Created by johnraneyspersonalgamehistory on Feb 5, 2011
Last updated: 02/05/11 at 08:53 PM
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Question 1: Why was this game important to you? This was the first RPG I really was interested in, and beat
Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Turn based elimination probability. It used probability for attack power and turns.
http://www.ffonline.com/ff7/
Question 1: Why was this game important to you? It was the first person shooter that I got into Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Fps is a good way of training your mind into using your senses in a game. Being sneaky or shooting from a distance
Question 1: Why was this game important to you? This game used strategy and chips as players to become "kings" or take all of your opponents chips. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? out smart your opponent and take all of their chips. limited movement to strategize to win.
Question 1: Why was this game important to you? It taught me about strategy with a real life opponent not a computer.
Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? This game was trying to get you to out smart your opponent. using positioning to separate your boats
http://www.gadgetgrid.com/wp-content/uploads/2007/10/star-wars-battleship-game.png&imgrefurl
Question 1: Why was this game important to you? This game is important to me because it shows how to use multiple players to complete a task Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Using multiple characters to complete objectives or tasks.

