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Timeline of interactive architecture projects

Timeline of interactive architecture projects

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Strata Tower

2010

Asymptote Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp - advanced parametric modeling tools

Dynamic Tower

2009

David Fisher Realized Level of interactivity: Physical Interaction: the first Building in Motion, floors are separatelly rotating

Pompei Santuario station

2009

Peter Eisenman Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Taichung Metropolitan Opera House

2008

Toyo Ito Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Alexandra Krystova Created a Personal Lifestream on Dipity

Aug 5, 2008 7:14 AM

Kinetic Sculpture

May 2008

ART + COM Realized Level of interactivity: Physical Interaction: mechatronic installation, made up of 714 metal balls, is a spatial translation of a design process. Seemingly weightless and guided ...

Falling Girl

May 2008

Scott Snibbe and Annie Loui Realized Level of interactivity: Combining reality and virtuality Interaction: an immersive interactive narrative installation that allows the viewer to participate in t...

Taipei BiHu Tower

2007

MVRDV Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Marengo Menswear Interior

2007

Robert Cohen Realized Level of interactivity: Combining reality and virtuality Interaction: Programmes of different colour changing light can be selected by owners of shop to provide changing colou...

National Aquatics Center

2007

ARUP Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

The Three Graces

2007

NOX Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

The Snow Queen’s railway

2007

Zaha Hadid Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Applause

2007

Jason Bruges Realized Level of interactivity: Physical Interaction: the array of flags dynamically responded to both the polo game and the race cars. Tracking the motion of the cars and polo player...

Primal Source

2007

Usman Haque Realized Level of interactivity: Combining reality and virtuality Interaction: was an all-night performance/installation brought to life through the active participation of festival-goe...

Omotesando

2007

UNstudio Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Pulse Front

May 2007

Rafael Lozano-Hemmer Realized Level of interactivity: Physical Interaction: 20 onsite handlebar computer gizmos that people can grab onto and have their pulses reflected in one of 20 corresponding ...

The High Line

2006

Diller Scofidio, Renfro Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Interactive Water and image Fountain Clock

2006

Electronic Shadow Realized Level of interactivity: Combining reality and virtuality Interaction: major topic of this installation is the memory of water and the universal vibration. A totally origi...

European Solidarity Center

2006

Kas Oosterhuis Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Mercedes-Benz Museum

2005

UNStudio Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Topographies of Negotiation

2005

ReD - Marta Malé-Alemany, Jose Pedro Sousa Realized Level of interactivity: Combining reality and virtuality Interaction: exhibition; to generate a 'response' of that ceiling towards the programmat...

Nobel Peace Center

2005

Small Design Firm Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; The Nobel Field, honoring each Laureate, is an illuminated garden of LCD displays,...

Loop.space

2005

BASE 4 Concept - student project, competition Level of interactivity: Physical Interaction: based on loop machine, walls are moving

ExoCentric Spirits

Oct 2005

Ralfonso Realized Level of interactivity: Physical Interaction: Art installation; Kinetic art, suspended Light and Motion mobile

Memory Wall

Jun 2005

Jason Bruges Realized Level of Interactivity: Combining reality and virtuality Interaction: it filters movement and form, which are projected on the wall surfaces in a continuous loop of built-up m...

Litmus

Jan 2005

Jason Bruges Realized Level of interactivity: Combining reality and virtuality Interaction: coloured LED lights respond to environmental data

Haunt

2004

Usman Haque Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; Using humidity, temperatures and electromagnetic and sonic frequencies that parapsycholo...

Socially Modulated Project

2004

Jose Alves Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; divided in two parts: Socially Modulated Landscape and Socially Modulated Typeface. By pr...

Magma Art and Congresses

2004

Fernando Menis Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Nuage Vert (Green Cloud)

2004

HEHE Association Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; the vapour emissions from the Salmisaari coal burning power plant were illuminated ...

Subtitled Public

2004

Rafael Lozano-Hemmer Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; consists of an empty exhibition space where visitors are tracked with a compute...

