Recent Event Highlights: NARUTO Shippuden: Clash of Ninja Revolution 3 jutsu moves for Orochimaru and Kabuto Nintendo Wii, NARUTO Shippuden: Clash of Ninja Revolution 3 (Jutsu Moves Gameplay Trailer 7), NARUTO Shippuden: Clash of Ninja Revolution 3 (Jutsu Moves Gameplay Trailer 6), NARUTO Shippuden: Clash of Ninja Revolution 3 (Jutsu Moves Gameplay Trailer 5), Pokemon Platinum Walkthrough Part 105 Cynthia Champion of Sinnoh, Pokemon Platinum Walkthrough Part 101 Aaron the Bug Master of the Elite Four, and 82 more...
Created by dipity on Mar 31, 2009
Last updated: 09/26/10 at 01:50 AM
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Buy on playasia: www.play-asia.com features * Possible additions to the game: the team is exploring adding new Capcom and Tatsunoko characters as well as online gameplay * Two-man tag team action: Players build their own perfect team and use Assist Attacks and each characters special moves to create their own unique fighting style * Four button fighting controls: Easy-to-understand four button control scheme opens gameplay up to new players with familiar movements and combos * Depth of gameplay: Once the basics are mastered, players can go deeper into the fighting game controls to master Aerial Rave air combos, Delayed Hyper Combos, Mega Crash defensive moves, Assault attack moves and the Baroque extended combo system * Fast-paced action and huge attacks: Each characters has a unique arsenal of moves, including spectacular Hyper Combos that literally take over the screen with devastating results * 3D characters, 2D fighting gameplay: As in Street Fighter IV, Tatsunoko vs. Capcom: Ultimate All Stars has bright, 3D rendered characters battling it out in familiar 2D style description Tatsunoko vs. Capcom: Ultimate All Stars is new version of the game that released in Japan in arcades and on the Wii in December 2008. Capcom is looking into adding new features to the game, including possible additions of several new characters from both Capcom and Tatsunoko, and is exploring the option of online gameplay. TATSUNOKO VS. CAPCOM ULTIMATE ALL-STARS will work with a number of different control devices, including the Wii Remote and Nunchuk, Classic Controller, gamecube Controller and various third-party joysticks designed for the Wii.
This is a video from me, darkspinessonic AKA da1andonlysonic, showing how to get the ancient light upgrade (light speed attack) immediately after finishing Emerald Coast. (Will probably add annotations later) Several things to note, to run up the wall as seen near the beginning of the video, all you have to do is spindash towards the wall while on top of the rock. You'll notice the rock has certain slants on it, and by spindashing off the slants at full speed, it'll allow you to run on the wall. While on the rock, you can spindash on parts that have a very noticeable slant on them, one of those slants are seen in the video (the slant that I spindash on). I highly recommend you switch the camera to free mode for this part as I do in the video. Once you make it into the tunnel, you'll notice I have a light speed dash ready, and still spindash. For that, all you have to do is use B or X for the initial charge, then while holding onto whichever button you chose, use the other button you didn't use to start a spindash. You can let go of your spindash and Sonic won't use his light speed dash until he stops rolling, so you can cancel your roll by holding B or X and still keep your light dash ready as seen in the video. As for the running on the ceiling deal, I'll do my best to explain how it's done. After you spindash to get some speed, be sure to hold forward on the analog stick. This will have you running on the ceiling of the tunnel. Controlling where you will run after this part is a simple concept to follow. The more you move your analog stick clockwise, the more to the left Sonic will go on-screen, and vice versa if you move your analog stick counter-clockwise. Your objective is to hit the top left corner of the door blocking the exit to the cave, while having enough speed to go through it. As you go further down the cave, Sonic begins to move towards the right of the cave. If he goes over too much to the right, he will fall down. Basically, you have to move the analog stick clockwise as you go further down the cave. Use the video as a reference to see how Sonic should be going down the cave, you'll get it soon enough. From my personal experience, I end up having the analog stick at down-right by the time I reach the top left corner of the door. Although I have gone through before and not needed the light speed dash, it will more than likely be necessary to use. All you have to do after successfully going through the cave wall/door is hold left on the analog stick and release B/X to do the light speed dash as seen in the video (I decided to leave in the failed attempt just for the lol). You can now go and get the upgrade. The door is solid on both sides unfortunately, but no matter, all you have to do is quit the game after getting the upgrade and then go back to Sonic's story. That's all there is to know in regards to getting the ancient light upgrade. After getting the upgrade, I decided to go to Red Mountain. To see what happens, just watch the video (all I will say about it is no escape...for now anyway). Enjoy!^_^
www.gamezplay.org - Players can experience the justu moves for themselves on November 17 when the classic 3D fighting game launches exclusively for Wii. The upcoming title also features a total of 40 new characters, new and improved gameplay mechanics and for the first time, wifi gameplay functionality. A brief description of Orochimaru and Kabuto and their special jutsu moves can be found below Orochimaru is a melee-based character that utilizes snakes and fire as his primary attacks. His forward strong fire attack is good for extending damage on an opponent on the ground. Orochimarus jutsu, the Five-Pronged Seal, is also useful because it cuts off the enemys use of chakra for a short time, meaning they cant use any special moves that consume chakra. Orochimaru can also summon the great gate Rashomon under his enemies to launch them skyward. This counter jutsu will not consume chakra in latent ninja power mode. Kabuto is a medical ninja, and as such can disable his enemies in multiple ways. One of his jutsu is an area effect that simply crumples the enemy, stunning them for enough time so Kabuto can get his hands on them. Kabuto can also use down strong to tunnel underground and clip the enemys heels for damage too.
