(Here are my single-player impressions for Halo 3: ODST. I'd like to give co-op and Firefight impressions as well, but my yahoo friends who also bought the game never have time to play this title, ...
This is more of a biz dev(ish) post, because I want to talk through the cost of games, and use this post as a possible launching point for some other biz dev topics.Since I think some of the indust...
OK, I meant to follow up fairly quickly from my basically Q3 list of upcoming games, and got distracted -- Largely because I've been playing several of those games, and some from the new list: Game...
(First Impressions.)OK, I need to spend more time with Marvel Ultimate Alliance 2 ("M-UATU", for those who have been paying attention).I've been looking forward to it for a looong time, and it's am...
After a wicked busy (but productive) burst of partner and Customer meetings, I went to the post mortem for licensee KingsIsle's title, Wizard101 - "Wizard101 - Lions and Tigers and Ninja Pigs, Oh M...
Day 2 of AGDC started with the Blizzard keynote, "The Universe Behind World of Warcraft":"Design and implementation is only part of the process in running a massively multiplayer game. Maintaining ...
Another video, now that the Game Developers Conference Austin has kicked off?Sure. Why not.
(Placeholder; full post coming when I get back to a PC.)My final session of the day was "Making an XBLA Game in 6 Months: A Splosion Man Postmortem":"Coming off the award-winning PC and Xbox Live A...
After a needed break from sessions for work meetings on the Exhibition floor, I ducked in to "AGDC: Emerging Trends in Gameplay: The Blurring Lines Between Casual And Hardcore":"The line between wh...
AGDC kicked off in earnest with the keynote, "From Dragons and Daggers to Kart Racing, Cooking and Concerts...It's a Whole New MMO World":"In MMO development, companies can slip into habitual proce...
Heading back to the indie summit, I attended the very polished (and perhaps most important) session so far, "The Blurst of Times: How to Make a (Shader-Heavy, Physics-Based, 3D) Game in 8-Weeks":"M...
The final indie summit session I attended was "AGDC: Effective Marketing For Indie Game Developers":"How do you use your own website, social networking channels (from Twitterthrough IRC and beyond)...
Finally breaking free from the toy job shenanigans (don't get me wrong, I'm grateful), I gave the independent games summit again - glad I did. The session was "How To Operate Your Indie Game Busine...
Taking a selfish break from the business tracks to feed my internal fanboy with "The Super Heroes' Journey: Storytelling in MARVEL ULTIMATE ALLIANCE 2", which comes out today:"Building a strong nar...
After a brief intro of the whys and wherefores of the Independent Game Festival and related Independent Games Summit, the summit kicked off with Gaijin Games Mike Roush's session, "AGDC: The BitTri...
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