This is a look into the Personal Game History of Justin Harris, a person who is following his dream of becoming an aspiring game designer.
Created by str8MOJO on May 31, 2010
Last updated: 06/06/10 at 03:30 PM
Question 1: Why was this game important to you? I never owned a Playstation gaming system but my grandmother had one with Final Fantasy VII. I spent many weekends at her house trying to beat this massive RPG. (Role-Playing-Game) This game was important because it allowed me to spend quality time with my grandmother when I was younger. Question 2: From a Design Perspective, What made the game fun? Although this type of game will not appeal to everyone, this game was fun because of its massive deep story. Final Fantasy VII was three disk long and offered many hours of game play as you controlled memorial characters along their journey. The battle sequences were turn based which gave the battles a strategic feel. Players could also do side quest besides the main story line to discover new weapons, armor or items to help them along their journey.
Question 1: Why was this game important to you? Goldeneye was important because this was the first FPS (First Person Shooter) genre game I played. It introduced me into the competitive atmosphere and plays a major role on the games I play today Question 2: From a Design Perspective, What made the game fun? Goldeneye's game mechanics were flawless. The excellent control scheme, very fluid character movements, great A.I. and the 4 player multiplayer made this game fun. Not only was the game fun but it had an excellent replay value.
Question 1: Why was this game important to you? This game was important to me because i spent many fun hours playing this game with family and friends. I also remember rushing to my local video store the day this game released to rent it. Question 2: From a Design Perspective, What made the game fun? This game was extremely fun because of the arcade race feel Mario Kart 64 had to offer. Not only did you have to race around the track but you also had to avoid the power-ups that other players got on the track. This made the game have unexpected outcomes and made each race different from the last. This type of game play kept you on the edge of your seat all the way to the finish line.
Question 1: Why was this game important to you? The Legend of Zelda: A Link to the Past was the reason I feel in love with the series. I received this game as a gift on Christmas from my grandfather who was visiting from out of state. My grandfather and myself spent countless hours bonding while we played this game and is the fondest memory I have of us. Question 2: From a Design Perspective, What made the game fun? The Legend of Zelda: A Link to the Past was fun because it had excellent game play mechanics. It was a story driven game with plenty of action, puzzles and side quest. The colorful world players could explore was expansive and provided a sense of freedom. Players could also search for hidden items to help them complete their quest. All of these things made Zelda an enjoyable experience
Question 1: Why was this game important to you? Super Mario Bros. was my first taste of the video game world. This game was the stepping-stone for my passion and love for video games. Question 2: From a Design Perspective, What made the game fun? I believe the simplistic controls and game play made this game fun for all ages. A player could pick up the controller and learn the game in just a matter of minutes. The game got more difficult as you progressed further in the game. These game mechanics are what made the game so fun while making Super Mario Bros. appeal to such a wide audience.