Gaara, Temari, Kankuro, Baki and Chiyo. Game Title: NARUTO Shippuden: Clash of Ninja Revolution 3 Systems: Nintendo Wii Publisher: Tomy Developer: 8ing Raizing Game Description: TOMY Corporation released gameplay footage revealing the special jutsu moves of the ninja from the Village Hidden in the Sand in the upcoming Wii fighting game, NARUTO Shippuden: Clash of Ninja Revolution 3. The reveal showcases the signature moves of the three Sand Siblings: Gaara, Temari and Kankuro, as well as their sensei Baki, and for the first time ever in the Clash of Ninja series, Chiyo. Also released this week are new details about additions to the games multiple gameplay modes. In Versus mode, the newly added cooperative tag team functionality allows up to four players to fight in two-man teams and to tag in and out of fights. In the brand new Wi-Fi battle mode players can take the fight online and battle in head-to-head or two-man squad battles. The game also features several new game mechanics. Latent Ninja Powers for example, allow players to access new techniques or jutsu when they get close to the end of their life gauges. Used strategically in battle, Latent Ninja Powers can make the difference between life and death. On November 17 gamers will be able to play as these powerful ninja and experience the new modes in this classic 3D fighting game exclusively for Nintendo Wii. With more than 35 characters, the latest iteration in the series features new and improved gameplay mechanics and for the first time, wifi functionality. A brief description of each newly announced character and their special jutsu moves is also below: Gaara is a highly defensive character whose latent ninja powers accentuate his defenses. In latent ninja mode, Gaara can block any type of attack in a neutral pose; even jutsus that would normally be unblockable. New in Clash of Ninja Revolution 3, Gaara also has a special sand coffin counter jutsu that can be activated during block stun. Temaris wind abilities control the space around her on the battlefield, and account for not only her high damage output to enemies, but also for her own safety. Even when blocked, the wind that Temari expels with her giant fan pushes enemies away from her, giving her more breathing room to attack from a distance. Kankuro is a puppet master and utilizes this skill for his attacks. Kankuro does not throw his opponents his puppets do. This means that the throw command can be executed even when Kankuro is airborne. Baki has wind-based abilities that linger on screen after they are unleashed. These are helpful in creating situations where he can sandwich an opponent between attacks, and unleash the imminent damage of the tornados he sets out. Chiyo is one of the most unique characters in the game, and a completely new addition to the Clash of Ninja roster. All of her attacks are done through the use of her two puppets. The strong attacks control one puppet, while the weak attacks control the other. She also has a chakra shield which allows her to block any type of attack in exchange for draining her chakra gauge.
Itachi Uchiha, Kisame Hoshigaki, Hiruko, Deidara, and Sasori. Game Title: NARUTO Shippuden: Clash of Ninja Revolution 3 Systems: Nintendo Wii Publisher: Tomy Developer: 8ing Raizing Game Description: TOMY Corporation today released all-new gameplay footage and character art revealing the special jutsu moves of the five Akatsuki characters in the highly anticipated Wii fighting game, NARUTO Shippuden: Clash of Ninja Revolution 3. This first-time look at the antagonists showcases the moves of Itachi Uchiha, Kisame Hoshigaki, Hiruko, Deidara and Sasori. Available on November 17th exclusively on the Nintendo Wii, the classic 3D fighting game features new and improved gameplay mechanics, more than 35 playable characters, multiple gameplay modes, and for the first time, Wi-Fi multiplayer functionality. The Akatsuki characters in the game are easily distinguished by their menacing black cloaks and eerie red clouds, and pack an arsenal of fighting power and jutsu that makes them dangerous adversaries and lethal opponents. A brief description of each character is below: Itachi Uchiha makes good use of his clones in battle, as well as a healthy dose of genjutsu. One of his unique attacks is the aerial crow-kunai; its unique because instead of simply throwing them at the enemy, he teleports immediately to the ground below after releasing the projectiles. A similar teleportation technique Itachis back and strong attack, will transport him to the backside of his opponent to work around blocking. Kisame Hoshigaki is very lethal when he can get in close to the opponent. Not only does he inflict a huge amount of damage but his Sharkskin sword attacks drain chakra, and he has the ability to summon a clone who will subdue an opponent with Water Prison Jutsu for a bunch of free hits. But even distance isnt completely safe; watch out for Kisames Water Shark Bomb Jutsu and its tremendous range. Hiruko is a very slow character but the reach of his tail makes him very dangerous. He may skulk about while walking, but mid-combo the tail will swipe very quickly and can do a ton of damage. He has the passive benefit of his projectile needles not being deflectable like ordinary kunai. He can also use his back strong ability to poison his opponent which drains life and inverts their controls. Deidara makes use of his explosive clay creations and most Deidara players will attack from a distance. Sending out explosive spiders and birds is key as it forces his opponent to shift awareness to these bombs. In latent ninja mode, they are even more lethal he will drop three times as many explosives, and the spiders will track the enemy. Running into these pests are dangerous enough, but if he detonates them within range, youre toast! Sasori is a really cool character with a nice variety in his move set. He has strong melee attacks that utilize his mechanical wings to do heavy close damage, or long ranged attacks with the cord that comes out of his abdomen. He can also use forward strong attack to spout a stream of fire at the enemy, and can be held for extra damage at the cost of some chakra.
