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A timeline of my time to date in amusement and attraction development
Created by editor on May 5, 2008
Last updated: 03/22/11 at 09:53 AM
Developed with Immersion and TLC Industries prototype for immersive display arcade cabinet (XAP-1), presented at that years AMOA event.
Kevin Williams started Out-of-Home entertainment consultancy KWP Limited
Arcade version of Infogrames V-Rally
Arcade combat game developed by INSKOR
Angel Studios developed replacement attraction for Sega GameWorks facilityhttp://www.relevantgames.com/Sky%20Pirates.htm
Intel invested arcade project on ArcadePC
Consulted on amusement application for Disney Regional Entertainment project
Walt Disney Imagineer on attractions
Consulted to offer experience on prototype VR arcade title
Facilitated in selling the Division graphics architecture to the developer
Worked with team on transfer of game to Division hardware
Facilitated in the acquisition of the Division graphics card for the new Teslar cockpit
Created the leading e-newsletter covering the Out-of-Home sector
Software development of the Virtual Odyssey
Facilitated moving the operation onto the Division graphics architecture
Work on first interactive amusement simulator
Hughes Rediffusion merged with project by US owner Hughes, linking Commander project to R&D
Game developed to Commander
The development of a Konix Slipstream version of the Universal arcade licensehttp://www.konixmultisystem.co.uk/index.php?id=kevins_memories
Develop Amiga, Commodore 64 and Atari ST version of Universal arcade licensehttp://www.classicamiga.com/content/view/2957/96/
Develop a port to the Commodore 64, Atari ST and Amiga of the Capcom arcade title license.
Worked with Novatrade on the delivery of Tetris to Mirrorsofthttp://www.atarihq.com/tsr/special/tetrishist.html
The game concept, and the development of the game on the Spectrum, Commodore 64.http://www.users.globalnet.co.uk/~jg27paw4/yr09/yr09_59.htm