The timeline of edits, videos, and work done for the Horizon Project - (http://horizonproject2008.wikisipaces.com - http://horizonproject2008.ning.com) -- where students in 10 classes and 5 countries studied the emerging trends in technology. Don Tapscott delivered the keynote in 2008 and this project has been conducted twice.
Created by coolcatteacher on May 31, 2008
Last updated: 03/11/10 at 05:46 PM
Horizon Project Timeline has no followers yet. Be the first one to follow.
every body want to a peace of mind
http://horizonproject.wikispaces.com/message/view/New+Scholarship+-+Impact+on+Employment%2C+Politics%2C+and+Government/19462303
whts up
http://horizonproject.wikispaces.com/message/view/Wiki+Discussions+Feed/14129653
Welcome to Horizon Project 2008 This is the sister project to the Flat Classroom Project . (tm). This project will be active between March-June, 2008. Find out more about Flat Classroom Projects and how you can become involved. What is the Horizon Project? During this project, the Horizon 2008 Report will have its trends "student sourced" as students from around the world analyze, compile information, and share their predications based on the report in a " Wikinomics"-style mass collaboration . This project is in the second year with the first project, http://horizonproject.wikispaces.com winning multiple awards and recognition. Latest News Horizon Project Awards! Congratulations to our award winners for 2008! and to everyone who participated to make this the biggest and most diverse project yet. Reviewing this project Following the links to the left will tell you more about what has happened during this project. You may want to visit our Awards page ; view student collaborative wiki work linked from the Teams page ; watch our keynote speaker Don Tapscott ; look at the amazing work of our peer review classrooms and watch the students and teacher summits held after the work was done. What is next? In October/November 2008 Julie Lindsay and Vicki Davis plan to run another Flat Classroom Project , if you are interested, please contact us . We also invite all interested educators and supporters to join us on the Flat Classrooms Ning and be kept informed of latest news. How can I participate? Although the sign up for classrooms is closed, we do have a running list for the flat classroom project which will run in October- December of 2008. We highly suggest that interested classrooms or teachers sign up in one of the following ways to participate and understand this project: Sounding Board Classroom - Peer review of the project to happen in May. Elementary age and higher have successfully reviewed past projects. Expert Advisor - Experts in the topics for this year's report leave feedback for teams working on the wiki at least two times during the project. Judges - Experts evaluate the videos and provide feedback on scoring and grading mechanisms. Horizon Project 2008 Classrooms See our Map Country School and Class School Logo Student No's Teacher Information and Links Australia Presbyterian Ladies College, Melbourne Grade 10 Digital Innovations 20 John Turner // Austria Vienna International School Grade 11 ITGS 12 Gordon Mathewman and Barbara Stefanics Japan Kyoto Gakuen High School Years 2 & 3 International Course Students 22 Chris Flesuras and Daniel Teuber Qatar Qatar Academy , Doha Grade 10 Information Technology 14 Julie Lindsay More information on the Qatar wiki page Qatar Qatar Academy, Doha Grade 11 ITGS 25 Sam Liberto Spain American School of Barcelona Grade 9 23 Rosalind Greehy USA Baccalaureate School for Global Education (BSGE), New York City Grade 11 ITGS 23 Madeline Brownstone and Shantanu Saha // More information on the BSGE wiki page USA Westwood Schools in Camilla, Georgia Grade 10 Computer Science - 2 classes 25 Vicki Davis // More information on the Westwood wiki page. USA Goodland High School , Kansas HS Seniors 21st Century Skills - 2 Classes 30 Tanya Gray and Aimee Stoffel // USA The Glenbrook Academy of International Studies , Illinois Grade 9 30 Chris Morgan and Ryan Bretag //
http://horizonproject2008.wikispaces.com/page/diff/home/71165675
Hi all.
I want to present you my favorite MP3 site on the net : www.mp3salem.com.
I want to present you my favorite MP3 site on the net : mp3salem.com. I have choose Mp3salem for there great service they propose. The site is very clear , easy to use and propose some options that are very nice. So, there catalogue is awesome and I have found some rare thing I have been searching for a long time and at a very low price. The quality of the mp3 is very good and the site have a large collection of albums encoded in 320 kbp/s wich is very very nice. To continue, you can download music for free like radio show and livesets. In one word excellent !!! To finish , Mp3salem is the only site that have a bonus programm for site owners wich is very interressant and now I let you see by yourself this great site. Link :
-- http://mp3salem.com/
-- http://mp3salem.com/download_music_free/
-- http://mp3salem.com/download_320kbps_mp3/
http://horizonproject2008.wikispaces.com/message/view/home/10356596
hey I have to do this for my group
http://horizonproject2008.wikispaces.com/message/view/Outsourced+Video+Clips/9929776
Hello,
I am an educator committed to hooking around the world using skype. I have decided to create a place for YOU to list your info so that we can create a community of SKYPERS for the Please add your info. Let’s create on place where we can access each other for projects and collaboration. Here’s that link: http://skypeintheclassroom.wordpress.com/
Thank you,
Ken Kellner
http://horizonproject2008.wikispaces.com/message/view/home/6588819
Table of Contents Grassroots Video Background �0� �565� �1� �566� Areas of Impact Education Videos: The video template Government, Politics and Employment Videos: Arts, Entertainment and Leisure Videos: Science, Environment, and Health Videos: �11� �576� Team Members Citations Related Information Grassroots Video Grassroots Video from Horizon 2008 Wiki Instructions for Main Page Background Grassroots Video is how videos are being made, uploaded and shared today. People record their thoughts, opinions and experiences and post them on the web using video uploading sites such as YouTube. Now people can do more than blog their outlooks, now they use video to get more people's attention. In the past when something funny happened you would say "you just had to be there!". Now, with it being so easy and cheap to create videos , you can be there and share the experience. With websites such as YouTube and Google Video becoming more and more popular it literally only take minutes for a video to be uploaded onto the Internet . In today's world we have videos for everything. There are educational videos , political videos, videos related to heath, science and the environment and entertainment videos. Grassroots video is not just the watching of videos but the collaboration and sharing of videos. Grassroots video is a one year emerging trend. At this time in 2008 it is expected that within the year grassroots video will have completely emerged so that it is common knowledge of how to make, upload and share videos. This trend is on track as there are millions of videos at just a click away for everyone to see. They can be accessed by cell phone or Ipod . Videos are being made with cell phone and sent to websites for people to watch in seconds. Grassroots video expresses peoples' opinions on a wide range of topics and with the use of their cell phones, their opinions are being spread all around the world. VoiceThread is a website that allows you to create, comment, and share your videos with millions of others. You get feedback on your video and you also get to give feedback to others. Title - Grassroots Video Video Number - 1.PM Author - Jess N. Qatar, Grade 10 Contributor(s) - Bryanna and Betsy America, Photos of American bilboards. Alternative Link to Video - Ning Find more videos like this on Horizon Project 2008 Alternate link to video: Ning Title - The Adventures of Gertrude and Curtis Video Number - 1.APM Author - Hilliary J. (WHS), USA, 2008 Contributor(s) - Sarah (WHS) USA 2008, Joseph (WHS) USA 2008 Alternate Location: Ning Find more videos like this on Horizon Project 2008 Areas of Impact Education Grassroots video have begun to have a considerable impact on students. Teachers can use them to supplement their lessons, which may be extremely beneficial to visual learners. Students who didn't perfectly grasp a concept as it was being taught in may seek lectures outside the in the form of Youtube videos. Also, students are learning to create and present their own videos. GRV Education wiki Videos: The video template Title - Grassroots Video: Education Video Number - 1.A.1 Author - Renea R., USA, 2008 Contributor(s) - Tehnee R USA 2008, Kylie B USA 2008, Andrew P USA 2008, Tanya G USA 2008, Heidi Y USA 2008, and Sara O Qatar 2008 all contributed clips of themselves. Alternate link to video: Ning Title - GRV Impact on Education Video Number - 1.A.2 Author - Anna F, Spain, 2008 Contributor(s) - Alternate link to video - Ning Find more videos like this on Horizon Project 2008 Title - Grassroots Video: Education Video Number - 1.A.3 Author - Saro0w F Qatar, 2008 Contributor(s) - Renea R, Usa sent a useful clip Alternate link to video Find more videos like this on Horizon Project 2008 Government, Politics and Employment GRV Gov/Pol/Employ wiki In United States' Grass Roots video has affected the way politicians run their campaign during an election year. Politicians are aiming for the younger generation's votes. They do this by putting videos on Youtube , Google Video , and other sites where videos can be seen for free. Politicians hope by interacting with the younger generation, they will appeal to the younger voters, and therefore they will receive the necessary votes to win the election. In some governments Grass Roots videos are being banned. Over in China the government blocked all Youtube videos in October of 2007. They did this so their citizens would not receive information that talked bad about their government. They government specifically did not want their citizens to see American broadcasts which talk bad about the Tibetan revolts. Some companies can use Grassroots Videos to display and market their product. They can create commercials on Youtube that everyone in the world with Internet access would be able to see. Where as otherwise when you have commercials on TV only a small amount of people can see that commercial. It just depends on how far the TV channel the ad is on is transmitted in the area. Grassroots video have not only affected how politicians and business workers expose their products and campaigning but it has affected how activists spread their about human rights concerns in the world. The type of expose that any individual can recieve from the internet once their video goes viral is what plenty of these individuals whether invovled in politics and government take advantage of. Some find it that when individuals use social networks that involve,Youtube or blogging related networks, that is too much of an advantage, such was the case with China banning Youtube and other social networks during the elections. However, there are still those such as activists and business companies that use Youtube, Veoh, and other social networks to their advantage to make their audio/ visual digital content to go viral for the exposure to large masses of people. The assessiblity and efficency of using these social networks is what have made Grassroots video become so popular among use. All of the social networks are available in the internet, which nowadays can be accessed from someone's cell phone, laptop, desktop, library, cafe, wii, and other internet connected devices. To be connected in this magnitude, in today's society is something that is a powerful influence, which many individuals are taking advantage of. Videos: Title - Advertising Video Number - 1.B. 1 Author - Heidi Y., United States, 2008 Alternate link to video: Ning , YouTube Title - Business, politics and government/ advertising Video Number - 1.B. 2 Author - Linda I ., United States, 2008 Alternative link to video: Ning , Youtube Title - Employment Video Number - 1.B.3 Author - Yume A., Japan, 2008 Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Arts, Entertainment and Leisure GRV Arts/Ent/Leisure wiki Grassroots video has changed the way we view entertainment. People have begun to prefer the convenience of low-quality videos on the internet, done by unknown authors, over the high quality inconvenience of television programs. More and more people are using sites like Youtube to watch videos and even add their own. Grassroots video is very important to the present and future of arts, entertainment, and leisure. Anyone can film their own video videos and have them watched by people all over the world. Many music stars have gotten their start on sites like Youtube, because so many people are using these kinds of websites. Videos: Title - Grassroots Video's Impact on the Arts Video Number - 1.C.1 Author - BrayAnna B. United States, 2008 Contributers - Julie Lindsay (Qatar) Alternative Link - Ning Find more videos like this on Horizon Project 2008 Title - GRV the NewTV Video Number - 1.C.2 Author - Shamar W, USA 2008 Contributers - Alternative Link - Ning Find more videos like this on Horizon Project 2008 Title - Grassroots Video - Allowing international communication Video Number - 1.C.3 Author - Rachel M. Australia, 2008 Contributers - Prince W (BSGE) Alternative Link - Ning Find more videos like this on Horizon Project 2008 Science, Environment, and Health GRV Science/Env/Health wiki Grass Roots Video has really changed the internet. Science has changed in so many ways because of Grass Roots Video. Scientists are using Grass Roots Video to put shorts lectures and experiments on the internet for anyone to see. There are so many websites were you can choose a scientific subject and look at all different types of videos. Not only can you watch videos, but you can also make your own video on science and post it on this website. Environment has really changed also. Earth Day is a major event and people who have a lot to say about the Earth makes videos on how many great things it has in store for us. I think that this really can help the environment because it will make people realize how much we take for granted and how precious the Earth is. Grass Roots Video is making a huge impact on health. People who want to lose weight would rather watch a show than to read a book so they ca get faster results. When people go on the internet and watch these videos it encourages them to want to lose that much weight. Grass Roots Video is really improving our economy and it is giving people the power to be creative. Videos: Title - Grass Roots Video- Science, Environment, and Health Video Number - 1.D.1 Author - // Betsy B, USA, 2008 Alternate link to video: Grass Roots Video , Ning Team Members Project Manager: Jess N (QAGr10) Assistant Project Manager: Hilliary J (1WHS - Gr10) Education: Anna F. (ASB), Michael P . (VIS), Renea R (GHS Gr12) Sara AL F . (QA Gr10) Government Politics and Employment: Daniel B GBA , Heidi Y GHS , Linda I . (BSGE Gr11), Yume A. (KGHS 3Yr) Arts, Entertainment and Leisure: BrayAnna B (7WHS Gr10) , Corey M. (GBA), Cristina C . (ASB), Rachel M . (PLC), Shamar W . (BSGE Gr11) Science, Environment and Health: Betsy B(7WHS Gr10) , Kahla I. (VIS), Leanne H . (GBA) Editor: Jess N Citations Related Information All Items Tagged with: hz08 video on Delicious
http://horizonproject2008.wikispaces.com/page/diff/Grass+Roots+Video/36501381
(Apologies for cross-postings with this message).
Dear Flat Classroom Educators
Vicki and Julie are planning new projects in the 0809 year and invite you to join us on our relatively new Ning just for educators to network and share resources.
http://flatclassrooms.ning.com
So come on in and receive all the updates and news re flat projects and also share what you are doing.
We will be inviting applications for new projects and sharing exciting news through the flatclassrooms.ning.com site.
Julie Lindsay
August 4, 2008
http://horizonproject2008.wikispaces.com/message/view/home/5018097
What I do for my students is I make a certificate and give it to them to hang on their walls. We don't have a budget so making plaques, etc. from this end is not something that we can do, however, this year at our school academic banquet, I gave out all of the awards my students had earned in flat and horizon for the previous 12 months and plan to continue to do so!
It is really up to your teacher, but if you'll mention this, I'll be happy to provide your teacher w/ the certificate that I use.
http://horizonproject2008.wikispaces.com/message/view/Awards/4716059
Welcome to Horizon Project 2008 This is the sister project to the Flat Classroom Project . This project will be active between March-June, 2008. What is the Horizon Project? During this project, the Horizon 2008 Report will have its trends "student sourced" as students from around the world analyze, compile information, and share their predications based on the report in a " Wikinomics"-style mass collaboration . This project is in the second year with the first project, http://horizonproject.wikispaces.com winning multiple awards and recognition. Latest News Horizon Project Awards! Congratulations to our award winners for 2008! and to everyone who participated to make this the biggest and most diverse project yet. Reviewing this project Following the links to the left will tell you more about what has happened during this project. You may want to visit our Awards page ; view student collaborative wiki work linked from the Teams page ; watch our keynote speaker Don Tapscott ; look at the amazing work of our peer review and watch the students and teacher summits held after the work was done. What is next? In October/November 2008 Julie Lindsay and Vicki Davis plan to run another Flat Classroom Project , if you are interested, please contact us . We also invite all interested educators and supporters to join us on the Flat Classrooms Ning and be kept informed of latest news. How can I participate? Although the sign up for is closed, we do have a running list for the flat project which will run in October- December of 2008. We highly suggest that interested or teachers sign up in one of the following ways to participate and understand this project: Sounding Board Classroom - Peer review of the project to happen in May. Elementary age and higher have successfully reviewed past projects. Expert Advisor - Experts in the topics for this year's report leave feedback for teams working on the wiki at least two times during the project. Judges - Experts evaluate the videos and provide feedback on scoring and grading mechanisms. Horizon Project 2008 Classrooms See our Map Country School and Class School Logo Student No's Teacher Information and Links Australia Presbyterian Ladies College, Melbourne Grade 10 Digital Innovations 20 John Turner // Austria Vienna International School Grade 11 ITGS 12 Gordon Mathewman and Barbara Stefanics Japan Kyoto Gakuen High School Years 2 & 3 International Course Students 22 Chris Flesuras and Daniel Teuber Qatar Qatar Academy , Doha Grade 10 Information Technology 14 Julie Lindsay More information on the Qatar wiki page Qatar Qatar Academy, Doha Grade 11 ITGS 25 Sam Liberto Spain American School of Barcelona Grade 9 23 Rosalind Greehy USA Baccalaureate School for Global Education (BSGE), New York City Grade 11 ITGS 23 Madeline Brownstone and Shantanu Saha // More information on the BSGE wiki page USA Westwood Schools in Camilla, Georgia Grade 10 Computer Science - 2 25 Vicki Davis // More information on the Westwood wiki page. USA Goodland High School , Kansas HS Seniors 21st Century Skills - 2 Classes 30 Tanya Gray and Aimee Stoffel // USA The Glenbrook Academy of International Studies , Illinois Grade 9 30 Chris Morgan and Ryan Bretag //
http://horizonproject2008.wikispaces.com/page/diff/home/26734901
Welcome to Horizon Project 2008 This is the sister project to the Flat Classroom Project . This project will be active between March-June, 2008. What is the Horizon Project? During this project, the Horizon 2008 Report will have its trends "student sourced" as students from around the world analyze, compile information, and share their predications based on the report in a " Wikinomics"-style mass collaboration . This project is in the second year with the first project, http://horizonproject.wikispaces.com winning multiple awards and recognition. Latest News Horizon Project Awards! Congratulations to our award winners for 2008! and to everyone who participated to make this the biggest and most diverse project yet. Reviewing this project Following the links to the left will tell you more about what has happened during this project. You may want to visit our Awards page ; view student collaborative wiki work linked from the Teams page ; watch our keynote speaker Don Tapscott ; look at the amazing work of our peer review and watch the students and teacher summits held after the work was done. What is next? In October/November 2008 Julie Lindsay and Vicki Davis plan to run another Flat Classroom Project , if you are interested, please contact us . We also invite all interested educators and supporters to join us on the Flat Classrooms Ning and be kept informed of latest news. How can I participate? Although the sign up for is closed, we do have a running list for the flat project which will run in October- December of 2008. We highly suggest that interested or teachers sign up in one of the following ways to participate and understand this project: Sounding Board Classroom - Peer review of the project to happen in May. Elementary age and higher have successfully reviewed past projects. Expert Advisor - Experts in the topics for this year's report leave feedback for teams working on the wiki at least two times during the project. Judges - Experts evaluate the videos and provide feedback on scoring and grading mechanisms. Horizon Project 2008 Classrooms See our Map Country School and Class School Logo Student No's Teacher Information and Links Australia Presbyterian Ladies College, Melbourne Grade 10 Digital Innovations 20 John Turner // Austria Vienna International School Grade 11 ITGS 12 Gordon Mathewman and Barbara Stefanics Japan Kyoto Gakuen High School Years 2 & 3 International Course Students 22 Chris Flesuras and Daniel Teuber Qatar Qatar Academy , Doha Grade 10 Information Technology 14 Julie Lindsay More information on the Qatar wiki page Qatar Qatar Academy, Doha Grade 11 ITGS 25 Sam Liberto Spain American School of Barcelona Grade 9 23 Rosalind Greehy USA Baccalaureate School for Global Education (BSGE), New York City Grade 11 ITGS 23 Madeline Brownstone and Shantanu Saha // More information on the BSGE wiki page USA Westwood Schools in Camilla, Georgia Grade 10 Computer Science - 2 25 Vicki Davis // More information on the Westwood wiki page. USA Goodland High School , Kansas HS Seniors 21st Century Skills - 2 Classes 30 Tanya Gray and Aimee Stoffel // USA The Glenbrook Academy of International Studies , Illinois Grade 9 30 Chris Morgan and Ryan Bretag //
http://horizonproject2008.wikispaces.com/page/diff/home/26734859
Hmm..I've been wondering, do the people that won actually get anything? :P
http://horizonproject2008.wikispaces.com/message/view/Awards/4601689
This was such an excellent project! Project administrators and teachers, you are to be commended! I could barely wait for the awards ceremony! All of the students excelled on their wiki constructions, videos, graphical displays, research and collaboration! Their efforts were outstanding and I know they grew so much in being a part of this great effort! I, likewise, was proud to be a part of this project, as judge, and learned tremendously from the students' efforts!
Congratulations to the top award winners. You should be so proud; the competition was really tough!
Best of luck to all as you continue to reach out globally, learning and sharing!
C. VanHook
http://horizonproject2008.wikispaces.com/message/view/Awards/4592945
Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Third place Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms Horizon Project 2008 Awards The following awards were delivered at the - Horizon Project 2008 Awards Ceremony on Monday June 9 Recording of Elluminate session | View | Upload your own Multimedia Meta-Awards As a culmination to the project we invited guest meta-judge , Terry Freedman , to determine the best multimedia works overall from the 13 topic winners in each group. Terry says: "It has been a great privilege to be asked to judge these videos. All of them were a pleasure to watch, and if some of my comments make me seem a little over-critical, it was in order to (a) help me decide on the top 3 and (b) to help you to know what was good and why, and what could be improved, and why. If you would like some insight into how I carried out my judgements, please read this article . For detailed comments on these and the other videos, please visit the relevant Ning page." Here are the top multimedia artifacts for the Horizon Project 2008 - First place Games as a Pedagogical Platform by Assistant Project Manager: Josh D (GHS) - Youtube , Ning Find more videos like this on Horizon Project 2008 Second place Evolution of a Ubiquitous Platform by Project Manager for EUP: Lara K (QA Gr 11) Ning Find more videos like this on Horizon Project 2008 Third place Data Mashups : Data Mashups and Google Earth by Akiko K (KGHS 3Yr) - Ning Find more videos like this on Horizon Project 2008 Wiki Awards Each of the 13 topics included 4 impact sub-groups. These are - A - Education B - Government, Politics and Employment C - Arts, Entertainment and Leisure D - Science and Health For each topic, teachers as a team have determined the best sub-group wiki based on the Wiki Construction Rubric . Here are the final awards for each topic - #1 Grassroots Video: GRV Wiki B (Impact on government, politics and employment) - Linda I. (BSGE Gr11) , Heidi Y (GHS) , Yume A (KGHS 3Yr) , Daniel B (GBA) #2 Collaboration Webs: CWeb Wiki C (Impact on arts, entertainment and leisure) - Kyle A. (GBA) , Kylie B (GHS), Yuka K (KGHS 3Yr) #3 Mobile Broadband: MBB Wiki A (Impact on education) - Taylor M. (BSGE Gr11) , Alberto S. (ASB), Andreas P (VIS), Karin G. (PLC) #4 Data Mashups: DM Wiki B (Impact on government, politics and employment) - Anita S. (BSGE , Gr11) , Jiu L. (PLC) , Akiko K (KGHS 3Yr) , Gracie S (WHS) #5 Collective Intelligence: CInt Wiki B (Impact on government, politics and employment) - Argemira F. (BSGE Gr11) , Maria (GHS), Fiona C (VIS) #6 Social Operating Systems: SOS Wiki C (Impact on arts, entertainment and leisure) - Beartiz E. (ASB), Parisa N, (PLC) , Alyssa Z (GBA), Joseph D (1WHS Gr10) , Farah Q (QA Gr 11) #7 Human and Machine Communication: HMC Wiki A (Impact on education) - Forest (GHS), Prince W. (BSGE Gr11), Mariam AT (QA GR11) #8 Collective Sharing and Generation of Knowledge: CSGK Wiki D (Impact on science and health) - Sumner W (1WHS Gr10) , Ari R. (GBA) , Maxine S. (PLC) #9 Games as Pedagogical Platforms: GPP Wiki C (Impact on arts, entertainment and leisure) - Aaron O. (BSGE, Gr11) , Tiffany T. (PLC) , Toshiaki M (KGHS 3Yr) , Ethan B. (GBA), Ghanem AK (QA GR11) #10 Computing in 3 Dimensions: C3D Wiki B (Impact on government, politics and employment) - Zeena H (QA Gr 10) , Andrew A (7WHS Gr10) , Kaede (KGHS 2Yr) #11 Connecting People via the Network: CPN Wiki D (Impact on science and health) - Leire S. (ASB), , Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) #12 Shifting of Content Production to Users: SCPU Wiki B (Impact on government, politics and employment) - Regina P. (PLC), Misa Y (KGHS 3Yr) , (Jennifer V. (ASB) , Brandon I (GBA), Latifa AT (QA GR11) #13 Evolution of a Ubiquitous Platform: EUP Wiki A (Impact on education) - Kyndall T (7thWHS Gr10) , Itsumi Y (KGHS 3Yr) , Mitchell B. (GBA) Becky J (QA GR11) Multimedia Awards These awards go to the best multimedia works . Student work will be assessed against two criteria related to the objectives of the Horizon Project. See Rubrics for details. A winner, runner up, third place and honorable mention (if appropriate) has been awarded in each of the 13 major topics. The following awards for each topic were given by our expert panel of judges. #1 Grassroots Video - First - 1.A.1 Renea R (GHS) - YouTube, Ning I liked the production quality the simple way that the message is transmitted and the of opening up new understandings of what video in education means. You did a good job of using edits and a variety of shots to take advantage of the visual medium to communicate your message. Second - 1.PM Jess N (QA Gr 10) - Ning The use of rapid transitions and engaging music made your video very dynamic and exciting to watch. The video provides a good synthesis in a visual way of the key aspects of GRV in each subgroup.Scrolling text is not totally effective but nevertheless draws the attention of the viewer to the key points. A nice production overall. Third - 1.APM Hilliary J (1WHS - Gr10) - Ning I felt it was a bit long but still captivating. I didn't understand the role of Curtis. Funny and clever but a few more facts and data would have been nice. Gertrude's performance is excellent—convincing and entertaining. You did a good job of using a variety of shots and sequences to convey your message. I would encourage you to use your inter-titles sparingly on future projects as they slow down the action and do not effectively communicate your message in a visual medium. HM - 1.A.3 Sarah Al F (QA Gr10) - Ning Overall a clear and fluid blend of the different components. The medium has provided you with the opportunity to craft a strong and clear tomorrow. #2 Collaboration Webs - First - 2.B.2 Joshua Z.(BSGE Gr11) - Ning Youtube This video grabs the viewer's attention and gets the message across in a very engaging fashion; I especially appreciate the humour. The examples of collaborative work are real and practical and displayed through a good mix of multimedia techniques. The out-sourced video components add real value to the final product and are integrated seamlessly. A very professional product! Second - 2.C.1 Kylie B (GHS) - Ning , YouTube The video grabbed the viewer's attention through a good mix of screen shots and embedded video clip. I found the narration to be very effective - emphasizing the messages as opposed to reading the captions. Third - 2.PM Michelle L. (BSGE Gr11) - Ning There is so much 'meat' to this video it's hard to know where to start to comment :-) Excellent structure! The opening screens are very visually appealing. I like the quick screen-shots building to the key question - 'What have collaborative webs done for us?' The google docs section is very effective - excellent synthesis of meaning and visual technique! I like the technique of choosing music to speak for you; however I'm not really getting the message from the choice of music. The beat and melody are effective but the lyrics don't add to the content and therefore seem to me to be distracting. I would have preferred a combination of narration and music. This video artifact is an excellent synthesis of the topic. When looking at the rubric I'm inclined to give 5 or 6 points but I can't find the evidence of inclusion of content through collaboration. HM - 2.D.2 Masami M (KGHS 3Yr) - Ning #3 Mobile Broadband - First - 3.A.1 Taylor M. (BSGE Gr11) - Ning YouTube At the end of the the video I felt I had a clear understanding of what mobile broadband is and how we could use it in Education. I liked how you defined mobile broadband - very clearly and one of the only videos to provide that. The video was also well produced though I wondered who was doing the narration - the credits at the end were really small and nearly impossible to read. Second - Tie 3.C.3 Mana Y (KGHS 3Yr) - Ning Good organization and clear voice narration throughout the video Mana. I also appreciated the organization of the video content with a clear progression of and 3.C.2 J ohn T. (BSGE Gr11) - Ning I liked the way the video was scripted as a series of interactions between and father and son - seemed very realistic not abstract. The quality of the video was not very clear for me but the message got through nicely: generational differences exist between us and the technologies we reach for when we need to 'find something else to do.' HM - 3PM Dana Al M (QA Gr10) - Ning and 3.D.1 Margot T. (GBA) - Ning #4 Data Mashups - First - 4.B.3 Akiko K (KGHS 3Yr) - Ning Great job on the screen shots. I liked your choices of the sites that represent mashups. It is clear to me that you fully understand what mashups are as well as their importance. Nice job! Akiko I felt that you made excellent use of imagery and narration to share your The design and presentation of your video was outstanding. The examples you used were relevant and clear. I felt that you also went beyond the requirements by sharing your thoughts and about ways that mashups could be used in the future. Well done. Second - 4.D.1 Paola C (QA GR 11) - Ning You had nice examples but your special effects on the video itself got in the way. Sometimes it was difficult to read the text because of the special effects. Word to the wise - don't use the effects just because you CAN. Use them when they make sense. Paolo I thought that you showed a very clear understanding of the impact of mash ups on Health. The music that you chose was good as was the images and examples which were relevant and appropriate. I did mark you down (only just a little) because of the animation of text on some sections. They became distracting and were not helpful in getting your message across. However I did think that your video was outstanding and worth a high mark. well done. Third - 4.B.2 Anita S. (BSGE , Gr11) - Ning YouTube I like some of your examples but I didn't feel that I would really know what they were if I hadn't already known. LOVED the music you chose! I thought that you used an interesting way to pass on your information. I was unsure as to whether you had created the narration or whether it was something that you had found. I did however mark you higher because I felt that it was quite effective. I felt that your message was very clear and easily understood(which is a plus). But I would have liked you to explain more specifically how mashups have actually changed the way people understand the political process. I also thought that the very last part of the video (where the voice says that it will read the information to you) was little less relevant to the actual task which was to explain the impact mashups play in politics. HM - 4.B.1 Gracie S (WHS) - Ning and 4.PM Adam P. (BSGE, Gr11) - Ning #5 Collective Intelligence - First - 5.B.2 Fiona C (VIS) - Ning I thought this student developed the strongest video in the collective intelligence section. Your tech skills and graphics were excellent for your theme but you also developed your content beyond the content given. You had an economy of words yet made your points powerfully. I like the way you projected to the future. Well done. Second - 5.A.2 Iman S (QA GR11) - Ning I enjoyed watching your video and was impressed with your technological skills. You selected excellent graphics to make your points especially the last one with the world on the hands. At times your words were hard to read over the graphics and I wished you had shaded your text box or put the comments on a separate slide. Your words were powerful but were too hard to read. Well done. Third - 5.D.3 Azusa S (KGHS 2Yr) - Ning I liked the use of the example of suicide to show the pros and cons of collective intelligence. You chose a sensitive topic that is hard for people to talk about in person. Your choice of this as an example of a place where collective intelligence could be helpful was excellent. You mostly discussed the web as a place where depressed people could go for information but there are also suicide web sites with interactive assistance. Your violent graphics at the beginning were hard to watch but helped to make your point. You did a strong and effective job of discussing your topic demonstrating strong tech skills. Good work. HM - 5.D.2 Gillian F (1WHS Gr10) - Viddler , Ning #6 Social Operating Systems - First - 6.D.1 Aaron D (GHS) - Youtube , Ning This is a very polished video Aaron. Your use of zoom on the screen shots from the site works extremely well. The sound quality is excellent with music levels being complementary and not over-powering. It was a pleasure to listen to you narrate as you paced it well and spoke clearly. It was an interesting choice to focus in on one website and I think this worked well. It was good to cover both the more serious and lighter side of the website. I even went and joined the website after watching your video to go and check it out! I had to mark you down as I could not see any inclusion of out-sourced video and you did not include all citations at the end (such as source of the music). Overall I thought this was an excellent video. Second - 6.B.2 Stephanie B (QA Gr 10) - Ning You have obviously put a lot of time into putting this video together. You have neatly summarised some of the major SOS and the impact they have on your topic. You had detailed information and spoke clearly (if a little quickly) when narrating this. It was also great to see your use of out-sourced video and citations at the end of your movie. There were issues with the sound quality throughout the movie. Having music turned on quietly in the background meant that the quality was low and the music was rather distracting. We could also hear clicking noises when you changed to each screen shot. It might have also added impact to your movie if you had used some more transitions or effects. Overall this was very well done - an excellent effort Stephanie. Third - 6.B.1 Sara M (QA GR11) - Ning I thought that this video covered the topic very well and was engaging to watch with good use of special effects over images. It made me think about the impacts of SOS on our society. To answer your final question - I DO have a Facebook and I am already finding that there are issues around my privacy with Facebook. I had to mark it down because I could not see the addition of any out-sourced video and it was not cited at the end. You were also missing other citations for sources that you used. Another thing to be careful of is that the titles you overlay can be read against the background. An excellent video - well done. HM - 6.A.1 Eva G (QA GR11) - video and 6.APM Jehan S. (BSGE Gr11) - Ning #7 Human and Machine Communication - First - 7.PM Tomohiro M (KGHS 3Yr) - Ning The introduction was eye catching with the words, music and some animation. The first part of the vision had many rapid scene changes that kept the viewer's attention. I had a good laugh when human dancers were compared to the Asimo robots. A good attempt was made at bringing the various topics together in such a way that it made sense. Well done. Second - 7.C.2 Raihan Bin H (QA Gr 10) - Ning Good introduction with scrolling title. A neat to start with scrolling words then bring in the background music a few seconds into it. Music seem appropriate. The use of other's vision was seamless (great). The transitions were good in between most scenes and the use of scrolling phrases were appropriate. I had a good laugh when the young lad was playing with his game pad. I hope you felt a good deal of self-satisfaction when you finished this difficult undertaking. Third - 7.A.2 Mariam AT (QA GR11) - Ning Good eye catching introduction with letters going across the screen. Good music to accompany the introduction. Neat use of transitions in between slides and good to focus in on laptops across the different school levels. The word text did not stand out very well and didn't match the colour slide before the word text. You successfully used music with the vision. I hope your received self-satisfaction for completing such a difficult undertaking as this. HM - 7.C.1 Lauren A (GHS) - YouTube , Ning #8 Collective Sharing and Generation of Knowledge - First - 8.A.1 Adrian L. (BSGE, Gr11) - Youtube Ning This video has a strong statement for society addressing standards for ethical retrieval of information. You have shown how turnitin can be useful in the research process as well as for ethical purposes. What could I find wrong with your video? VERY little...your b/w effects and titles were great some pop on the sound you failed to cite NY Times in the credits but you referenced the bibliography listed on the wiki! As an educator I am proud of this video and can use it to show my high schoolers the importance of collective sharing and generation of new Good luck and congratulations for receiving my top vote. I am picky! One thing don't run away from the library it is a great social spot as well. I am a teacher-librarian and like to see libraries that rock!!! Second - 8.C.1 Jake K (GHS) - YouTube , Ning This was a superb video and came just shy of being my top choice. You need to do a spell check or have someone else check your work. Receives undiscovered and collective all missed out on correct spelling. Nevertheless this was a wonderful story well-done. I can tell Jake 'rarely late ' put a lot of thought into the creation of this illustrative story! The media was outstanding. If you had only really brought in Mitch's face I would have placed you on the top of my list even with mispellings. I can tell that you have done a lot of discussion with others in Horizon Project 2008. Congratulations to the collaboration of you and Mitch! Well done! Good luck in all your web 2.0 endeavors and future acting! Third - 8.B.1 Sonya S. (BSGE Gr11) - Ning Youtube Loved the words of the song...went well with what was portrayed; loved the typing of questions and answers in Google Docs; had an abrupt ending?? I saw a lot of outsourcing of from you from other websites wikis discussion boards and blogs but I could not tell that you outsourced w
