Question 1: Why was this game important to you? This game is important to me because it was the first game for the GameBoy that I had bought myself.
Question 2: From a Design Perspective, What made the game fun? From a design perspective, this game fun for multiple reasons. You had simplistic controls and addictive gameplay. On top of that you had to work with friends to collect all the Pokemon in the game.
Question 1: Why was this game important to you? This game is important to me because it still remains the only FPS game that I am any good at.
Question 2: From a Design Perspective, What made the game fun? From a Design Perspective, this game was and still is loads of fun to play due to its multiplayer and challenging single player.
Question 1: Why was this game important to you? This game is important to me because it is the first game I ever played on the GameBoy and have been hooked on Nintendo handhelds ever since.
Question 2: From a Design Perspective, What made the game fun? What made this game so fun from a Design Perspective would be the addictive gameplay.
Question 1: Why was this game important to you? This is important to me because it is the first RPG I played and is one of my favorites.
Question 2: From a Design Perspective, What made the game fun? The fun in this game would be the immense amount of gameplay within the game. There are small mini-games and user input during battle to gain bonus damage or reduce damage. Plus there are side quests to complete.
Question 1: Why was this game important to you? This game is important to me because it still remains as one of the only racing games I like.
Question 2: From a Design Perspective, What made the game fun? From a Design Perspective, this game was fun because it got progressively more challenging as you progress through it. Plus you could use items to attack your enemies.