Web-site/web-house (Housing Mass-customization)

2004

Fabio Schillaci Concept - not possible to realize yet Level of interactivity: Within the process of arch. design itself Interaction: Visiting the web-site, the customer selects the Web-house [house...

Amnesty Exhibition

2004

Jason Bruges Realized Level of interactivity: Combining reality and virtuality Interaction: art installation - exhibition; including light boxes that doubles as window shutters, displaying photogra...

Grin Grin Park

2004

Toyo Ito Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Vestigii Ticker Chair

2004

Tobi Schneidler Realized Level of interactivity: Combining reality and virtuality Interaction: an interactive resting place for the Vestigiii fashion studio. inhabits an ephemeral, invisible inform...

Mikimoto Ginza 2

2004

Toyo Ito Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Cellular Noisemaker

2004

Ben Hooker and Shona Kitchen Realized Level of interactivity: Combining reality and virtuality Interaction: art object; As data is received by the device from other noise farming devices, it is sto...

I’ve heard about… (a flat, fat, growing urban experiment)

2004

R&Sie (n) Concept - not possible to realize yet Level of interactivity: Physical Interaction: a fractal structure made quite literally of contingent secretions. Its architecture is based on the pri...

Rotating Home

Jun 2004

Al and Janet Johnstone Realized Level of interactivity: Physical Interaction: building rotates 360 degrees, interaction initiated by pressing a switch

Bruit Rose

Mar 2004

HEHE Association Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; The advertising panel suggests an inversed relationship whereby it becomes the rece...

Warm and Cold

2003 to 2004

Electronic Shadow Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; an artistic home automation system designed by Electronic Shadow in order to take ...

Light sounds

2003

d-squared Realized Level of interactivity: Combining reality and virtuality Interaction: registering the presence of shoppers with a changing display of light and sound. Passers by trigger light ...

Pierres Vives

2003

Zaha Hadid Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

4D Pixel

2003

Daan Roosegaarde and Peter de Man Realized Level of interactivity: Physical Interaction: art installation; a smart surface which physically reacts to your voice, music and shows relievo letters. Th...

Induction House

2003

Aether Architecture Realized - exhibit, prototypes Level of interactivity: Combining reality and virtuality Interaction: investigation how digital media might be treated as physical matter; the sur...

Floatables

2003

Usman Haque Concept - not possible to realize yet Level of interactivity: Combining reality and virtuality Interaction: art; The aim of the floatable jellyfish-like vessels that drift around cities...

Auto Braids / Auto Breeding

2003

Evan Douglis Realized Level of interactivity: Within the process of arch. design itself Interaction: art installation; an innovative membrane manufactured with sophisticated 3D modeling software an...

Chronopolis

2003

Cristopher Salter Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; a large-scale, public responsive media environment that focuses on our collective ...

Hydracafé

2003

Décosterd & Rahm Concept - student project, competition etc. Level of interactivity: Combining reality and virtuality Interaction: The project uses water according to its physical and physiological...

H2O

2003

Electronic Shadow Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; an interactive hybrid environment where image and space are merged and propose a n...

Churchill Lifeline Table

2003

Small Design Firm Realized Level of interactivity: Combining reality and virtuality Interaction: museum installation; a 50-foot long table, with projections spanning the entire surface. Over three ...

Brix

2003 to 2004

HeHe Association Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; a wall of virtual bricks with an embedded camera that captures your image and refle...

Light Dome

2003

Veronika Valk, Winy Maas / MVRDV, Rogier van der Heide / ARUP Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; Filled with helium and zealously strai...

Energy Shutdown

2003

Robson & Jones and KRD Realized Level of interactivity: Combining reality and virtuality Interaction: museum installation; When the visitor approaches the exhibit it is a flat surface. At the start...

Human Screen Proposal

Dec 2003

Crispin Jones & Stefano Mirti Concept - not possible to realize yet Level of interactivity: Combining reality and virtuality Interaction: A combination of input sources could be used - Images of th...