http://horizonproject2008.wikispaces.com/page/diff/Awards/26326717
Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Third place Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms Horizon Project 2008 Awards Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Third place Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms The following awards were delivered at the - Horizon Project 2008 Awards Ceremony on Monday June 9 Multimedia Meta-Awards As a culmination to the project we invited guest meta-judge , Terry Freedman , to determine the best multimedia works overall from the 13 topic winners in each group. Terry says: "It has been a great privilege to be asked to judge these videos. All of them were a pleasure to watch, and if some of my comments make me seem a little over-critical, it was in order to (a) help me decide on the top 3 and (b) to help you to know what was good and why, and what could be improved, and why. If you would like some insight into how I carried out my judgements, please read this article . For detailed comments on these and the other videos, please visit the relevant Ning page." Here are the top multimedia artifacts for the Horizon Project 2008 - First place Games as a Pedagogical Platform by Assistant Project Manager: Josh D (GHS) - Youtube , Ning Find more videos like this on Horizon Project 2008 Second place Evolution of a Ubiquitous Platform by Project Manager for EUP: Lara K (QA Gr 11) Ning Find more videos like this on Horizon Project 2008 Third place Data Mashups : Data Mashups and Google Earth by Akiko K (KGHS 3Yr) - Ning Find more videos like this on Horizon Project 2008 Wiki Awards Each of the 13 topics included 4 impact sub-groups. These are - A - Education B - Government, Politics and Employment C - Arts, Entertainment and Leisure D - Science and Health For each topic, teachers as a team have determined the best sub-group wiki based on the Wiki Construction Rubric . Here are the final awards for each topic - #1 Grassroots Video: GRV Wiki B (Impact on government, politics and employment) - Linda I. (BSGE Gr11) , Heidi Y (GHS) , Yume A (KGHS 3Yr) , Daniel B (GBA) #2 Collaboration Webs: CWeb Wiki C (Impact on arts, entertainment and leisure) - Kyle A. (GBA) , Kylie B (GHS), Yuka K (KGHS 3Yr) #3 Mobile Broadband: MBB Wiki A (Impact on education) - Taylor M. (BSGE Gr11) , Alberto S. (ASB), Andreas P (VIS), Karin G. (PLC) #4 Data Mashups: DM Wiki B (Impact on government, politics and employment) - Anita S. (BSGE , Gr11) , Jiu L. (PLC) , Akiko K (KGHS 3Yr) , Gracie S (WHS) #5 Collective Intelligence: CInt Wiki B (Impact on government, politics and employment) - Argemira F. (BSGE Gr11) , Maria (GHS), Fiona C (VIS) #6 Social Operating Systems: SOS Wiki C (Impact on arts, entertainment and leisure) - Beartiz E. (ASB), Parisa N, (PLC) , Alyssa Z (GBA), Joseph D (1WHS Gr10) , Farah Q (QA Gr 11) #7 Human and Machine Communication: HMC Wiki A (Impact on education) - Forest (GHS), Prince W. (BSGE Gr11), Mariam AT (QA GR11) #8 Collective Sharing and Generation of Knowledge: CSGK Wiki D (Impact on science and health) - Sumner W (1WHS Gr10) , Ari R. (GBA) , Maxine S. (PLC) #9 Games as Pedagogical Platforms: GPP Wiki C (Impact on arts, entertainment and leisure) - Aaron O. (BSGE, Gr11) , Tiffany T. (PLC) , Toshiaki M (KGHS 3Yr) , Ethan B. (GBA), Ghanem AK (QA GR11) #10 Computing in 3 Dimensions: C3D Wiki B (Impact on government, politics and employment) - Zeena H (QA Gr 10) , Andrew A (7WHS Gr10) , Kaede (KGHS 2Yr) #11 Connecting People via the Network: CPN Wiki D (Impact on science and health) - Leire S. (ASB), , Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) #12 Shifting of Content Production to Users: SCPU Wiki B (Impact on government, politics and employment) - Regina P. (PLC), Misa Y (KGHS 3Yr) , (Jennifer V. (ASB) , Brandon I (GBA), Latifa AT (QA GR11) #13 Evolution of a Ubiquitous Platform: EUP Wiki A (Impact on education) - Kyndall T (7thWHS Gr10) , Itsumi Y (KGHS 3Yr) , Mitchell B. (GBA) Becky J (QA GR11) Multimedia Awards These awards go to the best multimedia works . Student work will be assessed against two criteria related to the objectives of the Horizon Project. See Rubrics for details. A winner, runner up, third place and honorable mention (if appropriate) has been awarded in each of the 13 major topics. The following awards for each topic were given by our expert panel of judges. #1 Grassroots Video - First - 1.A.1 Renea R (GHS) - YouTube, Ning I liked the production quality the simple way that the message is transmitted and the of opening up new understandings of what video in education means. You did a good job of using edits and a variety of shots to take advantage of the visual medium to communicate your message. Second - 1.PM Jess N (QA Gr 10) - Ning The use of rapid transitions and engaging music made your video very dynamic and exciting to watch. The video provides a good synthesis in a visual way of the key aspects of GRV in each subgroup.Scrolling text is not totally effective but nevertheless draws the attention of the viewer to the key points. A nice production overall. Third - 1.APM Hilliary J (1WHS - Gr10) - Ning I felt it was a bit long but still captivating. I didn't understand the role of Curtis. Funny and clever but a few more facts and data would have been nice. Gertrude's performance is excellent—convincing and entertaining. You did a good job of using a variety of shots and sequences to convey your message. I would encourage you to use your inter-titles sparingly on future projects as they slow down the action and do not effectively communicate your message in a visual medium. HM - 1.A.3 Sarah Al F (QA Gr10) - Ning Overall a clear and fluid blend of the different components. The medium has provided you with the opportunity to craft a strong and clear tomorrow. #2 Collaboration Webs - First - 2.B.2 Joshua Z.(BSGE Gr11) - Ning Youtube This video grabs the viewer's attention and gets the message across in a very engaging fashion; I especially appreciate the humour. The examples of collaborative work are real and practical and displayed through a good mix of multimedia techniques. The out-sourced video components add real value to the final product and are integrated seamlessly. A very professional product! Second - 2.C.1 Kylie B (GHS) - Ning , YouTube The video grabbed the viewer's attention through a good mix of screen shots and embedded video clip. I found the narration to be very effective - emphasizing the messages as opposed to reading the captions. Third - 2.PM Michelle L. (BSGE Gr11) - Ning There is so much 'meat' to this video it's hard to know where to start to comment :-) Excellent structure! The opening screens are very visually appealing. I like the quick screen-shots building to the key question - 'What have collaborative webs done for us?' The google docs section is very effective - excellent synthesis of meaning and visual technique! I like the technique of choosing music to speak for you; however I'm not really getting the message from the choice of music. The beat and melody are effective but the lyrics don't add to the content and therefore seem to me to be distracting. I would have preferred a combination of narration and music. This video artifact is an excellent synthesis of the topic. When looking at the rubric I'm inclined to give 5 or 6 points but I can't find the evidence of inclusion of content through collaboration. HM - 2.D.2 Masami M (KGHS 3Yr) - Ning #3 Mobile Broadband - First - 3.A.1 Taylor M. (BSGE Gr11) - Ning YouTube At the end of the the video I felt I had a clear understanding of what mobile broadband is and how we could use it in Education. I liked how you defined mobile broadband - very clearly and one of the only videos to provide that. The video was also well produced though I wondered who was doing the narration - the credits at the end were really small and nearly impossible to read. Second - Tie 3.C.3 Mana Y (KGHS 3Yr) - Ning Good organization and clear voice narration throughout the video Mana. I also appreciated the organization of the video content with a clear progression of and 3.C.2 J ohn T. (BSGE Gr11) - Ning I liked the way the video was scripted as a series of interactions between and father and son - seemed very realistic not abstract. The quality of the video was not very clear for me but the message got through nicely: generational differences exist between us and the technologies we reach for when we need to 'find something else to do.' HM - 3PM Dana Al M (QA Gr10) - Ning and 3.D.1 Margot T. (GBA) - Ning #4 Data Mashups - First - 4.B.3 Akiko K (KGHS 3Yr) - Ning Great job on the screen shots. I liked your choices of the sites that represent mashups. It is clear to me that you fully understand what mashups are as well as their importance. Nice job! Akiko I felt that you made excellent use of imagery and narration to share your The design and presentation of your video was outstanding. The examples you used were relevant and clear. I felt that you also went beyond the requirements by sharing your thoughts and about ways that mashups could be used in the future. Well done. Second - 4.D.1 Paola C (QA GR 11) - Ning You had nice examples but your special effects on the video itself got in the way. Sometimes it was difficult to read the text because of the special effects. Word to the wise - don't use the effects just because you CAN. Use them when they make sense. Paolo I thought that you showed a very clear understanding of the impact of mash ups on Health. The music that you chose was good as was the images and examples which were relevant and appropriate. I did mark you down (only just a little) because of the animation of text on some sections. They became distracting and were not helpful in getting your message across. However I did think that your video was outstanding and worth a high mark. well done. Third - 4.B.2 Anita S. (BSGE , Gr11) - Ning YouTube I like some of your examples but I didn't feel that I would really know what they were if I hadn't already known. LOVED the music you chose! I thought that you used an interesting way to pass on your information. I was unsure as to whether you had created the narration or whether it was something that you had found. I did however mark you higher because I felt that it was quite effective. I felt that your message was very clear and easily understood(which is a plus). But I would have liked you to explain more specifically how mashups have actually changed the way people understand the political process. I also thought that the very last part of the video (where the voice says that it will read the information to you) was little less relevant to the actual task which was to explain the impact mashups play in politics. HM - 4.B.1 Gracie S (WHS) - Ning and 4.PM Adam P. (BSGE, Gr11) - Ning #5 Collective Intelligence - First - 5.B.2 Fiona C (VIS) - Ning I thought this student developed the strongest video in the collective intelligence section. Your tech skills and graphics were excellent for your theme but you also developed your content beyond the content given. You had an economy of words yet made your points powerfully. I like the way you projected to the future. Well done. Second - 5.A.2 Iman S (QA GR11) - Ning I enjoyed watching your video and was impressed with your technological skills. You selected excellent graphics to make your points especially the last one with the world on the hands. At times your words were hard to read over the graphics and I wished you had shaded your text box or put the comments on a separate slide. Your words were powerful but were too hard to read. Well done. Third - 5.D.3 Azusa S (KGHS 2Yr) - Ning I liked the use of the example of suicide to show the pros and cons of collective intelligence. You chose a sensitive topic that is hard for people to talk about in person. Your choice of this as an example of a place where collective intelligence could be helpful was excellent. You mostly discussed the web as a place where depressed people could go for information but there are also suicide web sites with interactive assistance. Your violent graphics at the beginning were hard to watch but helped to make your point. You did a strong and effective job of discussing your topic demonstrating strong tech skills. Good work. HM - 5.D.2 Gillian F (1WHS Gr10) - Viddler , Ning #6 Social Operating Systems - First - 6.D.1 Aaron D (GHS) - Youtube , Ning This is a very polished video Aaron. Your use of zoom on the screen shots from the site works extremely well. The sound quality is excellent with music levels being complementary and not over-powering. It was a pleasure to listen to you narrate as you paced it well and spoke clearly. It was an interesting choice to focus in on one website and I think this worked well. It was good to cover both the more serious and lighter side of the website. I even went and joined the website after watching your video to go and check it out! I had to mark you down as I could not see any inclusion of out-sourced video and you did not include all citations at the end (such as source of the music). Overall I thought this was an excellent video. Second - 6.B.2 Stephanie B (QA Gr 10) - Ning You have obviously put a lot of time into putting this video together. You have neatly summarised some of the major SOS and the impact they have on your topic. You had detailed information and spoke clearly (if a little quickly) when narrating this. It was also great to see your use of out-sourced video and citations at the end of your movie. There were issues with the sound quality throughout the movie. Having music turned on quietly in the background meant that the quality was low and the music was rather distracting. We could also hear clicking noises when you changed to each screen shot. It might have also added impact to your movie if you had used some more transitions or effects. Overall this was very well done - an excellent effort Stephanie. Third - 6.B.1 Sara M (QA GR11) - Ning I thought that this video covered the topic very well and was engaging to watch with good use of special effects over images. It made me think about the impacts of SOS on our society. To answer your final question - I DO have a Facebook and I am already finding that there are issues around my privacy with Facebook. I had to mark it down because I could not see the addition of any out-sourced video and it was not cited at the end. You were also missing other citations for sources that you used. Another thing to be careful of is that the titles you overlay can be read against the background. An excellent video - well done. HM - 6.A.1 Eva G (QA GR11) - video and 6.APM Jehan S. (BSGE Gr11) - Ning #7 Human and Machine Communication - First - 7.PM Tomohiro M (KGHS 3Yr) - Ning The introduction was eye catching with the words, music and some animation. The first part of the vision had many rapid scene changes that kept the viewer's attention. I had a good laugh when human dancers were compared to the Asimo robots. A good attempt was made at bringing the various topics together in such a way that it made sense. Well done. Second - 7.C.2 Raihan Bin H (QA Gr 10) - Ning Good introduction with scrolling title. A neat to start with scrolling words then bring in the background music a few seconds into it. Music seem appropriate. The use of other's vision was seamless (great). The transitions were good in between most scenes and the use of scrolling phrases were appropriate. I had a good laugh when the young lad was playing with his game pad. I hope you felt a good deal of self-satisfaction when you finished this difficult undertaking. Third - 7.A.2 Mariam AT (QA GR11) - Ning Good eye catching introduction with letters going across the screen. Good music to accompany the introduction. Neat use of transitions in between slides and good to focus in on laptops across the different school levels. The word text did not stand out very well and didn't match the colour slide before the word text. You successfully used music with the vision. I hope your received self-satisfaction for completing such a difficult undertaking as this. HM - 7.C.1 Lauren A (GHS) - YouTube , Ning #8 Collective Sharing and Generation of Knowledge - First - 8.A.1 Adrian L. (BSGE, Gr11) - Youtube Ning This video has a strong statement for society addressing standards for ethical retrieval of information. You have shown how turnitin can be useful in the research process as well as for ethical purposes. What could I find wrong with your video? VERY little...your b/w effects and titles were great some pop on the sound you failed to cite NY Times in the credits but you referenced the bibliography listed on the wiki! As an educator I am proud of this video and can use it to show my high schoolers the importance of collective sharing and generation of new Good luck and congratulations for receiving my top vote. I am picky! One thing don't run away from the library it is a great social spot as well. I am a teacher-librarian and like to see libraries that rock!!! Second - 8.C.1 Jake K (GHS) - YouTube ,
http://horizonproject2008.wikispaces.com/page/diff/Awards/26325579
Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Third place Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms Horizon Project 2008 Awards Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Third place Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms The following awards were delivered at the - Horizon Project 2008 Awards Ceremony on Monday June 9 Multimedia Meta-Awards As a culmination to the project we invited guest meta-judge , Terry Freedman , to determine the best multimedia works overall from the 13 topic winners in each group. Terry says: "It has been a great privilege to be asked to judge these videos. All of them were a pleasure to watch, and if some of my comments make me seem a little over-critical, it was in order to (a) help me decide on the top 3 and (b) to help you to know what was good and why, and what could be improved, and why. If you would like some insight into how I carried out my judgements, please read this article . For detailed comments on these and the other videos, please visit the relevant Ning page." Here are the top multimedia artifacts for the Horizon Project 2008 - First place Games as a Pedagogical Platform by Assistant Project Manager: Josh D (GHS) - Youtube , Ning Find more videos like this on Horizon Project 2008 Second place Evolution of a Ubiquitous Platform by Project Manager for EUP: Lara K (QA Gr 11) Ning Find more videos like this on Horizon Project 2008 Third place Data Mashups : Data Mashups and Google Earth by Akiko K (KGHS 3Yr) - Ning Find more videos like this on Horizon Project 2008 Wiki Awards Each of the 13 topics included 4 impact sub-groups. These are - A - Education B - Government, Politics and Employment C - Arts, Entertainment and Leisure D - Science and Health For each topic, teachers as a team have determined the best sub-group wiki based on the Wiki Construction Rubric . Here are the final awards for each topic - #1 Grassroots Video: GRV Wiki B (Impact on government, politics and employment) - Linda I. (BSGE Gr11) , Heidi Y (GHS) , Yume A (KGHS 3Yr) , Daniel B (GBA) #2 Collaboration Webs: CWeb Wiki C (Impact on arts, entertainment and leisure) - Kyle A. (GBA) , Kylie B (GHS), Yuka K (KGHS 3Yr) #3 Mobile Broadband: MBB Wiki A (Impact on education) - Taylor M. (BSGE Gr11) , Alberto S. (ASB), Andreas P (VIS), Karin G. (PLC) #4 Data Mashups: DM Wiki B (Impact on government, politics and employment) - Anita S. (BSGE , Gr11) , Jiu L. (PLC) , Akiko K (KGHS 3Yr) , Gracie S (WHS) #5 Collective Intelligence: CInt Wiki B (Impact on government, politics and employment) - Argemira F. (BSGE Gr11) , Maria (GHS), Fiona C (VIS) #6 Social Operating Systems: SOS Wiki C (Impact on arts, entertainment and leisure) - Beartiz E. (ASB), Parisa N, (PLC) , Alyssa Z (GBA), Joseph D (1WHS Gr10) , Farah Q (QA Gr 11) #7 Human and Machine Communication: HMC Wiki A (Impact on education) - Forest (GHS), Prince W. (BSGE Gr11), Mariam AT (QA GR11) #8 Collective Sharing and Generation of Knowledge: CSGK Wiki D (Impact on science and health) - Sumner W (1WHS Gr10) , Ari R. (GBA) , Maxine S. (PLC) #9 Games as Pedagogical Platforms: GPP Wiki C (Impact on arts, entertainment and leisure) - Aaron O. (BSGE, Gr11) , Tiffany T. (PLC) , Toshiaki M (KGHS 3Yr) , Ethan B. (GBA), Ghanem AK (QA GR11) #10 Computing in 3 Dimensions: C3D Wiki B (Impact on government, politics and employment) - Zeena H (QA Gr 10) , Andrew A (7WHS Gr10) , Kaede (KGHS 2Yr) #11 Connecting People via the Network: CPN Wiki D (Impact on science and health) - Leire S. (ASB), , Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) #12 Shifting of Content Production to Users: SCPU Wiki B (Impact on government, politics and employment) - Regina P. (PLC), Misa Y (KGHS 3Yr) , (Jennifer V. (ASB) , Brandon I (GBA), Latifa AT (QA GR11) #13 Evolution of a Ubiquitous Platform: EUP Wiki A (Impact on education) - Kyndall T (7thWHS Gr10) , Itsumi Y (KGHS 3Yr) , Mitchell B. (GBA) Becky J (QA GR11) Multimedia Awards These awards go to the best multimedia works . Student work will be assessed against two criteria related to the objectives of the Horizon Project. See Rubrics for details. A winner, runner up, third place and honorable mention (if appropriate) has been awarded in each of the 13 major topics. The following awards for each topic were given by our expert panel of judges. #1 Grassroots Video - First - 1.A.1 Renea R (GHS) - YouTube, Ning I liked the production quality the simple way that the message is transmitted and the of opening up new understandings of what video in education means. You did a good job of using edits and a variety of shots to take advantage of the visual medium to communicate your message. Second - 1.PM Jess N (QA Gr 10) - Ning The use of rapid transitions and engaging music made your video very dynamic and exciting to watch. The video provides a good synthesis in a visual way of the key aspects of GRV in each subgroup.Scrolling text is not totally effective but nevertheless draws the attention of the viewer to the key points. A nice production overall. Third - 1.APM Hilliary J (1WHS - Gr10) - Ning I felt it was a bit long but still captivating. I didn't understand the role of Curtis. Funny and clever but a few more facts and data would have been nice. Gertrude's performance is excellent—convincing and entertaining. You did a good job of using a variety of shots and sequences to convey your message. I would encourage you to use your inter-titles sparingly on future projects as they slow down the action and do not effectively communicate your message in a visual medium. HM - 1.A.3 Sarah Al F (QA Gr10) - Ning Overall a clear and fluid blend of the different components. The medium has provided you with the opportunity to craft a strong and clear tomorrow. #2 Collaboration Webs - First - 2.B.2 Joshua Z.(BSGE Gr11) - Ning Youtube This video grabs the viewer's attention and gets the message across in a very engaging fashion; I especially appreciate the humour. The examples of collaborative work are real and practical and displayed through a good mix of multimedia techniques. The out-sourced video components add real value to the final product and are integrated seamlessly. A very professional product! Second - 2.C.1 Kylie B (GHS) - Ning , YouTube The video grabbed the viewer's attention through a good mix of screen shots and embedded video clip. I found the narration to be very effective - emphasizing the messages as opposed to reading the captions. Third - 2.PM Michelle L. (BSGE Gr11) - Ning There is so much 'meat' to this video it's hard to know where to start to comment :-) Excellent structure! The opening screens are very visually appealing. I like the quick screen-shots building to the key question - 'What have collaborative webs done for us?' The google docs section is very effective - excellent synthesis of meaning and visual technique! I like the technique of choosing music to speak for you; however I'm not really getting the message from the choice of music. The beat and melody are effective but the lyrics don't add to the content and therefore seem to me to be distracting. I would have preferred a combination of narration and music. This video artifact is an excellent synthesis of the topic. When looking at the rubric I'm inclined to give 5 or 6 points but I can't find the evidence of inclusion of content through collaboration. HM - 2.D.2 Masami M (KGHS 3Yr) - Ning #3 Mobile Broadband - First - 3.A.1 Taylor M. (BSGE Gr11) - Ning YouTube At the end of the the video I felt I had a clear understanding of what mobile broadband is and how we could use it in Education. I liked how you defined mobile broadband - very clearly and one of the only videos to provide that. The video was also well produced though I wondered who was doing the narration - the credits at the end were really small and nearly impossible to read. Second - Tie 3.C.3 Mana Y (KGHS 3Yr) - Ning Good organization and clear voice narration throughout the video Mana. I also appreciated the organization of the video content with a clear progression of and 3.C.2 J ohn T. (BSGE Gr11) - Ning I liked the way the video was scripted as a series of interactions between and father and son - seemed very realistic not abstract. The quality of the video was not very clear for me but the message got through nicely: generational differences exist between us and the technologies we reach for when we need to 'find something else to do.' HM - 3PM Dana Al M (QA Gr10) - Ning and 3.D.1 Margot T. (GBA) - Ning #4 Data Mashups - First - 4.B.3 Akiko K (KGHS 3Yr) - Ning Great job on the screen shots. I liked your choices of the sites that represent mashups. It is clear to me that you fully understand what mashups are as well as their importance. Nice job! Akiko I felt that you made excellent use of imagery and narration to share your The design and presentation of your video was outstanding. The examples you used were relevant and clear. I felt that you also went beyond the requirements by sharing your thoughts and about ways that mashups could be used in the future. Well done. Second - 4.D.1 Paola C (QA GR 11) - Ning You had nice examples but your special effects on the video itself got in the way. Sometimes it was difficult to read the text because of the special effects. Word to the wise - don't use the effects just because you CAN. Use them when they make sense. Paolo I thought that you showed a very clear understanding of the impact of mash ups on Health. The music that you chose was good as was the images and examples which were relevant and appropriate. I did mark you down (only just a little) because of the animation of text on some sections. They became distracting and were not helpful in getting your message across. However I did think that your video was outstanding and worth a high mark. well done. Third - 4.B.2 Anita S. (BSGE , Gr11) - Ning YouTube I like some of your examples but I didn't feel that I would really know what they were if I hadn't already known. LOVED the music you chose! I thought that you used an interesting way to pass on your information. I was unsure as to whether you had created the narration or whether it was something that you had found. I did however mark you higher because I felt that it was quite effective. I felt that your message was very clear and easily understood(which is a plus). But I would have liked you to explain more specifically how mashups have actually changed the way people understand the political process. I also thought that the very last part of the video (where the voice says that it will read the information to you) was little less relevant to the actual task which was to explain the impact mashups play in politics. HM - 4.B.1 Gracie S (WHS) - Ning and 4.PM Adam P. (BSGE, Gr11) - Ning #5 Collective Intelligence - First - 5.B.2 Fiona C (VIS) - Ning I thought this student developed the strongest video in the collective intelligence section. Your tech skills and graphics were excellent for your theme but you also developed your content beyond the content given. You had an economy of words yet made your points powerfully. I like the way you projected to the future. Well done. Second - 5.A.2 Iman S (QA GR11) - Ning I enjoyed watching your video and was impressed with your technological skills. You selected excellent graphics to make your points especially the last one with the world on the hands. At times your words were hard to read over the graphics and I wished you had shaded your text box or put the comments on a separate slide. Your words were powerful but were too hard to read. Well done. Third - 5.D.3 Azusa S (KGHS 2Yr) - Ning I liked the use of the example of suicide to show the pros and cons of collective intelligence. You chose a sensitive topic that is hard for people to talk about in person. Your choice of this as an example of a place where collective intelligence could be helpful was excellent. You mostly discussed the web as a place where depressed people could go for information but there are also suicide web sites with interactive assistance. Your violent graphics at the beginning were hard to watch but helped to make your point. You did a strong and effective job of discussing your topic demonstrating strong tech skills. Good work. HM - 5.D.2 Gillian F (1WHS Gr10) - Viddler , Ning #6 Social Operating Systems - First - 6.D.1 Aaron D (GHS) - Youtube , Ning This is a very polished video Aaron. Your use of zoom on the screen shots from the site works extremely well. The sound quality is excellent with music levels being complementary and not over-powering. It was a pleasure to listen to you narrate as you paced it well and spoke clearly. It was an interesting choice to focus in on one website and I think this worked well. It was good to cover both the more serious and lighter side of the website. I even went and joined the website after watching your video to go and check it out! I had to mark you down as I could not see any inclusion of out-sourced video and you did not include all citations at the end (such as source of the music). Overall I thought this was an excellent video. Second - 6.B.2 Stephanie B (QA Gr 10) - Ning You have obviously put a lot of time into putting this video together. You have neatly summarised some of the major SOS and the impact they have on your topic. You had detailed information and spoke clearly (if a little quickly) when narrating this. It was also great to see your use of out-sourced video and citations at the end of your movie. There were issues with the sound quality throughout the movie. Having music turned on quietly in the background meant that the quality was low and the music was rather distracting. We could also hear clicking noises when you changed to each screen shot. It might have also added impact to your movie if you had used some more transitions or effects. Overall this was very well done - an excellent effort Stephanie. Third - 6.B.1 Sara M (QA GR11) - Ning I thought that this video covered the topic very well and was engaging to watch with good use of special effects over images. It made me think about the impacts of SOS on our society. To answer your final question - I DO have a Facebook and I am already finding that there are issues around my privacy with Facebook. I had to mark it down because I could not see the addition of any out-sourced video and it was not cited at the end. You were also missing other citations for sources that you used. Another thing to be careful of is that the titles you overlay can be read against the background. An excellent video - well done. HM - 6.A.1 Eva G (QA GR11) - video and 6.APM Jehan S. (BSGE Gr11) - Ning #7 Human and Machine Communication - First - 7.PM Tomohiro M (KGHS 3Yr) - Ning The introduction was eye catching with the words, music and some animation. The first part of the vision had many rapid scene changes that kept the viewer's attention. I had a good laugh when human dancers were compared to the Asimo robots. A good attempt was made at bringing the various topics together in such a way that it made sense. Well done. Second - 7.C.2 Raihan Bin H (QA Gr 10) - Ning Good introduction with scrolling title. A neat to start with scrolling words then bring in the background music a few seconds into it. Music seem appropriate. The use of other's vision was seamless (great). The transitions were good in between most scenes and the use of scrolling phrases were appropriate. I had a good laugh when the young lad was playing with his game pad. I hope you felt a good deal of self-satisfaction when you finished this difficult undertaking. Third - 7.A.2 Mariam AT (QA GR11) - Ning Good eye catching introduction with letters going across the screen. Good music to accompany the introduction. Neat use of transitions in between slides and good to focus in on laptops across the different school levels. The word text did not stand out very well and didn't match the colour slide before the word text. You successfully used music with the vision. I hope your received self-satisfaction for completing such a difficult undertaking as this. HM - 7.C.1 Lauren A (GHS) - YouTube , Ning #8 Collective Sharing and Generation of Knowledge - First - 8.A.1 Adrian L. (BSGE, Gr11) - Youtube Ning This video has a strong statement for society addressing standards for ethical retrieval of information. You have shown how turnitin can be useful in the research process as well as for ethical purposes. What could I find wrong with your video? VERY little...your b/w effects and titles were great some pop on the sound you failed to cite NY Times in the credits but you referenced the bibliography listed on the wiki! As an educator I am proud of this video and can use it to show my high schoolers the importance of collective sharing and generation of new Good luck and congratulations for receiving my top vote. I am picky! One thing don't run away from the library it is a great social spot as well. I am a teacher-librarian and like to see libraries that rock!!! Second - 8.C.1 Jake K (GHS) -
