This is a look into the Personal Game History of Keenan Gallagher, student of Game History at Full Sail University.
Created by keenbean on Sep 27, 2010
Last updated: 09/28/10 at 12:39 AM
Tags: Personal Game History Full Sail Keenan Gallagher
Keenan Gallagher's Personal Game History has no followers yet. Be the first one to follow.
Question 1: Why was this game important to you? This game my sister saw and bought me for my birthday, not knowing if I would like it or not. I had no idea what Final Fantasy was before this game. I thought it was dumb and wondered why she would even buy me something like this. The minute I saw the opening scene, I was trapped, the game imagery and storyline had me addicted and I had to have more. Needless to say, this was the beginning of my Final Fantasy addiction. Question 2: From a Design Perspective, what made the game fun? This game taught me how to think of my outcome from the choices I made in the game. It had a great storyline which keeps its players involved the entire time, waiting to see the outcome of the characters.
Question 1: Why was this game important to you? This game gave me my first look into a RPG, as simple as it was. It was the first game I played to have a storyline and had me follow through with the game with the notion of seeing what would happen in the end. I was beyond my age to probably play this, but I was addicted and to had to catch all the cute little "pocket monsters". Question 2: From a Design Perspective, what made the game fun? This game taught me how to have fun with solving puzzles and getting through mazes, I tend to dislike games like that, but when put with the RPG twist it can make it enjoyable.
Question 1: Why was this game important to you? I remember staying up late on weekends playing this with one of my friends when I was little. At the time this game was just so amazing to me, had to get the masks and change yourself to get through the levels, this concept was mind boggling to me and I had to do it. Oh the power! Question 2: From a Design Perspective, What made the game fun? This game taught me how to be creative with "puzzle" solving. You had to choose the right mask for the right situation or you would struggle through some parts. It was a different concept for a game at the time, which in turn made it greatly fun.
Question 1: Why was this game important to you? I don't think anyone could go to a pizza place and not see this one in the 80's. I remember our school had "Read-a-thon" where you read books assigned and did book reports. If you did good on the book reports you get stickers adding up to your own personal little pizza at Pizza Hut. That's where I was introduced to this game. My sister and I did good on reading just to get to Pizza Hut and hog Pac-Man from everyone else and spent our mother's quarters endlessly. Question 2: From a Design Perspective, What Made the game fun? This game taught me how to solve problems. Get through the maze and eat all your yellow dots before the ghosts get you. The game itself you have to have your wits about you and not get killed by the ghosts, so it was a game of "who's smarter".
Question 1: Why was this game important to you? This game was important to me because it cause a lot of family bonding. We got the system and game for the holidays, I was so excited. It was the most amazing thing I have ever played and even my dad who was born in a different era got into playing that game, even more so than me. It was just a great experience and made me love video games. Question 2: From a Design Perspective, What made the game fun? This is a strategy type of game. It makes you think of how to excel the levels without falling off a block or getting killed from mushrooms or turtles, all the way to misc. fireballs. Teaches you to look through your given areas to find new ones opening up the game even more.