BIX Matrix

Aug 2003

Peter Cook, Colin Fournier Realized Level of interactivity: Combining reality and virtuality Interaction: digital facade which displays a constantly changing texture of images and displays designed...

Ada: the intelligent room

Aug 2003

Paul Verschure Realized Level of interactivity: Combining reality and virtuality Interaction: tracking visitors as they wandered around the space, testing their compliance by gauging their responsi...

RemoteHome

Apr 2003

Smart Studio Realized Level of Interactivity: Physical Interaction: two environments, one in London, other in berlin; they were designed with matching elements, to relay tactile, evocative communic...

Miran Galerie

Apr 2003

dECOi Architects Concept - student project, competition etc. Level of interactivity: within the process of arch. design itself Interaction: the shape is changed and developed within the computer

Sky Ear

2002 to 2003

Usman Haque Realized Level of interactivity: Combining reality and virtuality Interaction: art performance; Sky Ear is a one-night event in The balloons can communicate with each other via infra-re...

Guggenheim Museum Taichung

2002

Zaha Hadid Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Battery House (hybrid muscle)

2002

R&Sie Architects and Philippe Parreno Realized Level of interactivity: physical Interaction: the house is transfering the power of an animal to an electric turbine to move the building's surface

Pixel City

2002

Robert Cohen/Archiram Concept - student project, competition etc. Level of interactivity: combining reality and virtuality Interaction: Using SmartSlab panels, digital facade

City: Living Book

2002

Andre Teruya Eichemberg, Alessandra Ennes Cantieri, Daniel Mottosinho Alvite, Julio Miquelini, Rubens Tadamiti Saito Concept - not possible to realize yet Level of interactivity: Combining reality ...

MirrorSpace

2002

HEHE Association Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; a set of telepresent mirrors placed in different locations that will capture who ev...

Simulacra Server Chapel

2002

Lisa Tilder Concept - not possible to realize yet Level of interactivity: Combining reality and virtuality Interaction: proposes a chapel franchise to partake in the reverence of image production a...

Blurring Space: Ubiquitous Life

2002

Hyojin Park, Dongman Lee, Sangwoong Hwang, Yeonah Ahn, Jaewon Shim, Jin Kook Lee, Yun Gil Lee, So Young Park, Jin Won Choi Realized Level of interactivity: Combining reality and virtuality Interact...

Deep Walls

2002

Scott Snibbe Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; creates a projected cabinet of cinematic memories. Within each of 16 rectangles, the mo...

'trans-ports' - Muscle NSA

2002

Prof ir Kas Oosterhuis Realized Level of interactivity: physical Interaction: The public connects to the MUSCLE by sensors, and by input through sliders on the computer screen · The sensors are att...

Galleria Hall West

2002 to 2003

UN Studio Realized Level of interactivity: Combining reality and virtuality Interaction: the application of 4330 glass disks on the metal substructure that is directly attached to the existing faça...

Artifacts of the Presence Era

2002 to 2004

MIT Media Lab Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; the images and sounds produced in the ICA gallery are captured and then visualized as ...

Meta.L.Hyttan

Jul 2002

Smart Studio Realized Level of Interactivity: Combining reality and virtuality Interaction: historic blast-furnace hall transformed into an interactive environment where visitors could learn and ex...

Story Pipeline

Jul 2002

Ben Rubin Realized Level of interactivity: Combining reality and virtuality Interaction: stories told by Alaskans appear on a plasma video screen and simultaneously emerge as real-time text transcr...

Grand hotel Salome

Jul 2002

Ron Arad Realized - exhibit, Milan Furniture fair Level of interactivity: combining reality and virtuality Interaction: drum-shaped omnidirectional projection wall

Floriade 2

Jul 2002

Kas Oosterhuis, Ilona Lénárd, Marc Benerink Concept - student project, competition etc. Level of interactivity: Within the process of arch. design itself Interaction: within comp

Tate in Space

Jun 2002

ETALAB - Danielle Tinero, Opher Elia-Shaul Concept - not possible to realize yet Level of interactivity: Physical Interaction: cafe would float around the gallery in a flexible bubble, windows woul...