http://horizonproject2008.wikispaces.com/page/diff/Awards/26325317
Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Third place Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms Horizon Project 2008 Awards Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Third place Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms The following awards were delivered at the - Horizon Project 2008 Awards Ceremony on Monday June 9 Multimedia Meta-Awards As a culmination to the project we invited guest meta-judge , Terry Freedman , to determine the best multimedia works overall from the 13 topic winners in each group. Terry says: "It has been a great privilege to be asked to judge these videos. All of them were a pleasure to watch, and if some of my comments make me seem a little over-critical, it was in order to (a) help me decide on the top 3 and (b) to help you to know what was good and why, and what could be improved, and why. If you would like some insight into how I carried out my judgements, please read this article . For detailed comments on these and the other videos, please visit the relevant Ning page." Here are the top multimedia artifacts for the Horizon Project 2008 - First place Games as a Pedagogical Platform by Assistant Project Manager: Josh D (GHS) - Youtube , Ning Second place Evolution of a Ubiquitous Platform by Project Manager for EUP: Lara K (QA Gr 11) Ning Third place Data Mashups : Data Mashups and Google Earth by Akiko K (KGHS 3Yr) - Ning Wiki Awards Each of the 13 topics included 4 impact sub-groups. These are - A - Education B - Government, Politics and Employment C - Arts, Entertainment and Leisure D - Science and Health For each topic, teachers as a team have determined the best sub-group wiki based on the Wiki Construction Rubric . Here are the final awards for each topic - #1 Grassroots Video: GRV Wiki B (Impact on government, politics and employment) - Linda I. (BSGE Gr11) , Heidi Y (GHS) , Yume A (KGHS 3Yr) , Daniel B (GBA) #2 Collaboration Webs: CWeb Wiki C (Impact on arts, entertainment and leisure) - Kyle A. (GBA) , Kylie B (GHS), Yuka K (KGHS 3Yr) #3 Mobile Broadband: MBB Wiki A (Impact on education) - Taylor M. (BSGE Gr11) , Alberto S. (ASB), Andreas P (VIS), Karin G. (PLC) #4 Data Mashups: DM Wiki B (Impact on government, politics and employment) - Anita S. (BSGE , Gr11) , Jiu L. (PLC) , Akiko K (KGHS 3Yr) , Gracie S (WHS) #5 Collective Intelligence: CInt Wiki B (Impact on government, politics and employment) - Argemira F. (BSGE Gr11) , Maria (GHS), Fiona C (VIS) #6 Social Operating Systems: SOS Wiki C (Impact on arts, entertainment and leisure) - Beartiz E. (ASB), Parisa N, (PLC) , Alyssa Z (GBA), Joseph D (1WHS Gr10) , Farah Q (QA Gr 11) #7 Human and Machine Communication: HMC Wiki A (Impact on education) - Forest (GHS), Prince W. (BSGE Gr11), Mariam AT (QA GR11) #8 Collective Sharing and Generation of Knowledge: CSGK Wiki D (Impact on science and health) - Sumner W (1WHS Gr10) , Ari R. (GBA) , Maxine S. (PLC) #9 Games as Pedagogical Platforms: GPP Wiki C (Impact on arts, entertainment and leisure) - Aaron O. (BSGE, Gr11) , Tiffany T. (PLC) , Toshiaki M (KGHS 3Yr) , Ethan B. (GBA), Ghanem AK (QA GR11) #10 Computing in 3 Dimensions: C3D Wiki B (Impact on government, politics and employment) - Zeena H (QA Gr 10) , Andrew A (7WHS Gr10) , Kaede (KGHS 2Yr) #11 Connecting People via the Network: CPN Wiki D (Impact on science and health) - Leire S. (ASB), , Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) #12 Shifting of Content Production to Users: SCPU Wiki B (Impact on government, politics and employment) - Regina P. (PLC), Misa Y (KGHS 3Yr) , (Jennifer V. (ASB) , Brandon I (GBA), Latifa AT (QA GR11) #13 Evolution of a Ubiquitous Platform: EUP Wiki A (Impact on education) - Kyndall T (7thWHS Gr10) , Itsumi Y (KGHS 3Yr) , Mitchell B. (GBA) Becky J (QA GR11) Multimedia Awards These awards go to the best multimedia works . Student work will be assessed against two criteria related to the objectives of the Horizon Project. See Rubrics for details. A winner, runner up, third place and honorable mention (if appropriate) has been awarded in each of the 13 major topics. The following awards for each topic were given by our expert panel of judges. #1 Grassroots Video - First - 1.A.1 Renea R (GHS) - YouTube, Ning I liked the production quality the simple way that the message is transmitted and the of opening up new understandings of what video in education means. You did a good job of using edits and a variety of shots to take advantage of the visual medium to communicate your message. Second - 1.PM Jess N (QA Gr 10) - Ning The use of rapid transitions and engaging music made your video very dynamic and exciting to watch. The video provides a good synthesis in a visual way of the key aspects of GRV in each subgroup.Scrolling text is not totally effective but nevertheless draws the attention of the viewer to the key points. A nice production overall. Third - 1.APM Hilliary J (1WHS - Gr10) - Ning I felt it was a bit long but still captivating. I didn't understand the role of Curtis. Funny and clever but a few more facts and data would have been nice. Gertrude's performance is excellent—convincing and entertaining. You did a good job of using a variety of shots and sequences to convey your message. I would encourage you to use your inter-titles sparingly on future projects as they slow down the action and do not effectively communicate your message in a visual medium. HM - 1.A.3 Sarah Al F (QA Gr10) - Ning Overall a clear and fluid blend of the different components. The medium has provided you with the opportunity to craft a strong and clear tomorrow. #2 Collaboration Webs - First - 2.B.2 Joshua Z.(BSGE Gr11) - Ning Youtube This video grabs the viewer's attention and gets the message across in a very engaging fashion; I especially appreciate the humour. The examples of collaborative work are real and practical and displayed through a good mix of multimedia techniques. The out-sourced video components add real value to the final product and are integrated seamlessly. A very professional product! Second - 2.C.1 Kylie B (GHS) - Ning , YouTube The video grabbed the viewer's attention through a good mix of screen shots and embedded video clip. I found the narration to be very effective - emphasizing the messages as opposed to reading the captions. Third - 2.PM Michelle L. (BSGE Gr11) - Ning There is so much 'meat' to this video it's hard to know where to start to comment :-) Excellent structure! The opening screens are very visually appealing. I like the quick screen-shots building to the key question - 'What have collaborative webs done for us?' The google docs section is very effective - excellent synthesis of meaning and visual technique! I like the technique of choosing music to speak for you; however I'm not really getting the message from the choice of music. The beat and melody are effective but the lyrics don't add to the content and therefore seem to me to be distracting. I would have preferred a combination of narration and music. This video artifact is an excellent synthesis of the topic. When looking at the rubric I'm inclined to give 5 or 6 points but I can't find the evidence of inclusion of content through collaboration. HM - 2.D.2 Masami M (KGHS 3Yr) - Ning #3 Mobile Broadband - First - 3.A.1 Taylor M. (BSGE Gr11) - Ning YouTube At the end of the the video I felt I had a clear understanding of what mobile broadband is and how we could use it in Education. I liked how you defined mobile broadband - very clearly and one of the only videos to provide that. The video was also well produced though I wondered who was doing the narration - the credits at the end were really small and nearly impossible to read. Second - Tie 3.C.3 Mana Y (KGHS 3Yr) - Ning Good organization and clear voice narration throughout the video Mana. I also appreciated the organization of the video content with a clear progression of and 3.C.2 J ohn T. (BSGE Gr11) - Ning I liked the way the video was scripted as a series of interactions between and father and son - seemed very realistic not abstract. The quality of the video was not very clear for me but the message got through nicely: generational differences exist between us and the technologies we reach for when we need to 'find something else to do.' HM - 3PM Dana Al M (QA Gr10) - Ning and 3.D.1 Margot T. (GBA) - Ning #4 Data Mashups - First - 4.B.3 Akiko K (KGHS 3Yr) - Ning Great job on the screen shots. I liked your choices of the sites that represent mashups. It is clear to me that you fully understand what mashups are as well as their importance. Nice job! Akiko I felt that you made excellent use of imagery and narration to share your The design and presentation of your video was outstanding. The examples you used were relevant and clear. I felt that you also went beyond the requirements by sharing your thoughts and about ways that mashups could be used in the future. Well done. Second - 4.D.1 Paola C (QA GR 11) - Ning You had nice examples but your special effects on the video itself got in the way. Sometimes it was difficult to read the text because of the special effects. Word to the wise - don't use the effects just because you CAN. Use them when they make sense. Paolo I thought that you showed a very clear understanding of the impact of mash ups on Health. The music that you chose was good as was the images and examples which were relevant and appropriate. I did mark you down (only just a little) because of the animation of text on some sections. They became distracting and were not helpful in getting your message across. However I did think that your video was outstanding and worth a high mark. well done. Third - 4.B.2 Anita S. (BSGE , Gr11) - Ning YouTube I like some of your examples but I didn't feel that I would really know what they were if I hadn't already known. LOVED the music you chose! I thought that you used an interesting way to pass on your information. I was unsure as to whether you had created the narration or whether it was something that you had found. I did however mark you higher because I felt that it was quite effective. I felt that your message was very clear and easily understood(which is a plus). But I would have liked you to explain more specifically how mashups have actually changed the way people understand the political process. I also thought that the very last part of the video (where the voice says that it will read the information to you) was little less relevant to the actual task which was to explain the impact mashups play in politics. HM - 4.B.1 Gracie S (WHS) - Ning and 4.PM Adam P. (BSGE, Gr11) - Ning #5 Collective Intelligence - First - 5.B.2 Fiona C (VIS) - Ning I thought this student developed the strongest video in the collective intelligence section. Your tech skills and graphics were excellent for your theme but you also developed your content beyond the content given. You had an economy of words yet made your points powerfully. I like the way you projected to the future. Well done. Second - 5.A.2 Iman S (QA GR11) - Ning I enjoyed watching your video and was impressed with your technological skills. You selected excellent graphics to make your points especially the last one with the world on the hands. At times your words were hard to read over the graphics and I wished you had shaded your text box or put the comments on a separate slide. Your words were powerful but were too hard to read. Well done. Third - 5.D.3 Azusa S (KGHS 2Yr) - Ning I liked the use of the example of suicide to show the pros and cons of collective intelligence. You chose a sensitive topic that is hard for people to talk about in person. Your choice of this as an example of a place where collective intelligence could be helpful was excellent. You mostly discussed the web as a place where depressed people could go for information but there are also suicide web sites with interactive assistance. Your violent graphics at the beginning were hard to watch but helped to make your point. You did a strong and effective job of discussing your topic demonstrating strong tech skills. Good work. HM - 5.D.2 Gillian F (1WHS Gr10) - Viddler , Ning #6 Social Operating Systems - First - 6.D.1 Aaron D (GHS) - Youtube , Ning This is a very polished video Aaron. Your use of zoom on the screen shots from the site works extremely well. The sound quality is excellent with music levels being complementary and not over-powering. It was a pleasure to listen to you narrate as you paced it well and spoke clearly. It was an interesting choice to focus in on one website and I think this worked well. It was good to cover both the more serious and lighter side of the website. I even went and joined the website after watching your video to go and check it out! I had to mark you down as I could not see any inclusion of out-sourced video and you did not include all citations at the end (such as source of the music). Overall I thought this was an excellent video. Second - 6.B.2 Stephanie B (QA Gr 10) - Ning You have obviously put a lot of time into putting this video together. You have neatly summarised some of the major SOS and the impact they have on your topic. You had detailed information and spoke clearly (if a little quickly) when narrating this. It was also great to see your use of out-sourced video and citations at the end of your movie. There were issues with the sound quality throughout the movie. Having music turned on quietly in the background meant that the quality was low and the music was rather distracting. We could also hear clicking noises when you changed to each screen shot. It might have also added impact to your movie if you had used some more transitions or effects. Overall this was very well done - an excellent effort Stephanie. Third - 6.B.1 Sara M (QA GR11) - Ning I thought that this video covered the topic very well and was engaging to watch with good use of special effects over images. It made me think about the impacts of SOS on our society. To answer your final question - I DO have a Facebook and I am already finding that there are issues around my privacy with Facebook. I had to mark it down because I could not see the addition of any out-sourced video and it was not cited at the end. You were also missing other citations for sources that you used. Another thing to be careful of is that the titles you overlay can be read against the background. An excellent video - well done. HM - 6.A.1 Eva G (QA GR11) - video and 6.APM Jehan S. (BSGE Gr11) - Ning #7 Human and Machine Communication - First - 7.PM Tomohiro M (KGHS 3Yr) - Ning The introduction was eye catching with the words, music and some animation. The first part of the vision had many rapid scene changes that kept the viewer's attention. I had a good laugh when human dancers were compared to the Asimo robots. A good attempt was made at bringing the various topics together in such a way that it made sense. Well done. Second - 7.C.2 Raihan Bin H (QA Gr 10) - Ning Good introduction with scrolling title. A neat to start with scrolling words then bring in the background music a few seconds into it. Music seem appropriate. The use of other's vision was seamless (great). The transitions were good in between most scenes and the use of scrolling phrases were appropriate. I had a good laugh when the young lad was playing with his game pad. I hope you felt a good deal of self-satisfaction when you finished this difficult undertaking. Third - 7.A.2 Mariam AT (QA GR11) - Ning Good eye catching introduction with letters going across the screen. Good music to accompany the introduction. Neat use of transitions in between slides and good to focus in on laptops across the different school levels. The word text did not stand out very well and didn't match the colour slide before the word text. You successfully used music with the vision. I hope your received self-satisfaction for completing such a difficult undertaking as this. HM - 7.C.1 Lauren A (GHS) - YouTube , Ning #8 Collective Sharing and Generation of Knowledge - First - 8.A.1 Adrian L. (BSGE, Gr11) - Youtube Ning This video has a strong statement for society addressing standards for ethical retrieval of information. You have shown how turnitin can be useful in the research process as well as for ethical purposes. What could I find wrong with your video? VERY little...your b/w effects and titles were great some
http://horizonproject2008.wikispaces.com/page/diff/Awards/26325055
Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Multimedia Meta-Awards First place Second place Elluminate Room for Awards Wiki Awards Multimedia Awards Multimedia Meta-Awards Wiki Awards #1 Grassroots Video: #2 Collaboration Webs: #3 Mobile Broadband: #4 Data Mashups: #5 Collective Intelligence: #6 Social Operating Systems: #7 Human and Machine Communication: #8 Collective Sharing and Generation of Knowledge: #9 Games as Pedagogical Platforms: #10 Computing in 3 Dimensions: #11 Connecting People via the Network: #12 Shifting of Content Production to Users: #13 Evolution of a Ubiquitous Platform: Multimedia Awards #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Participating Classrooms Horizon Project 2008 Awards The following awards will be were delivered at the - Horizon Project 2008 Awards Ceremony Date - on Monday June 9 Time - 3pm EDT, 7pm GMT, 10pm Qatar, 4am Japan, 5am Australia Elluminate Room Multimedia Meta-Awards As a culmination to the project we invited guest meta-judge , Terry Freedman , to determine the best multimedia works overall from the 13 topic winners in each group. Terry says: "It has been a great privilege to be asked to judge these videos. All of them were a pleasure to watch, and if some of my comments make me seem a little over-critical, it was in order to (a) help me decide on the top 3 and (b) to help you to know what was good and why, and what could be improved, and why. If you would like some insight into how I carried out my judgements, please read this article . For detailed comments on these and the other videos, please visit the relevant Ning page." Here are the top multimedia artifacts for Awards the Horizon Project 2008 - First place Games as a Pedagogical Platform by Assistant Project Manager: Josh D (GHS) - Youtube , Ning Second place Evolution of a Ubiquitous Platform by Project Manager for EUP: Lara K (QA Gr 11) Ning Wiki Awards Each of the 13 topics included 4 impact sub-groups. These are - A - Education B - Government, Politics and Employment C - Arts, Entertainment and Leisure D - Science and Health For each topic, teachers as a team have determined the best sub-group wiki based on the Wiki Construction Rubric . Here are the final awards for each topic - #1 Grassroots Video - Video: GRV Wiki B (Impact on government, politics and employment) - Linda I. (BSGE Gr11) , Heidi Y (GHS) , Yume A (KGHS 3Yr) , Daniel B (GBA) #2 Collaboration Webs - Webs: CWeb Wiki C (Impact on arts, entertainment and leisure) - Kyle A. (GBA) , Kylie B (GHS), Yuka K (KGHS 3Yr) #3 Mobile Broadband - Broadband: MBB Wiki A (Impact on education) - Taylor M. (BSGE Gr11) , Alberto S. (ASB), Andreas P (VIS), Karin G. (PLC) #4 Data Mashups - Mashups: DM Wiki B (Impact on government, politics and employment) - Anita S. (BSGE , Gr11) , Jiu L. (PLC) , Akiko K (KGHS 3Yr) , Gracie S (WHS) #5 Collective Intelligence - Intelligence: CInt Wiki B (Impact on government, politics and employment) - Argemira F. (BSGE Gr11) , Maria (GHS), Fiona C (VIS) #6 Social Operating Systems - Systems: SOS Wiki C (Impact on arts, entertainment and leisure) - Beartiz E. (ASB), Parisa N, (PLC) , Alyssa Z (GBA), Joseph D (1WHS Gr10) , Farah Q (QA Gr 11) #7 Human and Machine Communication - Communication: HMC Wiki A (Impact on education) - Forest (GHS), Prince W. (BSGE Gr11), Mariam AT (QA GR11) #8 Collective Sharing and Generation of Knowledge - Knowledge: CSGK Wiki D (Impact on science and health) - Sumner W (1WHS Gr10) , Ari R. (GBA) , Maxine S. (PLC) #9 Games as Pedagogical Platforms - Platforms: GPP Wiki C (Impact on arts, entertainment and leisure) - Aaron O. (BSGE, Gr11) , Tiffany T. (PLC) , Toshiaki M (KGHS 3Yr) , Ethan B. (GBA), Ghanem AK (QA GR11) #10 Computing in 3 Dimensions - Dimensions: C3D Wiki B (Impact on government, politics and employment) - Zeena H (QA Gr 10) , Andrew A (7WHS Gr10) , Kaede (KGHS 2Yr) #11 Connecting People via the Network - Network: CPN Wiki D (Impact on science and health) - Leire S. (ASB), , Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) #12 Shifting of Content Production to Users - Users: SCPU Wiki B (Impact on government, politics and employment) - Regina P. (PLC), Misa Y (KGHS 3Yr) , (Jennifer V. (ASB) , Brandon I (GBA), Latifa AT (QA GR11) #13 Evolution of a Ubiquitous Platform - Platform: EUP Wiki A (Impact on education) - Kyndall T (7thWHS Gr10) , Itsumi Y (KGHS 3Yr) , Mitchell B. (GBA) Becky J (QA GR11) Multimedia Awards These awards go to the best multimedia works . Student work will be assessed against two criteria related to the objectives of the Horizon Project. See Rubrics for details. A winner, runner up, third place and honorable mention (if appropriate) has been awarded in each of the 13 major topics. The following awards for each topic were given by our expert panel of judges. #1 Grassroots Video - First - 1.A.1 Renea R (GHS) - YouTube, Ning I liked the production quality the simple way that the message is transmitted and the of opening up new understandings of what video in education means. You did a good job of using edits and a variety of shots to take advantage of the visual medium to communicate your message. Second - 1.PM Jess N (QA Gr 10) - Ning The use of rapid transitions and engaging music made your video very dynamic and exciting to watch. The video provides a good synthesis in a visual way of the key aspects of GRV in each subgroup.Scrolling text is not totally effective but nevertheless draws the attention of the viewer to the key points. A nice production overall. Third - 1.APM Hilliary J (1WHS - Gr10) - Ning I felt it was a bit long but still captivating. I didn't understand the role of Curtis. Funny and clever but a few more facts and data would have been nice. Gertrude's performance is excellent—convincing and entertaining. You did a good job of using a variety of shots and sequences to convey your message. I would encourage you to use your inter-titles sparingly on future projects as they slow down the action and do not effectively communicate your message in a visual medium. HM - 1.A.3 Sarah Al F (QA Gr10) - Ning Overall a clear and fluid blend of the different components. The medium has provided you with the opportunity to craft a strong and clear tomorrow. #2 Collaboration Webs - First - 2.B.2 Joshua Z.(BSGE Gr11) - Ning Youtube This video grabs the viewer's attention and gets the message across in a very engaging fashion; I especially appreciate the humour. The examples of collaborative work are real and practical and displayed through a good mix of multimedia techniques. The out-sourced video components add real value to the final product and are integrated seamlessly. A very professional product! Second - 2.C.1 Kylie B (GHS) - Ning , YouTube The video grabbed the viewer's attention through a good mix of screen shots and embedded video clip. I found the narration to be very effective - emphasizing the messages as opposed to reading the captions. Third - 2.PM Michelle L. (BSGE Gr11) - Ning There is so much 'meat' to this video it's hard to know where to start to comment :-) Excellent structure! The opening screens are very visually appealing. I like the quick screen-shots building to the key question - 'What have collaborative webs done for us?' The google docs section is very effective - excellent synthesis of meaning and visual technique! I like the technique of choosing music to speak for you; however I'm not really getting the message from the choice of music. The beat and melody are effective but the lyrics don't add to the content and therefore seem to me to be distracting. I would have preferred a combination of narration and music. This video artifact is an excellent synthesis of the topic. When looking at the rubric I'm inclined to give 5 or 6 points but I can't find the evidence of inclusion of content through collaboration. HM - 2.D.2 Masami M (KGHS 3Yr) - Ning #3 Mobile Broadband - First - 3.A.1 Taylor M. (BSGE Gr11) - Ning YouTube At the end of the the video I felt I had a clear understanding of what mobile broadband is and how we could use it in Education. I liked how you defined mobile broadband - very clearly and one of the only videos to provide that. The video was also well produced though I wondered who was doing the narration - the credits at the end were really small and nearly impossible to read. Second - Tie 3.C.3 Mana Y (KGHS 3Yr) - Ning Good organization and clear voice narration throughout the video Mana. I also appreciated the organization of the video content with a clear progression of and 3.C.2 J ohn T. (BSGE Gr11) - Ning I liked the way the video was scripted as a series of interactions between and father and son - seemed very realistic not abstract. The quality of the video was not very clear for me but the message got through nicely: generational differences exist between us and the technologies we reach for when we need to 'find something else to do.' HM - 3PM Dana Al M (QA Gr10) - Ning and 3.D.1 Margot T. (GBA) - Ning #4 Data Mashups - First - 4.B.3 Akiko K (KGHS 3Yr) - Ning Great job on the screen shots. I liked your choices of the sites that represent mashups. It is clear to me that you fully understand what mashups are as well as their importance. Nice job! Akiko I felt that you made excellent use of imagery and narration to share your The design and presentation of your video was outstanding. The examples you used were relevant and clear. I felt that you also went beyond the requirements by sharing your thoughts and about ways that mashups could be used in the future. Well done. Second - 4.D.1 Paola C (QA GR 11) - Ning You had nice examples but your special effects on the video itself got in the way. Sometimes it was difficult to read the text because of the special effects. Word to the wise - don't use the effects just because you CAN. Use them when they make sense. Paolo I thought that you showed a very clear understanding of the impact of mash ups on Health. The music that you chose was good as was the images and examples which were relevant and appropriate. I did mark you down (only just a little) because of the animation of text on some sections. They became distracting and were not helpful in getting your message across. However I did think that your video was outstanding and worth a high mark. well done. Third - 4.B.2 Anita S. (BSGE , Gr11) - Ning YouTube I like some of your examples but I didn't feel that I would really know what they were if I hadn't already known. LOVED the music you chose! I thought that you used an interesting way to pass on your information. I was unsure as to whether you had created the narration or whether it was something that you had found. I did however mark you higher because I felt that it was quite effective. I felt that your message was very clear and easily understood(which is a plus). But I would have liked you to explain more specifically how mashups have actually changed the way people understand the political process. I also thought that the very last part of the video (where the voice says that it will read the information to you) was little less relevant to the actual task which was to explain the impact mashups play in politics. HM - 4.B.1 Gracie S (WHS) - Ning and 4.PM Adam P. (BSGE, Gr11) - Ning #5 Collective Intelligence - First - 5.B.2 Fiona C (VIS) - Ning I thought this student developed the strongest video in the collective intelligence section. Your tech skills and graphics were excellent for your theme but you also developed your content beyond the content given. You had an economy of words yet made your points powerfully. I like the way you projected to the future. Well done. Second - 5.A.2 Iman S (QA GR11) - Ning I enjoyed watching your video and was impressed with your technological skills. You selected excellent graphics to make your points especially the last one with the world on the hands. At times your words were hard to read over the graphics and I wished you had shaded your text box or put the comments on a separate slide. Your words were powerful but were too hard to read. Well done. Third - 5.D.3 Azusa S (KGHS 2Yr) - Ning I liked the use of the example of suicide to show the pros and cons of collective intelligence. You chose a sensitive topic that is hard for people to talk about in person. Your choice of this as an example of a place where collective intelligence could be helpful was excellent. You mostly discussed the web as a place where depressed people could go for information but there are also suicide web sites with interactive assistance. Your violent graphics at the beginning were hard to watch but helped to make your point. You did a strong and effective job of discussing your topic demonstrating strong tech skills. Good work. HM - 5.D.2 Gillian F (1WHS Gr10) - Viddler , Ning #6 Social Operating Systems - First - 6.D.1 Aaron D (GHS) -
http://horizonproject2008.wikispaces.com/page/diff/Awards/26324719
Impact on Government, Politics and Employment Wiki Page Instructions Background One Of Nature's Greatest Forces Is The Mind Collective intelligence is evident in projects such as Wikipedia , blogging communities such as our ITGS Blog , and webcast communities such as Teachers Teaching Teachers where people come together to share their research and experiences instantly online. In doing this they create a greater knowledge that was humanly impossible before Internet and Web 2.0. These communities know no distance and have no barriers as people unite and contribute from all over the globe. Psychologists have noted the differences of intelligences and it is interesting to see how they influence interaction (Gardner). When people with differing intelligences come together in the workplace, one complements the other. With collective intelligence everybody's contribution becomes exponentially compounded by the speed of communication and the sheer numbers of individuals from widely diverse locations. All are able to add to and improve upon previous work via new Web 2.0 tools such as wikis, blogs, tagging, commenting on images and videos. collective intelligence used in business Technology has been the catalyst for the immense dissemination of Clearly, with the 2008 election in the U.S., Americans are aware of the never ending contribution of thoughts and suggestions on what the U.S. really needs to succeed. Interestingly enough, more and more potential voters are parading their beliefs through the internet; on blogs, on their personal pages, on news websites, and through discussions they also create in their personal cyber-worlds [ex. IM , e-mail]. At the same time, all around the world, people are aware of how absolutely necessary opinions and arguments are for their country, for politics, for change in general to occur. In fact, it is because of collective intelligence that more ordinary people, are finding a place, a voice in their society and participating in their government. It is self evident as we observe through news, statistics, and personal experience that general categories such as sex, race and age, can no longer typify and/or measure intellectual contribution Internet Access Statistics . In the vast reign of business and employment collective intelligence allows us human beings a `Citius, Altius, Fortius´ (faster, higher, stronger) world, where transactions between people can happen in seconds rather than long sleepless working hours. Most importantly in the business world, predictions can now be made, with people working together, sharing their information with each other. This creates opportunities not only for business men but also for the modern you and me. Opportunities exist now as jobs for prediction markets for instance in firms like InTrade or BetFair. Find more videos like this on Horizon Project 2008 Submitted by Fiona C. With outsourced video from Maria and Argemira. Maria. Song by Filter Funk - Sos (Message In The Bottle) (Delano & Crockett Remix) Government and Politics in OUR Real World "SECURITY SECURITY SECURITY!" This is an issue that has worried citizens for ages as they seek to protect their society from constant vigilance and violations of privacy. Governments offer 'homeland security' and 'school zone security' -- the tangible security each civilian needs to feel at peace. At the same time more and more people are participating more in online communities, yet they are becoming less cautious about security of their data. In 2007, the United States was rated first of 20 countries on the 'Top Internet Users Scale' Internet World Statistics . Clearly, more and more people are finding the internet a place to interact and share their opinions. PRESENTLY: As the contributions to online websites, blogs and surveys grows, there is a noticeable increase in the interest people have in giving their opinions in the politics of their communities, cities and countries. There are projects such as " The Eventful Politics Project " where people are encouraged to form and organize lobby groups for their preferred candidate during elections. These projects support sites such as Eventful that encourage communication between people and the presidential candidates themselves. On Eventful people suggest a certain date and event that they would like the candidate to participate in. There is also a helpful sidebar displaying which candidate is in most demand. The site is very well organized and easy to join. Evidently, elections have become events that are much more participatory; more people are invited to voice their demands directly to those whom they wish to see as their president. Recently, there was a YouTube debate where people sent in their videos with questions and comments directed to one or all of the presidential candidates. Though the presidential candidates and the debate host were present on the set, videos were chosen to represent questions from people from all over the United States. This interaction is an example of collective intelligence. Media managers such as journalists, tv hosts and news producers were aware of the high-use of YouTube and its popularity among people of all ages and chose to use this as a form of including the general public in important discussions of how the government is being run and how they wished it to be changed. Many people are commenting that the 2008 elections in the United States are most impressive, not only because of the characteristics of the candidates, but also of those of the voters. This election has been able to stir up interest in many adolescents and young voters all around the country. While the youth may not be able to influence change on the election process through voting, many have found ways to voice their preference on who should be the next president through groups and icons on their online networking sites such as MySpace and Facebook . Marie Claire Magazine comments that Barack Obama leads the race in the number of MySpace friends, with 191,241 (Hillary Clinton is next, with 146,504). For other fun facts on politics look at Interesting Election Facts . There is a contrast between actual vocalization of opinions on politics and the online battles people are fighting against the government through blogs and political websites . In the first picture below we see an example of a protest against police control. Signs are posted on cars and people are present for the protest. Nowadays however, as the second picture below shows, it is more common to see people making blogs and commenting on articles. Here they enhance their arguments with exclamation points and write in caps lock to show their rage. Frequently used blog spaces include the New York Times Website ( Blogging About Politics ) and other young enterprises such as ETALKINGHEAD, an online political magazine that has blog spaces on its website ( Blog Directory ). See CNN Political Ticker-Comments for political commenting. Sqatters protesting in Amsterdam, April 2008 VS. SOON: The YouTube debate was a great example of where politics in the United States is, in regards to participation of the general public. Though this shows an increase in the participatory aspect of communicating politics and opinions on government today, in the future it would be even more convenient if more people from all over the world could be present to participate in events such as elections, debates, press conferences, U.N. meetings and State of the Union Address. I predict that more people will virtually participate in debates and other civic events and be able to talk to one another. People will be connected to the event through video Skype conferences as the event will be connected through Skype. People who tune in to the event will be at an open skype conference and will be able to speak to each other about what is going on in the conference. People will do this through their cell phones and other portable devices, using mobile broadband and bluetooth. Others could use their internal microphone in their computer and headset. Communication will be facilitated and give people a place to immediately express and discuss with a diverse group of people but will allow a stronger basis for interaction between people from all over the world. A Video by Maria U. discusses the convenience of collective intelligence in our modern world Video Employment (Business) "BUSINESS REPUTATION" All companies all over the world spend millions of dollars on property or business reputation. They conduct background investigations because they believe today's hiring choices can be a critical predictor of tomorrow's business success or failure. This is a really big issues in almost every company today. Background investigations provide employers the information they need to make the best possible hiring choices. Information research services are also available for employers who conduct employment investigations in-house. Design programs to meet the specific risks and requirements of individual employers and will work with companies to correlate the level of background research to the level of authority and responsibility required for the job. This allow them to control costs while maintaining sufficient screening standards. Also, one can easily predict that in order to encourage mass consumption businesses that are very product based will have their own sort of "genius bars" if you will, if they do not already, that actually assist a customer/consumer with that product any day/every day that it should be needed. For example, when an "Apple" product does not work, the specialists at the store assist the consumer. However, using collective intelligence, not only one person will be doing all of the assisting, rather it will be a culmination of assistance. This can lead to many advantages such as, that now there is no more a need to wait on the phone until the voiceover helps you, but instead in the same time get just as reliable source through the net. Furthermore not only can collective intelligence involve your opinion into the wider world but will also allow you to choose, who can give you the best solution to your "Apple" problem. Due to such expectations, consumers now through own experiences in this new world after Web 2.0 feel that they are getting more and more influenced in the way they act through the business world. This is due to the numerous new ways that allow businesses to collaborate outside the meeting room and beyond their social circles by simple networking, such as blogs, wikis, Myspace and so on. From another side this could mean that people outside the corporate world now have the opportunity to do just as well through collective intelligence. Team Members Fiona C (VIS)- Fiona C's ning Graphic designs. Example Info on Business and Employment. Video manager (searching for them and placing them on site). Maria U (GHS)- Maria U's ning Citations, co-editor Argemira F (BSGE)- Argemira F's ning - Example Info on Government and Politics. Facilitator. Editor. Background Info. --Argemira's link to Summit Post Language: American English Related Information All Items Tagged with: On the Collective Intelligence video Fiona del.icio.us [[rss url="http://del.icio.us/fizzc1" link="true" number="10"]] Citations for Background 1. "Internet Access and Usage in the U.S., Fall 2007-InfoPlease.Com." InfoPlease . 