Created by eryhpax on Mar 30, 2011
Last updated: 04/02/11 at 11:32 PM
Question 1: Why was this game important to you? Minesweeper is a game that not many people know how to play so I was really determined to figure out why it was so confusing. I liked the complexity and challenge behind the game. I also like to be one of the people that can teach others to play this game. It is important because it is a one of the few puzzle games that I enjoy playing. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Minesweeper involves calculation of the numbers that you uncover. You have to be able to recognize the patterns that the numbers show and determine which squares hide the mines. When you get stuck at one section of the game, the game forces you to either move to another section of the puzzle or take a risk. Thanks to Dion Tiu for this video.
Question 1: Why was this game important to you? Dodge ball was important to me because it was a game that had to be mastered in order to survive in gym class. Dodge ball is also a boring game if you are sitting out all the time so I wanted to learn how to stay in as long as I could. iii. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? You learn to avoid dangerous objects and hand eye coordination. The projectile is harmful so it is basic instinct to learn to avoid it and catching is a valuable skill in life as well. This game also teaches you how to time when you should duck or jump and when it is safe to catch the ball. You learn the patterns of which throwing style will get the enemies out and which will get you out. Teamwork is also seen in this game in order to keep the match last longer.
Question 1: Why was this game important to you? Zelda was introduced to me by my stepfather and was the one game I hated putting down. I loved exploring the world and pretending I was Link saving the princess and riding a horse into battle. Zelda is also the one of the few games where I have played and completed each version and game that has come out. This game showed me my new interest in adventure/ roleplaying games. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The game relies heavily on teaching exploration. You must explore and talk to people in order to find out what the objective is that needs to be completed. Zelda also teaches the aspect of currency being meaningful. You need to collect gems in order to buy your sword and shield. It teaches you the purpose of working for money and being rewarded with better armor or health potions.
Question 1: Why was this game important to you? Sonic the hedgehog is one of the first games as I played as a child and the reason it is so important to me. I loved completing the puzzles and competing against my friends and siblings. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Sonic the Hedgehog teaches you to how to maneuver throughout the different levels. Some areas are better to go to than others and that gather materials (coins) can help you survive through spikes and enemies. Even though that won’t help you much in real life, it does teach you that carrying supplies can prolong your life. Examples being bandages and food that in the game is all represented by coins. Sonic also teaches you how solve puzzles in order to continue on with the game. There is also a lesson between time and space. You have to move at a pace to complete the level in the allotted time.
Question 1: Why was this game important to you? Speed was a card game that lets me do something with my family. Most of my family are not gamers but speed is always a game that I can go to with them and just relax and chat. It is a game that connects that my family and me can enjoy. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Speed teaches you to count and to recognize sequences at an accelerated pace. You have to lay down the cards in a certain order and beat your adversary using speed. Also, you have to remember to keep cards in your hand but only 5-7. This makes you constantly be counting in your head as well as laying down cards in order.