* Create-A-Superstar Redesign: The franchise's renowned customisation interface delivers a new look, improved graphical quality and a host of new parts, allowing players to create Superstars who are comparable in quality with their WWE counterparts. Take creation one step further with a new *Paint Tool to detail created Superstars with original tattoos, logos and other unique designs. * Share The Creativity: Share created content with the WWE Universe by uploading created Superstars, entrances, finishing moves, highlight reels, created storylines and more. Utilise the keyword search engine to view created content from around the world and download for use both offline and online. * Superstar Threads: For the first time in franchise history, create alternate ring gear for Superstars by customising the colours of shirts, logos, face paint, elbow pads, boots and much more. Save the alternate looks for use throughout the game and online to show off the Superstars in grand fashion. * WWE Story Designer: Embrace a directorial role to create and customise unique storylines. A brand new cut scene creation interface includes talent and location selections, script writing, camera angles, Superstar emotions and much more. Construct each night's show card with matches, unique match stipulations, interference events, and other story twists and turns. * Road To Wrestlemania: The popular story-based mode returns with key updates and new storylines, including a first-ever Divas storyline and a Create-A-Superstar storyline. Pictures: img194.imageshack.us img190.imageshack.us img19.imageshack.us img4.imageshack.us images.play.com Confirmed Superstar's: Edge Chris Jericho Stone Cold Undertaker Rey Mysterio Kofi Kingston Triple H John Cena John Morrison Randy Orton Maryse Mickie James The Rock Special Feature's - www.play.com
Had a real pain editing this stupid video. XD Shouldn't call it stupid when it's the conclusion to my walkthrough. Credits should be uploaded shortly if they aren't already uploaded. Cynthia, Champion of Sinnoh and she's champion for a reason. She doesn't really switch out, use this to your advantage, her team is diverse and this allows you to be capable of switching your team around to suit the situation. Be very careful about garchomp. Champion Cynthia Specialty All Around Spiritomb Level 58 Ghost/Dark Dark Pulse Psychic Silver Wind Shadow Ball Bring your strongest attacks, it has no weaknesses. I would recommend something that is resistant to all of spiritombs moves. Roserade Level 58 Grass/Poision Energy Ball Sludge Bomb Toxic Extrasensory Steel types love this thing. I doubt you have a Skarmory since it technically isn't in the sinnoh dex but Skarmory is the ultimate Pokemon for this roserade. Steel types work wonders to avoid the poison. You may end up using an antidote here. Togekiss Level 60 Normal/Flying Air Slash Aura Sphere Water Pulse Shock Wave Thank you game designers for getting rid of Gastradon. Togekiss is good defensively and covers weaknesses. It's hard to approach this thing but your best bet is probably ice type moves. Lucario Level 60 Fighting/Steel Aura Sphere Extremespeed Shadow Ball Stone Edge In my opinion her easiest Pokemon but don't let that fool you. It's still good, it's not very defensive so a strong super effective hit should KO. Milotic Level 58 Water Surf Ice Beam Mirror Coat Dragon Pulse Just because it's level ties for the lowest, this is one of her best. Watch out for Mirror Coat should you be using Special moves. Take this thing with caution. Garchomp aka Skitty Level 62 Dragon/Ground Dragon Rush Earthquake Flamethrower Giga Impact Her strongest Pokemon is very very powerful. Ice moves are almost required here. It is all around as good as it gets. If it uses Giga Impact, use the recharge turn to your advantage. If you get this thing down, you should be fine. Note: If you are not one of my common viewers and are new to my videos, the Skitty joke in the video will throw you off. A long time ago, my friend Majorasfan trained me a Garchomp. Before I left for vacation, I told him to remember one thing, Skitty. XD He remembered it and when I returned, he finished training my Garchomp and it's nickname was Skitty. XD It's technically an inside joke but it's funny to think of a mighty Garchomp as a Skitty. XD Another note, if you aren't familiar with competitive battling, Garchomp is now considered uber, again, you won't understand that joke either if you aren't familiar with the competitive battling area of Pokemon. Geez Cynthia, you uber noob. Credits Coming ASAP Thank You and Enjoy Visit The SS Fan Forums where you can chat and have fun with other SS fans at... superskarmory.forumotion.net
I promised this video today so I had to edit it last night, I was up till 4 in the morning so I could upload it before I had to go someplace today. The editing though I tried to make it as epic as possible, wasn't exactly easy. There's probably a few mess ups in the editing that I missed due to editing it half asleep. As for the effects, I wanted to make a new intro but I just didn't have the time nor any good songs so I just stuck with the gym battle intro and made it all fancy and epic. Bertha will be coming on August 1st. Aaron is the first of the Elite Four who uses bug types. His team has tons of 4X weaknesses so it is best you use them to your advantage. His team is the weakest but if you don't finish his pokemon off quickly, they can quickly become irritating particularly Yanmega and Vespiquen. As I say in the video, if you struggle with this battle, your in for a long road, I recommend you save before entering the Elite Four and then if you think it might be too much, just turn your game off and do some training (part 100). Fire, Flying, and Rock types all are very strong here and should be your primary types for attacking. Drapion is the oddball of his team as it is his strongest but his only non bug pokemon. Use Ground moves on it but watch out for Ice Fang should your pokemon be ground type or the even higher chance your carrying torterra which is 4x weak to Ice. Overall, should your pokemon be near my teams levels, this should not be an overly difficult challenge. Elite Four Aaron Specialty Bug Yanmega Level 49 Bug/Flying Air Slash Bug Buzz U-Turn Double Team Yanmega is decent starter but isn't too hard to take down. Rock moves deal 4X damage. Don't let this thing use Double Team, finish it off quick. Scizor Level 49 Bug/Steel Iron Head X-Scissor Night Slash Quick Attack Scizor is a powerful attacker but horribly weak to fire (4X), use this to your advantage. Vespiqen Level 50 Bug/Flying Attack Order Defend Order Heal Order Power Gem The most irritating of his team. Defend Order + Heal Order = Evil Use Rock moves and finish it off quickly. Heracross Level 51 Bug/Fighting Megahorn Close Combat Night Slash Stone Edge Heracross is his in my opinion his hardest hitter, he's got a wide range of attacks so finish it off with a quick flying type move. Drapion Level 53 Poison/Dark X-Scissor Cross Poison Ice Fang Aerial Ace Drapion is his strongest pokemon and takes quite a bit to take down. Be careful. His only weakness is Ground type but he has Ice Fang to counter so be very careful around this thing. Elite Four Bertha coming August 1, 2009. Thank You and Enjoy Visit The SS Fan Forums where you can chat and have fun with other SS fans at... superskarmory.forumotion.net
Ricochet is arguably one of the most exciting wrestlers on the Indy scene today. When he first appeared, he was a bit of a one trick wrestler, with his Double Rotation Moonsault standing out. However, as time went on, he honed his skills, and managed to make his DRM an extremely special move, in which he doesn't use all that often, making it a big deal when he brings it out. Ricochet has engaged in a long feud with Chuck Taylor, both as himself and Helios in CHIKARA and IWA Mid-South. Preferring to use his speed and agility, Ricochet can match up well against most anyone on the CHIKARA roster.