2007. 12 May 2008 < http://www.infoplease.com/ipa/A0908398.html>. 2. Sean1david1ryan. One of Nature's Greatest Forces is the Mind . Photo Bucket . 30 Apr. 2008 < http://photobucket.com/image/collective%20intelligence/sean1david1ryan/Power_Of_The_Mind.gif?o=2 > 3. Clesinski. Business_people . 17th April 2007. Wikispaces:horizonproject2008 1 May 2008 < http://www.flickr.com/photos/32271324@N00/462921163/> 4. Collective Intelligence Inc. Pre-Employment Screening 5. Smith, Mark K. "Howard Gardner, Multiple Intelligences and Education." Infed . 2002. May 2008 < http://www.infed.org/thinkers/gardner.htm>. Citations for Government and Employment: 1. Minwatts Marketing Group. "Internet Users Top 20 Countries-Internet Usage." Internet World Stats . 2007. 12 May 2008 < 2 . "The Eventful Politics Project." The Eventful Politics Project . 3 Jan. 2008. 12 May 2008 < http://politics.eventful.com/blog/ 3. "Political Events-Eventful." Eventful . 2004. 12 May 2008 < 4. Perrin, Chad. "The Politics of Pshishing IT Security TechRepublic.Com." TechRepublic . 23 Nov. 2007. 12 May 2008 < http://blogs.techrepublic.com.com/security/?p=366>. 4. "Voter Statistics- 2008 Election Voters -Marie Claire." Marie Claire . 2008. 12 May 2008 < http://www.marieclaire.com/world/articles/politics-election-2008 Citations for Business and Employment: 1. Fiona C. "UN-Vienna Conference room(photo)" 20. May 2008 2 . All links from the video is on the delicious once you search for "fizzc1" & song from Song by Filter Funk - Sos (Message In The Bottle) (Delano & Crockett Remix) 3. Apple Logo- Google search 4. http://www.abc.net.au/reslib/200710/r195372_742203.jpg --"wall street" Links To Other Wiki Pages: Education Politics, Gov, Employ Arts, Entertainment, and Leisure Science and Health Main Wiki Page
http://horizonproject2008.wikispaces.com/page/diff/CInt+Gov_Pol_Employ/26281695
Table of Contents Grassroots Video - Impact on Government, Politics and Employment Background What is Grassroots video? Grassroots Video in global society Government and Politics Employment (Business) Team Members Citations Grassroots Video - Impact on Government, Politics and Employment Background What is Grassroots video? Are not only limited to but involve activists or those individuals concerned about human rights display to the public their views on injustice or concerns about policies and systems that disturb them within the government through Grassroots Videos. This way activists can raise awareness on issues that should concern the public enough to get a suitable amount of people to care, and fight against the human rights violations. Some videos have gone viral (1). What it means to go viral is to make a video content that uses new media to gain widespread acknowledgment of popularity, such as blogging, Youtube, Veoh, and e-mail. Other than this Grassroots video is for individuals whether involved in a mass collaboration, or not, videos are shared through social sharing networks such as Yeoh, Zanga, and blogging networks. Putting self made digital content in the internet through these social networks makes it so asscessible and convienent for anyone to retrieve and view and makes Grassroots video a growing trend. Grassroots Video in global society When a video goes viral it gets the type of exposure that can influence many people's opinions. There are a many governments of exposure.For example, China (2) banned YouTube and other social networks that allowed sharing of digitized audio and video content that covered anti-Chinese protests in Tibet because they feared could influence their constituency disadvantageously. If someone were to start a rumor about one of the presidential candidates on the Internet it would travel so fast and influence so many people in the US that the situation would get out of hand. Other than Grassroots video affecting the world in the field of government and politics, it has affected businesses as well. Many businesses use Grassroots video, going viral to expose their product to the public so that they can become available for the public to see and gain interest. These businesses do so in the form of free online advertisements of their products that are available for all public to see. For example, Dr. Pepper created the Cherry Chocolate Rain Video to get people exposed to the new cherry-chocolate-flavored drink that the company created. Grassroots video has created a way that people can reach any form of video or audio content nationally and internationally. Which is something considered a plus for some places/fields such as the business field and a negative in the field of government and politics in places such as China. Title - Business, politics and government/ advertising Video Number - 1.B. 2 Author - Linda I ., United States, 2008 Alternative link to video: Ning , Youtube Government and Politics Grassroots video is a tool used by activists to publicize their opinions on the Internet. Sometimes the videos are alternative news sources for events that the mainstream media do not cover adequately. The WTO ( World Trade Organization) (3), had a meeting in Seattle, Washington, in which the members of the WTO planned a private conference. Although the conference was initially supposed to be private, many activists throughout the world were able to get involved because of the live feeds from protesters. Using new media such as live video, audio and stories instantly published on the web involvement extended well beyond the streets of Seattle. The WTO conference was about global finance and international trading agreements. Many activists find this conference very important because now is the opportunity to appeal to the people who have the influence to save the environment and the economy of developing countries. Furthermore, the fact that the activists are voicing their opinions through new media such as Youtube, podcasts, online radio stations means that they will have exposure to everyone who has access to the Internet, and with that type of influence many people can get more involved in knowing how the WTO will handle these troubling global issues. Some governments have blocked grassroots video in their countries. These include China (4), who blocked Youtube in October 2007 to avoid information about Tibet spreading around the world, also to avoid foreign information getting to citizens . Their concerns were not unfounded, because a simple search of "China government" on Youtube comes up with about 2,570 results, many of which bash the chinese government, or expose information about the Tibetan revolts . Since people can record new broadcasts and post them on youtube, American news resources would be available to everyone with internet access in China (which is one of the easiest countries in which to get internet). Governments are also using YouTube to portray their plans and goals. They hope by educating their citizens on their plan their citizens will agree with the plan of attack. An example of this is the British government (5). In 2006 the British government uploaded videos advertising their plan to save money by consolidating services departments. In 2006 there was a video uploaded on YouTube that main purpose was to blow the whistle on security and safety problems with the Coast Guard's Deep water System. This video talked bad about the American government, but being on YouTube they could do nothing about it. Employment (Business) With the opportunity to upload many videos, some employees might get fired because of inappropriate videos being uploaded. Their boss may believe their actions are inappropriate and fire them. Nowadays, some companies show off their activities by videos. Grassroots video is one of the great advertisements for these kind of companies. Grassroots video is quite persuasive, therefore it relates strongly to employment. Unemployed people can watch the informational videos on YouTube and become completely absorbed in the material as opposed to reading information on a webpage or printed document. In 2007, the joint founder of YouTube stated the future goals of You Tube in America. He states the three goals of You Tube - 1. 'promotion of community', 2. 'evolution of democracy', and 3. 'creation of economic growth'. In a way, these three goals relate to employment. Take, for example, the first goal of bulding a larger community to make YouTube more like a social networking system. By being more like MySpace or Facebook , employers can find potential employees by searching profile information and groups. In this way, they aren't wasting time and energy advertising jobs to people who aren't qualified. The second goal, 'evolution of democracy', means making things more equal by offering the same opportunites to all people. The Internet is global, and anyone anywhere can get information about a job. Also, employers can reach anybody anywhere to offer a job. This is democratic because it's fair and the job goes to the best candidate. Finally, the third goal of creating economic growth can be achieved if YouTube finds a way to charge money for companies wanting to advertise jobs. Companies already pay money for this type of service in newspapers, magazines, and on websites. Consequently, employment information through videos will increase and be popular in the near future, because it is good for YouTube and the employers. In the working world employers spend many thousands of dollars on advertising money. With YouTube and Google Video now avaliable to the world the the advertising world will have a major adjustment. I expect to see major companies uploading vidoes to YouTube and Google Video to inform the world of their product. Find more videos like this on Horizon Project 2008 Title - Employment Video Number - 1.B.3 Author - Yume A., Japan, 2008 Alternate link to video: Ning Title - Advertising Video Number - 1.B.1 Author - Heidi Y. United States , 2008 Alternate link to video: http://www.youtube.com/watch?v=34xiflYLdUk Team Members Daniel B. (GBA) - Editor (American English)...Team Captain Heidi Y. (GHS)- Employment (American Enlgish) Yume A. (KGHS)- also Employment Linda I (BSGE) - Government and politics Citations Works Cited (1) Fattah, Geoffrey. "Hunters Target Judge." Desert News 25 Oct. 2006. 15 May 2008 < http://deseretnews.com/dn/view/0,1249,650201851,00.html>. (2) Nizza, Mike. "Because of Tibet, China Blocks YouTube." The New York Times 17 Mar. 2008. 15 May 2008 < http://thelede.blogs.nytimes.com/2008/03/17/because-of-tibet-china-blocks-youtube/?scp=1&sq=YouTube%20ban%20China&st=cse>. (3) Bodzin, Steven. "Taking Media to the WTO Streets." Wired 30 Nov. 1999. 15 May 2008 < http://www.wired.com/politics/law/news/1999/11/32781>. (4) Anderson, Nate. "YouTube Embarrasses UK, US Governments." Ars Technica 30 Aug. 2006. 15 May 2008 < http://arstechnica.com/news.ars/post/20060830-7625.html>. (5) Bell, Thomas. "China Blocks YouTube Over Tibet Riots." Telegraph 18 Mar. 2008. 15 May 2008 < http://www.telegraph.co.uk/news/worldnews/asia/1581879/China-blocks-YouTube-over-Tibet-riots.html>. (6)BoxElder. "Congressional Future of Video Hearing:Chad Hurley." Youtube May. 10 2007 < http://www.youtube.com/watch?v=JVUYNAt8jYs http://www.youtube.com/watch?v=JVUYNAt8jY
http://horizonproject2008.wikispaces.com/page/diff/GRV+Gov_Pol_Employ/26280259
Collective Sharing and Generation of Knowledge - Impact on Arts, Entertainment, and Leisure Table of Contents Background Collective Sharing and Generation of Knowledge or Knowledge Webs has impacted the arts, entertainment, and leisure for the past year. The way that this works is a website is created so that people can collaborate on subjects of arts, entertainment, and leisure. About CSGK Examples Collective Sharing and Generation of Knowledge or Knowledge Webs is a term that has seen many changes in definitions, but its main a definition is a website that is used as a digital library. A great example of a Knowledge web would be [[http:www.wikipedia.org/|Wikipedia]]. It was first mentioned in the [[http:www.nmc.org/pdf/2004_Horizon_Report.pdf|Horizon Project 2004]].The use of collective sharing could be used to find solutions to problems facing our ever changing world. It has had numerous impacts in [[CSGK Gov_Pol_Employ|Politics]], [[CSGK Education|Education]], [[CSGK Arts_Ent_Leisure|Entertainment]], andScience. As most of us know the world is always changing and therefore causes resources and interesting topics to become unlimited. There are many new sites that are emerging as new places to share knowledge. Arts Entertainment Leisure Examples Arts Entertainment Leisure Team Members Copyright and Citations Team Members Copyright and Citations Citations Background First, what is 'Collective Generation and Sharing Of Knowledge'? It's a bit obtuse when put like that, so we'll break it down. Collective means any interested (or just placidly amused) party can contribute. Generation is thinking of anything at all worth someone's time to read. Sharing of Knowledge usually occurs over the internet through sites like wikis (Wikipedia, for example) or other collaboration- oriented means. Wikipedia-logo.png Collective Sharing and Generation of Knowledge or Knowledge Webs has impacted the arts, entertainment, and leisure for the past year. The way that this works is a website is created so that people can collaborate on subjects of arts, entertainment, and leisure. About CSGK Collective Sharing and Generation of Knowledge or Knowledge Webs is a term that has seen many changes in definitions, but its main a definition is a website that is used as a digital library. A great example of a Knowledge web would be Wikipedia . It was first mentioned in the Horizon Project 2004 .The use of collective sharing could be used to find solutions to problems facing our ever changing world. It has had numerous impacts in Politics , Education , Entertainment , and Science . As most of us know the world is always changing and therefore causes resources and interesting topics to become unlimited. There are many new sites that are emerging as new places to share knowledge. For example, Wikipedia. A user can visit the website to find information on hundreds of thousands of topics, all created by other users. Whenever a viewer finds that a page in need of improvement, they can help by giving five minutes to add to the wiki. The next visitor can fill in and improve, and a page can take shape with the help of dozens of knowledgable contributors. Examples Arts In the past years many new websites for sharing art have been created, and an example of those new sites is Fanreview.com . Allowing artists to publish their work to a public place, this website is an example of how Collective Sharing is used in art. This website would best be described as the same as Youtube.com , where people can take their own works, or in this case art work, and post it on the site for anyone to see. This is very helpful, especially for unknown artists looking for recognition and maybe a firm place to start a career. Even people who just enjoy the habit of painting can post their work for others to admire. This site could very easily be used by art teachers to find for projects for their students. Also, students seeking some advice on new art techniques can obtain inspiration from others. Entertainment Music A new form of collective sharing in the entertainment world has to be BD JAMMERS . BD JAMMERS is a rock band that has never met each other in person. How do they do this? What they do is they will send each other video of them playing a song they choose. Then they will mash it up together and put it on Youtube . They have found a new way for people to be part of the music industry without even meeting the band members. Their is also a barbershop quartet that is following the same philosophy. They are called Multitrack . Movies Collective Sharing is not only effective in the music part of entertainment but also in the Theatre and Movie section too. Many of the greatest made movies of today are based in an earlier period of time. Such as the movies “300”, “10 Thousand BC”, “3:10 To Yuma”, and more are all based in a time period from a long time away. Of course no one person can obtain all the knowledge of each movie’s depicted time period. This is where Collective Sharing comes into play. For instance, a producer finds a script with a story line based during the early Roman Empire. The producer loves the but lacks the knowledge to produce this movie by his self. So he uses collective sharing to find the knowledge about this time period, the geography of ancient Rome, and the language of the time. Each person of the selected group of scientists, historians, actors, actresses, and directors brings forth their own knowledge and impute to the table to produce the most accurate movie as possible. For a video of this depiction look at our wiki. Leisure Leisure A new type of collaborating and Data Mashup for leisure is Color Wars . Color wars is a Data Mashup of Twitter , Flicker , and Tagging. It is a site where people came and created teams for people across the world. Then they joined teams and took pictures of themselves playing Rock, Paper, Scissors. After the pictures were taken each player uploaded the pictures to Fliker and then they were tagged to a team. Once they were tagged then the game began. Twitter then Randomly took teams together and twitter then randomly picked a picture of Rock,Paper, or Scissors from the teams and the game was started. This was a major success and now Color Wars is Beginning to create new games which include: YoungMeNowMe and Merit Badge Making. Team Members Mitch B (1WHS Gr10), Filip N. (ASB), Jake K (GHS), Thomas S. (GBA) , Editor: Mitch B (1WHS Gr10) American English Title - Collective Sharing- Art, Entertainment, and Liesure Video Number - 8.C.1 Author - Jake K. USA, 2008 Contributor(s) - Jake K. Marisa A. Ashley C. Mitch B. Alternate link to video: http://www.youtube.com/watch?v=QnQ29Ug-Ge0 Copyright and Citations Citations Maloney, Evan. "The Real Mona Lisa." news.com.au . 13 Jan 2008. 22 Apr 2008 < http://blogs.news.com.au/news/splat/index.php/news/comments/the_real_mona_lisa/>. Viklund, Andreas. "What Is Your Favorite Movie." Neurofivromatosis Cafe . 06 Dec 2007. 22 Apr 2008 < http://reggiebibbs.wordpress.com/>
http://horizonproject2008.wikispaces.com/page/diff/CSGK+Arts_Ent_Leisure/26279017
Table of Contents Horizon Project 2008 Awards Horizon Project 2008 Awards Ceremony Wiki Awards Multimedia Elluminate Room for Awards Wiki Awards Multimedia Awards Multimedia Meta-Awards Horizon Project 2008 Awards The following awards will be delivered at the - Horizon Project 2008 Awards Ceremony Date - Monday June 9 Time - 3pm EDT, 7pm GMT, 10pm Qatar, 4am Japan, 5am Australia Elluminate Room for Awards Wiki Awards Each of the 13 topics included 4 impact sub-groups. These are - Education Government, Politics and Employment Arts, Entertainment and Leisure Science and Health For each topic, teachers as a team have determined the best sub-group wiki based on the Wiki Construction Rubric . Here are the final awards for each topic - #1 Grassroots Video - Wiki #2 Collaboration Webs - Wiki #3 Mobile Broadband - Wiki #4 Data Mashups - Wiki #5 Collective Intelligence - Wiki #6 Social Operating Systems - Wiki #7 Human and Machine Communication - Wiki #8 Collective Sharing and Generation of Knowledge - Wiki #9 Games as Pedagogical Platforms - Wiki #10 Computing in 3 Dimensions - Wiki #11 Connecting People via the Network - Wiki #12 Shifting of Content Production to Users - Wiki #13 Evolution of a Ubiquitous Platform - Wiki Multimedia Awards These awards go to the best multimedia works . Student work will be assessed against two criteria related to the objectives of the Horizon Project. See Rubrics for details. A winner, runner up, third place and honorable mention (if appropriate) has been awarded in each of the 13 major topics. The following awards for each topic were given by our expert panel of judges. #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Multimedia Meta-Awards As a culmination to the project we invited guest meta-judge , Terry Freedman , to determine the best multimedia works overall from the 13 topic winners in each group. Here are the top multimedia artifacts for the Horizon Project 2008 - First place - Second place - Third place -
http://horizonproject2008.wikispaces.com/page/diff/Awards/26253505
This page is to list the hyperlinks to all videos on this project. Table of Contents How this page is set up: Final Index of Videos Submitted Group 1: Grass Roots Video (GRV) Group 2: Collaboration Webs (CWeb) Group 3: Mobile Broadband (MBB) Group 4: Data Mashups (DM) Group 5: Collective Intelligence (CInt) Group 6 Social Operating Systems Group 7: Human and Machine Communication (HMC) Group 8: Collective Sharing and Generation of Knowledge (CSGK) Group 9: Games as Pedagogical Platforms (GPP) Group 10: Computing in Three Dimensions (C3D) Group 11 Connecting People via the Network Group 12: Shifting of Content Production to Users (SCPU) Group 13: Evolution of a Ubiquitous Platform (EUP) How this page is set up: See TEAMS wiki for full list of groups, students and schools Final Index of Videos Submitted Group 1: Grass Roots Video (GRV) PM - 1.PM Jess N - Ning APM - 1.APM Hilliary J - Ning Subgroups A - Education 1.A.1 Renea R - YouTube, Ning 1.A.2 Anna F - Ning 1.A.3 Saro0w F - Ning B - Government, Politics and Employment 1.B.1 Heidi Y - Ning 1.B.2 Linda I - Ning YouTube 1.B.3 Yume A - Ning C - Arts, Entertainment and Leisure 1.C.1 BrayAnna B - Ning 1.C.2 Shamar W - Ning , Youtube 1.C.3 Rach M - Ning D - Science and Health 1.D.1 Betsy B - Ning Group 2: Collaboration Webs (CWeb) PM - 2.PM Michelle L- Ning YouTube APM - Subgroups A - Education 2.A.1 Bianca R. - Ning YouTube B - Government, Politics and Employment 2.B.1 Olimpia R - Ning 2.B.2 Joshua Z - Ning Youtube 2.B.3 Moza - Ning 2.B.4 Caitlin B - Ning C - Arts, Entertainment and Leisure 2.C.1 Kylie B - Ning , YouTube 2.C.2 Yuka K. - Ning D - Science and Health 2.D.1 Martin S - YouTube, Ning 2.D.2 Masami M. - Ning Group 3: Mobile Broadband (MBB) PM - 3.PM Dana M - Ning APM - 3.APM Sarah H - Ning Subgroups A - Education 3.A.1 Taylor M - Ning YouTube B - Government, Politics and Employment 3.B.1 Jonathan M - YouTube , Ning C - Arts, Entertainment and Leisure 3.C.1 Samantha R - YouTube Ning 3.C.2 John T. - Ning 3.C.3 Mana Y - Ning D - Science and Health 3.D.1 Margot T - Ning 3.D.2 Mishal A - Ning 3.D.3 Khalid M - Ning Group 4: Data Mashups (DM) PM - 4.PM Adam P- Ning APM - Subgroups A - Education 4.A.1 Jason K - YouTube , Ning 4.B.2 4.A.2 Yousra K - Ning B - Government, Politics and Employment 4.B.1 Gracie S - Ning 4.B.2 Anita S - Ning YouTube 4.B.3 Akiko K - Ning C - Arts, Entertainment and Leisure D - Science and Health 4.D.1 Paola Cortes - Ning Group 5: Collective Intelligence (CInt) PM - 5.PM Katie S - Ning APM - Subgroups A - Education 5.A.1 Margo D - YouTube 5.A.2 Iman S - Ning 5.A.3 Yumi - Ning B - Government, Politics and Employment 5.B.1 Maria U - YouTube , Ning 5.B.2 Fiona C - Ning 5.B.3 Argemira F Ning YouTube C - Arts, Entertainment and Leisure 5.C.1 Andrew M - YouTube , Ning D - Science and Health 5.D.1 Ashley C - YouTube , Ning 5.D.2 Gillian F - Viddler , Ning 5.D.3 Azusa S - Ning 5.D.4 Gabby - Ning Group 6 Social Operating Systems PM - 6.PM - Jamie C - Ning APM - 6.APM - Jehan S - Ning Subgroups A - Education 6.A.1 Eva G - video 6.A.2 Yuki N - Ning, YouTube 6.A.3 Nyomi L - Ning B - Government, Politics and Employment 6.B.1 Sara Matic - Ning 6.B.2 Stephanie B - Ning C - Arts, Entertainment and Leisure 6.C.1 Farah Q - Ning 6.C.2 Parisa N - Ning D - Science and Health 6.D.1 Aaron D - Youtube , Ning 6.D.2 Coley W. - Ning 6.D.3 Kenta k - Ning Group 7: Human and Machine Communication (HMC) PM - 7.PM Tomohiro M - Ning APM - 7.APM Crystal T - Ning Subgroups A - Education 7.A.1 Forrest T. - YouTube , Ning 7.A.2 Mariam AlT - Ning 7.A.3 Prince W - Ning B - Government, Politics and Employment 7.B.1 Shawntel S - YouTube , Ning 7.B.2 Keinosuke N - YouTube C - Arts, Entertainment and Leisure 7.C.1 Lauren A. - YouTube , Ning 7.C.2 Raihan H - Ning D - Science and Health 7.D.1 Nathan H - YouTube 7.D.2 Sara Ann W - Ning Group 8: Collective Sharing and Generation of Knowledge (CSGK) PM - 8.PM Dana El G - Ning APM - 8.APM Stephanie V. - Ning Subgroups A - Education 8.A.1 Adrian L - Youtube Ning 8.A.2 Ayasa K - Ning B - Government, Politics and Employment 8.B.1. Sonya S - Ning Youtube C - Arts, Entertainment and Leisure 8.C.1 Jake K.- YouTube , Ning 8.C.2 Mitch B - Ning 8.C.3 Felip N - Ning D - Science and Health 8.D.1 Sumner W - Ning Group 9: Games as Pedagogical Platforms (GPP) PM - 9.PM Parker L. - Ning APM - 9.APM Josh D. - Youtube , Ning Subgroups A - Education 9.A.1 Saleh M. - Ning 9.A.2 Yanni S - Ning YouTube 9.A.3 Bettina B - Ning B - Government, Politics and Employment C - Arts, Entertainment and Leisure 9.C.1 Ghanem K. - Ning 9.C.2Toshiaki M - Ning 9.C.3 Tiffany T - Ning D - Science and Health- 9.D.1 Thomas T - Youtube , Ning 9.D.2 Tristan F - Ning 9.D.3 Shadi G - Ning 9.D.4 Kaisho I - Ning Group 10: Computing in Three Dimensions (C3D) PM - 10.PM Lindsey C. Ning APM - Subgroups A - Education 10.A.1 Dustin H - Ning 10.A.2 Yumi T - Ning B - Government, Politics and Employment 10.B.1 Zeena H - Ning 10.B.2 Kaede N - Ning C - Arts, Entertainment and Leisure 1 0.C.1 Christopher T. - Ning 10.C.2 Katrina F. - Ning D - Science and Health 10.D.1 - Lee J - Ning 1 0.D.2 - Vladimir D - Ning YouTube Group 11 Connecting People via the Network PM - 11.PM Kareem - Ning APM - 1 1.APM Kaitlyn H - photobucket , Ning Subgroups A - Education 1 1.A.1 Ren S - YouTube 11.A.2 Kristi W - Ning 11.A.3 Yasaka L - Ning , You Tube B - Government, Politics and Employment C - Arts, Entertainment and Leisure 11.C.1 Jassim AJ - Ning 11.C.2 Desiree M Ning D - Science and Health 11.D.1 Kae F - YouTube 11.D.2 Sandra P - Ning Group 12: Shifting of Content Production to Users (SCPU) PM - 12.PM Tawneyk: youtube ning APM - 12.APM Robertb: YouTube , Ning Subgroups A - Education 12.A.1 Akane H - Ning B - Government, Politics and Employment 12.B.1 Jenny V - Ning 12.B.2 Latifa AT - Ning 12.B.3 Misa Y - Ning C - Arts, Entertainment and Leisure D - Science and Health 12.D.1 Lucas A - Ning 12.D.2. Danny A - Ning 12.D.3 Kristeen W - Ning Group 13: Evolution of a Ubiquitous Platform (EUP) PM - 13.PM Lara K Ning APM - 13.APM Diti V. - Ning Subgroups A - Education 13.A.1 Kyndall T. - Ning 13.A.2 Itsumi Y. - Ning B - Government, Politics and Employment 13.B.1 Marisa A.- You Tube Ning 13.B.2 Malorie M.- Ning YouTube 13.B.3 Siobhan Q. - YouTube , Ning C - Arts, Entertainment and Leisure 13.C.1 Andrew P - Ning 13.C.2 Moza K - Ning D - Science and Health 13.D.1 Mihoko S - Ning
http://horizonproject2008.wikispaces.com/page/diff/Master+List+of+Submitted+Videos/26248777
Table of Contents Horizon Project 2008 final awards Awards Horizon Project 2008 Awards Ceremony Judge's Awards 1. Video Awards Wiki Awards 2. Judges Choice Award Multimedia Awards Teacher's Awards Multimedia Meta-Awards 3. Online Learning Award 4. Concept Awards Horizon Project 2008 final Awards The following awards will be delivered at the - Horizon Project 2008 Awards Ceremony Date - Monday June 9 Time - 3pm EDT, 7pm GMT, 10pm Qatar, 4am Japan, 5am Australia Judge's Wiki Awards The following Each of the 13 topics included 4 impact sub-groups. These are - Education Government, Politics and Employment Arts, Entertainment and Leisure Science and Health For each topic, teachers as a team have determined the best sub-group wiki based on the Wiki Construction Rubric . Here are the final awards will be given by our expert panel of judges. 1. for each topic - #1 Grassroots Video Awards - Wiki #2 Collaboration Webs - Wiki #3 Mobile Broadband - Wiki #4 Data Mashups - Wiki #5 Collective Intelligence - Wiki #6 Social Operating Systems - Wiki #7 Human and Machine Communication - Wiki #8 Collective Sharing and Generation of Knowledge - Wiki #9 Games as Pedagogical Platforms - Wiki #10 Computing in 3 Dimensions - Wiki #11 Connecting People via the Network - Wiki #12 Shifting of Content Production to Users - Wiki #13 Evolution of a Ubiquitous Platform - Wiki Multimedia Awards These awards go to the best multimedia works . Student work will be assessed against two criteria related to the objectives of the Horizon Project. See Rubrics for details. A winner, runner up up, third place and honorable mention (if appropriate) will be has been awarded in each of the 13 major groups. A winner and runner up will be named for the entire project. 2. Judges Choice Award Each judge selects the video that they believe is the best digital video that they reviewed. Teacher's Awards topics. The following awards will be for each topic were given by the teachers involved our expert panel of judges. #1 Grassroots Video - #2 Collaboration Webs - #3 Mobile Broadband - #4 Data Mashups - #5 Collective Intelligence - #6 Social Operating Systems - #7 Human and Machine Communication - #8 Collective Sharing and Generation of Knowledge - #9 Games as Pedagogical Platforms - #10 Computing in the project. 3 Dimensions - #11 Connecting People via the Network - #12 Shifting of Content Production to Users - #13 Evolution of a Ubiquitous Platform - Multimedia Meta-Awards As a culmination to the project we invited guest meta-judge , Terry Freedman , to determine the best multimedia works overall from the 13 topic winners in each group. Here are the top multimedia artifacts for the Horizon Project 2008 - First place - Second place - Third place - 3. Online Learning Award These awards are given at the discretion of the teacher and go to one or more students from each school based upon Criterion C in the Rubrics. American School of Barcelona, Barcelona, Spain - Teacher: Rosalind Greehy Baccalaureate School for Global Education (BSGE) New York City, New York USA - Teacher: Madeline Brownstone and Shantanu Saha The Glenbrook Academy of International Studies, Glenbrook, Illinois - Teachers: Chris Morgan and Ryan Bretag Goodland High School, Goodland, Kansas USA - Teachers: Tanya Gray and Aimee Stoffel Kyoto Gakuen High School, Kyoto, Japan - Teachers: Chris Flesuras and Daniel Teuber Presbyterian Ladies College, Melbourne, Australia - Teacher, John Turner Qatar Academy, Doha, Qatar - Teachers: Julie Lindsay and Sam Liberto Vienna International School, Vienna, Austria - Teachers: Gordon Mathewman and Barbara Stefanics Westwood Schools, Camilla, Georgia USA - Teacher: Vicki Davis 4. Concept Awards These awards are given at the discretion of the teacher for best examples of a multimedia artifact that embraces one of the concepts of the project: Impact on education Impact on government, politics and employment Impact on arts, entertainment and leisure Impact on science and health
http://horizonproject2008.wikispaces.com/page/diff/Awards/26247155
