I have decided to create a database of all kinds of projects in interactive architecture field - from pure concepts which are not possible to make yet up to realized projects. From this database I'll build a timeline showing what projects in what level of interactivity were designed. I believe it could be used as a source of information for anyone who is interested in the field.
I hope you like the idea and would like to participate in this project! I
I would really appreciate anyone's help with building the database. If you designed, know or came across of some interactive project please fill in the form for each of the projects. If you don't know of any projects but you know someone that knows ;-) then please forward this link to him/her.
Please include this information (if possible):
Name of architect/artist.
Projects:
1. Realized
2. Realized - virtual
2. Concept - student project, competition
3. Concept - not possible to realize yet
Levels of interactivity:
According to Antonio Saggio 'there are at least three levels of interactivity in architecture'. I use them as categories for the projects. Here is the explanation of each level:
1. Interactivity within the process of architectural design process itself - 'what if', interaction generated within the computer, the realized building itself isn't interactive.
2. Interactivity which combines reality and virtuality - projection systems for example, kind of new mass-media illusionism.
3. Physical interactivity - the architecture itself changes, the buildings environment is modified according to the situation.
What type of interaction is used.
Thank you :-)
Created by sakr on 05/08/2008
Last updated: 15/06/11 at 00:43
Asymptote
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp - advanced parametric modeling tools
http://www.asymptote.net/#
Peter Eisenman
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.eisenmanarchitects.com/
David Fisher
Realized
Level of interactivity: Physical
Interaction: the first Building in Motion, floors are separatelly rotating
http://www.dynamicarchitecture.net/home.html
Toyo Ito
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.arcspace.com/architects/ito/taichung/taichung.html
Scott Snibbe and Annie Loui
Realized
Level of interactivity: Combining reality and virtuality
Interaction: an immersive interactive narrative installation that allows the viewer to participate in the story of a young girl falling from a skyscraper.
computer, projector, digital video camera, retroreflective screen, custom software, animation
http://snibbe.com/scott/fg/index.html
ART + COM
Realized
Level of interactivity: Physical
Interaction: mechatronic installation, made up of 714 metal balls, is a spatial translation of a design process. Seemingly weightless and guided solely by the power of the mind, the sculpture moves through a cycle of free abstractions and typical BMW vehicle forms.
http://www.artcom.de/index.php?option=com_acnews&task=view&id=331&Itemid=136&page=0&lang=en
Jason Bruges
Realized
Level of interactivity: Physical
Interaction: the array of flags dynamically responded to both the polo game and the race cars. Tracking the motion of the cars and polo players the flags danced to the action. the fabric choreography was derived from the semiotics of banners and flags that communicate with coded gestures.
http://www.jasonbruges.com/
Usman Haque
Realized
Level of interactivity: Combining reality and virtuality
Interaction: was an all-night performance/installation brought to life through the active participation of festival-goers (estimated at approx. 200,000 over the course of the night).
http://www.haque.co.uk/primalsource.php
UNstudio
Concept - student project, competition
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.unstudio.com/projects/recent/1/456#img1
Zaha Hadid
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://zahahadidblog.com/wheres-zaha/2007/11/20/the-snow-queens-railway
MVRDV
Concept - student project, competition
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.mvrdv.nl/_v2/projects/408_taipei/index.html
Robert Cohen Realized Level of interactivity: Combining reality and virtuality Interaction: Programmes of different colour changing light can be selected by owners of shop to provide changing colours and moods to the interior suit the season and range of clothing.