Pocket Fighter, also know as Super Gem Fighter is a fighting game essentially based upon Super Puzzle Fighter 2 Turbo, with the use of the same art style. The actual fighting element of the game revolves around gaining gems which power up your attacks, so you can use stronger moves. You only have one punch and kick button, as well as a button for "special moves" which you can charge in different directions and each has a different animation. Other than that it plays pretty similarly to normal Street Fighter games. I've barely played this game and therefore have toned down the level of the CPU, but it was also so I could get through the game quickly as possible. I chose Felicia as for one of her special attacks she turns into Megaman. You may also notice around the 2:00 point that Chun Li's combo attack turns her into Jill Valentine from Resident Evil. Thought this'd be something fun to upload for a laugh.
Akaiiii something really short.. i made it in around 2-3 hours because i needed a break from the MAD i have to work on and I'm not amazing with effects so it's hard soooo i needed a break x3 Anyway i just want to thank all zee awesome people that helped me out recently when i was having a hard time, you're pure awesome! Ilu xd Anyway it's a really simple video nothing too special about it. xd Anime: The Place Promised in Our Early Days/Beyond the Clouds Song: Dare you to Move Artist: Switchfoot PS - Omen should be done by July sometime.. if i manage projects effectively that is ^^; /Goes back to playing Sims 3 nao. "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
It's a move i've only really started to like pretty recently and since then i've discovered some of its fun uses. I mostly use it as a wake up evasion move but i also like to chain warp sometimes just to try and confuse my oponent. It's also great to get back at a safe distance if your oponent blocks a safe combo (you'll see in the vid i often use it after a crmk, light knee press). And of course it's really usefull to avoid all kinds of special moves that do a lot of chip damage and are usually safe so they'll be done from quite a distance, like honda's headbutts or blanka's rolls.
Thnx for all the support guys making this video possible !!! You guys Rock Big Time !!! And I'm sorry if the Video is Little to Bright I will fix this soon XD Now About the Battle ----------------------------- We both use NFE - Not fully evolved Pkmn All Pokemon are EV trained and they all have final form moves : ) Song - SSH Castlevania Travel Demon Rock-Metal Remix Enjoy Watching ;)
Here it is, after almost two months, the sixth BTS episode. This one is all about moves and techniques. Also it's the first full blown episode to use the new format. Be sure to comment on that to tell me what you think.
High Quality: www.youtube.com This video deals with the moves that have not yet been covered by crappycapturedevice. Special thanks to lunaemblem for letting me use the moves he explained in his Melee video.
Watch in HQ when available (click on the button on the right bottom corner) Part 26, we finish the first part of the Dynasty Ruin, and fight the boss. For the first time i use Devil Hellfire. Now i'm only gonna say it once so nobody ask anymore. To do a special move you need to have the skill "Special" equipped it cost 10 SP. You normally get this skill at level 30. By keeping it from my previous game, i can still use it. Next you need either an Arcane Move (read in the description of the move to know if its a base or Arcane artes) OR some High Magic like Ressurection or whatever. You need to have at least 50 TP points LEFT when you're about to use the mystic artes. And finally to trigger it, you need to use the arcane artes and hold B(the artes button) until the end. If you still have enough TP its gonna be triggered. Now this is the only time i explain how to use a Mystic Artes, if somebody ask, i'm not gonna answer, i'll let you guys do it for me ^^
The first of the individual gameplay vids I will be posting. Any names I use are not official, because I can't read all Kanji, and still am learning Katakana. Angel's strong point is her double dash and Angel Halo. Her double dash enables her to dash twice in a row, to close huge spaces quickly as well as pull off unpredictable punches. Her Angel Halo pulls in an opponent for a quick fart. It's long distance, but does a little damage. To play Angel effectively, one must be able to chain her attacks and farting with her Angel Halo for some serious damage. Note that I can't do this in the video, but it's true... Moves Not Performed: -3rd Special Move, Final Crash [Fart]
A video of the upcoming game Birth by sleep.Gameplay of Terra in the Enchanted Domain.PSP Exclusive.Credit goes to Gametrailers.com and Square Enix Keyblade name: Enigma Area: Enchanted Domain Enemies: Unbirth Boss: Pin-wheel(Trickmaster) The gameplay is a little different to the previous titles.This time u hav a gauge which fills up when you pull off certain moves.You can't use the same move over and over again.This means you can't use cure all the time when needed which adds more strategy to the gameplay.It will play like Chain of memories except you do not have a deck of cards. Special moves used: Fire blazer Fatal Mode(Blitz) Shoot Lock Thunder blitz
All the finishing moves for the characters. I hope I didn't forget any. I added Aeon's multiple times cause he says different quotes for each one. Aeon "Heed me Time....STOP!" "This will just take a minute." vs. Aeon: "Mimicking my form will not allow you to rule time." vs. Simon: "Not even the storied Belmont Clan can stand against the power of time. vs. Alucard: "You who bear a heavy cross, what does eternity hold for you?" vs. Maria: "You are fated to walk a difficult path. Enjoy yourself ...