Table of Contents Overview of "Judging" The Project in a Nutshell How does the judging work? Meta-Judging Who is qualified to judge? How do I sign up to judge? Leadership Judge Meeting May 22 List of Judges and Links to wikis 1. Grass Roots Video (GRV) 2. Collaboration Webs (CWeb) 3. Mobile Broadband (MBB) 4. Data Mashups (DM) 5. Collective Intelligence (CInt) 6. Social Operating Systems (SOS) 7. Human and Machine Communication 8. Collective Sharing and Generation of Knowledge 9. Games as Pedagogical Platforms (GPP) 10. Computing in Three Dimensions (C3D) 11. Connecting People via the Network (CPN) 12. Shifting of Content Production to Users (SCPU) 13. Evolution of a Ubiquitous Platform (EUP) Overview of "Judging" The aim of judging is to come up with awards for multimedia artifacts as listed on the Awards wiki page. This is to be done using the prepared rubrics in combination with an online form (in order to outright 'winners'). The Project in a Nutshell How would you go about making a video with a team of people you have never met before, you may never meet face to face and using the power of the Internet? The Horizon Project has included over 200 students from 10 around the world. Basically, students work in groups from different schools and different countries to produce content on a wiki page from which they create an individual digital artefact (video), including out-sourced video or multimedia from another student, which they embed into their team wikipage. The students have to use loads of different tools and develop amazing skills: file compression, editing, sending files, working in different time zones..... The Horizon Project is a sister to the Flat Classroom Project, a global collaborative project founded by Vicki Davis (Westwood Schools, USA) and Julie Lindsay (Qatar Academy, Qatar) in 2006 . It uses Web 2.0 tools to facilitate communication, interaction and collaboration between students and teachers from all participating The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.One of the main goals of the project is to 'flatten' or lower the walls so that instead of each working in isolation, 2 or more are joined virtually to become one large How does the judging work? All Videos will be posted on the Master List with each video having a distinct number. The master list is locked at a date to be specified -- only videos that are turned in on time on the master list will be judged. We have three judges per team with 13-18 videos per team expected -- each video will be reviewed by at least two judges. All judging teams are asked to fill in the online survey ( to be posted in May ) and determine their choices by Sunday June 1 - The password will be sent to judges via e-mail. Complete one survey per video per judge! Each judge has the option to nominate a personal favorite for an award (included in the survey.) This is called your "Judges Choice" award. Results are tallied and winners are announced. Announcing our Meta-Judge: Meta-Judging Terry Freedman who , our guest meta-judge, will be reviewing the best video from each of the 13 teams in order to come up with an overall winner for the Horizon Project 2008. Terry was part of the original judging group for the very first Flat Classroom Project in 2006 . We are very proud to have him come in again this time. time and share his expertise with teachers and students. Who is qualified to judge? We encourage educators interested in learning to assess higher order thinking skills to be involved. We want people who can give feedback on the methodologies employed to move towards improving our assessment of such projects. How do I sign up to judge? Click "Join this Space" in the top left corner of this page. As you put in your information, make sure that you complete the comment box with your name, location, and the group that you would like to join. (This will send us your e-mail address and all information submitted is private.) Wait for approval - you will receive an e-mail noting your approval. Return to this page. Add your information to the topic of your choice (first to wiki it gets it! include a hyperlink to your bio) You may also want to join the Ning to get major announcements! Leadership Julie Lindsay and Vicki Davis are co-coordinating this project. Julie is primarily responsible for team assignment of judges. Vicki will handle the survey and tallies. To contact them, leave them a comment on the Ning or a private message on the Ning. Judge Meeting May 22 The meeting in Elluminate provided an update on procedure and timeline for forthcoming judging. If you could not make the meeting we suggest you listen to the recording linked here. Recording of meeting List of Judges and Links to wikis 1. Grass Roots Video (GRV) Judge 1 - Mathew Needleman, founder Video in the Classroom.com Judge 2 - Jabiz Raisdana Intrepid Classroom Judge 3 - Jason Robertshaw, Mote Marine Laboratory , Sarasota, FL 2. Collaboration Webs (CWeb) Judge 1 - Diane Hammond , Curriculum Consultant, YES I Can! Science Judge 2 - Lisa Parisi, Herricks UFSD, Long Island, NY Judge 3 - Drew Buddie, Royal Masonic School, England (did I do right by putting this here?) 3. Mobile Broadband (MBB) Judge 1 -Simon May, Shanghai American School Judge 2 -Mark van 't Hooft, Kent State University , RCET, Kent, OH, USA ( my bio ) Judge 3 - Bob Cole, Monterey Institute of International Studies , Monterey, CA, USA 4. Data Mashups (DM) Judge 1 -Anne Baird, Wedderburn College, Victoria, Australia. My Blog , Teaching with Technology wiki, Judge 2 - Marie Coleman , Lorenzo Walker Technical HS & Institute of Tech , Naples, FL Judge 3 - James Gates, Trainer for Capital Area Intermediate unit , Lemoyne, PA, Tipline Blog 5. Collective Intelligence (CInt) Judge 1 - Bo Chamberlain, Lead Teacher, e4TN , Chattanooga, TN Judge 2 - MaryFriend Shepard, Walden University Judge 3 - Alan Preis, Atlanta International School 6. Social Operating Systems (SOS) Judge 1 - Suzie Vesper, Educational Software and Web 2.0 wiki , Teacher Portal , suzieslinks , Sharing the Addiction blog Judge 2 - Ian Usher, E-Learning Co-ordinator, Bucks County Council, UK, Changing the Game , FriendFeed (my current bio!). Judge 3 - Ana Santos , Qatar Academy 7. Human and Machine Communication Judge 1 - Vinnie Vrotny, North Shore Country Day School, Winnetka IL US Judge 2 - Atif Sattar , senior student at International School Dhaka, original Flat Classroom Project participant 2006. Judge 3 - Jabiz Raisdana Intrepid Classroom 8. Collective Sharing and Generation of Knowledge Judge 1 - Kaj Rietberg, the Netherlands, special needs teacher and consultant on Internet and primary school, www.kajrietberg.nl . Judge 2 - Christy Tvarok, Medford, New Jersey, Elementary Technology Teacher, http://cmtvarok.wordpress.com Judge 3 - Carol VanHook, Teacher Librarian -- SE Polk Senior High School , Pleasant Hill, IA US -- Booktalking Wiki and Bio Sketch 9. Games as Pedagogical Platforms (GPP) Judge 1 - Tami Dean, Illinois State University; Normal, IL USA Judge 2 - Richard Eagleton, All Saints' College, Bathurst, NSW, Australia Judge 3 - Suzanne Tate, Heathmont College, Melbourne, Vic, Australia 10. Computing in Three Dimensions (C3D) Judge 1 - Mark Spahr, Mountain View Youth Development Center, Charleston, Maine, USA. Cooked on Education Blog. Judge 2 - Judy O'Connell, St Joseph's College, Hunters Hill, Sydney Australia Heyjude Blog Judge 3 -Barrie Becker, Los Angeles County High School for the Arts [ http://www.lachsa.org ]] 11. Connecting People via the Network (CPN) Judge 1 - Amy Strecker, Director of Community Content , MindOH! & OneSeventeen Media, Warrenton, NC & Houston, TX Judge 2 - Kim Tufts, Technology Educator 6-8, Manchester, NH, USA. Technology Teacher & Hockey Mom Blog Judge 3 - Angela Wagner Lemoyne, PA 12. Shifting of Content Production to Users (SCPU) Judge 1 - Paul Fairbrother, Cardiff, Wales, UK Judge 2 - Ann Oro , Saint Michael School , New Jersey, USA Judge 3 - 13. Evolution of a Ubiquitous Platform (EUP) Judge 1 - mrsdurff, Durff's Blog , Maryland, USA Judge 2 - Steve Madsen, Australia, Steve's Bio Judge 3 -
http://horizonproject2008.wikispaces.com/page/diff/Judges/26247035
Table of Contents Connecting People via the Network Background Areas of Impact Education Government, Politics and Employment Arts, Entertainment and Leisure Science, Environment, and Health Team Members Citations Related Information Connecting People via the Network Connecting People via the network from Horizon 2008 teams page Background “Connecting People via the Network” is the means by which you connect with people around the world. CPN is the metatrend that is highlighted throughout this page. This metatrend is a trend that you see and use in your everyday life. It consists of four major impact areas, or subgroups, which are 1) Education , 2) Government, Politics and Employment , 3) Arts, Entertainment and Leisure , 4) Science, Environment, and Health . At the moment, social networking and online entertainment must be the largest subgroup that falls under the umbrella of this metatrend, as people use the internet nowadays to socialize with their friends, meet other people online, play online flash games, watch movies, and listen to music. Social networking also enables you to connect and socialize with your friends and family. It also allows you to talk to and socialize with people that you don't know from different areas of the world. Social networking is a very powerful tool as it makes our world smaller and smaller each day by bringing people closer and closer together. However, the other subgroups are also starting to become more common as they are increasingly used in schools, workplaces and governmental institutes. Some examples of connecting people via the network are: MySpace , Facebook , Ning , Wikispaces , and Webkinz . Those of us collaborating on the Horizon Project , including general readers, are obviously not confronted with the obstacle of being unable to connect to the network, which in this case is the internet itself. However, there are still a surmounting amount of people who find themselves unable to get connected and therefore at a disadvantage in terms of the amount of social and other educational content they are denied access to. Thus it is the focus of this wiki to explore the efforts made in developing new technologies to connect more people to the network and the resulting effects on our four areas of impact. Two examples of such technologies include OLPC 's (One laptop per child) $100 laptop, mesh networking , and utilizing "white spaces". Videos : the video template Title - IT Video - CPN Video Number - 11.PM Author - Karim, Qatar 2008 Contributors - (interviewees in video): Julie Lindsay, Sumam Azzam, Kira Bray, Nurse Jane. Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - Connecting People via the Network Video Number - 11.APM Author - Kaitlyn H. United States 2008 Alternate link to video: CPN Areas of Impact Education CPN Education wiki These days, it is a must to know how to use the internet and connect using the network. In order to do that, elementary teachers are starting to teach kids at a younger ages now. They are teaching their kids how to type correctly, and the basics of how to use a computer. They are also making their kids get this thing called, Webkins. Webkins is a game, but it also can be used educationally. During high school, kids know a lot about the internet. They even know more than adults. Most kids could tell you everything about the network, how to use it, and what to stay away from. Most teachers in high school are making their students blog and using wiki pages . A blog is a website , usually maintained by an individual, with regular entries of commentary, descriptions of events, or other material such as graphics or video. A wiki software that allows registered users or anyone to collaboratively create, edit, link , and organize the content of a website, usually for reference material. Teachers are also using Ning to communicate with kids all over the world to do projects. A lot of kids these days use the network on their own now. They are joining websites like MySpace, Facebook , and E-mail. College teachers are teaching their kids how to use Face book. Face book is just an online social networking system. It is very useful to college students. This picture shows how many people our online, and have internet access at their home. Videos : Title - Connecting People Via The Network/Impact on Education Video Number - 11.A.1 Author - Ren S. United States 2008 Contributor(s) Ren S. United States 2008, Jamie C. United States 2008 Alternative link to video - YouTube , Ning Title - Connecting People via the Network Video Number - 11.A.2 Author - Kristi W.(WHS), USA Alternative Link - NIng Find more videos like this on Horizon Project 2008 Title - Connecting People via the Network Video Number - 11.A.3 Author - Yasaka, KGHS Alternative Link - Ning , You Tube Government, Politics and Employment CPN Gov/Pol/Employ wiki Businesses and world wide companies are booming these days. Many different companies have different headquarters based in all different regions and parts of the world. Usually, when a large company that has different offices in different regions of the world wants to hold a meeting, people would fly in and the meeting would take place. However, what happens if an emergency meeting needs to take place and there isn't booking available for everyone to come? Well, that is when the metatrend of Connecting People via the Network is used. One way of solving a situation like this would be to hold a confrence call with all the members on the phone. But since this metatrend has to do with the network, and how people use the network, the way to solve this would be by holding a video conference. This is known as videoconferencing. Officially, "A videoconference is a set of i nteractive telecommunication technologies whi President George W. Bush conducted a video tele-conference at Offutt Air Force Base. Videoconferencing has also allowed testimony to be used for individuals who are not able to attend the physical legal settings. In a military investigation in North Carolina, Afghan witnesses have testified using videoconferencing. Allow two or more locations to interact via two-way video and audio transmissions simultaneously. It has also been called visual collaboration and is a type of groupware. It differs from videophone in that it is designed to serve a conference rather than individuals." Videoconferencing enables different people from different parts of the world to connect together using the network and thus the network is yet again bringing the world closer together and making everyone seem like they are all in the same place. This concept is not only used in businesses and employment offices only, but also in governements. For example, George W. Bush conducted a video conference at the Offutt Air Force Base. Videoconferencing has allowed testimony to be used for individuals who are not able to attend the physical legal settings. In a military investigation in North Carolina, Afghan witnesses have testified using videoconferencing. President George W. Bush holding the video conference. Videos: Find more videos like this on Horizon Project 2008 Title: Movie itgs Video number: 11.B.1 Author: Jassim AA Alternative link to video: Ning Arts, Entertainment and Leisure CPN Arts/Ent/Leisure wiki Mostly everyone in the young generation these days has a Facebook or MySpace account. Facebook and MySpace are social networking websites. They are utilities that help you, as a user, connect with your friends and family. It also enables you to connect with the people around you, and thus, connect with the world. However, social networking is not the only thing that falls under this subgroup. Still though, social networking still intercepts with mostly everything in this subgroup. For example, when people play online games for entertainment, they can talk to their friends or to other online players and thus they are socializing and connecting with the other people around them. Another example would be photo sharing websites, like Flickr , where you upload artistic pictures that you take to show to the whole world. On Flickr, people can leave comments about your photos, and you can respond back. Thus, you are talking with them using the Internet and thus you connecting with them. The same applies with Youtube . On Youtube, you upload videos that people can watch to entertain themselves and the people around them. And coincidentally enough, you can leave comments about the video you are watching and the person who uploaded it can respond back and so both parties are connecting with each other no matter who they are and where they live. Title - Connecting People Via The Network/ Arts, Entertainment and Leisure Video Number - 11.C.1 Author - Jassim AJ, Qatar 2008 Contributor(s) Alternative link to video - Ning Find more videos like this on Horizon Project 2008 Title- How do you Connect to People via the Network Video Number- 11.C.2 Author- Desiree M. BSGE 2008 Contributor(s) - Desiree M, Argemira F, Josh Z, Malorie M All images provided by flickr (in order of appearance)- "Purple People Bridge" uploaded by Jabzg, "Facebook" uploaded by sitmonkeysupreme, 'Friendly Little Guy" uploaded by Thomas Hawk, ""Web 2.0 Logos, Terinea social networks" uploaded by terinea, "Our Direction" uploaded by B Tal, "AT&T BlackBerry Curve 8300 vs T-MObile Sidekick 3 size comparison" uploaded by Dan H, "Microchip e microciop" uploaded by fabrizio. Music by: The Beatles "Come Together", Maroon 5 "Can't Stop" and Architecture in Helsinki "One Heavy February"-credited under educational fair use Citations: Information about Facebook and Skype provided by Facebook Statistics and Statistics about Skype . Alternative Link to video- Ning License- Creative Commons Share Share-Alike Non Commercial License Find more videos like this on Horizon Project 2008 Title- How do you Connect to People via the Network-Downloading from the Internet Video Number- 11.C.3 Author- Lubomir L. VIS 2008 Contributor(s) - Michael M VIS Alternative Link to video- Ning Find more videos like this on Horizon Project 2008 Science, Environment, and Health CPN Science/Env/Health wiki Like in Government, Politics and Employment, videoconferencing is also a very powerful tool that is used in this subgroup. Videoconferencing is a very useful technology for telemedicince and telenursing applications, such as diagnosis, consulting, transmission of medical images, etc., in real time in countries where this is legal. Using VTC, VTC , patients may contact nurses and physicians in emergency or routine situations, physicians and other paramedical professionals can discuss cases across large distances. Rural areas can use this technology for diagnostic purposes, thus saving lives and making more efficient use of health care money. Special peripherals such as microscopes fitted with digital cameras, videoendscopes, medical ultrasound imaging devices, etc., can be used in conjunction with VTC equipment to transmit data about a patient. The use of video conferences also impacts on the environment is a positive way. The use of video conferences decreases from the amount of CO2 emissions that are given off by airplanes and cars when people need to travel in order to attend a meeting or go to a doctor's appointment. Since CO2 emissions are being reduced, the problem of Global Warming decreases and the world becomes a better place to live in. Not only that, but the reduction of these emissions also creates a better environment for us, as it makes us have clearer air that is fresh and healthier to breathe. Thus, as it is seen, the use of videoconferencing helps us save the environment and lead on better lives in good shape. Videos: the video template Title - Connecting People Vi a The Network/ Science, Environment, and Health Video Number - 11.D.1 Author - Kae F., Japan, 2008 Contributor(s) Alternative link to video - YouTube Team Members Project Manager: Karim J.(QA Gr 10) Assistant Project Manager: Kaitlyn H. (7WHS Gr10) Education : Elena B. (ASB), Kristi W (7WHS Gr10) , Yasaka L (KGHS 3Yr) , Ren S (GHS) Government Politics and Employment : Andrea M. (ASB), Emily W. (GBA), Jack P (SJC Yr 10) Jasssim AA(QA GR11) Arts, Entertainment and Leisure : Kate K. (GBA), Eliot M. (ASB), Lubomir L (VIS), Desiree M. (BSGE, Gr11) Science, Environment and Health : Leire S. (ASB), Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) Editor: Karim J. Citations Information 1) "Video Conferencing." Wikipedia. 2007. < http://en.wikipedia.org/wiki/videoconferencing > 2) Reardon , Marguerite . " White-space spectrum debate rages." News.com . 2008. CNET Networks, Inc. . < http://news.cnet.com/White-space-spectrum-debate-rages/2100-1034_3-6202753.html?tag=item>. Videos 3) Casey. "Social Networking: Horizon Project." YouTube . May 14, 2007. < http://youtube.com/watch?v=QSGuffzd9_Y>. 4) "Nicholas Negroponte: The vision behind One Laptop Per Child." Ted . 2008. TED Conferences, LLC. < http://www.ted.com/index.php/talks/view/id/41>. Images 5) "Facebook." BigMarketing . 2008. < http://bigmarketing.files.wordpress.com/2007/05/logo_facebook.jpg>. 6) "YouTube." Matcmadison . 2008. < http://matcmadison.edu/cetl/resources/archive/images/youtube_logo.jpg>. 7) "Flickr." Rockforniger. 2006. < http://www.rockforniger.org/LinksEN_fichiers/flickr_logo.jpg > 8) "Myspace." Webreakstuff. 2008. < http://blog.webreakstuff.com/wp-content/myspace.gif > 9) "Global Warming issues rising." TheWe. 2006. < http://www.thewe.cc/thewei/&_/images8/us/stop_global_warming.jpeg > 10) "Stop War." Pjnsjc. 2007. < http://www.pjnsjc.org/images/freedomfromwarlogo.jpg > Related Information Using the RSS feed from delicious, PM's will inse rt an RSS feed here to show the research that has been done on this topic by all students and advisors for this project. Check the tagging standard to determine the feed for this page. All Items Tagged with: hzmeta connectingpeople http://del.icio.us/rss/tag/hzmeta%20connectingpeople//
http://horizonproject2008.wikispaces.com/page/diff/Connecting+People+via+the+Network/26247011
Table of Contents Overview of "Judging" The Project in a Nutshell How does the judging work? Who is qualified to judge? How do I sign up to judge? Leadership Judge Meeting May 22 List of Judges and Links to wikis 1. Grass Roots Video (GRV) 2. Collaboration Webs (CWeb) 3. Mobile Broadband (MBB) 4. Data Mashups (DM) 5. Collective Intelligence (CInt) 6. Social Operating Systems (SOS) 7. Human and Machine Communication 8. Collective Sharing and Generation of Knowledge 9. Games as Pedagogical Platforms (GPP) 10. Computing in Three Dimensions (C3D) 11. Connecting People via the Network (CPN) 12. Shifting of Content Production to Users (SCPU) 13. Evolution of a Ubiquitous Platform (EUP) Overview of "Judging" The aim of judging is to come up with awards for multimedia artifacts as listed on the Awards wiki page. This is to be done using the prepared rubrics in combination with an online form (in order to outright 'winners'). The Project in a Nutshell How would you go about making a video with a team of people you have never met before, you may never meet face to face and using the power of the Internet? The Horizon Project has included over 200 students from 10 around the world. Basically, students work in groups from different schools and different countries to produce content on a wiki page from which they create an individual digital artefact (video), including out-sourced video or multimedia from another student, which they embed into their team wikipage. The students have to use loads of different tools and develop amazing skills: file compression, editing, sending files, working in different time zones..... The Horizon Project is a sister to the Flat Classroom Project, a global collaborative project founded by Vicki Davis (Westwood Schools, USA) and Julie Lindsay (Qatar Academy, Qatar) in 2006 . It uses Web 2.0 tools to facilitate communication, interaction and collaboration between students and teachers from all participating The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.One of the main goals of the project is to 'flatten' or lower the walls so that instead of each working in isolation, 2 or more are joined virtually to become one large How does the judging work? All Videos will be posted on the Master List with each video having a distinct number. The master list is locked at a date to be specified -- only videos that are turned in on time on the master list will be judged. We have three judges per team with 13-18 videos per team expected -- each video will be reviewed by at least two judges. All judging teams are asked to fill in the online survey ( to be posted in May ) and determine their choices by Sunday June 1 - The password will be sent to judges via e-mail. Complete one survey per video per judge! Each judge has the option to nominate a personal favorite for an award (included in the survey.) This is called your "Judges Choice" award. Results are tallied and winners are announced. Announcing our Meta-Judges: Meta-Judge: Jo McLeay and Terry Freedman who will be reviewing the best video from each of the 13 teams in order to come up with an overall winner for the Horizon Project 2008. Jo and Terry were was part of the original judging group for the very first Flat Classroom Project in 2006. 2006 . We are very proud to have them him come in again this time. Who is qualified to judge? We encourage educators interested in learning to assess higher order thinking skills to be involved. We want people who can give feedback on the methodologies employed to move towards improving our assessment of such projects. How do I sign up to judge? Click "Join this Space" in the top left corner of this page. As you put in your information, make sure that you complete the comment box with your name, location, and the group that you would like to join. (This will send us your e-mail address and all information submitted is private.) Wait for approval - you will receive an e-mail noting your approval. Return to this page. Add your information to the topic of your choice (first to wiki it gets it! include a hyperlink to your bio) You may also want to join the Ning to get major announcements! Leadership Julie Lindsay and Vicki Davis are co-coordinating this project. Julie is primarily responsible for team assignment of judges. Vicki will handle the survey and tallies. To contact them, leave them a comment on the Ning or a private message on the Ning. Judge Meeting May 22 The meeting in Elluminate provided an update on procedure and timeline for forthcoming judging. If you could not make the meeting we suggest you listen to the recording linked here. Recording of meeting List of Judges and Links to wikis 1. Grass Roots Video (GRV) Judge 1 - Mathew Needleman, founder Video in the Classroom.com Judge 2 - Jabiz Raisdana Intrepid Classroom Judge 3 - Jason Robertshaw, Mote Marine Laboratory , Sarasota, FL 2. Collaboration Webs (CWeb) Judge 1 - Diane Hammond , Curriculum Consultant, YES I Can! Science Judge 2 - Lisa Parisi, Herricks UFSD, Long Island, NY Judge 3 - Drew Buddie, Royal Masonic School, England (did I do right by putting this here?) 3. Mobile Broadband (MBB) Judge 1 -Simon May, Shanghai American School Judge 2 -Mark van 't Hooft, Kent State University , RCET, Kent, OH, USA ( my bio ) Judge 3 - Bob Cole, Monterey Institute of International Studies , Monterey, CA, USA 4. Data Mashups (DM) Judge 1 -Anne Baird, Wedderburn College, Victoria, Australia. My Blog , Teaching with Technology wiki, Judge 2 - Marie Coleman , Lorenzo Walker Technical HS & Institute of Tech , Naples, FL Judge 3 - James Gates, Trainer for Capital Area Intermediate unit , Lemoyne, PA, Tipline Blog 5. Collective Intelligence (CInt) Judge 1 - Bo Chamberlain, Lead Teacher, e4TN , Chattanooga, TN Judge 2 - MaryFriend Shepard, Walden University Judge 3 - Alan Preis, Atlanta International School 6. Social Operating Systems (SOS) Judge 1 - Suzie Vesper, Educational Software and Web 2.0 wiki , Teacher Portal , suzieslinks , Sharing the Addiction blog Judge 2 - Ian Usher, E-Learning Co-ordinator, Bucks County Council, UK, Changing the Game , FriendFeed (my current bio!). Judge 3 - Ana Santos , Qatar Academy 7. Human and Machine Communication Judge 1 - Vinnie Vrotny, North Shore Country Day School, Winnetka IL US Judge 2 - Atif Sattar , senior student at International School Dhaka, original Flat Classroom Project participant 2006. Judge 3 - Jabiz Raisdana Intrepid Classroom 8. Collective Sharing and Generation of Knowledge Judge 1 - Kaj Rietberg, the Netherlands, special needs teacher and consultant on Internet and primary school, www.kajrietberg.nl . Judge 2 - Christy Tvarok, Medford, New Jersey, Elementary Technology Teacher, http://cmtvarok.wordpress.com Judge 3 - Carol VanHook, Teacher Librarian -- SE Polk Senior High School , Pleasant Hill, IA US -- Booktalking Wiki and Bio Sketch 9. Games as Pedagogical Platforms (GPP) Judge 1 - Tami Dean, Illinois State University; Normal, IL USA Judge 2 - Richard Eagleton, All Saints' College, Bathurst, NSW, Australia Judge 3 - Suzanne Tate, Heathmont College, Melbourne, Vic, Australia 10. Computing in Three Dimensions (C3D) Judge 1 - Mark Spahr, Mountain View Youth Development Center, Charleston, Maine, USA. Cooked on Education Blog. Judge 2 - Judy O'Connell, St Joseph's College, Hunters Hill, Sydney Australia Heyjude Blog Judge 3 -Barrie Becker, Los Angeles County High School for the Arts [ http://www.lachsa.org ]] 11. Connecting People via the Network (CPN) Judge 1 - Amy Strecker, Director of Community Content , MindOH! & OneSeventeen Media, Warrenton, NC & Houston, TX Judge 2 - Kim Tufts, Technology Educator 6-8, Manchester, NH, USA. Technology Teacher & Hockey Mom Blog Judge 3 - Angela Wagner Lemoyne, PA 12. Shifting of Content Production to Users (SCPU) Judge 1 - Paul Fairbrother, Cardiff, Wales, UK Judge 2 - Ann Oro , Saint Michael School , New Jersey, USA Judge 3 - 13. Evolution of a Ubiquitous Platform (EUP) Judge 1 - mrsdurff, Durff's Blog , Maryland, USA Judge 2 - Steve Madsen, Australia, Steve's Bio Judge 3 -
http://horizonproject2008.wikispaces.com/page/diff/Judges/26199009
Table of Contents Connecting People via the Network Background Areas of Impact Education Government, Politics and Employment Arts, Entertainment and Leisure Science, Environment, and Health Team Members Citations Related Information Connecting People via the Network Connecting People via the network from Horizon 2008 teams page Background “Connecting People via the Network” is the means by which you connect with people around the world. CPN is the metatrend that is highlighted throughout this page. This metatrend is a trend that you see and use in your everyday life. It consists of four major impact areas, or subgroups, which are 1) Education , 2) Government, Politics and Employment , 3) Arts, Entertainment and Leisure , 4) Science, Environment, and Health . At the moment, social networking and online entertainment must be the largest subgroup that falls under the umbrella of this metatrend, as people use the internet nowadays to socialize with their friends, meet other people online, play online flash games, watch movies, and listen to music. Social networking also enables you to connect and socialize with your friends and family. It also allows you to talk to and socialize with people that you don't know from different areas of the world. Social networking is a very powerful tool as it makes our world smaller and smaller each day by bringing people closer and closer together. However, the other subgroups are also starting to become more common as they are increasingly used in schools, workplaces and governmental institutes. Some examples of connecting people via the network are: MySpace , Facebook , Ning , Wikispaces , and Webkinz . Those of us collaborating on the Horizon Project , including general readers, are obviously not confronted with the obstacle of being unable to connect to the network, which in this case is the internet itself. However, there are still a surmounting amount of people who find themselves unable to get connected and therefore at a disadvantage in terms of the amount of social and other educational content they are denied access to. Thus it is the focus of this wiki to explore the efforts made in developing new technologies to connect more people to the network and the resulting effects on our four areas of impact. Two examples of such technologies include OLPC 's (One laptop per child) $100 laptop, mesh networking , and utilizing "white spaces". Videos : the video template Title - IT Video - CPN Video Number - 11.PM Author - Karim, Qatar 2008 Contributors - (interviewees in video): Julie Lindsay, Sumam Azzam, Kira Bray, Nurse Jane. Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - Connecting People via the Network Video Number - 11.APM Author - Kaitlyn H. United States 2008 Alternate link to video: CPN Areas of Impact Education CPN Education wiki These days, it is a must to know how to use the internet and connect using the network. In order to do that, elementary teachers are starting to teach kids at a younger ages now. They are teaching their kids how to type correctly, and the basics of how to use a computer. They are also making their kids get this thing called, Webkins. Webkins is a game, but it also can be used educationally. During high school, kids know a lot about the internet. They even know more than adults. Most kids could tell you everything about the network, how to use it, and what to stay away from. Most teachers in high school are making their students blog and using wiki pages . A blog is a website , usually maintained by an individual, with regular entries of commentary, descriptions of events, or other material such as graphics or video. A wiki software that allows registered users or anyone to collaboratively create, edit, link , and organize the content of a website, usually for reference material. Teachers are also using Ning to communicate with kids all over the world to do projects. A lot of kids these days use the network on their own now. They are joining websites like MySpace, Facebook , and E-mail. College teachers are teaching their kids how to use Face book. Face book is just an online social networking system. It is very useful to college students. This picture shows how many people our online, and have internet access at their home. Videos : Title - Connecting People Via The Network/Impact on Education Video Number - 11.A.1 Author - Ren S. United States 2008 Contributor(s) Ren S. United States 2008, Jamie C. United States 2008 Alternative link to video - YouTube , Ning Title - Connecting People via the Network Video Number - 11.A.2 Author - Kristi W.(WHS), USA Alternative Link - NIng Find more videos like this on Horizon Project 2008 Title - Connecting People via the Network Video Number - 11.A.3 Author - Yasaka, KGHS Alternative Link - Ning , You Tube Government, Politics and Employment CPN Gov/Pol/Employ wiki Businesses and world wide companies are booming these days. Many different companies have different headquarters based in all different regions and parts of the world. Usually, when a large company that has different offices in different regions of the world wants to hold a meeting, people would fly in and the meeting would take place. However, what happens if an emergency meeting needs to take place and there isn't booking available for everyone to come? Well, that is when the metatrend of Connecting People via the Network is used. One way of solving a situation like this would be to hold a confrence call with all the members on the phone. But since this metatrend has to do with the network, and how people use the network, the way to solve this would be by holding a video conference. This is known as videoconferencing. Officially, "A videoconference is a set of i nteractive telecommunication technologies whi President George W. Bush conducted a video tele-conference at Offutt Air Force Base. Videoconferencing has also allowed testimony to be used for individuals who are not able to attend the physical legal settings. In a military investigation in North Carolina, Afghan witnesses have testified using videoconferencing. Allow two or more locations to interact via two-way video and audio transmissions simultaneously. It has also been called visual collaboration and is a type of groupware. It differs from videophone in that it is designed to serve a conference rather than individuals." Videoconferencing enables different people from different parts of the world to connect together using the network and thus the network is yet again bringing the world closer together and making everyone seem like they are all in the same place. This concept is not only used in businesses and employment offices only, but also in governements. For example, George W. Bush conducted a video conference at the Offutt Air Force Base. Videoconferencing has allowed testimony to be used for individuals who are not able to attend the physical legal settings. In a military investigation in North Carolina, Afghan witnesses have testified using videoconferencing. President George W. Bush holding the video conference. Videos: the video template Find more videos like this on Horizon Project 2008 Title: Movie itgs Video number: 11.B.1 Author: Jassim AA Alternative link to video: Ning Arts, Entertainment and Leisure CPN Arts/Ent/Leisure wiki Mostly everyone in the young generation these days has a Facebook or MySpace account. Facebook and MySpace are social networking websites. They are utilities that help you, as a user, connect with your friends and family. It also enables you to connect with the people around you, and thus, connect with the world. However, social networking is not the only thing that falls under this subgroup. Still though, social networking still intercepts with mostly everything in this subgroup. For example, when people play online games for entertainment, they can talk to their friends or to other online players and thus they are socializing and connecting with the other people around them. Another example would be photo sharing websites, like Flickr , where you upload artistic pictures that you take to show to the whole world. On Flickr, people can leave comments about your photos, and you can respond back. Thus, you are talking with them using the Internet and thus you connecting with them. The same applies with Youtube . On Youtube, you upload videos that people can watch to entertain themselves and the people around them. And coincidentally enough, you can leave comments about the video you are watching and the person who uploaded it can respond back and so both parties are connecting with each other no matter who they are and where they live. Title - Connecting People Via The Network/ Arts, Entertainment and Leisure Video Number - 11.C.1 Author - Jassim AJ, Qatar 2008 Contributor(s) Alternative link to video - Ning Find more videos like this on Horizon Project 2008 Title- How do you Connect to People via the Network Video Number- 11.C.2 Author- Desiree M. BSGE 2008 Contributor(s) - Desiree M, Argemira F, Josh Z, Malorie M All images provided by flickr (in order of appearance)- "Purple People Bridge" uploaded by Jabzg, "Facebook" uploaded by sitmonkeysupreme, 'Friendly Little Guy" uploaded by Thomas Hawk, ""Web 2.0 Logos, Terinea social networks" uploaded by terinea, "Our Direction" uploaded by B Tal, "AT&T BlackBerry Curve 8300 vs T-MObile Sidekick 3 size comparison" uploaded by Dan H, "Microchip e microciop" uploaded by fabrizio. Music by: The Beatles "Come Together", Maroon 5 "Can't Stop" and Architecture in Helsinki "One Heavy February"-credited under educational fair use Citations: Information about Facebook and Skype provided by Facebook Statistics and Statistics about Skype . Alternative Link to video- Ning License- Creative Commons Share Share-Alike Non Commercial License Find more videos like this on Horizon Project 2008 Title- How do you Connect to People via the Network-Downloading from the Internet Video Number- 11.C.3 Author- Lubomir L. VIS 2008 Contributor(s) - Michael M VIS Alternative Link to video- Ning Find more videos like this on Horizon Project 2008 Science, Environment, and Health CPN Science/Env/Health wiki Like in Government, Politics and Employment, videoconferencing is also a very powerful tool that is used in this subgroup. Videoconferencing is a very useful technology for telemedicince and telenursing applications, such as diagnosis, consulting, transmission of medical images, etc., in real time in countries where this is legal. Using VTC, patients may contact nurses and physicians in emergency or routine situations, physicians and other paramedical professionals can discuss cases across large distances. Rural areas can use this technology for diagnostic purposes, thus saving lives and making more efficient use of health care money. Special peripherals such as microscopes fitted with digital cameras, videoendscopes, medical ultrasound imaging devices, etc., can be used in conjunction with VTC equipment to transmit data about a patient. The use of video conferences also impacts on the environment is a positive way. The use of video conferences decreases from the amount of CO2 emissions that are given off by airplanes and cars when people need to travel in order to attend a meeting or go to a doctor's appointment. Since CO2 emissions are being reduced, the problem of Global Warming decreases and the world becomes a better place to live in. Not only that, but the reduction of these emissions also creates a better environment for us, as it makes us have clearer air that is fresh and healthier to breathe. Thus, as it is seen, the use of videoconferencing helps us save the environment and lead on better lives in good shape. Videos: the video template Title - Connecting People Vi a The Network/ Science, Environment, and Health Video Number - 11.D.1 Author - Kae F., Japan, 2008 Contributor(s) Alternative link to video - YouTube Team Members Project Manager: Karim J.(QA Gr 10) Assistant Project Manager: Kaitlyn H. (7WHS Gr10) Education : Elena B. (ASB), Kristi W (7WHS Gr10) , Yasaka L (KGHS 3Yr) , Ren S (GHS) Government Politics and Employment : Andrea M. (ASB), Emily W. (GBA), Jack P (SJC Yr 10) Jasssim AA(QA GR11) Arts, Entertainment and Leisure : Kate K. (GBA), Eliot M. (ASB), Lubomir L (VIS), Desiree M. (BSGE, Gr11) Science, Environment and Health : Leire S. (ASB), Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) Editor: Karim J. Citations Information "Video Conferencing." Wikipedia. 2007. < http://en.wikipedia.org/wiki/videoconferencing > Reardon , Marguerite . " White-space spectrum debate rages." News.com . 2008. CNET Networks, Inc. . < http://news.cnet.com/White-space-spectrum-debate-rages/2100-1034_3-6202753.html?tag=item>. Videos Casey. "Social Networking: Horizon Project." YouTube . May 14, 2007. < http://youtube.com/watch?v=QSGuffzd9_Y>. "Nicholas Negroponte: The vision behind One Laptop Per Child." Ted . 2008. TED Conferences, LLC. < http://www.ted.com/index.php/talks/view/id/41>. Images "Facebook." BigMarketing . 2008. < http://bigmarketing.files.wordpress.com/2007/05/logo_facebook.jpg>. "YouTube." Matcmadison . 2008. < http://matcmadison.edu/cetl/resources/archive/images/youtube_logo.jpg>. "Flickr." Rockforniger. 2006. < http://www.rockforniger.org/LinksEN_fichiers/flickr_logo.jpg > "Myspace." Webreakstuff. 2008. "Global Warming issues rising." TheWe. 2006. < http://www.thewe.cc/thewei/&_/images8/us/stop_global_warming.jpeg > "Stop War." Pjnsjc. 2007. < http://www.pjnsjc.org/images/freedomfromwarlogo.jpg > Related Information Using the RSS feed from delicious, PM's will inse rt an RSS feed here to show the research that has been done on this topic by all students and advisors for this project. Check the tagging standard to determine the feed for this page. All Items Tagged with: hzmeta connectingpeople http://del.icio.us/rss/tag/hzmeta%20connectingpeople//
