticated and on par with handheld gaming device like the DS and the PSP, with many developers seeing profit and potential in the Apple line of products.
http://gizmodo.com/#!5293388/iphone-3gs-review
Q1: What were the details of the event?
>Seung-Hui Cho, the student who shot and killed 32 and wounded 25 before killing himself in the Vrginia Tech massacre, was an avid player of the game, Counter-Strike. Jack Thompson, amongst others, jumped at the chance to blame video games as the reason why Cho did what he did.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>Being the latest case of disgruntled youth with anxiety disorder to amass a body count at his college, combines with a great number of injured and dead, made Cho and the Virginia Tech shooting a newsworthy topic for months to come, and only added to the "examples" of how video games teach kids to kill people and enjoy it. It is with cases like that where the game industry is often the first place the finger points to when someone asks "who made all this possible?"
As a game developer, it has to take a certain degree of softness to show a deep regret for the event that happened, and yet hard enough to stand up and say "it was not our fault: don't place the blame on us, we have never forced anyone to kill anybody."
http://www.msnbc.msn.com/id/18220228/
Q1: What were the details of the event?
>During the holiday season, one of the best periods of time for the gaming industry, Senator Hilary Clinton, along with Joe Lieberman and Evan Bayh, introduced a bill that, in concept, was to keep minors from games deemed too hazardous and exposed them to elements of violence and "pornographic content."
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>The bill never became law, although had it passed, it is assumed that video game developers and publishers would have had to undergo an unnecessary change in it's content rating system, or had all video games deemed "unsafe" shelved off and unable to be promoted. Because game retailers need to make money, they'd have to restrict minors access to these games as the law demands, and game developers, to make money, would have to make games that would not be rated past T for Teen, if not E for Everyone.
http://www.joystiq.com/2005/12/16/family-entertainment-protection-act-now-filed/
Q1: What were the details of the event?
>During a match with his friends on Halo, Burnie Burns would get an idea to make a video using Halo gameplay as the footage after asking his friends how the in-game vehicle the Warthog got it's name.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>Although it was meant to be a 6 part joke on Burnie's part, the series proved so successful that more episodes were produced, and later the group was allowed to profit by selling DVDs of their series.
While it wasn't the first video of it's kind to use games as the medium for footage, it is to this day, the most popular, and other game developers have taken note as to how this new filmstyle (called "Machinima") increases the lifespan of a game and it's franchise as Machinima has become mainstream and players can become filmers and directors.
http://m.roosterteeth.com/info/
Q1: What were the details of the event?
>Microsoft announced that the XBox console would have the capability and built-in hardware, to connect to the internet over a broadband connection and allow gamers to play with or against others over the connection.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>To this day, playing games online is one of the trademark features of popular games and franchises. It is nearly impossible to find a game that does not have online features and support. Online multiplayer components have become an important part of the game developing process.
http://www.windowsitpro.com/article/video/xbox-live-launch-set-for-november-15.aspx
Q1: What were the details of the event?
>Hoping to mimic the success of a TechTV channel, a channel with gamers in mind was announced for an April release date as G4TV.
Q2: Why was the event important to the industry? How would the event affect you as a Game Designer or Developer?
>For the first time on television, there was a channel dedicated to video game 24 hours a day. Many of the channel's starting shows were digital showcases, tricks and tips, and others that explored and advertised recently released or upcoming games.
http://articles.cnn.com/2002-04-24/tech/video.game.channel_1_game-sales-g4-interactive-digital-software-association?_s=PM:TECH