So ya Ive had this footage for a while along with the rest of naxx but I thought that I would get this out first since a good amount of people are looking for it. Ill try to finish up naxx vids asap but its finals time so.....please bare with me..... All and all this is a pretty fun fight with alot of fun twists in it. If blizz can make more fights like this they might just make this game worth playing.... Tips: Phase 1: -forgot to say this in the vid, after you go up for the first time make sure you point him away from the raid since he breaths right away when he lands. We have everyone run south (you can turn in the air during the vortex) and the tank faces south than backs up so that when malygos lands he is pointing north. Phase 2: -make sure everyone uses a food buff to get them some more stam, two scions can cast on you at the same time which really hurts. Always keep an eye on your life bar and be ready to pop a health stone and or a pot to stay alive. -the sooner you can get more scions out of the air the lower the raid damage will be and the easier it will be to heal. You can always float near the ground on the disk if you happen to kill all the scions before the lords (which will more than likely never happen) Phase 3: -when it comes time to move for the static field, we ALWAYS move left so that everyone knows which way to go. You can go anyway you want, just make sure EVERYONE goes the same way. -quick overview of the drakes, they use a energy and combo point system like rogues. You use a low amount of energy to gain combo points then end up using a powerful finisher and alot of energy. A common misconception is that there are "offensive" combo points and "defensive" combo points, and that each of the finishers requires a different type. This is not true. The combo points are linked to your current target when you use an ability that generates points. For example, if you target Malygos and shoot 5 Flame Spikes, you will have 5 combo points on Malygos. This means you can use your Flame Shield ability while you have him targeted. If you change target to yourself, you will have no combo points on yourself and the shield will not fire. Similarly, if you target yourself (or another drake) and cast the heal on it, you can then Flame Shield so long as you have that target targeted. Drake abilities (in order as they are on the vehicle bar): -Flame spark (1): 900-1100 fire damge, costs 10 energy and awards 1 combo point -Engulf in Flames (2): Finishing move that blasts the target for 1500 every 3 seconds. This move stacks as long as you dont let it run out and the more combo points you use the longer it lasts. -Revivify (3): A 10 second hot that heals for 500 a second, stacks 5 times, costs 10 energy and awards 1 combo point. -Life Burst (4): Huge aoe heal over time finisher that heals for more as you use more combo points and also gives you a buff that increases healing by 50% which lasts longer as you use more combo points -Flame Shield (5): Finishing move that protects your drake reducing all damage taken by 80% lasting longer for each combo point you use - (6):Increases your drakes flight speed by 500% (note this doesnt cost ANY energy so use this to get away from the static fields) How to heal: -for healing in phase 3 all you do is target your self and chain cast revivify (3) till you have 5 combo points then hit life burst (4). Count to 4 then start all over again (ie 3 3 3 3 3 4 [4 second wait] 3 3 3 3 3 4 ect). If you get targeted for Surge of power use whatever combo points you have for Flame shield (5), count to 2 then start healing again. This is all you need to do (pretty simple) How to DPS: -dpsing takes a bit more skill and will take a lot of practicing to get used to but without practicing you will wipe since there very little room for error in dpsing. -to start the phase get to malygos ASAP and get two quick combo points with Flame Spike (1) then use your finisher Engulf in Flames (2) and then go right into your rotation which will be 4 Flame Spikes (1), Engulf in Flames (2), wait 4 seconds than go again (ie 1 1 1 1 2 [4 second wait] 1 1 1 1 2...ect). If you get targeted for Surge of power use whatever combo points you have for Flame shield (5), count to 2 then start dpsing again. This sounds simple but if the Engulf in Flame Debuffs dont get high enough than you wont beat the enrage timer and you will lose. YOU CANNOT LET YOUR DOT FALL OFF! It is a HUGE dps lose if you do. Like I said , PRACTICE ALOT!!!!! Good luck! Musix: Rise Against Savior Staind Beak Away
here I'm showing you every Fatality move from the original Mortal Kombat characters. This video was recorded in high quality. Enjoy! Check out my other videos of Mortal Kombat vs DC and of course all the other PS3 game videos at www.youtube.com/funnygtv ...
In this video I´m showing you ***all*** DC Heroes Fatality or Heroic Brutality Moves from Mortal Kombat vs DC Heroes. Recorded in highest quality. Enjoy my other videos at: www.youtube.com/funnygtv oh and buy the way check out my other video´s on my channel.... have a nice one ...
A video of all the fatalities and heroic brutalities from MK VS DC Universe. I've no idea why Batman's second brutality appears twice - something weird in VirtualDub perhaps. Click on the 'High Quality' link for the better quality version of this. ...
Jack shows us how to do the fatalities for: Batman, Superman, Catwoman, Flash and the Joker. ...
Jack shows us how to do the fatalities for: Scorpion, Sub-Zero, Kitana, Shang Tsung, and Sonya Blade. ...
All of the fatalities of Mortal Komabt Vs DC Universe. In high quality. Gosh these things are weak! Some of the brutalities look more lethal than the fatalities! Plus the censored fatalities! They aren't even has bad as some that aren't censored! Whooboy! Remember, only fighting game noobs think that fatalities make the game. It only proves that you don't even care about the actual gameplay and would rather just input a code AFTER the gaming is over and WATCH people die. =P If you are going ...
A compilation of all of Scorpion's Fatalities from Mortal Kombat 1, 2, Ultimate 3, Trilogy, 4 / Gold, Deadly Alliance, Deception, Shaolin Monks and Versus DC Universe. No retardedalities (ie brutalities, animalities, babalities, etc.) ...
Description of the video content: This video is an introduction on how to use the green screen and Pinnacle Studio 11 in my television production class. The video begins by an introduction to students that explains how to use the green screen. Many videos are out there on Youtube instruct how to use a green screen, and are very well done. I wanted to create a video that would demonstrate to my students how to use a green screen partnered with how to use the software we as a class use: Pinnalce Studio 11. Once the green screen demonstration ends then I move on to explain how to use the Chroma Key in Studio 11. Students will watch the video as a tutorial ad then move on to practice how to apply the Chroma key to video they will shoot.