http://horizonproject2008.wikispaces.com/page/diff/Connecting+People+via+the+Network/26158323
Table of Contents Background Videos �1� �562� Areas of Impact Education Videos: Government, Politics and Employment Videos: Arts, Entertainment and Leisure Videos: Science, Environment, and Health Videos: �8� �570� Team Members Citations Related Information** Background “…Organizations are harnessing mass collaboration to create real value for participants and have enjoyed phenomenal successes as a result” (Tapscott 2) In today’s society, we are constantly submerged in collaboration. Aspects of collaboration makes communication so simple. “Collaboration no longer calls for expensive equipment”(Horizon Report 2008) New tools are very small, portable, free, and flexible. This allows for users to participate in more collaboration. There are so many different tools that are addressed when talking about Collaborative Webs. Tools ranging from Computers to Cell phone open doors for collaboration. Time has made these tools much more compact and accessible. For example: today a macbook costs about $1100, and it opens up a world of communication and collaboration. A major development has been made in two areas. The first area is: working space. New tools that are inexpensive and sometimes free are available to the public, and can be used to accomplish work in small groups. For example: Google Docs allow workers to share and edit docuemtns. Another example is: Del.icio.us They can simply tag articles that may be useful to others in a group. It facilitates the process for people working in small or large groups. Now members do not have to email documents every couple of minutes… instead the are accessible through the web. The second development is the ability to communicate through different networks. For example Ning , Facebook , Netvibes , Myspace , Skype , Aim , Ichat , MSN . With these tools, we can communicate easily and at no cost. Thes two developments have made collaboration unavoidable and ubiquitous. “All one needs is a computer, a network connection, and a bright spark of initiative and ceativity to join the economy.” (Tapscott 12) Videos Title : Collaborative Web: An Overview Video Number : 2.PM.2 Author : Michelle L. (BSGE) Contributor(s) : Michelle L (BSGE) An alternative link Ning or Youtube Find more videos like this on Horizon Project 2008 : Title: Collaborative Webs Video Number: 2.APM.2 Author: Jamie T .( GBA) Contributor(s): Jamie T.(GBA) Areas of Impact Education CWeb Education wiki In regards to elementary education, many teachers and other educators have began using collaborative webs in the After seeing the progress it makes in institutions of higher education (such as in high schools), teachers have made attempts to incorporate tools such as social networks in the curriculum of younger children. Social networks in this age range of education work best with parent-parent collaboration, as well as parent-teacher and teacher-teacher. This allows other educators to help each other with material and curriculum that they teacher the young ones, and allows the parents to collaborate and take part in their child's education. Many parents are skeptical with social networks and young children because of safety issues. Other collaborative webs in education are used to communicate and share as well as convey individual opinions around certain topics. Collaborative webs allow this sharing to be done more effectively, in one place, and in an easy way. For collaborative webs and other age ranges, Facebook in particular is more widely used for educational purposes as there are networks and groups to join pertaining to the school that you attend. Based on this experience with the Horizon Project, the Ning is also a social network students in high school use. Other obvious forms of collaborative webs are wikis and blogs. Videos: Title: Collaborative Webs: Education Video Number: 2.A.1 Author: Bianca R. (BSGE Gr11) Contributor(s): Bianca R. (BSGE Gr11) Find more videos like this on Horizon Project 2008 Title: Collaborative Webs Video Number: 2.A.2 Author: Muneera, Qatar Gr10 Alternative Link: Ning Find more videos like this on Horizon Project 2008 Government, Politics and Employment CWeb Gov/Pol/Employ wiki Collaboration is widely used in government, in politics, and in business. Government officials can collaborate together from different locations to get more work done; they can discuss their views on different issues, as well as toss around and even work on possible laws. Politicians can collaborate via the Internet for things such as debates and conferences. Businesses can use collaborative webs to do work. For example, businesses can talk to contractors (as an example) through tools such as Skype to do work. They don't need to go to the actual locations. Collaboration makes these kinds of peoples' jobs so much easier by eliminating necessities such as traveling. Videos: Title: Collaboration Webs and Employment Video Number: 2.B.1 Author: Olipmpia R Contributor(s) : Alternative Link to Video: Ning Find more videos like this on Horizon Project 2008 Title: Collaborative Webs: Money, money, MONEY!! Video Number: 2.B.2 Author: Joshua Z. (BSGE Gr11, CWeb 2B) Contributors: Adrian L. (BSGE Gr11), Javier (from Barcelona) Alternate link to video: Ning Youtube Find more videos like this on Horizon Project 2008 Title: Government and Politics Video Number: 2.B.3 Author: Moza T., Qatar, 2008 Contributor(s) : Alternative Link to Video: Ning Find more videos like this on Horizon Project 2008 Arts, Entertainment and Leisure CWeb Arts/Ent/Leisure wiki Collaboration on the web has had a huge impact in the arts, entertainment and leisure area. By collaborating with others online you may be able to come up with new for art. Through collaborating with others we may start to see art that we would have never saw before. By being able to collaborate with others online about art you just don't have your anymore. You have from those all over the world. Just as in the arts area collaboration on the web allows entertainers to come up with new that they might not of thought of on their own. In the area of movie making I think that being able to collaborate online would be especially helpful. If the movie is being recorded in Europe and there are many others that are contributing that live in the U.S collaboration through a free internet meeting place such as dimdim would be very helpful. Teenagers and adults are spending more leisure time alike collaborating and talking to each other using sites that are made for just this Facebook , MySpace , and many more. These sites allow you to talk and collaborate with others about what you like to do and what you are like. More and more teens especially find themselves spending a lot of their leisure time talking and spending time on these sites. Videos: Title: Collaboration Webs: Arts, Entertainment, & Leisure Video Number: 2.C.1 Author : Kylie B., U.S.A., 12th Contributor(s) : Paola C., Qatar, 11th Alternate link to video: Ning , YouTube Find more videos like this on Horizon Project 2008 Title: Collaborative Webs; Entertainment Video Number : 2.C.2 Author : Yuka K, Japan, 2008 Contributor(s) : none Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Science, Environment, and Health CWeb Science/Envir/Health wiki As people in today's modern age have been using the Internet more often, experts in science and health have grasped onto this and have now found ways to collaborate and share their findings. Scientists today are using collaborative webs to communicate to each other new research and results they come up with. Scientists also are using blogs to introduce new technologies and innovations in science to the masses. Doctors all over the world are starting to use wikis to inform others about sickness and disease. Wikis are webpages with collections of articles that are able to be edited by users of that network. Blogs, previously known as weblogs, are another way that readers on the web can find out about health related issues. People write about their opinions and experiences, because they use the Internet to exchange information and discuss or debate medical problems. In addition, they can discuss the effects of new medicines on their patients. Videos: Title: Collaboration Web: Science + Health Video Number: 2.D.1 Author: Martin S (USA) 2008 Contributor(s): Alternate link to video: YouTube, Ning // Find more videos like this on Horizon Project 2008 Title: Collaboratin Web Science and Health. Video number- 2.D.2 Author: Masami Monobe (KGHS) Contributor(s): None Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Team Members Project Manager: Michelle L. (BSGE) Assistant Project Manager: Jamie T (GBA) Editor: Michelle L (BSGE) Education: Editor: Bianca R. (BSGE) Muneera Al K (QA) Patrick B (SJC) Government Politics and Employment Editor: Joshua Z. (BSGE) Moza AT(QA) Olimpia R. (ASB) Caitlin B. (PLC) Arts, Entertainment and Leisure: Editor: Kylie B. (GHS) Kyle A. (GBA) Yuka Kitamoto (KGHS) Science, Environment and Health: Editor: Martin S (GHS) Dunia H. (ASB) Sara AM (QA) Masami Monobe (KGHS) Citations 1. Tapscott,Don “Wikinomics | About the Book.” Wikinomics How Mass Collaboration Changes Everything. 31 March 2008. 31 Mar 2008 < http://wikinomics.com.book/ > 2. http://www.geointel.com/images/facebook_user_map.gif 3. http://mashable.com/wp-content/uploads/2008/04/myspace-india.png 4. http://www.lifehack.org/wp-content/files/2008/01/books.png 5. http://www.aimersoft.com/images/tutorial/limewire-ipod-psp-2.jpg 6. http://www.walesinternationalconsortium.com/students/images/businessmen_000.png Related Information**
http://horizonproject2008.wikispaces.com/page/diff/Collaboration+Webs/26155425
ALL Instructions have been moved to One person follows all these people on Twitter: Uploaded to Flickr by CC Chapman CPN - Impact on Arts, Entertainment, and Leisure Background in wikipedia on this topic Subheadings Wikipedia article on Second Life Examples Arts and Entertainment MySpace has been transforming entertainment through programs like MySpace Celebrity and MySpace Music Tour. MySpace's celebrity site offers the latest entertainment news for the general public. It is referred to by MySpace president Tom Anderson as "Hollywood's new homepage", an online source for juicy gossip. The goal of the site is not only to inform the average person, but also to connect them with celebrities in the way that MySpace has connected with musicians on their Music Tour site. This site offers concert times and locations for concert tours sponsored by the MySpace corporation. However, MySpace is not the only enterprise transforming entertainment via networking. The launch of Facebook has further expanded the horizons of entertainment, offering fan-based applications and groups. Facebook has provided central places for fans to gather and discuss their favorite singers, bands, sports players, actors, and more. These pages often include photos, blogs, forums, and updates on the recent news of these famous people. Through programs like these, networks are broadening the impact of celebrity figures on the general public. In the future, uniting with others who share common interests in entertainment will likely become more and more readily available. Who knows? Instant and direct communication with your favorite celebrity may eventually be just a click away! Find more videos like this on Horizon Project 2008 Leisure Increased connectivity to the Internet has dramatically changed the way people spend their leisure time. Communities of people who know one another face-to-face are enhanced and expanded via online networks, and people have formed international networks through the new Web 2 "The Skype Payphone Project" uploaded on Flickr by pt .0 tools. As of March 31, 2008 Internet World Stats reported that there are 1,407,724,920 Internet users world wide. This is approximately only 21.1% of the world population (estimated at 6,667,611,398 as of May 14, 2008). Though 21% is not impressive, the rate of growth is astounding. For example, between 2000 and 2008 the growth percentage of the number of Internet users in the Middle East was 1,176.8%. This increased connectivity to the Internet has drastically changed the types of leisure activities that people participate in world wide. Common leisurely uses of the Internet include participating in virtual communities though social networking sites such as Facebook and MySpace, participating in proxy communities such as Second Life , collaborating on musical compositions and sharing photos via sites like Flickr and Photobucket and keeping in touch with friends and family via email, family blogs and wikis. So previously people only got in touch through snail mail and travel, communication has been accelerated and increased via online networking. In the first quarter of 2008, approximately 812,000 Britons (monthly) visited a social networking website by phone and 44% of all mobile phone subscribers belong to a social network ( Ferguson ). With the trend of miniaturization and wearable devices, I predict that the next development will lead to communities being in constant and seamless contact with one another. Following that, I see implanted devices as the next step. I predict if there will be an increase in authorities not being able to when employees or students are "cyberslacking". As accessibility in general increases (in terms of the number of people world wide and their method of connection) leisure time might become considerably harder to distinguish between work time, for example if you can take your mobile phone and thus your social network anywhere, questions as to the impacts this will have on productivity in the work atmosphere do arise. "PIxelblocks" uploaded on Flickr by tricky Skype conferencing Twitter Team Members Kate K. (GBA) , Eliot M. (ASB) , Lubomir L (VIS), Desiree M. (BSGE, Gr11), Jassim AJ ( QA GR11) Editor: Desiree Citations Internet Usage Statistics . Miniwatta Marketing Group. 2008. 6 May 2008 . "World Population Information." International Data Base . May 2008. U.S. Census Bureau. 14 May 2008 .l Ferguson, Kent. Social Networking is Going Mobile . Nielsen. London: Nielsen Company, 2008. 12 May 2008 < http://www.nielsen-netratings.com/pr/pr_080512_UK.pdf>. McCarthy, Caroline. "MySpace Tackles Entertainment News with 'Celebrity' Site." News.Com . 9 Jan. 2008. 15 May 2008 < http://www.news.com/8301-13577_3-9847786-36.html>. McCarthy, Caroline. "French Electronica Act to Headline MySpace Tour." News.Com . 8 Jan. 2008. 15 May 2008 < http://www.news.com/8301-13577_3-9844853-36.html>.
http://horizonproject2008.wikispaces.com/page/diff/CPN+Arts_Ent_Leisure/26141011
by Rosalind Greehy
http://horizonproject2008.ning.com/photo/1990909:Photo:25329
by Rosalind Greehy
http://horizonproject2008.ning.com/photo/photo/show?id=1990909:Photo:25329
[[toc]Hey everyone here is the video i created! hope you enjoy it Grassroots Video- Impact on Education Background Information Technology throughout the years has increased in speed and quality. Editing to perfect a video has become free or can be accessed at a low price. Now that everyone can create video, and can film with many different kinds of devices, it has reached the grassroots level. This is related to education as many students in or out of school can access lectures and other educational material on popular sites like youtube. Students are also being given more and more assignments that require them create to a video presentation. Many students are visual learners, so watching videos related to their subject will be extremely beneficial to them. Subheadings Potential Areas of Concern: Teachers need to be concerned and aware of copyright laws when presenting videos within the There are many videos available through popular websites like Youtube that infringe on copyright laws. Potential Value: Set up subheadings for the major topics in this area as you determine!! -- see the Wikipedia article on Second Life as a good example of what we're looking for, notice the subheadings and sub-subheadings-- you may decide to number them if you wish. This does not count in your background word count. You must include the following three subheadings with examples as part of this. Examples Potential Areas of Concern One area of concern is the issue over copyrighted material. When presenting videos in the teachers must be very cautious about what videos they use. School (prek/elementary, prek/elementary, prek/elementary Topic: What is happening relating to this topic in prek/elementary education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. Videos are used frequently in high schools. Previously, in math everything was shown and learned by looking a huge math text book or on a chalk/white board. Now, in many schools like Qatar Academy, there are videos that show and help students understand concepts like logarithms and calculus! Videos are very important for visual learners who can understand better by diagrams and images! There is a very useful site that includes subjects and under each subject. There are up to 5 different videos which are taught in successfully. The subjects included are business, DT, English, Science, Environment, history, religious studies, arts. Learning the fundamentals of the video making process may be an overlooked area in many school districts. In Goodland High School, students learn the basics of iMovie by trial and error. A small lecture on this area could substantially improve the quality of students presentations. Videointheclassroom.com is a very interesting website that provides compelling reasons for teaching students how to produce and best use videos. They believe it is an interesting method of learning things that may "hook" students and reduce the considerable number of dropouts among schools. What is happening relating to this topic in middle/ high school education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. (Note: In some cases, you may want to cite this project itself.) College Education Topic: Video is changing the way students learn outside of the as well as in the College students may supplement the information that they have received in with instructional youtube videos. They can also share and help tutor students over the web with videos What is happening relating to this topic in college and post-college education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. (Note: In some cases, you may want to cite the original horizon report upon which this project is based.) Team Members List all student names here in this format: FName Last name initial (school code) - responsibility Editor: Renea R (GHS Gr12) . group member : saro0ow(QA) , Anna Ferrer Note on Responsibilities: If you have created certain responsibilities for each member, spell them out here. i.e. You may want to "elect" a sub-wiki team captain, or a Lead Graphic Designer, or another to be "lead researcher" / citation person. This is optional, however it is highly recommended that you "elect" a team captain or co-captains. You are self organizing at the subgroup level. Your Project Manager or Assistant Project Manager for your entire team will be responsible to handle any disputes that may arise. YOU MUST ELECT AN EDITOR Citations "CEDICT: Communication, Education and Development using ICT: Impact of emerging technology on higher education." CEDICT: Communication, Education and Development using ICT . 12 May 2008
http://horizonproject2008.wikispaces.com/page/diff/GRV+Education/25955199
Table of Contents Grassroots Video- Impact on Education Background Information Subheadings Potential Areas of Concern: Examples Potential Areas of Concern School (prek/elementary, prek/elementary, prek/elementary College Education Team Members Citations Hey [[toc]Hey everyone this here is the video i created! hope you enjoy it Insert a great photo or video to grab the attention of the person coming to this page. Make sure you have the legal rights to use this photo or graphic. (Creative Commons Non Commercial) Grassroots Video- Impact on Education Background Information Technology throughout the years has increased in speed and quality. Editing to perfect a video has become free or can be accessed at a low price. Now that everyone can create video, and can film with many different kinds of devices, it has reached the grassroots level. This is related to education as many students in or out of school can access lectures and other educational material on popular sites like youtube. Students are also being given more and more assignments that require them create to a video presentation. Many students are visual learners, so watching videos related to their subject will be extremely beneficial to them. Subheadings Potential Areas of Concern: Teachers need to be concerned and aware of copyright laws when presenting videos within the There are many videos available through popular websites like Youtube that infringe on copyright laws. Potential Value: Set up subheadings for the major topics in this area as you determine!! -- see the Wikipedia article on Second Life as a good example of what we're looking for, notice the subheadings and sub-subheadings-- you may decide to number them if you wish. This does not count in your background word count. You must include the following three subheadings with examples as part of this. Examples Potential Areas of Concern One area of concern is the issue over copyrighted material. When presenting videos in the teachers must be very cautious about what videos they use. School (prek/elementary, prek/elementary, prek/elementary Topic: What is happening relating to this topic in prek/elementary education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. Videos are used frequently in high schools. Previously, in math everything was shown and learned by looking a huge math text book or on a chalk/white board. Now, in many schools like Qatar Academy, there are videos that show and help students understand concepts like logarithms and calculus! Videos are very important for visual learners who can understand better by diagrams and images! There is a very useful site that includes subjects and under each subject. There are up to 5 different videos which are taught in successfully. The subjects included are business, DT, English, Science, Environment, history, religious studies, arts. Learning the fundamentals of the video making process may be an overlooked area in many school districts. In Goodland High School, students learn the basics of iMovie by trial and error. A small lecture on this area could substantially improve the quality of students presentations. Videointheclassroom.com is a very interesting website that provides compelling reasons for teaching students how to produce and best use videos. They believe it is an interesting method of learning things that may "hook" students and reduce the considerable number of dropouts among schools. What is happening relating to this topic in middle/ high school education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. (Note: In some cases, you may want to cite this project itself.) College Education Topic: Video is changing the way students learn outside of the as well as in the College students may supplement the information that they have received in with instructional youtube videos. They can also share and help tutor students over the web with videos What is happening relating to this topic in college and post-college education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. (Note: In some cases, you may want to cite the original horizon report upon which this project is based.) Team Members List all student names here in this format: FName Last name initial (school code) - responsibility Editor: Renea R (GHS Gr12) . group member : saro0ow(QA) , Anna Ferrer Note on Responsibilities: If you have created certain responsibilities for each member, spell them out here. i.e. You may want to "elect" a sub-wiki team captain, or a Lead Graphic Designer, or another to be "lead researcher" / citation person. This is optional, however it is highly recommended that you "elect" a team captain or co-captains. You are self organizing at the subgroup level. Your Project Manager or Assistant Project Manager for your entire team will be responsible to handle any disputes that may arise. YOU MUST ELECT AN EDITOR Citations "CEDICT: Communication, Education and Development using ICT: Impact of emerging technology on higher education." CEDICT: Communication, Education and Development using ICT . 12 May 2008
http://horizonproject2008.wikispaces.com/page/diff/GRV+Education/25955019
Table of Contents Grassroots Video- Impact on Education Background Information Subheadings Potential Areas of Concern: Examples Potential Areas of Concern School (prek/elementary, prek/elementary, prek/elementary College Education Team Members Citations Hey everyone this is the video i created! hope you enjoy it Insert a great photo or video to grab the attention of the person coming to this page. Make sure you have the legal rights to use this photo or graphic. (Creative Commons Non Commercial) Grassroots Video- Impact on Education Background Information Technology throughout the years has increased in speed and quality. Editing to perfect a video has become free or can be accessed at a low price. Now that everyone can create video, and can film with many different kinds of devices, it has reached the grassroots level. This is related to education as many students in or out of school can access lectures and other educational material on popular sites like youtube. Students are also being given more and more assignments that require them create to a video presentation. Many students are visual learners, so watching videos related to their subject will be extremely beneficial to them. Subheadings Potential Areas of Concern: Teachers need to be concerned and aware of copyright laws when presenting videos within the There are many videos available through popular websites like Youtube that infringe on copyright laws. Potential Value: Set up subheadings for the major topics in this area as you determine!! -- see the Wikipedia article on Second Life as a good example of what we're looking for, notice the subheadings and sub-subheadings-- you may decide to number them if you wish. This does not count in your background word count. You must include the following three subheadings with examples as part of this. Examples Potential Areas of Concern One area of concern is the issue over copyrighted material. When presenting videos in the teachers must be very cautious about what videos they use. School (prek/elementary, prek/elementary, prek/elementary Topic: What is happening relating to this topic in prek/elementary education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. Videos are used frequently in high schools. Previously, in math everything was shown and learned by looking a huge math text book or on a chalk/white board. Now, in many schools like Qatar Academy, there are videos that show and help students understand concepts like logarithms and calculus! Videos are very important for visual learners who can understand better by diagrams and images! There is a very useful site that includes subjects and under each subject. There are up to 5 different videos which are taught in successfully. The subjects included are business, DT, English, Science, Environment, history, religious studies, arts. Learning the fundamentals of the video making process may be an overlooked area in many school districts. In Goodland High School, students learn the basics of iMovie by trial and error. A small lecture on this area could substantially improve the quality of students presentations. Videointheclassroom.com is a very interesting website that provides compelling reasons for teaching students how to produce and best use videos. They believe it is an interesting method of learning things that may "hook" students and reduce the considerable number of dropouts among schools. What is happening relating to this topic in middle/ high school education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. (Note: In some cases, you may want to cite this project itself.) College Education Topic: Video is changing the way students learn outside of the as well as in the College students may supplement the information that they have received in with instructional youtube videos. They can also share and help tutor students over the web with videos What is happening relating to this topic in college and post-college education. Include links, examples, and an overview in your words. Must include some graphics and/or videos. (Note: In some cases, you may want to cite the original horizon report upon which this project is based.) Team Members List all student names here in this format: FName Last name initial (school code) - responsibility Editor: Renea R (GHS Gr12) . group member : saro0ow(QA) , Anna Ferrer Note on Responsibilities: If you have created certain responsibilities for each member, spell them out here. i.e. You may want to "elect" a sub-wiki team captain, or a Lead Graphic Designer, or another to be "lead researcher" / citation person. This is optional, however it is highly recommended that you "elect" a team captain or co-captains. You are self organizing at the subgroup level. Your Project Manager or Assistant Project Manager for your entire team will be responsible to handle any disputes that may arise. YOU MUST ELECT AN EDITOR Citations "CEDICT: Communication, Education and Development using ICT: Impact of emerging technology on higher education." CEDICT: Communication, Education and Development using ICT . 12 May 2008
http://horizonproject2008.wikispaces.com/page/diff/GRV+Education/25954985
Impact on Science, the Environment, and Health Background Games have been a tool to make science facts more interesting. Many science information companies like Planet Science offer games in addition to online information. And Earth Day this year is being celebrated online with games to build awareness. Also pbskids offer games to teach children about our environment and health. And the K Corner has plenty of games for children and the environment; they also have hands on teaching with kids. There is also an Environment Agnecy for kids all around the world that want to help save the Earth! You can also take a quiz asking if you are living green , and it will tell you how you are living and if you need to change some of the ways you live for the environment. Examples Science Lots of new games are impacting science today. Video Games such as Portal could help scientists discover more about physics by experimenting different aspects and movements of the game. Portal features a lot of aspects to do with physics such as gravity, momentum and acceleration. It also offers complete freedom in movement and space limitation, so discoveries are infinite! The future of video games is a very intresting path that science is bonding with. Sooner or later, video games could be controlled by your mind without using control pads as is done today. This will greatly impact science since simulations and experimentation could be done on games first and later on implemented in real life (in the future, planes and other inventions could be controlled by your brain). Find more videos like this on Horizon Project 2008 The Environment Even though video games don't help the enviroment physically, they raise the awarness of the public about enviromental problems. Free interactive games are enjoyed by lots of adults and gives a second advantage of raising their awarness. Games like CO2FX gives a good for the public to further explore how carbon dioxide emissions is harming earth. Health According to research conducted by Kanav Kahol, an assistant professor in the Department of Biomedical Informatics in ASU's Ira A. Fulton School of Engineering, and Marshall Smith, a surgeon with Banner Health, trainee surgeons who played Marble Mania for the Nintendo Wii performed surgical exercises up to 48% better than those who did not play the game. This game requires players to develop dexterity in their hand movements and fine-tune motor skills necessary to perform surgeries. Team Members Shadi Ghadban Thomas Terry Tristan F. Kaisho Sebastian Ishii Editor: Shadi Ghadban Citations EGM Staff, " The Future of Videogames ." 06/18/2007 < http://www.1up.com/do/feature?cId=3160292>. Kullman, Joe. "‘Wii’ bit of technology aids medical education | ASU News." ASU News . 22 Feb. 2008. 13 May 2008 < http://asunews.asu.edu/20080222_wiistudy>. The Australian article on wow " Warcraft scientists study Corrupted Blood outbreak" adelaidenow August 22, 2007 http://www.news.com.au/adelaidenow/story/0,22606,22286963-912,00.html?from=public_rss "Can Video Games Help the Environment?." 21/02/2008 2 Jun 2008< http://www.sawse.org/node/675 >. A FANTASY plague that accidentally ran amok in the Internet's most popular game world. 22/05/2007 2 Jun 2008 < http://www.news.com.au/adelaidenow/story/0,22606,22286963-912,00.html?from=public_rss >.
