Timeline of the major developments in video amusement Focused on the key elements that have shaped the Out-of-Home 'Pay-to-Play' experience as we see it today, and that is shaping its return to popularity.
Created by editor on 29/04/2008
Last updated: 27/03/11 at 05:34
Tags: waheed
XBox 360 arcade platform
All new way in the way people play, using a network pay-for-play amusement structure to PC gaming.
http://play-global.pt/index.php?page_id=home&lang=pt
Get Outta My Face is a new arcade game designed by Will Brierly. Featuring 50 levels of exciting gameplay, a beautiful musical score, challenging AI, and a compelling/silly storyline, this game not like anything you have ever played in the arcades.
The game is simple, you are a blue cube (named Blue) who is trying to find out why it is what it is and how it came into being. Throughout this process, malicious cubes try to end your life. The reason for this must also be answered, but in the meantime you must survive! You do this by running through levels, slamming through walls, hiding from enemies, and using your surroundings as shields. The game is easy to learn but extremely difficult to master.
In a world where games are built by giant development teams, Get Outta My Face truly has a fresh feeling. For the most part, the game was created by just one person who sat in his house for months building the game from scratch, writing the music, programming the AI, creating the artwork, and more. This makes for a strange, fun, addictive, interesting, and innovative game.
Compete for high score, play to the end, or just try to survive, whatever you do you won't forget this experience.
www.getoutarcade.com
Retro game system for home player - building on the rich history of cabinet design, harking back to Computer Space.
http://www.retrospace.nl/history.html
Aliens: Extermination marks the return of the popular Aliens franchise to arcades. Previous Aliens titles include Alien 3: The Gun and Alien Vs. Predator.
Sega releases AfterBurner Climax to arcades, bringing back one of their old franchises back to arcades. This was among the first titles to use Sega's Lindbergh hardware.
The first immersive display arcade driving simulator.
The first exercise arcade machine.
The first ArcadePC release, supported by Intel
Button version of BeMani concept
http://www.liveleak.com/view?i=260_1205331599
The first successful connected US amusement machine, with a tournament system (ITNet) that found great success with million Dollar tournaments.
The successful train simulator.
The first successful connected US amusement machine, with a tournament system (ITNet) that found great success with million Dollar tournaments.
Last game developed by Gremlin / Acclaim to enter the amusement scene
The first gun game with the 'duck' pedal.
The first gun game with the 'duck' pedal.
Use of the Mirage Arcade Board - based on the Amiga, the game was the worst of those on the Amiga - the hype of the concept failed to deliver.
The first arcade game with a hard disk; up to that point the game with the highest quality graphics pre-rendered by a rendering program, featuring to this day the highest quality use of the movie background technique.
The first arcade game with a hard disk; up to that point the game with the highest quality graphics pre-rendered by a rendering program, featuring to this day the highest quality use of the movie background technique.