This is a video of all of the DC Superheroes/Villains Fatalities/Brutalities in the fighting game Mortal Kombat vs. DC Universe. http://www.mahalo.com/MK_vs_DC_Universe_Fatalities http://www.mahalo.com/MK_vs_DC_Universe_Unlockable_Characters ...
its ashame to do these or even watch these lol ...
all the finishers ...
Most of these fatalities have come from MKvsDCSpoiler and i compiled them into one video. Please check out his channel for all the finishing moves and story: http://www.youtube.com/user/MKvsDCSpoiler All 40 fatalities and Heroic Brutalities from the new Mortal Kombat V DC Universe. Also included is The Joker's original uncensored fatality. ...
Here's all the fatalities, multalities and brutalities I know for Kung Lao and Liu Kang in MK Shaolin Monks, both fatalities and one multality for Scorpion and all 3 fatalities I know for Sub-Zero. I think I have the wrong code for Scorpion's second multality so I had to leave that out this time, and I was way too tired to play the story with Scorpion and Sub-Zero to record their brutalities and Sub-Zero's multality. I was recording bits of Shaolin Monks for my non-walkthrough mini-video ...
This is the real part 3! music:haitz-disillusion All World Wrestling Entertainment programming, talent names, images, likenesses, slogans, wrestling moves, and logos are the exclusive property of World Wrestling Entertainment, Inc. ECW is a trademark of WWE Libraries, Inc. All other trademarks, logos and copyrights are the property of their respective owners. © 2008 World Wrestling Entertainment, Inc. All Rights Reserved. I advise people who use WWE content in their videos to add the above message.
Can you believe I used to enjoy this game back in 1988? Well, I did. It's horrendous to even look at nowadays. Playing it is something only a masochist would do. The AI just runs around in circles like a spinning dradle. Oh, and good luck pinning your opponent. Even when you know the correct button combination it's still a mighty task. Plus, it's near impossible to engage your opponent when they are moving up and down. You have to wait for them to move sideways it seems. I love the fact this game was made by Rare, a company so touted in the mid to late 90s. You should see some of the pieces of crap this company was tossing out in the late 80s and early 90s. Anyway, here's a run of the tournament mode. I use Hogan because his standing kicks have a good reach. His jumping kick has pretty good priority too. He's quick and strong. As you can blatantly see, the cheapest move is the elbow. I think I'm gonna go ahead and name it the "Nightmare Elbow". It will knock you out quickly. The computer will lay the elbow down on you pretty thick if you get too close to them. Those things floating by in the background are health point icons: Hulk Hogan's Cross Macho Man's Sunglasses Honky Tonk Man's Guitar Bam Bam Bigelow's Flame Andre The Giant's Foot Ted dibiase's Dollar Sign Million Dollar Man is very easy. I used him as an opportunity to show off all the moves Hogan can do. Most of the other wrestlers don't even let you body slam them. That's why you only see me do it once here. Using regular punches and headbutts are a waste of time in my opinion but you will see them in this match. Bam Bam is probably the coolest character in the game. He's got the cartwheel move. He seems to come after you when you bounce off the ropes so I take advantage of that here. Honky Tonk can be cheap. He's quicker than the first two wrestlers. I had to jumpkick him a few times because he can be hard to corner. Macho Man seems weaker than Honky Tonk. His standing kick can override my jumping kick, though. He can do the elbow smash off the top ropes but you won't see it here. Andre is a pain in the ass. He's very powerful and can take a lot more damage. He's also quick too. Basically, he's cheap as hell. I was lucky to get a pin on him so quickly here. None of the wrestlers have any finishing moves. You just have to hope they stay down when you pin them. Some notes: -Played on a FCEUX emulator -No cheats or savestates were used -Played at full speed
This was difficult to make, but fun, as CM Punk is probably my favorite wrestler world wide right now. Although I'm not pleased with how WWE is using him right now (in my opinion he should be heel and go back to his blonde hair with shorts, he was much more edgy then), I still think that he is an excellent wrestler and it is a pity we won't be able to see him use moves like the Pepsi Plunge again. I know that there are alot of clips that could be on here that weren't (Devil Lock, .45 Special), but it's a Top Ten, so only ten moves can make it. Please watch and enjoy, subsribe or die!
2nd Part To All Fatalities On Mortal Kombat Deceptions ...
Part 1 Of All Fatalities From Mortal Kombat Deception ...
WWE's top 25 finishing moves of all time http://www.wwe.com/inside/top25/top25finishingmoves/ #25:Randy Orton - RKO #24:The Iron Sheik - Camel Clutch #23:Matt Hardy - Twist of Fate #22:Bob Backlund - Cross Face Chicken Wing #21:Macho Man Randy Savage - Macho Elbow Drop #20:John Cena - FU #19:Total Elimination - Total Elimination #18:Trish Stratus - Stratusfaction #17:Billy Kidman - Shooting Star Press #16:Ted Dibiase - Million Dollar Dream (I used Ted Dibiase Jr instead because I couldn't ...