ARUP
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.arupinbeijing.com/arup_projects/national_aquatics_center/overview
NOX
Concept - student project, competition
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.noxarch.com/flash_content/flash_content.html
Rafael Lozano-Hemmer
Realized
Level of interactivity: Physical
Interaction: 20 onsite handlebar computer gizmos that people can grab onto and have their pulses reflected in one of 20 corresponding searchlights streaming above Harbourfront centre. The lights will pulse, shooting out rays at varying intensities that correspond to the pulse of whoever is holding the handlebars.
http://www.lozano-hemmer.com/eproyecto.html
Diller Scofidio, Renfro
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.dillerscofidio.com/highline.html
Kas Oosterhuis
Concept - student project, competition
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.oosterhuis.nl/quickstart/index.php?id=500
Electronic Shadow
Realized
Level of interactivity: Combining reality and virtuality
Interaction: major topic of this installation is the memory of water and the universal vibration. A totally original system of fountain controlled by computer lets run water in this basin, drop by drop or in jet, at five points, in the center of the five rings, producing waves in the water, these drops are synchronized with sound and image to produce a contemporary fountain and water clock.
http://www.electronicshadow.com/
BASE 4
Concept - student project, competition
Level of interactivity: Physical
Interaction: based on loop machine, walls are moving
http://www.a-flo.net/base-flour/01_final%20presentation.swf
Small Design Firm
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; The Nobel Field, honoring each Laureate, is an illuminated garden of LCD displays, LED grass, and sound that responds to your movements through the space. To honor the life of Alfred Nobel, we designed the Nobel Chamber, housing an interactive book in the spirit of our Illuminated Manuscript. The third installation, the Wallpapers, is a continuous display surface of 68 million pixels, designed to allow visitors to further explore the life, work, and legacy of the Nobel Laureates. Finally, we designed the ambient sound and light for the Register, an abstract map of the world that serves as a gateway to the Center.
http://www.davidsmall.com/
UNStudio
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.unstudio.com/projects/year/2006/1/139#img2
ReD - Marta Malé-Alemany, Jose Pedro Sousa
Realized
Level of interactivity: Combining reality and virtuality
Interaction: exhibition; to generate a 'response' of that ceiling towards the programmatic layout underneath, by means of controlling the lighting conditions and suggesting a circulation throughout the space. projections in the cones
http://architettura.supereva.com/allestimenti/20060106/index.htm
Ralfonso
Realized
Level of interactivity: Physical
Interaction: Art installation; Kinetic art, suspended Light and Motion mobile
http://www.ralfonso.com/Web/exocentric_spirits.htm
Jason Bruges
Realized
Level of Interactivity: Combining reality and virtuality
Interaction: it filters movement and form, which are projected on the wall surfaces in a continuous loop of built-up memories of the day
http://www.jasonbruges.com/
Jason Bruges
Realized
Level of interactivity: Combining reality and virtuality
Interaction: coloured LED lights respond to environmental data
http://www.jasonbruges.com/
Tobi Schneidler
Realized
Level of interactivity: Combining reality and virtuality
Interaction: an interactive resting place for the Vestigiii fashion studio. inhabits an ephemeral, invisible information space that continuously streams information, news and data through the airwaves and copper cables of our modern cities. the projection is using electromechanical character sets that project words and short sentences onto a special mirror. This mirror transforms the light spectacle again into an intangible image, which magically overlays with the image of the observer.
The rhythm of the incoming data packets can be influenced by visitors resting on the chair to influence the frequency of incoming news.
http://www.maoworks.com/page.php?id=2
Toyo Ito
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.archidose.org/Mar08/03/dose.html
Ben Hooker and Shona Kitchen
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art object; As data is received by the device from other noise farming devices, it is stored in its memory and shown as an intricate pattern of dots on the central display. When its memory is full, the noise-maker uses its stored data patterns as a score to generate a sound burst of many simultaneous clicking noises by using electromagnets to rapidly move the flaps on its surface. The clicking noise ends in a sharp FM radio pulse which is a highly compressed data burst of all its memory contents. Following this, the memory is wiped and the process starts again.
http://www.digitalexperience.dk/?p=69
R&Sie (n)
Concept - not possible to realize yet
Level of interactivity: Physical
Interaction: a fractal structure made quite literally of contingent secretions. Its architecture is based on the principles of random growth and permanent incompletion. It develops by successive scenarios, without planning and without the authority of a pre-established plan. Its physical composition renders the community’s political structure visible.
