A brief look in Joseph Grandmaison's personal gaming history. Student at Full Sail University, Game Design.
Created by jrgrandmaison on May 5, 2010
Last updated: 05/06/10 at 08:55 PM
Q: Why was this game important to you? A: This was the very first game i ever played on a more advanced system that the Atari and Nintendo. I loved the 3D graphics and the speed of Sonic. Even to this day I love playing it. Q: From a Design Perspective, What made the game fun? A: The 3D graphics and all of the different animations that Sonic and the other characters had made the game seem so life like. For me it was proof that video games would only get better.
Q: Why was this game important to you? A: I loved the adventure that Link, the main character, and I were on. It took me from reality and pushed me into his world. I wanted nothing more than to finish the fight. I couldn't put it down. Q: From a Design Perspective, What made the game fun? A: The use of very large worlds that allowed you to travel freely or required you to accomplish this task and that before moving on was a great way to keep the game re-playable. It also kept the players completely immersed with action and challenge.
Q: Why was this game important to you? A: Growing up my dad was a "Trekkie" and he got me into the love of space exploration and alien life so naturally this game appealed to that bond my dad and I have. Q: From a Design Perspective, What made the game fun? A: This game had a very simple graphics for the levels and very vivid colors for the caricatures made them pop of the erie background. It was easy to play and exciting.
Q: Why was this game important to you? A: I have had a profound interest and love for guns since I was very little. The game appealed to this love of guns and since I couldn't play with real ones this satisfied my need. Q: From a Design Perspective, What made the game fun? A:This game was absolutely fun. The fact that you could pick up a toy gun and aim it a the tv and kill virtual ducks with the pull of a trigger appealed to the many other millions of people like me who enjoyed marksmanship.
Q: Why was this game important to you? A: This game was important to me to because it was the first game that I was able to play in my own home and I played it for hours and hours. Q: From a Design Perspective, What made the game fun? A:The game had great musical track and the fact that there was something super human about him that excited me and kept me interested. I loved the feeling of accomplishment after each flag.

