I brief remembrance of a few games from Ken's past.
Created by kenhancock on Apr 2, 2011
Last updated: 04/02/11 at 09:07 PM
Question 1: Why was this game important to you? I started playing this game with a two other guys in the seventh grade. I saw them playing it and became interested and asked to join. We ended up playing every Friday after school for the whole year. Those two are my best friends to this day and we break out the board and play at least once when we get the chance to see each other. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? This biggest thing this game teaches is to explore. The board can be setup in an infinite number of ways and the secret to success later in a dungeon may be something you need to find on the first few boards so you need to search every square of each.
Question 1: Why was this game important to you? This game introduced me to the Zelda series which I love. I borrowed the game from a friend and played it through a number of times before returning it. After that the genre of Action-Adventure was top of my list as far as what games I enjoyed most. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? From a design perspective the main skill taught by this game is problem solving. This game had puzzles all over the place to solve in order to progress through the dungeons or reach certain items and it was the struggle to solve them that made it so fun.
Question 1: Why was this game important to you? This was the first collectible card game I played. My friends and I were really into collecting various types of cards and though I had begun collecting other types of CCG cards this was the first one I was able to drag some friends into with me. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? From a design perspective the game primarily taught territory control. The player who controls the most of key system is the player with the upper hand.
Question 1: Why was this game important to you? This was the first video game I ever owned. I got it with a SNES that my grandmother gave me for Christmas that year. We were in the process of moving and when we reached out new home this game filled many hours for me before I made any friends. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? From a design perspective the game teaches spacial awareness and timing by presenting the player with levels filled with moving and stationary obstacles that must be traversed to get from the start to the finish.
Question 1: Why was this game important to you? This is probably one of the earliest video games I can remember playing. I had a neighbor with a Sega Genesis who had this game and I used to have to sneak over to his house to play it because my mother was one of the many people in an uproar over the violence it portrays. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? From a Designer's Perspective I think timing is primary skill the game teaches. All of the characters moves require timed button combinations and mastering these as well as timing your attacks appropriately is what separated the men from the boys in this game.

