Created by bbtechgeek on Oct 30, 2010
Last updated: 10/30/10 at 02:01 PM
Question 1: Why was this game important to you? This game was important to me because my father gave it to me for Christmas and the variety of it gave me a break from Final Fantasy VII. Question 2: From a Design Perspective, What made the game fun? This game taught me that attention to detail was the only way anyone could earn 100% completion which was a challenge to be reckoned with.
Question 1: Why was this game important to you? This game reminds me of my thirteenth birthday with my father. He gave me my Nintendo 64 with Goldeneye 007, which I played every weekend I visited him for over a year. Question 2: From a Design Perspective, What made the game fun? This game taught me that a lot of weapons, even gold weapons, and your chance to shoot three of your friends all on one screen to be the reigning champion time and time again was a challenge that had never been seen in my life.
Question 1: Why was this game important to you? This game was a beginning of new friendships because I had moved to a new area and this happened to be a 4-player game. Question 2: From a Design Perspective, What made the game fun? This game taught me that making the player feel as if they were traveling through space made the game seem expansive and large as if it would never end!
Question 1: Why was this game important to you? It was my twelfth birthday and the first after my parents divorced. Question 2: From a Design Perspective, What made the game fun? This game taught me that multiple game discs, great storyline and artwork, mixed with the fact it was the first game in the series to use 3D graphics made this game epic!
Question 1: Why was this game important to you? This game reminds me of a great childhood memory. I saved my allowance for months and traded my NES to a flea market along with my cash to buy a Super Nintendo along with this game. Question 2: From a Design Perspective, What made the game fun? The fact that the game scrolled side to side like Super Mario Bros., and then the graphics were beyond their time, the Mine Cart Madness level was a blast, and you could play along side a friend made it my favorite game of all time.

