Created by juliansm on Apr 18, 2010
Last updated: 04/18/10 at 12:58 PM
Guardian's Crusade is important to me because I got this game for Christmas. And it was one of the only games I ever finished. One of its key features is its enemy system. Enemies are represented by several different ghosts in the landscape. Large pink ghosts represented enemy monsters with higher levels than the player. Enemies at a lower level were represented by smaller white ghosts that would actually flee from the player. This gives the player the choice of whether or not to fight and serves as an indicator of the player's strength.
This was important because Parasite Eve was a survival horror role playing game, something I've never played before. Featuring a hybrid turn-based/realtime combat system and, when not in battle, the ability to modify weapon and armor attributes and effects, Parasite Eve's combination of action and RPG elements make this game entertaining.
Between the creepy mansion, the zombies, and the "Reload-load" sound effect, The House of the Dead was and still is my most favorite arcade rail shooter. Bodily weaknesses are a major part of the game. A headshot or several shots to a specific point on a boss' body can defeat enemies quickly. In combination of the enemies movements, this provides a fun challenge to the game.
This game is literally the first game I've ever played. The reason why this game was fun was that there were many areas to explore and coins to collect. There were a variety of power ups allowing you to throw fireballs, fly, or made you invincible. This kept the game fresh and exciting.
Street Fighter II was my first fighting game. With several combos and special attacks for each character, this game gives a sense of mastery to the player. The bonus mini-games involving a car and barrels and also some destructible objects are some extras in the game that make it special.