http://horizonproject2008.wikispaces.com/page/diff/GPP+Science_Health/25954121
ALL Instructions have been moved to Google Docs Table of Contents Mobile Broadband Background Areas of Impact Education Videos: Government, Politics and Employment Arts, Entertainment and Leisure Videos: Science, Environment, and Health Videos: Team Members Citations Related Information Mobile Broadband Background Mobile Broadband is defined by Wikipedia as something that "provides internet access for mobile devices such as laptops , PDAs , Blackberrys and Smartphones . Cells are capable of anything a computer can do. Mobile technologies are changing everyday. Once cell phones were bulky uni-taskers. Now they are changing daily to the point of rivaling laptop computers, with such abilities as to: instant message play music correct documents access internet take pictures shoot video Examples of Mobile Broadband: ~The iPhone is a cell phone that is a bunch of trends molded into one hand held device. It has a virtual keyboard and includes a camera and iPod. It has a visual voice mail , and is capable of Wi-Fi. ~ ZoneTag creates a cell phone capability. It allows cells to download their pictures immediately to Flickr. ~ Wiki City Rome - during a festival, information and a total layout of the city are on billboards (everywhere!)- they are transmitted from cell phones. Project Manager & Assistant Project Manager Videos Title - Mobile Broadband Video Number - 3 PM Author - Dana M., Qatar, 2008. Contributor(s) - Karim J, Julie Lindsay, Nurse Jane, Kira Bray. Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - Teenage Time Capsules Video Number - 3 APM Author - Sarah H, USA, 2008 Alternate link to video: Horizon Project Ning Find more videos like this on Horizon Project 2008 Areas of Impact Education MBB Education wiki Mobile Broadband had revolutionized the way we acquire information. Because we can access the Internet through mobile broadband it makes it the most practical tool for accessing information. Through its simplistic intent it has given us the most eclectic as well as most up to date source of information available, and all within our fingertips. But how, might you ask does Mobile broadband pertain to middle schools and high schools? High schoolers' fixation with the need for the latest phones makes them the trend makers in a world of mobile broadband. Opposing trends: teens are becoming the most adept at thumb-typing and using all the features of cell phones. There is vital and useful educational material available through cell phones and laptops. Students are being banned from bringing them to school. A gap between the digital natives (students) and digital immigrants ( aging teachers set in 19th and 20th century technologies) is preventing the advancement of using these devices in many middle schools and high schools. One of the most relevant examples of practically applied Mobile Broadband I know to be true is that students have written papers on their "sidekicks" and emailed it to their teachers. There are many plausible practical applications to mobile broadband. - Taylor M. Videos: Title - Mobile Broadband Video Number - 3.A.1 Author - Taylor M, USA, 2008 Contributor(s) - See credits Alternate link to video: Ning , YouTube Find more videos like this on Horizon Project 2008 Government, Politics and Employment MBB Gov/Pol/Employ wiki Title - Mobile Broadband Video Number - 3.B.1 Author - Jonathan M, USA, 2008 Contributor(s) - Alternate link to video - YouTube , Ning Find more videos like this on Horizon Project 2008 Title - Mobile Broadband's Impact on the Government Video Number - 3.B.2 Author - Mohamad Bitar Contributor(s) - A lternate link to video - Ning Find more videos like this on Horizon Project 2008 Arts, Entertainment and Leisure MBB Arts/Ent/Leisure wiki Cell phones have revolutionized the way that people have communicated and have entertained themselves with. The new and modern cell phones are unbelievable. People are now using their phones to check movie times, sports scores, weather forecasts, and much more. People use cell phones for the internet because they are portable and somewhat simple to use. Cell phone's have been rapidly been advancing and can now watch movies, music videos, listen to music, download music, etc. Cell phones now do more than just send and receive calls, and now do much more. My role in this project is to contribute in providing information for the entertainment and leisure categories. Videos : Title - Mobile Broadband Video Number - 3.C.1 Author - Samantha R, USA, 2008 Alternative Link to video - YouTube Ning Find more videos like this on Horizon Project 2008 Title - Future MBB Video Number - 3.C.2 Author - John Th. (BSGE Gr11) Alternative Link for Video - Ning Find more videos like this on Horizon Project 2008 Title - Mobile Broadband in Japan Video Number - 3.C.3 Author - Mana Y, Japan, KGHS Alternative Link to Video - Ning Find more videos like this on Horizon Project 2008 Science, Environment, and Health MBB Science/Env/Health Videos: Title - Mobile Broadband 3D Video Number - 3.D.1 Author - Margot T, USA, 2008 Alternative Link to Video - Ning Find more videos like this on Horizon Project 2008 Title - An Interview with Mr Bancroft Video Number - 3.D.2 Author - Mishal A, Austria 2008 Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - MBB Health and Society Video Number - 3.D.3 Author - Khalid M, Qatar 2008 Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Team Members Project Manager: Dana Al M (QA Gr10) Assistant Project Manager: Sarah H. (1WHS Gr10) Education: Taylor M. (BSGE Gr11), Alberto S. (ASB), Andreas P (VIS), Karin G. (PLC) Government Politics and Employment: Jonathan M (GHS), Mayowa T (VIS), Khalid Al-S (QA GR11), Mohammad B (QA GR11) Arts, Entertainment and Leisure: Rita P. (PLC), John T. (BSGE Gr11), Victor G. (ASB), Mana Y (KGHS 3Yr), Samantha R (GHS) Science, Environment and Health: James D (SJC Yr 10), Lluis C. (ASB), Mishal A (VIS), Margot T. (GBA), Khalid M (QA GR 11) Editor: Select one student to be the primary editor, and you should note the type of English that the final version will be in, etc. Jimmy W. - WHS (American English) or Sadi - QA (European English) -- Every page MUST have this designation. Citations Horrigan, John. " Mobile Access to Data and Information " Memo http://www.pewinternet.org/PPF/r/244/report_display.asp. 2008 accessed May 1 and 4 2008. Related Information All Items Tagged with: Insert the feed here.
http://horizonproject2008.wikispaces.com/page/diff/Mobile+Broadband/25937347
by Sonya S.
http://horizonproject2008.ning.com/photo/photo/show?id=1990909:Photo:25298
by Sonya S.
http://horizonproject2008.ning.com/photo/1990909:Photo:25298
by Bianca R.
http://horizonproject2008.ning.com/photo/photo/show?id=1990909:Photo:25291
by Bianca R.
http://horizonproject2008.ning.com/photo/1990909:Photo:25291
ALL Instructions in italics should be deleted/replaced Table of Contents Shifting of Content Production to Users - Impact on Science, the Environment, and Health Background Subheadings Examples Science The Environment Health Team Members (and assigned topics) Citations Shifting of Content Production to Users - Impact on Science, the Environment, and Health Background Shifting of Content Production to Users means that anyone can contribute information or data to a website or forum so that others can access and use it in their own research and studies. As seen below, this fild of web 2.0 tools helps improve science, the environment, and health. Subheadings Set up subheadings for the major topics in this area as you determine!! -- see the Wikipedia article on Second Life as a good example of what we're looking for, notice the subheadings and sub-subheadings-- you may decide to number them if you wish. This does not count in your background word count. You must include the following three subheadings with examples as part of this. Examples Science (1) Tapscott, Don, and Anthony D. Williams. Wikinomics : How Mass Collaboration Changes Everything. USA: Penguin Group, 2008. 161-162. In the words of Don Tapscott, science is reaching the age of Science 2.0, where many collaborative actions are being taken by colleges and science labs. For example, labs are using Wiki based projects in order for other scientists to collaborate on lab results and observations. One real life example of this would be a project called OpenWetWare, being handled by MIT, which uses wiki-based sites in order to share biology data, research protocols, materials, and equipment. RSS feeds are being used to update results, which works conveniently for quick reference. Experiments can be replicated with ease by sharing the data, and observations can be taken from any part of the world, thus allowing multiple variables to be tested. Another example of this is the European Bioinformatics Institute, which makes for an open source database. This also ties into the trend of convenience, with many different minds contributing to a single database, opening up unlimited possibilities for research. Scientific facts and research information is now accessible due to the collaborative efforts of respectable users. Researchers can now benefit from the power of the collaborative database, lending itself to greater convenience of discoveries. The trend that science seems to be taking in world collaboration is a trend of data sharing, and with the convenience of the internet, data sharing and collaborating becomes more productive. Find more videos like this on Horizon Project 2008 The Environment Although I have not found an article yet, Facebook has been claiming to help the environtment through cause pages, informational groups, grafiti drawing contest about helping the environment to keep it alive, and through applications such as Greenbook and Green Patch. Greenbrook is an application that encourages all users to reduce carbon dioxide emissions. Green Patch encourages users to send virtual plants to other Facebook users, and by doing this, the program claims to save 1 square foot of rainforest for every 10 virtual flowers sent. Do you think these claims are truthful? If the claims are false, these applications still raise awareness about these issues. Change the World - Eric Clapton Health Hi group, as you can see,I have found an article that pertains to this section. MMVR stands for Medicine Meets Virtual Reality. "MMVR is the premier conference on emerging data-centered technologies for medical care and education." This conference helps doctors interact, by sharing experiences and new technologies, with other doctors; which intern help patients because their physicians and surgeons have better access to new proceedurs, technologies, and research. Some topics discussed during the conference include mental health, rehabilitation, behavioral health, diagnosis and assessment, Intra-cellular surgery, surgical simulation, and telemedicine. ( I would say that in this case, the physicians and other healthcare jobs would be the users of this program and also those who will create the content. Therefore, fitting into our topic of shifting of content production to users.) Please feel free to add to this topic! (2) Medicine Meets Virtual Reality 17 . 2008. Aligned Management Associates Inc. 15 May 2008 < http://www.nextmed.com/index.html>. There are a staggering 53,000 fitness related videos on YouTube.com; from ditsy voluptuous babes doing sit-ups to qualified physical trainers who provide genuine information about healthy lifestyles to amateur regular benevolent users posting personal workout videos. The number of these videos are still increasing and as this site’s popularity grows it is no wonder why. Many of these videos are made to suit the average exerciser offering informed opinions but others are highly professional stylised videos promoting their own fitness channel. However, a question to be asked is how effective the short snip pits of proposed fitness workouts and nutritional guidelines is; contrasting professional and blog-like users. Certainly by raising awareness and providing inspiration to get in shape is a positive reaction that is obviously the objective of all these videos. Most of these well informed videos are helpful and easy to follow. In response, the audience that have watched a range of these videos have labelled their favourite instructors and have praised them highly. This indicates an evident impact that the YouTube community has had on the general public towards health and fitness. However, an issue with the viewing of these videos, or any type of media online is that when you do so, you are sitting on your comfortable chair not moving a muscle. Therefore it is debatable if these videos have any effect, if all the viewers watch is the busty girl in the sports bra and have no intent of performing the exercises. However, personal videos of fitness workouts posted by real people offer a more liberating intimate training method. So the only effect that can be believed from these fitness and nutritional videos is the aftermath. There are a number of “video responses” from these programs are evident and thriving: a clear indication of the shifting content production to users can have on the population. Find more videos like this on Horizon Project 2008 Find more videos like this on Horizon Project 2008 Team Members (and assigned topics) Danny A. (BSGE Gr11) - Editor (science) Lauren M (GBA ) Kristeen W. (PLC) - (health) Lucas A. (ASB) Citations (1)Tapscott, Don, and Anthony D. Williams. Wikinomics : How Mass Collaboration Changes Everything. USA: Penguin Group, 2008. 161-162. (2) Medicine Meets Virtual Reality 17 . 2008. Aligned Management Associates Inc. 15 May 2008 http://www.nextmed.com/index.html.
http://horizonproject2008.wikispaces.com/page/diff/SCPU+Science_Health/25842381
Table of Contents Grassroots Videos - Impact on Arts, Entertainment, and Leisure Background Examples 1. The Arts 2. Entertainment 3. Leisure Citations Grassroots Videos - Impact on Arts, Entertainment, and Leisure Background Grassroots video is the name given to the uploading of videos onto the internet by the general population. It allows anyone to contribute to their point of interest on a global scale, which means that anyone can make serious advances in the fields such as art, entertainment and leisure, instead of just the professionals. Many of the large grassroots video sites are set up and administrated by a small amount of staff, but the actual content of the website is all supplied by the users. Grassroots video has been rapidly becoming a large part of internet-culture, with more and more websites such as YouTube and Veoh appearing, fueled by the community’s desire to upload their videos. The phenomenon that is grassroots video has been very sudden - before the website YouTube was activated, in February 2005, the of uploading personal videos onto the internet was virtually unknown. Since then, it has grown rapidly, and as as stated in an article from 'USA Today', in July 2006 'more than 65,000 videos [were] uploaded daily to YouTube, up from around 50,000 in May.' Examples 1. The Arts Art and Videos in Today's World Grassroots video is very important to the arts. It makes it possible for anyone to become an actor, director, writer, or a videographer. In today’s world, anyone can make a top quality video. There are many new programs that have been made for creating and editing videos at home, such as Windows Movie Maker . Making home videos used to be a way to document your life, but now students are turning it into more of a hobby. You don’t need big, fancy equipment to create a video anymore - all you really need is a cell phone camera or a digital camera that takes video. Before, only the very rich had video cameras. Now almost every family has a video camera. Even if they don't, most teens have video cameras on their cell phones and their digital cameras. In addition to Grassroots videos' affect on actors, directors, and scriptwriters, it also has an affect on other people. Dancers can film their recitals, and then post them on the internet for dance companies to view. Artists can film virtual tours of their art shows that can be viewed all over the world, instead of just in their town. Singers are also impacted because people are watching more and more music videos on the web. People listen to the songs online, and them buy them from sites such as iTunes. These advances in technology have allowed the artists to make more money, and become more popular. 2. Entertainment TV vs. YouTube A study in the United Kingdom states that '43% of online video viewers said they watch less TV as a result of YouTube and similar sites. Only 3% watch more TV than they did a year ago, while 54% watch the same amount. Three quarters of these viewers watch more online video than they did a year ago. And 28% of 16-24 year-olds watch online video at least once a week.' Is YouTube stealing away TV viewers? Most people in my watch 4 or 5 videos a day. However, they don’t just watch videos on YouTube; they are uploading them as well. If you have something funny that you want to share with the world, all you have to do is upload it and it can be instantly viewed by people all over the world. Grassroots video is revolutionizing the way we entertain ourselves as well as what we are deciding is entertaining. People have begun to prefer the convenience of low-quality videos on the Internet, done by unknown authors, to the high quality inconvenience of television programs. With Grassroots Video a person chooses to watch a video when it is convenient for them. They can choose which video they want to watch and when they want to watch it. Unlike television where a person is forced to watch whatever is being broadcasted on a channel at a certain time, grassroots video provides people with unlimited choices as to what they want to watch and have entertain them. Also Grassroots video grants people access to unknown and undiscovered talents who they would not of been exposed to while watching regular television. This will soon result in numerous unknown videographers becoming well known by the mainstream world. An example of this is Tay Zonday a videographer whose youtube video "Chocolate Rain" has gained him massive recognition across the world. According to the New York Times , he has just recently signed a deal with soft beverages drink company Dr Pepper Snapple Group inc. to create a remix to the video called "Cherry Chocolate Rain" which will be a web ad for the companies new flavor Cherry Chocolate Diet Dr Pepper. Before this Zonday who's real name is Adam Bahner, was just a 25 year old college student at the University of Minnesota. But Grassroots video has made him into a global phenom as it will do for numerous other unknown videographers in the near and coming future. Also with Grassroots video every video is always accessible whether it be the first video in a series or the newest one. With television, once a show has been aired unless the network that broadcast the program decides to play the episode again, it is impossible to see the program again. As more and more people begin to recognize the convenience and limitlessness of grass roots video the television will soon become close to obsolete. Broadcasting networks will soon be using grassroots video to not only find unknown talent but to broadcast their own programs as well. In a few years from now people will watch their computers instead of television. This is my video on Grassroots Video arts, entertainment and leisure Find more videos like this on Horizon Project 2008 My Summit Presentation Slide : My slide represents my views of grassroots of video. 3. Leisure Youtube's impact on leisure Many people spend a majority of their leisure time on Youtube, watching all different types of videos. In fact, Youtube is in the 'top 3 global brands in the world', according to Brandchannel. In North America, the top 3 global brands are Apple, Youtube, and Google. Google has been in the top five for a number of years, but 2007 was the first time that Youtube has also been there. Many people spend their time creating videos and posting them on Youtube. Grassroots video is used in a variety of ways. Some adults use it to post videos of their child playing sports or music so that their grandparents can see it, even if they live miles and miles away. Other people use it to post their videos of skateboard tricks. Most kids use Youtube to look at cool videos that all their friends talk about at school. Are people spending too much time on Youtube? Is the surging popularity of Youtube a bad thing, or does it benefit more than it hurts? The answer is debatable, because a lot of people use Youtube to their advantage and for a purpose. However, others use it for entertainment purposes only. For example, presidential debates and campaigns are now posted onto Youtube and many of them have thousands of hits. Students sometimes do projects on Youtube for school. Sports will definitely have a future with Youtube, because College scouts can look at videos of high school players and evaluate their talent without having to travel and watch them play in person. Sports teams could watch videos of their opposing teams on Youtube, to analyze them and find their weaknesses. This strategy can help teams play on an entirely new level. Team Members Corey M (GBA) - Leisure BrayAnna B (WW) - Arts Rachel M (PLC) - Introduction Shamar W. (BSGE)- Entertainment Cristina C. (ASB)- Entertainment Editor: Rachel M (Australian English) Citations Cashmore, Pete. "Youtube vs TV." Mashable 27 Nov 2006 2 may 2008 < http://mashable.com/2006/11/27/youtube-vs-tv/> Barnett, Alex. "RSS users worldwide at 275 million? Ubiquitous RSS is almost upon us." Alex Barnett's blog . 08 oct 2005. 2 May 2008 < http://blogs.msdn.com/alexbarn/archive/2005/10/08/478598.aspx> Reuters Ltd. "YouTube serves up to 100 million videos a day online - USATODAY.com" USA Today , 16 July 2006. 4 May 2008. < http://www.usatoday.com/tech/news/2006-07-16-youtube-views_x.htm> Ivry, Sara. "Homemade YouTube Video Lands Singer in a Web Ad." New York Time
http://horizonproject2008.wikispaces.com/page/diff/GRV+Arts_Ent_Leisure/25840291
by Shamar W.This is my presentation from my summit
http://horizonproject2008.ning.com/photo/1990909:Photo:25278
by Shamar W.This is my presentation from my summit
http://horizonproject2008.ning.com/photo/photo/show?id=1990909:Photo:25278
Impact on Government, Politics and Employment Wiki Page Instructions Background One Of Nature's Greatest Forces Is The Mind Collective intelligence is evident in projects such as Wikipedia , blogging communities such as our ITGS Blog , and webcast communities such as Teachers Teaching Teachers where people come together to share their research and experiences instantly online. In doing this they create a greater knowledge that was humanly impossible before Internet and Web 2.0. These communities know no distance and have no barriers as people unite and contribute from all over the globe. Psychologists have noted the differences of intelligences and it is interesting to see how they influence interaction (Gardner). When people with differing intelligences come together in the workplace, one complements the other. With collective intelligence everybody's contribution becomes exponentially compounded by the speed of communication and the sheer numbers of individuals from widely diverse locations. All are able to add to and improve upon previous work via new Web 2.0 tools such as wikis, blogs, tagging, commenting on images and videos. collective intelligence used in business Technology has been the catalyst for the immense dissemination of Clearly, with the 2008 election in the U.S., Americans are aware of the never ending contribution of thoughts and suggestions on what the U.S. really needs to succeed. Interestingly enough, more and more potential voters are parading their beliefs through the internet; on blogs, on their personal pages, on news websites, and through discussions they also create in their personal cyber-worlds [ex. IM , e-mail]. At the same time, all around the world, people are aware of how absolutely necessary opinions and arguments are for their country, for politics, for change in general to occur. In fact, it is because of collective intelligence that more ordinary people, are finding a place, a voice in their society and participating in their government. It is self evident as we observe through news, statistics, and personal experience that general categories such as sex, race and age, can no longer typify and/or measure intellectual contribution Internet Access Statistics . In the vast reign of business and employment collective intelligence allows us human beings a `Citius, Altius, Fortius´ (faster, higher, stronger) world, where transactions between people can happen in seconds rather than long sleepless working hours. Most importantly in the business world, predictions can now be made, with people working together, sharing their information with each other. This creates opportunities not only for business men but also for the modern you and me. Opportunities exist now as jobs for prediction markets for instance in firms like InTrade or BetFair. Find more videos like this on Horizon Project 2008 Submitted by Fiona C. With outsourced video from Maria and Argemira. Song by Filter Funk - Sos (Message In The Bottle) (Delano & Crockett Remix) Government and Politics in OUR Real World "SECURITY SECURITY SECURITY!" This is an issue that has worried citizens for ages as they seek to protect their society from constant vigilance and violations of privacy. Governments offer 'homeland security' and 'school zone security' -- the tangible security each civilian needs to feel at peace. At the same time more and more people are participating more in online communities, yet they are becoming less cautious about security of their data. In 2007, the United States was rated first of 20 countries on the 'Top Internet Users Scale' Internet World Statistics . Clearly, more and more people are finding the internet a place to interact and share their opinions. PRESENTLY: As the contributions to online websites, blogs and surveys grows, there is a noticeable increase in the interest people have in giving their opinions in the politics of their communities, cities and countries. There are projects such as " The Eventful Politics Project " where people are encouraged to form and organize lobby groups for their preferred candidate during elections. These projects support sites such as Eventful that encourage communication between people and the presidential candidates themselves. On Eventful people suggest a certain date and event that they would like the candidate to participate in. There is also a helpful sidebar displaying which candidate is in most demand. The site is very well organized and easy to join. Evidently, elections have become events that are much more participatory; more people are invited to voice their demands directly to those whom they wish to see as their president. Recently, there was a YouTube debate where people sent in their videos with questions and comments directed to one or all of the presidential candidates. Though the presidential candidates and the debate host were present on the set, videos were chosen to represent questions from people from all over the United States. This interaction is an example of collective intelligence. Media managers such as journalists, tv hosts and news producers were aware of the high-use of YouTube and its popularity among people of all ages and chose to use this as a form of including the general public in important discussions of how the government is being run and how they wished it to be changed. Many people are commenting that the 2008 elections in the United States are most impressive, not only because of the characteristics of the candidates, but also of those of the voters. This election has been able to stir up interest in many adolescents and young voters all around the country. While the youth may not be able to influence change on the election process through voting, many have found ways to voice their preference on who should be the next president through groups and icons on their online networking sites such as MySpace and Facebook . Marie Claire Magazine comments that Barack Obama leads the race in the number of MySpace friends, with 191,241 (Hillary Clinton is next, with 146,504). For other fun facts on politics look at Interesting Election Facts . There is a contrast between actual vocalization of opinions on politics and the online battles people are fighting against the government through blogs and political websites . In the first picture below we see an example of a protest against police control. Signs are posted on cars and people are present for the protest. Nowadays however, as the second picture below shows, it is more common to see people making blogs and commenting on articles. Here they enhance their arguments with exclamation points and write in caps lock to show their rage. Frequently used blog spaces include the New York Times Website ( Blogging About Politics ) and other young enterprises such as ETALKINGHEAD, an online political magazine that has blog spaces on its website ( Blog Directory ). See CNN Political Ticker-Comments for political commenting. Sqatters protesting in Amsterdam, April 2008 VS. SOON: The YouTube debate was a great example of where politics in the United States is, in regards to participation of the general public. Though this shows an increase in the participatory aspect of communicating politics and opinions on government today, in the future it would be even more convenient if more people from all over the world could be present to participate in events such as elections, debates, press conferences, U.N. meetings and State of the Union Address. I predict that more people will virtually participate in debates and other civic events and be able to talk to one another. People will be connected to the event through video Skype conferences as the event will be connected through Skype. People who tune in to the event will be at an open skype conference and will be able to speak to each other about what is going on in the conference. People will do this through their cell phones and other portable devices, using mobile broadband and bluetooth. Others could use their internal microphone in their computer and headset. Communication will be facilitated and give people a place to immediately express and discuss with a diverse group of people but will allow a stronger basis for interaction between people from all over the world. A Video by Maria U. discusses the convenience of collective intelligence in our modern world Video Employment (Business) "BUSINESS REPUTATION" All companies all over the world spend millions of dollars on property or business reputation. They conduct background investigations because they believe today's hiring choices can be a critical predictor of tomorrow's business success or failure. This is a really big issues in almost every company today. Background investigations provide employers the information they need to make the best possible hiring choices. Information research services are also available for employers who conduct employment investigations in-house. Design programs to meet the specific risks and requirements of individual employers and will work with companies to correlate the level of background research to the level of authority and responsibility required for the job. This allow them to control costs while maintaining sufficient screening standards. Also, one can easily predict that in order to encourage mass consumption businesses that are very product based will have their own sort of "genius bars" if you will, if they do not already, that actually assist a customer/consumer with that product any day/every day that it should be needed. For example, when an "Apple" product does not work, the specialists at the store assist the consumer. However, using collective intelligence, not only one person will be doing all of the assisting, rather it will be a culmination of assistance. This can lead to many advantages such as, that now there is no more a need to wait on the phone until the voiceover helps you, but instead in the same time get just as reliable source through the net. Furthermore not only can collective intelligence involve your opinion into the wider world but will also allow you to choose, who can give you the best solution to your "Apple" problem. Due to such expectations, consumers now through own experiences in this new world after Web 2.0 feel that they are getting more and more influenced in the way they act through the business world. This is due to the numerous new ways that allow businesses to collaborate outside the meeting room and beyond their social circles by simple networking, such as blogs, wikis, Myspace and so on. From another side this could mean that people outside the corporate world now have the opportunity to do just as well through collective intelligence. Team Members Fiona C (VIS)- Fiona C's ning Graphic designs. Example Info on Business and Employment. Video manager (searching for them and placing them on site). Maria U (GHS)- Maria U's ning Citations, co-editor Argemira F (BSGE)- Argemira F's ning - Example Info on Government and Politics. Facilitator. Editor. Background Info. --Argemira's link to Summit Post Language: American English Related Information All Items Tagged with: On the Collective Intelligence video Fiona del.icio.us [[rss url="http://del.icio.us/fizzc1" link="true" number="10"]] Citations for Background 1. "Internet Access and Usage in the U.S., Fall 2007-InfoPlease.Com." InfoPlease . 2007. 12 May 2008 < http://www.infoplease.com/ipa/A0908398.html>. 2. Sean1david1ryan. One of Nature's Greatest Forces is the Mind . Photo Bucket . 30 Apr. 2008 < http://photobucket.com/image/collective%20intelligence/sean1david1ryan/Power_Of_The_Mind.gif?o=2 > 3. Clesinski. Business_people . 17th April 2007. Wikispaces:horizonproject2008 1 May 2008 < http://www.flickr.com/photos/32271324@N00/462921163/> 4. Collective Intelligence Inc. Pre-Employment Screening 5. Smith, Mark K. "Howard Gardner, Multiple Intelligences and Education." Infed . 2002. May 2008 < http://www.infed.org/thinkers/gardner.htm>. Citations for Government and Employment: 1. Minwatts Marketing Group. "Internet Users Top 20 Countries-Internet Usage." Internet World Stats . 2007. 12 May 2008 < 2 . "The Eventful Politics Project." The Eventful Politics Project . 3 Jan. 2008. 12 May 2008 < http://politics.eventful.com/blog/ 3. "Political Events-Eventful." Eventful . 2004. 12 May 2008 < 4. Perrin, Chad. "The Politics of Pshishing IT Security TechRepublic.Com." TechRepublic . 23 Nov. 2007. 12 May 2008 < http://blogs.techrepublic.com.com/security/?p=366>. 4. "Voter Statistics- 2008 Election Voters -Marie Claire." Marie Claire . 2008. 12 May 2008 < http://www.marieclaire.com/world/articles/politics-election-2008 Citations for Business and Employment: 1. Fiona C. "UN-Vienna Conference room(photo)" 20. May 2008 2 . All links from the video is on the delicious once you search for "fizzc1" & song from Song by Filter Funk - Sos (Message In The Bottle) (Delano & Crockett Remix) 3. Apple Logo- Google search 4. http://www.abc.net.au/reslib/200710/r195372_742203.jpg --"wall street" Links To Other Wiki Pages: Education Politics, Gov, Employ Arts, Entertainment, and Leisure Science and Health Main Wiki Page
http://horizonproject2008.wikispaces.com/page/diff/CInt+Gov_Pol_Employ/25834149
