A brief history of my experience with viedo games before the year 2000
Created by josephwhite on Aug 7, 2010
Last updated: 08/07/10 at 01:42 PM
Tags: Joseph White's Personal Game History
Question 1: Why was this game important to you? This was actually the first Mario game I had ever played. I got it for Christmas and although I didn’t ask for it, I was glad I got it. Although it took me awhile to get used to a true 3D platform game, Mario 64 gave me hours upon hours of fun exploring and collecting every last coin I could find. Question 2: From a Design Perspective, What made this game fun? This game taught me about timing and special relations. Many elements in Mario’s world had to be timed perfectly, and making sure your timing was correct could easily be the difference between life and death. Knowing how far you had to jump was also a key factor in the game play, because if you over jumped a ledge, you may end up falling into a deep pit, or missing a ladder.
Question 1: Why was this game important to you? I remember playing this game for hours at a time, collecting pizza planet tokens and trying to track down every last Pizza Planet Token. My two friends and me would compare our scores and show the others secret bosses we had found in the levels. Question 2: From a Design Perspective, What made this game fun? This is an action/adventure type of game in which you play the hero of Toy Story: Buzz Lightyear. Your abilities included jumping and double jumping as well as using elements in the environment to get around. There was also a great deal of combat and exploration involved, and many other genres of video game also melded in, such as racing mini games and other time-attack style games. Overall, Toy Story 2 was an enjoyable game because it allowed you to explore the world from the perspective of a 12 inch tall action figure.
Question 1: Why was this game important to you? I had always loved the dog fighting scenes from the Star Wars movies and the idea of being able to fly a virtual spacecraft and fight the Empire was irresistible to me. My favorite memories were going on bombing runs in the Y-wing. Question 2: From a Design Perspective, What made this game fun? This game taught me about special relations and timing, in that when going on a bombing run, you had to give adequate time for the bombs to reach the ground from the time you deployed them. If you released too soon, the bomb would miss the target, whereas if you released it too late, the bomb would look like it was going to hit the target, but would overshoot.
Question 1: Why was this game important to you? After I had watched the movie Star Wars Episode 1, I wanted to be a pod racer so badly. I remember playing this in my living room and my dad hooking up his amplifier to it and blasting it through the house. My mom wasn’t very appreciative of that, but it was still a ton of fun. Question 2: From a Design Perspective, What made this game fun? This is a perfect illustration of a racing type of game. The graphics and game play make you feel as though you’re really going 500 miles per hour, and the various racetracks were well designed for a high speed race.
Question 1: Why was this game important to you? This was the first video game I can remember ever playing. It holds significance to me because it bridged the gap between something I knew (Lego) and something I had never experienced before (video games). Question 2: From a Design Perspective, What made this game fun? This game taught me a lot about special relations. Never before had I consciously needed to memorize a route, and with this game I found that the further I got, the more I needed to know the racetracks. When I began to drive in real life, the mapping skills I learned from this game helped me to plan out routes to places in real life.

