A history timeline of Full Sail University student Justin Gregoire.
Created by jgregoire111880 on Aug 31, 2010
Last updated: 09/04/10 at 07:57 AM
Tags: Personal Game History Full Sail Justin Gregoire
Question 1: Why was this game important to you? This was the first arcade fighting game that I actually got good at. Question 2: From a Design Perspective, What made the game fun? This was a 2D fighting game that incorporated much of the same ideas and principles of other games of its genre, but adding new elements to keep it fresh and interesting. One example would be the use of combos not only while fighting, but also as a special way to "finish" your opponents, thus leaving you feeling more "brute" about just having beat your adversary into oblivion.
Question 1: Why was this game important to you? I like to get and see everything a game has to offer. Chrono Trigger offered multiple replay value because by making different choices you were given different endings. Question 2: From a Design Perspective, What made the game fun? This was a visit all locations game, but with a twist. Depending on the choices you made and path you took came different outcomes. You could play it once or several times to view the different middles and endings.
Question 1: Why was this game important to you? Final Fantasy was important to me in defining the genre I would relate with for years to come. Until this, I had not much dealing with RPGs. Actually, my dad bought it for himself. I didn't get to play it until he was finished! Question 2: From a Design Perspective, What made the game fun? This was an exploring game as well, but on a much grander scale. While space was interchanged with same yet different looking space, the size that needed to be traversed was larger, giving way to side quests that could change the game. It could be harder or easier, faster or slower, or even break away from the start to finish paradigm that had encompassed much of our video games at the time.
Question 1: Why was this game important to you? This game was important to me because it was something my father taught me how to play. It gave me an intellectual means of gaming.
Question 2: From a Design Perspective, What made the game fun? This game taught me about the power different game pieces (or elements) can have, as well as dominance over the opponent. On a more subtle note, it trained me to start thinking ahead, always planning out my next move, as well as trying to anticipate my opponent's moves.
http://www.uschess.org
Question 1: Why was this game important to you? For me, this was the first game that felt like a total package. It contained 2 challenging levels with multiple dungeons, puzzle solving, action, adventure, and fighting.
Question 2: From a Design Perspective, What made the game fun? This game taught me to be very thorough when exploring. Whether it was the outside map or the many dungeons, you had to look for items that were at times very well hidden. Quite often the dungeons themselves weren't easy to find, and needed discovery.
http://zelda.com/universe/