If you're looking for an amazing faux finish use this plaster called Luster Stone. This plaster can be used for ceilings, side walls, furniture and more. Watch and learn the basics in using lusterstone for your next faux finish project. --- Audio: Hi, we are fauxever Beautiful Studios, and we have been doing and teaching faux finishing for 30 years. And for the next 3 minutes, we're going to teach you this gorgeous faux finish using lusterstone. What you have just viewed are some finishings done with this amazing product. What you are watching right now is the first step for your lusterstone finished room. This is called the roll paint, simply because it is rolled on. We recommend a Wiz roller for this step because it rolls nicely right into your corners and ceilings and rarely needs a brush. When rolling this material, don't roll like a painter up and down. That would be wrong. Watch the video closely, and you'll see we're rolling randomly, all directions, and unevenly, varying the amounts of plaster being rolled on. Now, even though we are using a plaster called lusterstone, the end result of this finish is a very smooth finish, and can be painted over years later of course. This lusterstone technique is a 3 step process, and what you have been watching has been Step 1, the roll coat. Now, we're ready to move to Step 2, the trowel coat. In most cases, Step 1 dries dries within an hour or two. So Step 1, and this Step, Step Number 2, can be done in the same day. The trowel she's using is a special trowel with rounded corners and beveled edges. Watch this video a couple times, and you will notice the angle of the trowel to the wall surface is about 30 degrees. She varies the pressure of the trowel against the wall when applying the material. Varying the pressure will allow some areas to have more material than others. Some areas will be smoother, while other areas will be rougher. That's what we're looking for. A little variation. That's the amount of plaster you should load the trowel with. One thing to look out for on this layer is not to over manipulate the material on the wall. Trowel it on and move on. We do recommend to do a couple practice boards before you go to your wall. Now we're on Step 3, your final step. This is called your thin cut coat, or luster coat. This layer is applied a little differently than the last. Watch closely and you'll notice that now the technique is to put on the material, and scrape off the material. Place and remove. Place and remove. If you leave too much material on, you will cover up all your other layers, and we don't want that. However we also don't want you to use all your strength, and scrape so hard that you scratch the underneath layer. We want you to scrape this material on, and with some muscle, scrape it back off. We recommend you use 10% water to your lusterstone to this layer, to help you get the effect of this beautiful material. To learn more about this material, where to purchase it, 1-800 live faux finishing support, just visit us at fauxeverbeautiful.com These are some other beautiful finishes that can be achieved with beautiful lusterstone.
all Friendships, Fatalities, Animalities from Mortal Kombat 3, Ultimate Mortal Kombat 3, Mortal Kombat Trilogy in this Movie Part 1/3. all Brutaltities in Part 3/3 ...
I am not playing It's kinda late to do this but I've uploaded all the final smashes, but THEY ARE NOT IN ORDER! I'm not playing. It's Japanese, too, not english. Plus the two players love crouching to the music. Here are my Opinions on each final smash Mario - His final smash is flashy and looks cool, and if done near an edge, probably gets the job done. Mario's special is pretty good, too. Yoshi - His special I find really gay, but is good. 10% damage sorta, and I'm pretty sure that Yoshi's special is worth avoiding. Peach -Lethal if used properly. Make sure the enemy receives proper punishment and you can kill them while they are asleep! I'm sure it's pointless when used against enemies in air/low percentages, but it does 40% damage, so that'll help ya! Peach, you made a win. Bowser - I don't care what people say, his special is cool, and he himself is awesome. BOWSER FTW! Donkey Kong - dk's special is very good. It powers him up, and also deals incredible damage if done correctly. Diddy Kong - Yes, I know. Whoever played as Diddy was an idiot. He just flew to his death, and he didn't use the peanut popgun. This made me very annoyed. Ugh... Wario - Wario's special is decent. Fast, strong, and invulnerable, he powns if used right. Wario wins. Pikachu - I hear that his special is actual hard to control, but is very powerful non the less. Pikachu is cute and strong, of course. Pokemon Trainer - Here, it wasn't very good, but in reality, it's a very unique special. Charizard=win. Pit - I fail for saying he's cheap back then. No special is truly cheap nor weak, well.... The cheap part, maybe... BUT NOT HERE! Samus - Her special is a wave beam that can cause an instant KO! It's still awesome, but of course Zero suit samus is then in control. Kamehameha in your face! Zero Suit - Samus turns into her power form. Only helpful if your enemy is right next to you. AND YAY! NO MORE SLUT! Kirby - To me, Kirby's special is fine. It deals damage and pikmin thrown in means it food. Also, his special is actually related to Hoshi No kaabii, as cook Kirby is one of his abilities. Meta Knight - His special is actually his obvious kill move. Very well done, and can be a killer. Sadly, it only works next to an opponent. King dedede - His special is actually a damager, not a killer. Still, just look at him dance. Twilight Princess Link - Link's special is so cool, and some say it's an instant kill. I don't know, but the looks of it means yes. Zelda - Her special is like Inuyasha's kagome's super arrow that doesn't instant kill, and sends the opponent flying. Shiek - Same thing, but her special does fifty, not forty, and sends them downwards. (Unless it's an accident.) Fox - Landmaster, can fly, does seventeen damage, big, yeah, run. Ice climbers - They're a team, but they're special has nothing do to with teamwork. Oh well, at least a giant frigging ice cube goes in the middle of the stage. Pikmin and Olimar - They have a very powerful special. It does does a lot of damage, and if the ship hits an enemy they're dead. Pikmin and Olimar are the best characters in the game. No if, whys and or buts. Ike - I love his special. So flashy and fancy, too bad it's not a one hit kill. Lucas - His special is weaker than Ness's and goes straight, but is harder to avoid. Ness - A super star storm that is strong and goes diagonal compared to lucas. Luigi - we all know he has a very good s special. It powns and can kill. Everybody knows the daily effects. Captain Falcon - His special isn't overpowered, but it has a scene, which is awesome. Snake - Shoot em' up. Snake has a fun special, and seems fun. Well, except for the other players. ROB - A transforming like attack. You need to know how to use it for it to be a very powerful move. Sonic - Super Sonic! It's pretty simple, but hard to avoid. "Run!" "To where?" "Oh crap. We're screwed." Mr. Game and Watch - I hate him. He turns into an octopus, yeah, time for us to die, yeah. bye. Falco - Weaker tank, but can fly and star KO Lucario - Kamehameha! Time to unleash the aura! This move is strong but ver helpful on one person. Jigglypuff - Puff up. "Stay off my property! Ganondork - Yes, I called him Ganondork, but Ganondork turns to Ganon, and you go bye bye! Marth - OO Wolf - Tanks... Tanks... Tanks. What is up with them? Oh well. Tank can't last long but overpowered. Toon Link - Copycat of Link, but not an instant KO I got lazy towards the end, and enjoy
Mortal Kombat Deception All Fatalities and HaraKiri moves Part 2 of 2 16. HOTARU 17. KENSHI 0:44 18. ERMAC 1:25 19. SCORPION 2:06 20. SUB ZERO 2:43 21. NOOB - SMOKE 3:28 22. LIU KANG 4:19 23. RAIDEN 4:54 24. SHUJINKO 5:23 ...
