This is the Personal Game History of Michael Little's, a student at Full Sail University
Created by mike777 on Sep 4, 2010
Last updated: 09/04/10 at 12:31 PM
Tags: Personal Game History Full Sail Michael Little
# Question 1: Why was this game important to you? This game taught me about playing in a 3-D world instead of a 2-D world. This was important to me because this game used its full potential of a 3-D game better than any other I have played. # Question 2: From a Design Perspective, What made the game fun? This is a 3-D Platformer type of game that allowed you to explore a 3-D world with no limitations. This was fun for me because before in game you were not allowed to travel around towns and go fishing when you wanted. The story was also a very great tale of the boy in the game.
# Question 1: Why was this game important to you? This game taught me about strategy and to think about you move and manage your team. That was important because I never played a game that made you take turns and control three people at the same time. # Question 2: From a Design Perspective, What made the game fun? This is a Role Playing type of game that let you manage a team of three. I had fun manly because of the story and that this game type was so different from what I was used to playing.
# Question 1: Why was this game important to you? This game taught me that flying and fighting go hand in hand. This was important because I never had a game that had a good story line and let you fly around and fight enemies. # Question 2: From a Design Perspective, What made the game fun? This is a platformer type of game that allowed you to fly up to higher platforms to get a better advantage. This was fun because most platformers made it difficult to get higher up on the screen or jump over enemies. This game gave you a rocket pack to fly over any obstacle in your way.
# Question 1: Why was this game important to you? This is a 2-D Platformer type of game that made you have fun without really paying attention to what you are doing. This was important to me because I could take risks and shoot up in the sky and not worry where I was going to land. # Question 2: From a Design Perspective, What made the game fun? This game taught me that going as fast as you can through a level was not a bad thing. I had fun with this game because it was a game that I pick up and put down and just have fun instead of worrying about every little element of the game.
# Question 1: Why was this game important to you? This game taught me that teamwork was an essential in an action shooter. If you did not work together you made it harder on yourself and the other person playing. This game was important to me because it was the first game that I played with my mother. # Question 2: From a Design Perspective, What made the game fun? This is an action shooter type of game that makes you rely on your reaction times. This was fun because I never had to play a game that was so fast paced and complex.