AGORA: Boundary Conditions

May 2002

Natasha Barrett and Birger Sevaldson Realized Level of interactivity: Within the process of arch. design itself Interaction: an installation which transcends the borders between auditory and physic...

Bankside paramorph

Mar 2002

dECOi Architects Concept - student project, competition etc. Level of interactivity: within the process of arch. design itself Interaction: within the computer

Blur Building

Mar 2002

Diller Scofidio + Renfro Realized Level of interactivity: Physical Interaction: Water is pumped from the lake, filtered, and shot as a fine mist through 31,500 high-pressure mist nozzles. A smart w...

Tokyo Guggenheim Art Gallery

2001

Zaha Hadid Architects Concept - student project, competition etc. Level of interactivity: combining reality and virtuality Interaction: digital wall using SmartSlab panels

Digital Castle in the Air-- Virtual/ Real Coexistence

2001

Yuan Zone Lee, Sheng Kai Tang, Yu Tung Liu Realized Level of Interactivity: Within the process of arch. design itself Interaction: In order to discover the digital processes of constructing Free Fo...

Scents of Space

2001

Usman Haque, Josephine Pletts, Dr L Turin Realized (Art) Level of interactivity: combining reality and virtuality Interaction: smell is used spatially to create fragrance collages that form soft zo...

ICE

2001

Klein Dytham architecture and Toshio Iwai Realized Level of interactivity: Combining reality and virtuality Interaction: glass wall which responds to bodily movements; financial data streams in, vi...

Negotiate My Boundary! Mass - customisation and responsive environments

2001

+RAMTV Concept - not possible to realize yet Level of interactivity: Physical Interaction: the social interaction of its actors is constantly recorded and evaluated in the form of program scripts c...

Gateway and Digital Temple of the GreatLink Corporation

2001 to 2004

Yu-Tung Liu, Yuan-Zone Lee Realized Level of interactivity: Combining reality and virtuality Interaction: digital projections: In order to innovate the image of cable and to pursuit the digital con...

Hydra Pier (Haarlemmermeer Pavilion)

2001

Asymptote Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Zedzbeton 3.0

2001

ZEDZ, Maurer United Architects, Visualdata.org Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Postagriculture

2001

Achim Menges Concept - not possible to realize yet Level of interactivity: Within the process of arch. design itself Interaction: within comp

Hormonorium

2001

Décosterd & Rahm Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; The Hormonorium is an “im-mediate” space, no longer resorting to semantic, cultural...

Responsive Fields

2001 to 2002

Smart Studio and servo architects Realized Level of interactivity: Combining reality and virtuality Interaction: a seemingly elastic structure of lattice-shaped sensory light modules incorporating ...

Video FIELD, Institute for Video Art

2000

Chia-Hung Wang Concept - not possible to realize yet Level of interactivity: Within the process of arch. design itself Interaction: within comp

Eyebeam Museum of Art and Technology

2000

Diller Scofidio, Renfro Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Body Movies

2000

Rafael Lozano-Hemmer Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; transforms public space with 400 to 1,800 square metres of interactive projecti...

Helsinki Music Hall

2000

Kas Oosterhuis Concept - student project, competition etc. Level of interactivity: Within the process of arch. design itself Interaction: within comp

'trans-ports'

2000

Kas Oosterhuis and ole Bouman Concept - not possible to realize yet (Venice Bienale 2000) Level of interactivity: physical Interaction: the data-driven supple structure had a flrxible electronic sk...

St. Gallen Kunstmuseum

2000

Greg Lynn Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

The Listening Post

2000

Ben Rubin and Mark Hansen, Ear Studio Realized Level of interactivity: Combining reality and virtuality Interaction: a ‘dynamic portrait’ of online communication, displaying uncensored fragments ...

Light Brix

2000

HEHE Association Realized Level of interactivity: Combining reality and virtuality Interaction: A modular light system that responds to touch: through the electromagnetic fields of the human body. ...