The proliferating, coral-like network is constituted of both imported raw materials and local materials that have been recycled, synthesized and polymerised, resources arising from the animal and vegetable species that inhabit it. Operating anthroposophically, it generates modes of exchanges, flows and blood vessels.
http://aminima.net/wp/?p=146&language=en
Jason Bruges
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation - exhibition; including light boxes that doubles as window shutters, displaying photographs which glow brighter as a visitor approaches. the audio map allows visitors to emotionally connect with stories from around the world.
http://www.jasonbruges.com/
Toyo Ito
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.mikimotoamerica.com/news_events/headline18.htm
Jose Alves
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; divided in two parts: Socially Modulated Landscape and Socially Modulated Typeface. By pressing the push button, the users take a picture of themselves. That picture is randomly located on the projection by the application, creating a kind of a social network with the previously recorded users.
http://www.alvesj.com/socially.html
Usman Haque
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; Using humidity, temperatures and electromagnetic and sonic frequencies that parapsychologists have associated with haunted spaces, this project aims at building an environment that feels "haunted": a non-visual architecture.
http://www.haque.co.uk/haunt.php
Fabio Schillaci
Concept - not possible to realize yet
Level of interactivity: Within the process of arch. design itself
Interaction: Visiting the web-site, the customer selects the Web-house [house-model to personalize] from a catalogue referred to existing house-types. Then people can modify, playing the housing-machine interface, their own house-model based on a path. Thus, the customers can connect to neighbor houses, making agencies and creating new typologies. Each house-model is thought as a whole living organism made of a web of relations between his parts. Once a cluster of customers is done and the internal equilibrium [both programmatically and socially] is found-the models, and their relations, are frozen and the virtual whole is ready to transform in the real one.
http://www.schillaci.org/03_wb_wh_fabio_schillaci_ENG_per_web_.htm
Fernando Menis
Realized
Level of interactivity: Within the process of arch. design itself
Interaction: within comp
http://www.menis.es/
HEHE Association
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; the vapour emissions from the Salmisaari coal burning power plant were illuminated with a high power green laser animation. The laser drew an outline of the moving cloud onto the cloud itself, colouring it green, turning it into a city scale neon sign, which grows bigger as local residents take control and consume less electricity.
http://hehe.org.free.fr/hehe/texte/nv/index.html
Rafael Lozano-Hemmer
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; consists of an empty exhibition space where visitors are tracked with a computerized infrared surveillance system. As people enter the installation, texts are projected onto their bodies: these “subtitles” consist of thousands of verbs conjugated in third person and they follow each individual everywhere they go. The only way to get rid of a subtitle is to touch someone else: the words then are exchanged between them.
http://www.lozano-hemmer.com/eproyecto.html
Al and Janet Johnstone
Realized
Level of interactivity: Physical
Interaction: building rotates 360 degrees, interaction initiated by pressing a switch
http://www.rotatinghome.com/
HEHE Association
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; The advertising panel suggests an inversed relationship whereby it becomes the receiver to what happens in its immediate environment. The interaction of this installation is based on visualizing the ambient sounds in the environment as well as the passerby.
http://www.architecture-page.com/go/projects/bruit-rose__all
Electronic Shadow
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; an interactive hybrid environment where image and space are merged and propose a new kind of storytelling sensorial experience, using also a specific fragrance and an interactive music partition.
http://www.electronicshadow.com/boffi/index2.htm
Décosterd & Rahm
Concept - student project, competition etc.
