The games that made the biggest impression on me as a kid.
Created by mlaura on Aug 8, 2010
Last updated: 08/08/10 at 12:50 PM
Tags: Personal Game History Full Sail Michael Laura
Question 1: Why was this game important to you? This game introduced me to a shooter that all you had to do was shoot.The game moved you through the level once you killed all the enemies in that area. Also I really like the arcade version of this game,arcade is always better but the console game you only had to pay for once. Question 2: From a Design Perspective, What made the game fun? This game taught me reflex. After you cleared an area the game would automatically move the character to the next spot, all you had to do was aim. So when you moved to a new spot you wouldn't see any enemy's.The enemy's would pop out like in a police shooting range. Which taught you to think quick when aiming, also there were friendlies that would pop out and they would take a life away if you shot them.So your reflex skills your really tested in this game.
Question 1: Why was this game important to you? It introduced a game were you could kill your opponent. Games have always had some sort of violence but this game pushed the boundaries.This was one of the first games to get blamed for violence in the world. Question 2: From a Design Perspective, What made the game fun? This is a gory fighting type of game. It gave you the choice to just knock your opponent out or perform some type of fatality. This game changed from the first one by letting you do friendships and babyalities a long with fatalities. Also parents hated the game which made it that much better.
Question 1: Why was this game important to you? This game kept me busy for years and I was never able to beat it.The game also let you save because it was so long. To this day I regret never beating it, if I ever find that game again and get my NES to work again I would still play it today. Question 2: From a Design Perspective, What made the game fun? This game taught me to be patient. The map is huge and there are a lot of secrets. There are only eight levels in the game but they were hiding on the map. I would have to say this was one of the first RPG type games. You could not just run through this game in a couple of hours like most games back then.
Question 1: Why was this game important to you? Mario is one of the most iconic video game characters of all time.Over all the years and how fast things change in are culture Mario hasn't really changed at all, except from 2D to 3D other then that his features are still the same. Question 2: From a Design Perspective, What made the game fun? This is a searching type of game. You had so much time to search the level for secrets and complete it. I remember one time just breaking blocks in an under ground level and figuring out that I could jump up on top of the map and run to the end of the level.The thing that made that fun is I found that glich on my own, not like today were I could just go online and find it.
Question 1: Why was this game important to you? This game is started it all for me. To be so young and be able to take control of something was pretty cool. The game play wasn't that good compared to todays standards but back then it was top of the line. Question 2: From a Design Perspective, What made the game fun? This game taught me patterns and timing. If you sat at the bottom of the map/course,you could get the pattern and the timing of the barrels. They also gave you a hammer which I conceder to be more of a power up then a weapon, because it was timed and most weapons weren't timed. You lost weapons when you where hit by an enemy.