Table of Contents Collective Intelligence General Trend as Tapscott Sees It Background Wikipedia Areas of Impact Education Government, Politics and Employment Arts, Entertainment and Leisure Science, Environment, and Health Team Members Citations Related Information Links To Other Wiki Pages: Collective Intelligence Title - Collective Intelligence at a Glance: A Project Manager's Video Video Number: 5.PM Author - Katie S, USA, 2008 Contributor(s) - Katie S Alternate link to video: Ning YouTube Link to Summit Slide: Summit Find more videos like this on Horizon Project 2008 General Trend as Tapscott Sees It "...Billions of connected individuals can now actively participate in innovation, wealth creation, and social development in ways we once only dreamed of. And when these masses of people collaborate they collectively can advance the arts, culture, science, education, government, and the economy in surprising but ultimately profitable ways" (Tapscott 3). "...Whether designing an airplane, assembling a motorcycle, or analyzing the human genome, the ability to integrate the talents of dispersed individuals and organizations is becoming the defining competency for managers and firms. And in the years to come, this new mode of peer production will displace traditional corporation hierarchies as the key engine of the wealth creation in the economy" (Tapscott 18). "...As users and computing power multiply, and easy-to-use tools proliferate, the Internet is evolving into a global, living, networked computer that anyone can program" (Tapscott 19). "...Twenty years from now we look back at this period of the early twenty-first century as a critical turning point in economic and social history . We will understand that we entered a new age, one based on new principles, worldviews, and business models where the nature of the game was changed" (Tapscott 19). Background What is collective intelligence? The Horizon Report defines collective intelligence as “a term for the knowledge embedded within societies or large groups of individuals,” and Dan Tapscott's Wikinomics defines it as community and collaboration based organization that focuses more on self organization rather than hierarchy control. He advises people of the world to grasp the "economic logic" as he that mass collaboration is taking over. Wikipedia’s definition for it is “a form of intelligence that emerges from the collaboration and competition of many individuals. Collective intelligence appears in a wide variety of forms of consensus decision making in bacteria, animals, humans, and computers. The study of collective intelligence may properly be considered a subfield of sociology , of business , of computer science , and of mass behavior — a field that studies collective behavior from the level of quarks to the level of bacterial, plant, animal, and human societies.”[1][2] When the knowledge is assembled and documented by the masses it is explicit . However, knowledge that results from the data created by the behavior of many people over time is tacit . This is much more remarkable, and perhaps, a more influential intelligence because through analysis of the data collected, “more accurate predictions about people’s preferences and behaviors” can be made, which in turn helps “researchers and everyday users understand and map relationships, and gauge the relative significance of and events.”[3] As we know, humans are different. In fact, aside from our similar skeleton, humans have found their ways to be different and separate from one another. One of the most significant differences between humans noted by psychologists for many years has been the differences of intelligences. While some people have Linguistic Intelligence others may have, spatial, logical, music, intrapersonal, interpersonal, naturalist or body intelligence. Nonetheless, human nature calls for us to be united, and collective intelligence is a significant aspect of unity. Simply put, collective Intelligence is a collection of people's intelligence placed on an approachable-easy to use network. As people share and contribute knowledge on experiences and subjects that others may not have or may never have each person becomes a valid resource. In Collective Intelligence everybody's contribution becomes significant. For all people contribute and benefit from the resourceful/ min-educational cybernetic institutions founded by one and gaining value after the multiple use and visits of many others. Wikipedia Wikipedia is a good example of people getting together to share information, and is explicit collective intelligence. However, to quote the Open Source Software article, "software and the Internet is just the beginning. Collective intelligence extends to more than just Science and Health, rather it is pertinent to all Areas of Impact."[4] With our generation, one that is constantly changing, we need an easy way to be able to get organizations or groups of people the ability to gain access to collective intelligence easily. This in turn will "enable them to make the best decisions possible and create the best possible solutions to deal effectively with incoming information."[5] As we examine this field, it should be interesting to delineate between new types of explicit collective intelligence -such as Wikipedia- compared with older models where the information wasn't available at the click of a button, but required research and investigation to uncover within our broader intelligence. Also of interest will be to discover what shifts and shapes our collective intelligence, as well as whether or not it will be more easily manipulated and subjective in the future. Collective intelligence could have the power to bring us all together at a higher level, or, perhaps just as easily, bring us all down. Areas of Impact Education One may pose the question, is education only present in the room? The answer, is no. Collective intelligence has made it easy to exchange information between countries and enabled us to participate in global education and interaction through the internet. These days, children can learn how to use computers in a way to engage in more effective collaboration. A perfect example of Collective Intelligence in Education, would be none other than the Horizon Project itself. By globally interacting with students, we not only pave the way for great in terms of critical thinking, but we pave the way for the future generations to become more comfortable with global interaction as well. Collective intelligence in education will only proliferate in years to come, as it proves to be an effective tool for the most part in all areas of pedagogical activities. Title - Collective intelligence in education Video Number - 5.A.1 Author - MargoD, USA, 2008 Contributor(s) - MargoD, USA, 2008- Music: Cette Fille by Martial Alternate link to video: YouTube Title - 5.A-1 Video Number - 5.A.2 Author - Iman S, Qatar, 2008 Contributor(s) - none Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - Collective intelligence in education Video Number - 5.A.3 Author - Yumi M., Japan, 2008 Contributor(s) - none Alternate link to video: ning Find more videos like this on Horizon Project 2008 Government, Politics and Employment Collective intelligence has enabled politics and government to become more participatory for all citizens. In past years talking politics consisted of sitting around the television and arguing with family members, friends and coworkers. In the last decade, however, with increased access to online resources and the power these resources have to reach and include other people, discussions on social networks have become more productive. Aside from the fact that social networking sites such as MySpace and Facebook have broadened the variety of people we come in contact with daily, the online world has become the home of increasingly successful interaction between people and institutions greater than themselves. Such examples are present in websites such as Eventful where teachers, students and other regular citizens can make appointments with presidential candidates, requesting a certain date and time through the website. People are connecting to the web more and more as they realize the opportunities it holds for them. In business for example, the web has embraced collective intelligence. Web 2.0 applications/technologies ,and the internet in general, have provided a plethora of new job opportunities and business opportunities for all kinds of people. The foundation of business is the understanding of how to communicate and connect with others in ways that you and your product can appeal to them. And because of collective intelligence people have been able to start individual businesses, even from their home. Social networking and the importance of collective information to inform the general public, the experiences and specialties of one businessman become increasingly important to another businessman or entrepreneur who may be in need of a business partner or advisor. Furthermore, businesses have grown because of collective intelligence as they branch out and gain online availability. Collective intelligence has enabled businesses to reach their customers faster and more easily, an asset to businesses and motivation for those businesses who have not yet thought of branching out. Our hope for the future of this trend is that both businesses and the government will use collective intelligence to increase participation of their audiences. We see businesses with online forums ((directly taken from you, because business was not my area of focus, sorry dear)), where the hassles of being confused and unable to communicate with an expert will be no more. We see a government regards the collective opinions of comments, blogs, and online protests or supports found on the web as a helpful source of constructive criticism; a government that allows its citizens to talk politics with them, making them present in debates and senate conferences, etc. We see collective intelligence as a unifying force of people and the institutions around them, making the world as Thomas L. Friedman comments, flat-leveled for all people to walk on. Title - Government, Politics and Employment Video Number - 5.B.1 Author - Maria U, USA Contributor(s) - Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - Collective Intelligence Video Number - 5.B.2 Author - Fiona C,Austria, 2008 Contributor(s) - Maria U(outsourced video and the first part) and Argemira F(quotations from our page) Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Song by Filter Funk - Sos (Message In The Bottle) (Delano & Crockett Remix) Title - Collective Intelligence Video Number - 5.B.3 Author - Argemira F, USA, 2008 Contributor(s) - Alternate link to video: Ning , YouTube Find more videos like this on Horizon Project 2008 Arts, Entertainment and Leisure In terms of Arts, Entertainment and Leisure, Collective Intelligence is extremely tricky. While it can be helpful to those in the business and entertainment industries by encouraging the mass collaboration among the workers, it can also be detrimental if the product, or concept being thrown around is negative or unethical. However, on a lighter note, like most things in life, collective intelligence enhances arts entertainment and leisure in most categories. The most attainable example could be found within the leisure sector. The fact that tools now exist that enable us to collaborate internationally, nationally and locally with other people, makes the leisure experience that much more enriching and "leisurely" for lack of a better phrase. For example, a common game among older people is bridge, and as we have recently ascertained, than an international bridge game is available online where one can play with other people from all across the world; an explicit example of collective intelligence at it's best. In terms the Arts and Entertainment the two are very interrelated as they both can be attributed to the collective intelligence of blogs, and other forums that allocate space for people to post and voice their opinions regarding the entertainment and art itself. Regarding the industry itself, it encourages the proliferation of the industry because it allows the heads of the industry to bounce off of each other in little time, which heightens the efficiency of the project. Our prediction is with the help of Dan Tapscott is, that despite the ever present hierarchy in the business and entertainment industry, it will soon be replaced due to the collective intelligence itself. With all this collaboration and all the floating around within the discussion, it is hard to cite and still adhere to the hierarchy of boss, co-workers, assistants or what not because at the end of the day, collective intelligence is a collective effort, not an individual's. Title - Collective Intelligence Entertainment Video Number - 5.C.1 Author - Andrew Miller, GHS, USA 08 Contributor(s) - AndrewM GHS 08 Alternate link to video - YouTube , Ning Science, Environment, and Health Is it possible for professionals from around the world to collaborate, share knowledge, and ultimately, happen upon earth shattering innovations? Through collective intelligence technology, all this and more can occur! Imagine the possibilities...Doctors finding cures for world ailments and diseases like cancer and AIDS; naturalists working together to solve conservation issues like deforestation, global warming, and ozone depletion; researchers and population analyzers discovering answeres to compensate for over populated countries, food crises, fresh water, sanitation needs, fuel, and electricity. Science and health can greatly benefit from the correct usage of collective intelligence because of many reasons. One, it connects people from around the world, and allows those people to share there knowledge, theories, experiments, results, and much more quickly and efficiently. Two, no only can professionals collaborate with other professionals, but anyone with access to the internet can take part in adding to the knowledge that is collected worldwide. The simple fact that anyone can have input is the real innovation and is what truly puts the collective in the term collective intelligence. Title - Collective Intelligence in Science, Environment and Health Video Number - 5.D.1 Author - Ashley C USA, 2008 Contributor(s) - AshleyC, USA 2008, JakeK, USA, JoshD, USA, Marisa A, USA, SammieR, USA, Azusa S, Japan Alternate link to video: YouTube , Ning Title - Collective Intelligence in the Works Video Number - 5.D.2 Author - Gillian F (WHS), USA 2008 Contributor(s) - JosephD USA, Tayler B USA Alternate link to video: Ning and Viddler Title - Collective Intelligence and Suicide Video Number - 5.D.3 Author - Azusa (KGHS), Japan 2008 Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - A Gravity Experiment Video Number - 5.D.4 Author - Gabby, Australia 2008 Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Team Members Project Manager: Katie S- (BSGE) Assistant Project Manager: Mitch H-(GBA) Education : Margo D - GHS Yumi M (KGHS) , Iman S Government ,Politics and Employment : Maria U (GHS) Argemira F (BSGE) Fiona C (VIS) Arts Entertainment and Leisure : Ali S (GBA) Nasser M (QA) Andrew M (GHS) Khalifa Al-T (QA) Science and Health : Gillian F (WHS), Ashley C (GHS) Asuza S (KGHS) , Gabby S (PLC) Editor: Gillian F (WHS) Citations [1] "Four to Five Years: Collective Intelligence." 2008 Horizon Report . Feb 3 2008. 16 Apr 2008 < http://wp.nmc.org/horizon2008/chapters/collective-intelligence/>. [2] "Collective Intelligence." Wikipedia.com . Apr 3 2008. 16 Apr 2008 < http://en.wikipedia.org/wiki/Collective_intelligence>. [3] "Four to Five Years: Collective Intelligence." 2008 Horizon Report . Feb 3 2008. 16 Apr 2008 < http://wp.nmc.org/horizon2008/chapters/collective-intelligence/>. [4] Goetz, Thomas. "Open Software Everywhere." 11.11Nov 2003 1-5. 16 Apr 2008 < http://www.wired.com/wired/archive/11.11/opensource.html>. [5] O'brien, Charlene D' Andrea . "Creating learning organizations: Working with organizations to access their collective intelligence." Organization Development Journal winter 1999 1-7. April 24, 2008 < http://findarticles.com/p/articles/mi_qa5427/is_199901/ai_n21446404/pg_1>. [6] Tapscott, Dan. Wikinomics . New York: Penguin Group, 2008. Related Information All Items Tagged with: hz08+collectiveintelligence Katie: Delicious Tags [[rss url="http://del.icio.us/SchwartzKL" link="true" number="13"]] Links To Other Wiki Pages: Education Wiki Page Politics, Gov, Employ Arts, Entertaiment, and Leisure Science and Health
http://horizonproject2008.wikispaces.com/page/diff/Collective+Intelligence/25821999
Table of Contents Connecting People via the Network Background Areas of Impact Education Government, Politics and Employment Arts, Entertainment and Leisure Science, Environment, and Health Team Members Citations Related Information Connecting People via the Network Connecting People via the network from Horizon 2008 teams page Background “Connecting People via the Network” is the means by which you connect with people around the world. CPN is the metatrend that is highlighted throughout this page. This metatrend is a trend that you see and use in your everyday life. It consists of four major impact areas, or subgroups, which are 1) Education , 2) Government, Politics and Employment , 3) Arts, Entertainment and Leisure , 4) Science, Environment, and Health . At the moment, social networking and online entertainment must be the largest subgroup that falls under the umbrella of this metatrend, as people use the internet nowadays to socialize with their friends, meet other people online, play online flash games, watch movies, and listen to music. Social networking also enables you to connect and socialize with your friends and family. It also allows you to talk to and socialize with people that you don't know from different areas of the world. Social networking is a very powerful tool as it makes our world smaller and smaller each day by bringing people closer and closer together. However, the other subgroups are also starting to become more common as they are increasingly used in schools, workplaces and governmental institutes. Some examples of connecting people via the network are: MySpace , Facebook , Ning , Wikispaces , and Webkinz . Those of us collaborating on the Horizon Project , including general readers, are obviously not confronted with the obstacle of being unable to connect to the network, which in this case is the internet itself. However, there are still a surmounting amount of people who find themselves unable to get connected and therefore at a disadvantage in terms of the amount of social and other educational content they are denied access to. Thus it is the focus of this wiki to explore the efforts made in developing new technologies to connect more people to the network and the resulting effects on our four areas of impact. Two examples of such technologies include OLPC 's (One laptop per child) $100 laptop, mesh networking , and utilizing "white spaces". Videos : the video template Title - IT Video - CPN Video Number - 11.PM Author - Karim, Qatar 2008 Contributors - (interviewees in video): Julie Lindsay, Sumam Azzam, Kira Bray, Nurse Jane. Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - Connecting People via the Network Video Number - 11.APM Author - Kaitlyn H. United States 2008 Alternate link to video: CPN Areas of Impact Education CPN Education wiki These days, it is a must to know how to use the internet and connect using the network. In order to do that, elementary teachers are starting to teach kids at a younger ages now. They are teaching their kids how to type correctly, and the basics of how to use a computer. They are also making their kids get this thing called, Webkins. Webkins is a game, but it also can be used educationally. During high school, kids know a lot about the internet. They even know more than adults. Most kids could tell you everything about the network, how to use it, and what to stay away from. Most teachers in high school are making their students blog and using wiki pages . A blog is a website , usually maintained by an individual, with regular entries of commentary, descriptions of events, or other material such as graphics or video. A wiki software that allows registered users or anyone to collaboratively create, edit, link , and organize the content of a website, usually for reference material. Teachers are also using Ning to communicate with kids all over the world to do projects. A lot of kids these days use the network on their own now. They are joining websites like MySpace, Facebook , and E-mail. College teachers are teaching their kids how to use Face book. Face book is just an online social networking system. It is very useful to college students. This picture shows how many people our online, and have internet access at their home. Videos : Title - Connecting People Via The Network/Impact on Education Video Number - 11.A.1 Author - Ren S. United States 2008 Contributor(s) Ren S. United States 2008, Jamie C. United States 2008 Alternative link to video - YouTube , Ning Title - Connecting People via the Network Video Number - 11.A.2 Author - Kristi W.(WHS), USA Alternative Link - NIng Find more videos like this on Horizon Project 2008 Title - Connecting People via the Network Video Number - 11.A.3 Author - Yasaka, KGHS Alternative Link - Ning , You Tube Government, Politics and Employment CPN Gov/Pol/Employ wiki Businesses and world wide companies are booming these days. Many different companies have different headquarters based in all different regions and parts of the world. Usually, when a large company that has different offices in different regions of the world wants to hold a meeting, people would fly in and the meeting would take place. However, what happens if an emergency meeting needs to take place and there isn't booking available for everyone to come? Well, that is when the metatrend of Connecting People via the Network is used. One way of solving a situation like this would be to hold a confrence call with all the members on the phone. But since this metatrend has to do with the network, and how people use the network, the way to solve this would be by holding a video conference. This is known as videoconferencing. Officially, "A videoconference is a set of i nteractive telecommunication technologies whi President George W. Bush conducted a video tele-conference at Offutt Air Force Base. Videoconferencing has also allowed testimony to be used for individuals who are not able to attend the physical legal settings. In a military investigation in North Carolina, Afghan witnesses have testified using videoconferencing. Allow two or more locations to interact via two-way video and audio transmissions simultaneously. It has also been called visual collaboration and is a type of groupware. It differs from videophone in that it is designed to serve a conference rather than individuals." Videoconferencing enables different people from different parts of the world to connect together using the network and thus the network is yet again bringing the world closer together and making everyone seem like they are all in the same place. This concept is not only used in businesses and employment offices only, but also in governements. For example, George W. Bush conducted a video conference at the Offutt Air Force Base. Videoconferencing has allowed testimony to be used for individuals who are not able to attend the physical legal settings. In a military investigation in North Carolina, Afghan witnesses have testified using videoconferencing. President George W. Bush holding the video conference. Videos: the video template Arts, Entertainment and Leisure CPN Arts/Ent/Leisure wiki Mostly everyone in the young generation these days has a Facebook or MySpace account. Facebook and MySpace are social networking websites. They are utilities that help you, as a user, connect with your friends and family. It also enables you to connect with the people around you, and thus, connect with the world. However, social networking is not the only thing that falls under this subgroup. Still though, social networking still intercepts with mostly everything in this subgroup. For example, when people play online games for entertainment, they can talk to their friends or to other online players and thus they are socializing and connecting with the other people around them. Another example would be photo sharing websites, like Flickr , where you upload artistic pictures that you take to show to the whole world. On Flickr, people can leave comments about your photos, and you can respond back. Thus, you are talking with them using the Internet and thus you connecting with them. The same applies with Youtube . On Youtube, you upload videos that people can watch to entertain themselves and the people around them. And coincidentally enough, you can leave comments about the video you are watching and the person who uploaded it can respond back and so both parties are connecting with each other no matter who they are and where they live. Title - Connecting People Via The Network/ Arts, Entertainment and Leisure Video Number - 11.C.1 Author - Jassim AJ, Qatar 2008 Contributor(s) Alternative link to video - Ning Find more videos like this on Horizon Project 2008 Title- How do you Connect to People via the Network Video Number- 11.C.2 Author- Desiree M. BSGE 2008 Contributor(s) - Desiree M, Argemira F, Josh Z, Malorie M All images provided by flickr (in order of appearance)- "Purple People Bridge" uploaded by Jabzg, "Facebook" uploaded by sitmonkeysupreme, 'Friendly Little Guy" uploaded by Thomas Hawk, ""Web 2.0 Logos, Terinea social networks" uploaded by terinea, "Our Direction" uploaded by B Tal, "AT&T BlackBerry Curve 8300 vs T-MObile Sidekick 3 size comparison" uploaded by Dan H, "Microchip e microciop" uploaded by fabrizio. Music by: The Beatles "Come Together", Maroon 5 "Can't Stop" and Architecture in Helsinki "One Heavy February"-credited under educational fair use Citations: Information about Facebook and Skype provided by Facebook Statistics and Statistics about Skype . Alternative Link to video- Ning License- Creative Commons Share Share-Alike Non Commercial License Find more videos like this on Horizon Project 2008 Title- How do you Connect to People via the Network-Downloading from the Internet Video Number- 11.C.3 Author- Lubomir L. VIS 2008 Contributor(s) - Michael M VIS Alternative Link to video- Ning Find more videos like this on Horizon Project 2008 Science, Environment, and Health CPN Science/Env/Health wiki Like in Government, Politics and Employment, videoconferencing is also a very powerful tool that is used in this subgroup. Videoconferencing is a very useful technology for telemedicince and telenursing applications, such as diagnosis, consulting, transmission of medical images, etc., in real time in countries where this is legal. Using VTC, patients may contact nurses and physicians in emergency or routine situations, physicians and other paramedical professionals can discuss cases across large distances. Rural areas can use this technology for diagnostic purposes, thus saving lives and making more efficient use of health care money. Special peripherals such as microscopes fitted with digital cameras, videoendscopes, medical ultrasound imaging devices, etc., can be used in conjunction with VTC equipment to transmit data about a patient. The use of video conferences also impacts on the environment is a positive way. The use of video conferences decreases from the amount of CO2 emissions that are given off by airplanes and cars when people need to travel in order to attend a meeting or go to a doctor's appointment. Since CO2 emissions are being reduced, the problem of Global Warming decreases and the world becomes a better place to live in. Not only that, but the reduction of these emissions also creates a better environment for us, as it makes us have clearer air that is fresh and healthier to breathe. Thus, as it is seen, the use of videoconferencing helps us save the environment and lead on better lives in good shape. Videos: the video template Title - Connecting People Vi a The Network/ Science, Environment, and Health Video Number - 11.D.1 Author - Kae F., Japan, 2008 Contributor(s) Alternative link to video - YouTube Team Members Project Manager: Karim J.(QA Gr 10) Assistant Project Manager: Kaitlyn H. (7WHS Gr10) Education : Elena B. (ASB), Kristi W (7WHS Gr10) , Yasaka L (KGHS 3Yr) , Ren S (GHS) Government Politics and Employment : Andrea M. (ASB), Emily W. (GBA), Jack P (SJC Yr 10) Jasssim AA(QA GR11) Arts, Entertainment and Leisure : Kate K. (GBA), Eliot M. (ASB), Lubomir L (VIS), Desiree M. (BSGE, Gr11) Science, Environment and Health : Leire S. (ASB), Kae F (KGHS 2Yr) , Eli K (GBA), Sandra P. (PLC) Editor: Karim J. Citations Information "Video Conferencing." Wikipedia. 2007. < http://en.wikipedia.org/wiki/videoconferencing > Reardon , Marguerite . " White-space spectrum debate rages." News.com . 2008. CNET Networks, Inc. . < http://news.cnet.com/White-space-spectrum-debate-rages/2100-1034_3-6202753.html?tag=item>. Videos Casey. "Social Networking: Horizon Project." YouTube . May 14, 2007. < http://youtube.com/watch?v=QSGuffzd9_Y>. "Nicholas Negroponte: The vision behind One Laptop Per Child." Ted . 2008. TED Conferences, LLC. < http://www.ted.com/index.php/talks/view/id/41>. Images "Facebook." BigMarketing . 2008. < http://bigmarketing.files.wordpress.com/2007/05/logo_facebook.jpg>. "YouTube." Matcmadison . 2008. < http://matcmadison.edu/cetl/resources/archive/images/youtube_logo.jpg>. "Flickr." Rockforniger. 2006. < http://www.rockforniger.org/LinksEN_fichiers/flickr_logo.jpg > "Myspace." Webreakstuff. 2008. "Global Warming issues rising." TheWe. 2006. < http://www.thewe.cc/thewei/&_/images8/us/stop_global_warming.jpeg > "Stop War." Pjnsjc. 2007. < http://www.pjnsjc.org/images/freedomfromwarlogo.jpg > Related Information Using the RSS feed from delicious, PM's will inse rt an RSS feed here to show the research that has been done on this topic by all students and advisors for this project. Check the tagging standard to determine the feed for this page. All Items Tagged with: hzmeta connectingpeople http://del.icio.us/rss/tag/hzmeta%20connectingpeople//
http://horizonproject2008.wikispaces.com/page/diff/Connecting+People+via+the+Network/25752625
ALL Instructions have been moved to One person follows all these people on Twitter: Uploaded to Flickr by CC Chapman CPN - Impact on Arts, Entertainment, and Leisure Background in wikipedia on this topic Subheadings Wikipedia article on Second Life Examples Arts and Entertainment MySpace has been transforming entertainment through programs like MySpace Celebrity and MySpace Music Tour. MySpace's celebrity site offers the latest entertainment news for the general public. It is referred to by MySpace president Tom Anderson as "Hollywood's new homepage", an online source for juicy gossip. The goal of the site is not only to inform the average person, but also to connect them with celebrities in the way that MySpace has connected with musicians on their Music Tour site. This site offers concert times and locations for concert tours sponsored by the MySpace corporation. However, MySpace is not the only enterprise transforming entertainment via networking. The launch of Facebook has further expanded the horizons of entertainment, offering fan-based applications and groups. Facebook has provided central places for fans to gather and discuss their favorite singers, bands, sports players, actors, and more. These pages often include photos, blogs, forums, and updates on the recent news of these famous people. Through programs like these, networks are broadening the impact of celebrity figures on the general public. In the future, uniting with others who share common interests in entertainment will likely become more and more readily available. Who knows? Instant and direct communication with your favorite celebrity may eventually be just a click away! Find more videos like this on Horizon Project 2008 Leisure Increased connectivity to the Internet has dramatically changed the way people spend their leisure time. Communities of people who know one another face-to-face are enhanced and expanded via online networks, and people have formed international networks through the new Web 2 "The Skype Payphone Project" uploaded on Flickr by pt .0 tools. As of March 31, 2008 Internet World Stats reported that there are 1,407,724,920 Internet users world wide. This is approximately only 21.1% of the world population (estimated at 6,667,611,398 as of May 14, 2008). Though 21% is not impressive, the rate of growth is astounding. For example, between 2000 and 2008 the growth percentage of the number of Internet users in the Middle East was 1,176.8%. This increased connectivity to the Internet has drastically changed the types of leisure activities that people participate in world wide. Common leisurely uses of the Internet include participating in virtual communities though social networking sites such as Facebook and MySpace, participating in proxy communities such as Second Life , collaborating on musical compositions and sharing photos via sites like Flickr and Photobucket and keeping in touch with friends and family via email, family blogs and wikis. So previously people only got in touch through snail mail and travel, communication has been accelerated and increased via online networking. In the first quarter of 2008, approximately 812,000 Britons (monthly) visited a social networking website by phone and 44% of all mobile phone subscribers belong to a social network ( Ferguson ). With the trend of miniaturization and wearable devices, I predict that the next development will lead to communities being in constant and seamless contact with one another. Following that, I see implanted devices as the next step. I predict if there will be an increase in authorities not being able to when employees or students are "cyberslacking". As accessibility in general increases (in terms of the number of people world wide and their method of connection) leisure time might become considerably harder to distinguish between work time, for example if you can take your mobile phone and thus your social network anywhere, questions as to the impacts this will have on productivity in the work atmosphere do arise. "PIxelblocks" uploaded on Flickr by tricky Skype conferencing Twitter Team Members Kate K. (GBA) , Eliot M. (ASB) , Lubomir L (VIS), Desiree M. (BSGE, Gr11), Jassim AJ ( QA GR11) Editor: Desiree Citations Internet Usage Statistics . Miniwatta Marketing Group. 2008. 6 May 2008 . "World Population Information." International Data Base . May 2008. U.S. Census Bureau. 14 May 2008 .l Ferguson, Kent. Social Networking is Going Mobile . Nielsen. London: Nielsen Company, 2008. 12 May 2008 < http://www.nielsen-netratings.com/pr/pr_080512_UK.pdf>. McCarthy, Caroline. "MySpace Tackles Entertainment News with 'Celebrity' Site." News.Com . 9 Jan. 2008. 15 May 2008 < http://www.news.com/8301-13577_3-9847786-36.html>. McCarthy, Caroline. "French Electronica Act to Headline MySpace Tour." News.Com . 8 Jan. 2008. 15 May 2008 < http://www.news.com/8301-13577_3-9844853-36.html>.
http://horizonproject2008.wikispaces.com/page/diff/CPN+Arts_Ent_Leisure/25752457
ALL Instructions have been moved to Google Docs Table of Contents Mobile Broadband Background Areas of Impact Education Videos: Government, Politics and Employment Arts, Entertainment and Leisure Videos: Science, Environment, and Health Videos: Team Members Citations Related Information Mobile Broadband Background Mobile Broadband is defined by Wikipedia as something that "provides internet access for mobile devices such as laptops , PDAs , Blackberrys and Smartphones . Cells are capable of anything a computer can do. Mobile technologies are changing everyday. Once cell phones were bulky uni-taskers. Now they are changing daily to the point of rivaling laptop computers, with such abilities as to: instant message play music correct documents access internet take pictures shoot video Examples of Mobile Broadband: ~The iPhone is a cell phone that is a bunch of trends molded into one hand held device. It has a virtual keyboard and includes a camera and iPod. It has a visual voice mail , and is capable of Wi-Fi. ~ ZoneTag creates a cell phone capability. It allows cells to download their pictures immediately to Flickr. ~ Wiki City Rome - during a festival, information and a total layout of the city are on billboards (everywhere!)- they are transmitted from cell phones. Project Manager & Assistant Project Manager Videos Title - Mobile Broadband Video Number - 3 PM Author - Dana M., Qatar, 2008. Contributor(s) - Karim J, Julie Lindsay, Nurse Jane, Kira Bray. Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - Teenage Time Capsules Video Number - 3 APM Author - Sarah H, USA, 2008 Alternate link to video: Horizon Project Ning Find more videos like this on Horizon Project 2008 Areas of Impact Education MBB Education wiki Mobile Broadband had revolutionized the way we acquire information. Because we can access the Internet through mobile broadband it makes it the most practical tool for accessing information. Through its simplistic intent it has given us the most eclectic as well as most up to date source of information available, and all within our fingertips. But how, might you ask does Mobile broadband pertain to middle schools and high schools? High schoolers' fixation with the need for the latest phones makes them the trend makers in a world of mobile broadband. Opposing trends: teens are becoming the most adept at thumb-typing and using all the features of cell phones. There is vital and useful educational material available through cell phones and laptops. Students are being banned from bringing them to school. A gap between the digital natives (students) and digital immigrants ( aging teachers set in 19th and 20th century technologies) is preventing the advancement of using these devices in many middle schools and high schools. One of the most relevant examples of practically applied Mobile Broadband I know to be true is that students have written papers on their "sidekicks" and emailed it to their teachers. There are many plausible practical applications to mobile broadband. - Taylor M. Videos: Title - Mobile Broadband Video Number - 3.A.1 Author - Taylor M, USA, 2008 Contributor(s) - See credits Alternate link to video: Ning , YouTube Find more videos like this on Horizon Project 2008 Government, Politics and Employment MBB Gov/Pol/Employ wiki Title - Mobile Broadband Video Number - 3.B.1 Author - Jonathan M, USA, 2008 Contributor(s) - Alternate link to video - YouTube , Ning Find more videos like this on Horizon Project 2008 Title - Mobile Broadband's Impact on the Government Video Number - 3.B.2 Author - Mohamad Bitar Contributor(s) - A lternate link to video - Ning Find more videos like this on Horizon Project 2008 Arts, Entertainment and Leisure MBB Arts/Ent/Leisure wiki Cell phones have revolutionized the way that people have communicated and have entertained themselves with. The new and modern cell phones are unbelievable. People are now using their phones to check movie times, sports scores, weather forecasts, and much more. People use cell phones for the internet because they are portable and somewhat simple to use. Cell phone's have been rapidly been advancing and can now watch movies, music videos, listen to music, download music, etc. Cell phones now do more than just send and receive calls, and now do much more. My role in this project is to contribute in providing information for the entertainment and leisure categories. Videos : Title - Mobile Broadband Video Number - 3.C.1 Author - Samantha R, USA, 2008 Alternative Link to video - YouTube Ning Find more videos like this on Horizon Project 2008 Title - Future MBB Video Number - 3.C.2 Author - John Th. (BSGE Gr11) Alternative Link for Video - Ning Find more videos like this on Horizon Project 2008 Title - Mobile Broadband in Japan Video Number - 3.C.3 Author - Mana Y, Japan, KGHS Alternative Link to Video - Ning Find more videos like this on Horizon Project 2008 Science, Environment, and Health MBB Science/Env/Health Videos: Title - Mobile Broadband 3D Video Number - 3.D.1 Author - Margot T, USA, 2008 Alternative Link to Video - Ning Find more videos like this on Horizon Project 2008 Title - An Interview with Mr Bancroft Video Number - 3.D.2 Author - Mishal A, Austria 2008 Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Title - MBB Health and Society Video Number - 3.D.3 Author - Khalid M, Qatar 2008 Alternate link to video: Ning Find more videos like this on Horizon Project 2008 Team Members Project Manager: Dana Al M (QA Gr10) Assistant Project Manager: Sarah H. (1WHS Gr10) Education: Taylor M. (BSGE Gr11), Alberto S. (ASB), Andreas P (VIS), Karin G. (PLC) Government Politics and Employment: Jonathan M (GHS), Mayowa T (VIS), Khalid Al-S (QA GR11), James C (SJC Yr 10) Mohammad B (QA GR11) Arts, Entertainment and Leisure: Rita P. (PLC), John T. (BSGE Gr11), Victor G. (ASB), Mana Y (KGHS 3Yr), Samantha R (GHS) Science, Environment and Health: James D (SJC Yr 10), Lluis C. (ASB), Mishal A (VIS), Margot T. (GBA), Khalid M (QA GR 11) Editor: Select one student to be the primary editor, and you should note the type of English that the final version will be in, etc. Jimmy W. - WHS (American English) or Sadi - QA (European English) -- Every page MUST have this designation. Citations Horrigan, John. " Mobile Access to Data and Information " Memo http://www.pewinternet.org/PPF/r/244/report_display.asp. 2008 accessed May 1 and 4 2008. Related Information All Items Tagged with: Insert the feed here.
http://horizonproject2008.wikispaces.com/page/diff/Mobile+Broadband/25750925

