Question 1: Why was this game important to you?
This is the first game that my parents ever bought just for me. It was the first experience I ever had with a turn-based game. The beautiful levels and larger-than-life characters left a huge impact on how I viewed games.
Question 2: From a Design Perspective, What made the game fun?
This is a role-playing platform type of game. In order to progress in the game, you must level up your characters, their armor, and weapons. It’s also one of those games that is packed full of collectibles and secrets for the player to find.
Question 1: Why was this game important to you?
To this day, Half-Life remains one of my most favorite games. It has such a unique style of gameplay that keeps me playing until I've finished the game.
Question 2: From a Design Perspective, What made the game fun?
This game taught me that all shooters don’t have to be full of mindless killing. This was the first modern shooter that made me think about my next move in the game.
Question 1: Why is this game important to you?
Unreal is one of the best shooters I've ever played. It's full of fast-paced action that is loads of fun. This is one of the games that has inspired me to be a game designer.
Question 2: From a Design Perspective, What made the game fun?
This is a first-person shooter/platforming type of game. This 3-D shooter has large maps, unique weapons, and some of the best graphics for it’s time.
Question 1: Why was this game important to you?
This was the first true action-horror game I had ever played. Even though it scared me to death, I still seemed to go back to it everyday wanting to play more. From there, I ended up gaining a love for each game in the story.
Question 2: From a Design Perspective, what made the game fun?
This is a platforming type of game. It is full of maps that require you to search high and low for secrets and collectables that are crucial to the progression of the game.
Question 1: Why was this game important to you?
This was the first official game I ever finished in one sitting. My cousin, Michael, and I stayed up late one night and played for hours. He finally got tired of me winning each match, and decided to let me play by myself and see how I would do. Before I knew it, I had played through the game on every difficulty, but I still wanted more.
Question 2: From a Design Perspective, What made the game fun?
This game taught me that even a simple fighter can leave a huge impact on me, and how I perceive fighting games in general. Once you've completed the game by defeating all of the opponents, it gives you a huge feeling of power.