The video game industry from 2000-2010
Created by brettw1313 on Feb 28, 2010
Last updated: 03/11/10 at 04:35 PM
Nintendo has said that 76 Wii titles have now sold in excess of 1 million copies - 22 of which are first-party developed games and 54 of which were made by third-parties. Nintendo is still a top competitor in the video game industry. Brice, Katherine (2010) Gamesindustry.biz retrieved on February 28, 2010 from http://www.gamesindustry.biz/articles/nintendo-76-wii-games-have-sold-in-excess-of-1m-copies
June 2nd, 2009 - Los Angeles- Guinness World Records Gamer's Edition's editors Gaz Deaves and Matt Boulton attended the Microsoft party at The Standard Hotel in downtown Los Angeles on Monday evening, to award XBOX Live with the official record for the Most Popular Online Console Gaming Service, with 20 million active subscribers, representing 67% of the total install base as of May 2009. The certificate was presented to XBOX Live's Director of Programming, Major Nelson and General Manager, Mark Whitten. I believe we are entering a new era of game design and the online experience is very important to the future of the gaming industry. Berardini, Cesar (2009) E3 Expo retrieved on February 28, 2010 from http://news.teamxbox.com/xbox/19847/Xbox-Live-Sets-a-New-World-Record/
Exclusive agreement creates game-changing home entertainment experience; more than 10,000 movies and TV episodes will be available to watch instantly at no additional cost to paying subscribers. I think this is important to the development of our home consoles and what they are capable of. This also makes your online game experience twice as fun. Berardini, Cesar (2008) E3 media and business summit retrieved on February 28, 2010 from http://news.teamxbox.com/xbox/17048/Microsoft-and-Netflix-Announce-Partnership/
VMC Game Labs, the largest independent games testing lab worldwide, today announced its ability to test on all current and next-generation game consoles, including the PlayStation® 3 (PS3) and Wii and Xbox 360. VMC is looked upon by the best in the industry to assist in critical phases of game development across all games platforms. This is important to the development and quality of video games and it gives game designers and testers more job opportunities. "Team XBOX" (2007) GDC 2007 retrieved on February 28, 2010 from http://news.teamxbox.com/xbox/12941/Worlds-Largest-Game-Testing-Lab-in-Redmond/
Atari unveils their Gamers First program at the “Atari is committed to providing great gaming experiences to the largest possible audience,” said Atari, Inc. Chief Executive Officer Bruno Bonnell. “With our GamersFirst program, Atari is taking another step forward to make our unique catalogue of games more accessible to everyone. We are proud to announce our unique GamersFirst $19.99 program and reaffirm our commitment to consumers.” E3 (2006) E3 Expo 2006 retrieved on February 28, 2010 from http://news.teamxbox.com/xbox/10946/Atari-Unveils-Groundbreaking-GamersFirst-Program/
XNA is software that will enable enhanced collaboration between content creators, programmers,management and quality assurance staff members to speed up the game production process. This software will help to keep the projects organized and focused on the same principals. This is very important to video game design. Berardini, Cesar (2005) Microsoft announces XNA studio retrieved February 28, 2010 from http://news.teamxbox.com/xbox/7778/Microsoft-Announces-XNA-Studio/
ESPN videogames announces celebrity partnerships for upcoming game titles. I believe this is important for the video game industry. This gives the video game industry a positive reflection.
Midway games West closes. This was the very last section of the original Atari company.
G4 launches the G4 video game network television channel. I believe this was important because you could educate yourself on new video games and see the user ratings of new and upcoming games.
Sega announces they will no longer manufacture home consoles. Their design focus would now be on software applications. This opened up the video game market for Sony, Microsoft, and Nintendo.
Sega introduces the very first online gaming experience. This paved the way for the future of online gaming. Waters, James (2000) SegaNet retrieved on February 28, 2010 http://www.net4tv.com/Voice/Story.cfm?storyID=2161

