Sony Game Console
The 7100 series was introduced on August 30, 2006 and is based on GeForce 6200 Series architecture. This series supports only PCI Express interface. Only one model is available and it is called 7100 GS.[1]
Advanced Features Support:
The 7100 series supports following advanced features:
Intellisample 4.0 Technology (but without GCAA)
Scalable Link Interface (SLI) Technology
TurboCache Technology
Nvidia PureVideo Technology
However it is important to note that 7100 series does not support technologies such as: high dynamic range rendering (HDR) and UltraShadow II.
NOTE: Some of the above mentioned supported features can be made accessible through using the ForceWare 91.47 driver or later releases.
http://en.wikipedia.org/wiki/GeForce_7_series
OpenGL 2.1 was released on August 2, 2006 and is backward compatible with all prior OpenGL versions.[13] OpenGL 2.1 incorporates the following functionality:
* OpenGL Shading Language revision 1.20 (GLSL)
* Commands to specify and query non-square matrix uniforms for use with the OpenGL Shading Language
* Pixel buffer objects for efficient image transfers to and from buffer objects for commands such as glTexImage2D and glReadPixels.
This functionality corresponds to the ARB_pixel_buffer_object extension.
* sRGB texture formats.
This functionality corresponds to the EXT_texture_sRGB extension.
http://en.wikipedia.org/wiki/OpenGL#OpenGL_2.1
5.4 B$
http://www.engadget.com/2006/07/24/amd-buying-ati-for-5-4-billion/
ATI's "R520" core (codenamed Fudo) is the foundation for a line of DirectX 9.0c 3D accelerator X1000 video cards. It is ATI's first major architectural overhaul since the "R300" core and is highly optimized for Shader Model 3.0.
http://en.wikipedia.org/wiki/Radeon_R520
Microsoft game Console
http://en.wikipedia.org/wiki/Xbox_360
The GeForce 6 Series (codenamed NV40) is Nvidia's sixth generation of GeForce graphics chipsets. All of them support Vertex and Pixel shader version 3.0, as required under the Microsoft DirectX 9.0c specification. They all also fully support OpenGL 2.0.
Launched on April 14, 2004, the GeForce 6 family introduced several important new features to the GeForce product-line: PureVideo functionality, Shader Model 3.0 support, and SLI technology. But perhaps most importantly, the GeForce 6 family addressed the perceived shortcoming of its predecessor GeForce FX family, mediocre Shader Model 2.0 performance. Hence, on both technical and marketing terms, the GeForce 6 enabled Nvidia to return to a position of competitiveness against its rival, ATI Technologies.
http://en.wikipedia.org/wiki/GeForce_6_series
Nvidia's GeForce FX series is the fifth generation in the GeForce line. With GeForce 3, Nvidia introduced programmable shader units into their 3D rendering capabilities, in line with the release of Microsoft's DirectX 8.0 release, and the GeForce 4 Ti was an optimized version of the GeForce 3. With real-time 3D graphics technology continually advancing, the release of DirectX 9.0 ushered in a further refinement of programmable pipeline technology with the arrival of Shader Model 2.0. The GeForce FX series brings to the table Nvidia's first generation of Shader Model 2 hardware support.
http://en.wikipedia.org/wiki/GeForce_FX
The Radeon R300 (introduced August 2002) is the third generation of Radeon graphics chips from ATI Technologies. The line features 3D acceleration based upon Direct3D 9.0 and OpenGL 2.x, a major improvement in features and performance compared to the preceding Radeon R200 design. R300 was the world's first fully Direct3D 9-capable consumer graphics chip. The processors also include 2D GUI acceleration, video acceleration, and multiple display outputs. "R300" refers to the development codename of the initially released GPU of the generation. R300 and its derivatives would form the basis for ATI's consumer and professional product lines for over 3 years.
The integrated graphics processor based upon R300 is called Xpress 200.
http://en.wikipedia.org/wiki/Radeon_9700
R100 : Was ATI's first graphics processor to be fully DirectX 7 compliant. It was first introduced in 2000. R100 brought with it large gains in bandwidth and fill-rate efficiency through the new HyperZ technology. Initial models included Radeon SDR, DDR and 7000/VE. The final release was the Radeon 7500.
http://en.wikipedia.org/wiki/Radeon
Windows 2000
The GeForce 256 was the first of Nvidia's "GeForce" product-line. Released on August 31, 1999, the GeForce 256 improved on its predecessor (RIVA TNT2) by increasing the number of fixed pixel-pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion-compensation for MPEG-2 video. It offered a notably large leap in 3D gaming performance and was the first fully Direct3D 7-compliant 3D accelerator released. The GeForce 256 firmly established Nvidia as the industry leader and resulted in the demise of competitors in the discrete graphics industry, most notably 3dfx. One year later, only ATI with their comparable Radeon series would remain in direct competition with Nvidia.
http://en.wikipedia.org/wiki/GeForce_256
Silicon Graphics
http://www.opengl.org/