Level of interactivity: Combining reality and virtuality
Interaction: The project uses water according to its physical and physiological. A thick prism of water is used in roofing and for its thermal properties, its ability to absorb infrared sunlight, thus avoiding the heating of glass surfaces in the summer. On the ground, an ultrasonic nebulization varies the relative humidity of the air depending on season, from 85% in summer to 65% in winter. The moisture in the form of gas deposits on the skin, bringing its share in aqueous hydrolipidic film that covers the surface of the skin. The soil, like a wave, plunging more or less deeply into moisture, generating areas drier or wetter than anyone can freely ownership.
http://www.philipperahm.com/6.20041F.html
Small Design Firm
Realized
Level of interactivity: Combining reality and virtuality
Interaction: museum installation; a 50-foot long table, with projections spanning the entire surface. Over three thousand documents written by Churchill and his comtemporaries and photograps spanning a century of British history can be browsed by museum goers using a new touch based interface. Documents are arranged in chronological order and are explored via touchstrips placed along the length of the table.
http://www.davidsmall.com/
Cristopher Salter
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; a large-scale, public responsive media environment that focuses on our collective fascination with the mechanisms and meaning of time in contemporary urban space. As visitors step onto the surface of the image, they enter into a sonically immersive space. Parabolic speaker elements, which focus sound into extremely localized areas, aurally project a multichannel sonic landscape over the interface. Seconds, minutes, hours and days are registered as individual musical and sonic events, enveloping the visitors as they walk across the huge surface of the projection. IR cameras, positioned from above, gauge changes in the density of the environment based on population differentials. As visitors populated Chronopolis over the course of the exhibition, the time grids and sonic landscape responds and mutates to produce a common grid - a new visual and aural time structure which appears to accelerate and decelerate based on human presence.
http://www.chrissalter.com/clsprojectframes/responsive/medexhchrono.html
Robson & Jones and KRD
Realized
Level of interactivity: Combining reality and virtuality
Interaction: museum installation; When the visitor approaches the exhibit it is a flat surface. At the start of the game a cityscape rises from within the object. This city experiences a powercut and all the lights in the cityscape switch off. The visitor must complete a series of mini-games to help engineers restore power to the city. As the power is restored the cityscape gradually lights back up.
http://www.robsonandjones.com/portfolio/es-desc.html
Veronika Valk, Winy Maas / MVRDV, Rogier van der Heide / ARUP
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; Filled with helium and zealously straining for freedom, they had to be controlled by a network of string, knots, and sandbags. "architectural light therapy in urban public spaces"
http://www.architectmagazine.com/industry-news.asp?sectionID=1013&articleID=384789
Crispin Jones & Stefano Mirti
Concept - not possible to realize yet
Level of interactivity: Combining reality and virtuality
Interaction: A combination of input sources could be used -
Images of the visitors could be captures using cameras.
Prepared images (e.g. of the institute) could be used.
Visitors could be invited to submit comments via SMS
Visitors could simply play with the displays directly - making text or just doodling.
NB The text screens could be a monochrome system, slightly different from the four tone screens. It could be a different shape - longer and thinner to accomodate the text more satisfactorily.
http://www.mr-jones.org/salone/index.html
HeHe Association
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; a wall of virtual bricks with an embedded camera that captures your image and reflects it back on its gigantic screen in a thousand rectangular pixels.
http://hehe.org.free.fr/hehe/brix/index.html
d-squared
Realized
Level of interactivity: Combining reality and virtuality
Interaction: registering the presence of shoppers with a changing display of light and sound. Passers by trigger light and sound sequences depending on their numbers and behaviour, creating a reflective mood, like passing through an abstracted electronic garden. The installation has a generative structure which continually renews itself; every new visitor triggers a different sequence of light, colour and constellation of sounds.
http://www.d2-design.co.uk/install75-1.html
Electronic Shadow
Realized
Level of interactivity: Combining reality and virtuality
Interaction: art installation; an artistic home automation system designed by Electronic Shadow in order to take control of a real space through virtual images. The interface is a metaphorical image, that the user can touch to change and control the space.
http://www.electronicshadow.com/

