Recent Event Highlights: Super Mario 64, Super Mario World, and 3 more...
Created by dwoodfolk07 on Sep 4, 2010
Last updated: 09/04/10 at 12:57 PM
Question 1. Why was this game important to you? Pokemon was the very first handheld game I ever bought and coincidently, Pokemon Blue and Red were the first games to be released in the series. These gamers were just pure weeks of fun, not hours or days, but weeks. Question 2. From a Design Perspective, What made the game fun? This is a wash, rinse, repeat type of game. You travel, catch, battle, travel, catch, etc… Everything from the ever expanding storyline to the extreme detail it must have taken to create each pokemon made these games fun. With a plot that draws you in, a clear objective, and a crazy amount of time worth of play through; And you don’t even have to sit in front of a T.V.
Question 1. Why was this game important to you? This game is definitely in my top 5 of best games ever made. It expanded Links adventure into something few players have ever experienced before, time travel. With an enormous amount of puzzles and quests to do, this game was one of the best to ever have been released by Nintendo and players are still enjoying it today. Question 2. From a Design Perspective, What made the game fun? This is a play hooky from work and school type of game. Every single detail about his game made it fun. The environment, the character progression, the excessive shift of power all make this game such an enjoyable masterpiece.
Question 1. Why was this game important to you? Star fox portrayed how a simulation flight game should be. It was fast paced, fun, and at some points even really difficult and it made the game really exciting to play. Question 2. From a Design Perspective, What made the game fun? Star Fox taught me how to pay close attention to detail and my surroundings. It definitely utilizes the concept of space and physics. The amount of obstacles and objects in the game are tremendous, but that’s what gives the player the thrill of playing.
Question 1. Why was this game important to you? Along with Legend of Zelda: Ocarina of Time, this game is another in my top 5 of greatest games ever made. This game is all about power and utilizing it to travel to new lands and acquiring the princess. This game was fun all around with countless hours of game play. Question 2. From a Design Perspective, What made the game fun? This game taught me how to effectively utilize strategy to accomplish a goal. Although the game didn’t have difficulty levels, the degree of difficulty on most levels made the game even more enjoyable to play. Some levels were severely easy then you came across some that actually required a little bit of strategy. The effectiveness of 3D in this game really made it a polished game for the time period.
Question 1. Why was this game important to you? This was the very first game I've played that allowed you to travel between different worlds within the game. That aspect alone gave the game a whole new dynamic to me and added hours of game play to anyone wanting to master all the levels within each world. Question 2. From a Design Perspective, What made the game fun? This game taught me how to really pay attention to detail. This game isn't solely based on getting from point A to point B, but rather involves the environment as well. The game shows players that even the most abstract object in a game can have an effect on how you play.

