This is a look into the personal game history of Justin Brown, student at Fullsail University
Created by thrones42 on Apr 2, 2011
Last updated: 04/02/11 at 03:00 PM
Question 1: Why was this game important to you? This game was one of the first sports orientated games I ever got into. The game incorporated many popular skate boarders at the time, and as a player I felt I was just as good on the board as them! Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Exploration is the simplest answer, THPS2 incorporated many different styles of play, from subtle forms of RPG to open world exploration. The game was one of the first i played that was open ended.
Question 1: Why was this game important to you? Everyone always says goldeneye was the best first person shooter for its time, it just seemed to me that noone ever talking about its bigger badder brother. Perfect dark was released quite some time after golden eye but had so many additional features, this was the first time was blown away by the vast array of weapons and levels. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? At the low level design, Perfect dark taught to think on your toes, as well as the basic aiming/shooting the bad guys. It also is a good example of how to practice timing, and knowing when to counter your opponents. It combined alot of gaming elements though, missions of stealth and time trials were also throughly mixed in.
Question 1: Why was this game important to you? This game is important to me because I fell in love with this game when I was playing it. All the kids in my neighborhood played it, and it had no limit of how many people could play at one given time, so it was perfect for the group of friends. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? This game taught myself planning, and execution. Sure, some of the game was luck, because of the nature of drawing the cards out of stack. But how one used those cards is where the skill began to surface.
Question 1: Why was this game important to you? This game was the first game I received with my Nintendo 64 system. This game was not only outstanding because of the 3-d graphics, but it was the first demo game I played infront of my parents. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The low-level design was definitly one of exploration, marios castle had paintings inwhich one could jump in and go to the world painted on the picture. the goal was to go to every level and collect the stars given for specific missions.
Question 1: Why was this game important to you? This game was a precursor to my Magic the Gathering days. Poke mon swept the nation as a craze, and i was definitely a part of it. The game not only became a way of playing with friends, it also determined who was the coolest, by the rarity of the ones cards. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Pokemon was a game that helped kids with some basic mathematics, as well as key logic thinking and teamwork.

