
IBM marks three decades of nanotechnology leadership. Two milestone IBM inventions—the Scanning Tunneling Microscope (STM) in 1981 and the Atomic Force Microscope (AFM) in 1986—provided researchers around the world with the specialized tools they needed to explore the nano-cosm and manipulate materials at the atomic level for the first time.

The idea of turning a boring or difficult task into a game is not new, but under the term 'gamification', this notion is currently rapidly gaining interest. The backlash is also starting to gain momentum. In this timeline, I try to capture the rise of ideas, individuals, and products that seem to be driving (or fighting) the current growth of this technology sector.

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