The Boolean House

2000

Grant Dunlop and Mark Burry Realized - virtual Level of interaction: Within the process of arch. design itself Interaction: within comp

Dynaform

2000

Bernard Franken Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Eyebeam

2000

MVRDV Concept - student project, competition Level of interactivity: Physical Interaction: the building consists of a single large open exhibition space punctuated by beams that house production an...

Inflatable Air-Room

2000

Gwo-Sheng Wey, Debbie Yang Concept - student project, competition Level of interactivity: Physical Interaction: the temporary shelter protects its inhabitants from calamities and man-made pollutant...

Pneumatrix

2000

Judit Kimpian Concept - not possible to realize yet Level of interactivity: Physical Interaction: membrane - pneumatic architecture. portable inflatable auditorium; using air as a 'smart' building ...

Infrasonic Soundscape

2000 to 2004

Hidekazu Minami Realized - virtual Level of interactivity: Combining reality and virtuality Interaction: an interactive online artwork, an interface which articulates an of New York City becoming a...

Son-O-House

1999 to 2003

NOX Realized Level of Interactivity: Combining reality and virtuality Interaction: design is based on choreographed sets of visitor's movements inscribed on paper bands as cuts, while a sound piece...

Hyposurface

1999

dECOi Realized Level of interactivity: Physical Interaction: metalic surface (wall) deforms physically by responding to the surrounding environment - movement, sound, light ans as a result of real-...

I-SKIN

1999

Electronic Shadow Realized Level of interactivity: Combining reality and virtuality Interaction: interactive installation about the to an avatar.

Bodymover

1999

ART + COM Realized Level of interactivity: Combining reality and virtuality Interaction: an interactive multi-user installation that aims to make the participating players aware of their body as an...

Hsinchu digital Museum of Art

1999

Eisenman Architects, Yu-Tung Liu Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Melatonin Room

1999

Décosterd & Rahm Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; Melatonin Room is a physiological architecture which acts on the space itself by tr...

Sendai Mediatheque

1999

Toyo Ito Realized Level of interactivity: Within the process of arch. design itself Interaction: wothin comp

IIDABASHI subway station

1999

Makoto Sei Watanabe Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Paramorph II

Jun 1999

dECOi Concept - student project, competition etc. Level of interactivity: Within the process of arch. design itself Interaction: within the comp

Ocean Membrane

Jun 1999

O.C.E.A.N. UK Concept - not possible to realize yet Level of interactivity: Within the process of arch. design itself Interaction: the membrane does not separate exterior and interior, but opens an...

Chimerical Housing: Mass Customized Housing

1998

Kolatan - McDonald Studio Concept - not possible to realize yet Level of interaction: Within the process of arch. design itself Interaction: within comp

La Defense

1998 to 2003

UN Studio Realized Level of interactivity: Combining reality and virtuality Interaction: façades are clad with glass panels in which a multi- colored foil is integrated and, depending on the time o...

The Cine: Experimental Film Center

1998

Hariri & Hariri Concept - not possible to realize yet Level of interactivity: Combining reality and virtuality Interaction: within comp

The Column Museum

1998

Haresh Lalvani Realized - virtual Level of interactivity: Within the process of arch. design itself Interaction: within comp

Optiball

1998

HEHE association Realized Level of interactivity: Physical Interaction: transform an everyday object – in this case, a translucent orthopedic sitting ball – into an reactive light installa-tion

Talmud Project

1998

Small Design Firm Realized - virtual Level of interactivity: Within the process of arch. design itself Interaction: a prototype of an interactive book; explores the simultaneous display of multiple...

Guggenheim Virtual Museum

Jun 1998

Asymptote Architects Realized - virtual Level of interactivity: Within the process of arch. design itself Interaction: within comp

Mobius House Study

Jun 1998

Stephen Perrella and Rebecca Carpenter Realized - virtual Level of interactivity: Within the process of arch. design itself Interaction: within comp

Boundary Functions

1997

Scott Snibbe Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; a set of lines projected by an overhead camera through an intermediate mirror onto a re...

