The history of the gaming industry over the last decade.
Created by entity on Apr 24, 2010
Last updated: 05/02/10 at 02:05 PM
1) Details:
Florida passes bill for Tax relief for Digital Media Incentives.
Offering 20% tax credit on qualifying production expenses.
This is an attempt to stimulate the Florida economy through its job market.
Florida has several universities that offer a gaming program.
The Entertainment Software Association is praising the efforts being made.
With Florida offering both the education and incentives for jobs it will create a great market for the industry in coming years.
2) Importance:
Florida, like California, leads the domestic economy in the entertainment industries. With education already present on so many Florida universities, stimulation to the job market is the next sensible step to generating a brighter future both for the state and the industry.
http://www.gamasutra.com/view/news/28328/Florida_Passes_Digital_Media_Incentives_Legislation.php
1) Details:
The UK government is creating an initiative to stop the “Talent Drain”
The government is listening to the game industry and providing tax relief to better compete the worlds game designers employment market. After falling behind in the developer community this is an attempt to revitalize the UK.
2) Importance:
By offering tax breaks to the entertainment industry the worlds governments are attempting to stimulate the global economy.
http://www.guardian.co.uk/technology/2010/mar/24/budget-2010-video-games-tax-relief
1) Details:
Game piracy has a huge effect on the industry.
Piracy has caused game development to slow down and even to abandon certain consoles.
PC and the PSP have been hardest hit by hackers cracking the games security features.
Some companies such as Ubisoft has stopped using DRM piracy protection and have seen less of a hit from hackers.
Some games have seen as much as 90% of its players using pirated software.
This causes a tremendous negative impact on the sales and survival of the game.
Without the sales the game and potentially the developer are destined for failure.
2) Importance:
Piracy has the potential to completely destroy the gaming industry. Either drastic steps must be taken to stop piracy or an agreement must be made.
http://oxcgn.com/2010/03/23/the-state-of-game-piracy-which-platform-is-hardest-hit-and-how/
1) Details:
Game developers encouraged to develop apps to promote better health for Americas children.
Letter from Michele Obama
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Official letter from US Chief Technology Officer.
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Addresses the 10th annual Game Developers Conference on March 11, 2010.
$40,000 in cash and prizes for developing an app to promote healthy living for America’s youth.
2) Importance:
Using video games and their influence to stimulate a change in the youth of America.
http://www.gdconf.com/
1) Details:
According to PricewaterhouseCoopers the gaming industry remains “One of the above-average growth segments of the global entertainment industries through 2011.” (PricewaterhouseCoopers 2010)
The gaming industry remains one of the fastest growing markets in the U.S. economy today. Not just used for entertainment but in areas like education, healthcare and business.
New generations of gamers enter the market while older ones continue to play. New systems are enticing new types of players and expanding the market.
Personal trainers and fitness centers are including video game technology into their routines.
2) Importance:
The gaming industry has continued to be above average for growth in the global economy. By supporting this industry the world we be able to generate more revenue and create more jobs which will stimulate the economy.
Video Games and the Economy Report
http://www.theesa.com/gamesindailylife/economy.pdf
http://www.theesa.com/gamesindailylife/economy.asp
1) Details:
One of the largest game publishers in the world announced their outlook for 2010.
Financial Reports 2010:
http://investor.activision.com/releasedetail.cfm?ReleaseID=444224
With 2009 turning out to one of the top years in the companies history the outlook is good. Several new releases are expected to bring the company an even higher earning potential for 2010.
With the financial recession of the last few years taking its toll this is good news for the corporation
2) Importance
Industry is looking to improve and rise above recent slump in economy.
http://www.joystiq.com/2010/02/10/activision-reports-113-million-in-profits-for-2009/
1) Details
Video game sales down 8.6% for second year in a row.
With the close of 2009 fiscal year US retail sales saw a decline of 8.6% for the second year in a row.
includes software, hardware & accessories.
Nintendo holds 6 out of 10 of the top 10 game sales for 2009
2008 sales: 22.1 billion
2009 sales: 20.2 billion
2) Importance
Game sales are being effected by the economy as well.
http://www.theepochtimes.com/n2/content/view/28962/
1) Details:
What does the future of video games hold?
The creation of the Emotiv Systems EPOC headset might just be the future of gaming. With its thought sensing technology able to pick up on electrical changes in the brain.
Able to pick up over 30 different expressions, emotions and actions.
By enabling this state of the art user interface the future of computers and gaming might not just be a thing of science-fiction.
2) Importance:
Technology is leading the way with the gaming industry in a global revolution.
http://www.cnn.com/2008/TECH/science/09/08/Futureofgaming/index.html
1) Details:
According to a report published by the Center for an Urban Future, New York City needs to look to the game industry for areas of job growth.
The gaming industry is one area expected to have significant national growth over the next few years.
New York City lacks gaming technology programs at city universities.
High cost of office space combined with other higher paying industries in the city create a lack of potential gaming talent.
2) importance:
New York City creates some of the largest amount of enticement for new and growing industries in the world. By hosting events and offering incentives for the gaming industry NYC could not only bring more of this revenue to its city. It would also make a large impact on the global economy in this industry by putting a spot light on the industry.
http://www.allbusiness.com/entertainment-arts/entertainment-arts-overview/12472024-1.html
1) Details:
According to a study on the impact of entertainment, the video game industry in 2000 generated 220,000 jobs domestically.
In years prior the gaming industry grew at a rate of 14.9% per year.
This is more than double the rate of the U.S. economic growth during the same time.
The amount of job growth generated rose at a rate of 10.1% per year.
These number are higher than any other form of entertainment in the U.S..
2) Importance
At the beginning of the decade we could see the impact that the gaming industry would have on the economy. Employing almost a quarter of a million people domestically and generating billions a year in revenue. With its steady growth we would see this industry become more and more important in out countries economy.
http://www.allbusiness.com/government/government-bodies-offices-us-federal-government/6113643-1.html

