Created by can_design on Oct 11, 2010
Last updated: 10/22/10 at 12:54 PM
Agency is a concept used in philosophy and sociology to refer to the capacity of an agent to act in a world. In philosophy, the agency is considered as belonging to that agent even if that agent represents a fictitious character, or some other non-existent entity.
Not able to be maintained or defended against attack or objection: "this argument is clearly untenable" --Adjective: (esp. of a position or view)
Science fiction is a genre of fiction dealing with the impact of imagined innovations in science or technology, often in a futuristic setting. It differs from fantasy in that, within the context of the story, its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).
Emotional Cartography is a collection of essays from artists, designers, psychogeographers,
cultural researchers, futurologists and neuroscientists, brought together by Christian Nold, to
explore the political, social and cultural implications of visualising intimate biometric data and
emotional experiences using technology.
Dataverse is a virtual archive where data sets can be listed and used to create collections of data. Archiving with the dataverse could extend the useful life of data, preserving it against the failure of computers systems and the obsolescence of data formats.
The financial crisis of 2007 to the present is a crisis triggered by a liquidity shortfall in the United States banking system. It has resulted in the collapse of large financial institutions, the bailout of banks by national governments, and downturns in stock markets around the world. In many areas, the housing market has also suffered, resulting in numerous evictions, foreclosures and prolonged vacancies.
Multiverso as a social tool
The process leading to a project is becoming increasingly important: it can be crucial to the actual understanding of the problem connected with communication as part of a larger context, where customers and designers, as well as users and citizens, have a say. The purpose behind it is to devise useful and shared understanding tools that may positively affect cultural differences in local and global social contexts alike.
Multiverso as human technology
Technology is a precious tool if used not only to guarantee speed, perfection and accuracy, but as a way to record and give exposure to a complex and flowing, imperfect world that is prone to error but that is nonetheless alive for those very reasons. A technology made by man and in friendship with man, where fortuitousness and interferences are also vital elements of innovation.
Multiverso as an open and participatory project
The project is not finished until it meets with the audience it targets; even more so when it remains open, offering the spectator an active role. Design based on a relational strategy generates participation and involvement. When loosening control, the designer leaves a margin of unpredictability to the end result, for which the public will also be responsible.
Multiverso as a sustainable project
Planning messages and designing objects, and taking into account the environment hosting them, means identifying new and non-invasive communication methods that do not affect the environment, reducing the number of signs and interventions actually required, whilst identifying a non-prevaricating, open, flexible language that is sensitive to the world around.
in 2007 Estonia's computer infrastructures were attacked, most likely by Russian hackers, bringing the country to a near standstill for about 48 hours
is a design philosophy and a process in which the needs, wants, and limitations of end users of a product are given extensive attention at each stage of the design process. User-centered design can be characterized as a multi-stage problem solving process that not only requires designers to analyze and foresee how users are likely to use a product, but also to test the validity of their assumptions with regards to user behaviour in real world tests with actual users. Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively what a first-time user of their design experiences, and what each user's learning curve may look like.
this art project presents a vision of Stockport that represents the emotions, opinions and desires of local people. Over a period of two months in summer 2007, about 200 people took part in six public mapping events.
People were asked to sketch their responses to a variety of serious and humorous provocations about their daily lives such as what really annoys them about Stockport, where they meet their friends, as well as who are the most important and dangerous people in town. Other provocations were focused on the town and its history, river and landmarks. As a result, people enthusiastically created a huge pile of drawings which were scanned and used to create this map. As far as possible, all the drawings were placed in their geographically correct position or where people mentioned them.
The second activity involved people walking freely through Stockport equipped with a special device invented by the artist, that measured their emotional arousal in relation to their geographical location in the town. On the map, the walks are represented by thin angular lines tracing the paths that people walked. The emotional arousal is represented as a series of pillars at four different heights corresponding to the intensity of emotional arousal. Arousal is not necessarily
also referred to as the "Human Web") refers to the idea that everyone is at most six steps away from any other person on Earth, so that a chain of, "a friend of a friend" statements can be made to connect any two people in six steps or fewer.
McLuhan described how the globe has been contracted into a village by electric technology and the instantaneous movement of information from every quarter to every point at the same time . In bringing all social and political functions together in a sudden implosion, electric speed heightened human awareness of responsibility to an intense degree . Today, the term "Global Village" is mostly used as a metaphor to describe the Internet and World Wide Web.[c