Idea Cloud

1997

Tristan D'estree Sterk & Robert Woodbury Concept - not possible to realize yet Level of interactivity: Combining reality and virtuality Interaction: Dancers engage with the fields incorporating ele...

HyperHouse

1997

Crowd Productions Concept - not possible to realize yet Level of interactivity: Combining reality and virtuality Interaction: focused on the capacity for space to allow or encourage change and fo...

D-Tower

1997 to 2003

NOX Realized Level of interactivity: Combining reality and virtuality Interaction: depending on the results of a questionare completed by locals on D-Tower's website about their feelings, it can tu...

Audio Grove

Jul 1997

Christian Moeller Realized Level of interactivity: Combining reality and virtuality Interaction: Visitors touching the posts can evoke a soundscape which always results in a harmonic whole whatever...

Camera Music/ Kinetic Shadows

1996

Christian Moeller Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; The installation uses a motion detection system fed by a video camera. The moment ...

The Digital House

1996 to 1997

Hariri & Hariri Concept - not possible to realize yet Level of interactivity: Combining reality and virtuality Interaction: the house is organized around a Touch Activated Digital Spine, liquid wit...

Saltwater Pavilion

1996

Kas Oosterhuis Realized Level of interactivity: Combining reality and virtuality Interaction: you are immersed in the projections of a series of virtual worlds _ they all depict different perceptio...

Beachness

1996

NOX Concept - not possible to realize yet Level of interactivity: Within the process of arch. design itself Interaction: within comp

Freshwater Pavilion

1996

NOX Realized Level of interactivity: combining reality and virtuality Interaction: the physical presence of people activates the software, and movement triggers the sensors and the projections, con...

Virtual House

1996

Peter Eisenman Realized - virtual Level of interactivity: Within the process of arch. design itself Interaction: within comp - algorithms

Porters Lodges

1995

MVRDV Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

K-Museum

1995

Makoto Sei Watanabe Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Moody Mushroom Floor

1995

Usman Haque Realized Level of interactivity: Physical Interaction: A smell/sound/light floor that develops moods and aspirations in response to the ways that people react to the invidual outputs.

Church of the year 2000

1995

Peter Eisenman Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Cardiff Bay Opera House

1993

Greg Lynn Concept - student project, competition Level of interactivity: Within the process of arch. design itself Interaction: within comp

Vitra Fire Station

1993

Zaha Hadid Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Surface evolution

1993

Manit Rastogi Realized - virtual Level of interactivity: Within the process of arch. design itself Interaction: within comp - Surfaces evolved under the control of a genetic algorithm and user sele...

Surface Tension

1992

Rafael Lozano-Hemmer Realized Level of interactivity: Combining reality and virtuality Interaction: art installation; an installation with several interactive modules. Originally designed for a tec...

Karbouw

1991

UNStudio Realized Level of interactivity: Within the process of arch. design itself Interaction: within comp

Kinetic Light Sculpture

1991

Christian Möller, Rüdiger Kramm Realized Level of interactivity: Combining reality and virtuality Interaction: first light installation on the facade; mobile blur-yellow clusters of light changed ...

Motion Sketch

1990

Scott Snibbe Realized - virtual Level of interactivity: Combining reality and virtuality Interaction: an exploration of how to make cinema with one's body. I realized that the cursor was the most i...

Steel Cloud

1987

Asymptote Concept - student project, competition Level of interactivity: Physical Interaction: bridgelike superstructure in glass and steel spanning the Hollywood Freeway and supporting several mov...

Tower of Winds

1985

Toyo Ito & Associates Realized Level of interactivity: Combining reality and virtuality Interaction: At night the lights and reflective surfaces dance to the music of the city, computer-controls ...

Self-builder design kit

1981

John and Julia Frazer, John Potter Realized Level of interactivity: Combining reality and virtuality Interaction: another way to transfer abstract design knowledge

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