Mortal Kombat Deception All Fatalities and HaraKiri moves Part 1 of 2 1. BO´RAI CHO 2. BARAKA 0:59 3. HAVIK 1:35 4. KABAL 2:18 5. DARRIUS 2:58 6. DAIROU 3.35 7. KOBRA 4:16 8. NIGHTWOLF 4:55 9. ASHRAH 5:35 10. SINDEL 6:10 11. LI MEI 6:43 12. JADE 7:17 13. TANYA 7:50 14. MILEENA 8:29 15. KIRA 9:10 Part 2 .................. ...
All MKT fatalities part1 ...
All of Scorpion's fatalities*, from his roots in Mortal Kombat to MK: Deception. *Except for Mortal Kombat 3, because it sucks. It really really sucks. Like, it sucks more than a $20 hooker. ...
Take a look,usefull things. One tip that I forgot to show: When you have chosen your character,before choosing difficulty (novice,master etc) hit the start button to rotate the wall.By doing ths the tier will change. *Press Start and any action button to rotate the select screen pictures two times to enable each character's second costume, except for Sonya and Tanya. The select screen pictures must be rotated three times for those characters. *Play as Goro: Beat the game with Shinnok. Then at the select screen, select the "hidden" option with the Block button. While holding Block move up to Shinnok and press the Run button. Keep holding BL and RN until the round starts, and you will be Goro! *Play as Noob: Beat the game with Reiko. Then at Start a two player game. Do the Noob Code (012-012). Exit the 2 player game. Now, select "hidden" with the Block button. While holding Block, go up to Reiko and press the run button. Keep holding BL and RN until the round starts! You are now Noob! *Play as Meat: Beat the group mode with all 15 characters, and when you choose your character to continue playing, he will be Meat and he willretain the moves of the character you choose. *Secret codes 111-111 Random free weapon 555-555 Many free weapons 222-222 Start with random weapon 100-100 Disable throws 010-010 Disable maximum damage 110-110 Disable throws and max damage 444-444 Start with weapons drawn 666-666 Turn off music 050-050 Exploding looser 123-123 One hit win 060-060 No rain on Wind World 020-020 Red rain on Wind World 002-002 Players don't drop weapons 012-012 Noob Saibot Mode - must beat the game with Reiko first 001-001 Unlimited Run 321-321 Big head mode Stage Select --------------------- 011-011 Goro's Lair 022-022 The Well 033-033 Elder Gods 044-044 The Tomb 055-055 Wind World 066-066 Reptile's Lair 101-101 Shaolin Temple 202-202 Living Forest 303-303 The Prison 313-313 Ice Pit Visit the site www.mortalkombatonline.com to see all the mortal kombat games and the abilities and fatalities of each character. *Noob Saibot Special Moves Fireball: Down, Forward, Low Punch. Air Throw: Block in air when next to airborne opponent. Teleport: Down, Up. Press Block to slam your opponent. Weapon Scythe: Forward, Forward, High Kick. Finishing Moves Prison Stage Fatality: Down, Back, Back + High Kick. Goro's Lair Stage Fatality: Forward, Down, Forward + High Kick. *Goro Special Moves Fireball: Forward, Back, High Punch. Teleport Stomp: Forward, Forward, Back, High Kick. Ground Stomp: Back, Forward, Down, Down, High Kick. Two Hand Swipe: Forward, Forward, High Punch. Super Uppercut: Down, Down, High Punch. Lunge Kick: Back, Back, High Kick. Weapon None (pick up and use only) Last time Info updated: 11/05/09 -I will reply if needed.
In this video I'll explain how to configure Virtual PC to use a per-configured, Windows 95 Virtual hard disk that I made. To do this, follow he video. 1. Open Virtual PC 2. Press 'Create a new hard disk'. 3. Press 'Next'. 4. Press 'Create a Virtual Machine'. 5. Press 'Next'. 6. Name it 'Windows 95' 7. Press 'Next'. 8. Press 'Next'. 9. Press 'Next'. 10. Press 'Next'. 11. Browse for the location that you saved my Virtual Hard disk in. 12. Press 'Next'. 13. Press 'Finish'. Information about Virtual PC: 1. If you close it by the 'X' sometimes Windows 95/98 will ask you what you want to do since the Virtual Machine wasn't shut down correctly. 2. The Windows 95/98 will sometimes ask if you want to run scan disk. This is normal. Just run it. 3. Don't move the Virtual hard disk, as Virtual PC won't be able to find the location of it and it'll close. Virtual hard disk download: rapidshare.com
PLAYED BY Jacob Urquidies Xbox LIVE Gamertag xtsgx SNAKEYES A walkthrough on how to beat Sephiroth in Kingdom Hearts II. ----The Battle---- Use the reaction command to block Sephiroth's attack. HE will use this at the beginning of battle, and further into the fight. Use Trinity (Sora's limit) and try to hit as many time as possible, then keep on with your attack, adding a couple Horizontal Slashes along the way. Since you have Berserk, Sephiroth is unable to attack. This will easily take out 2 life bars. If he teleports, then target him/w R1 button or look around QUICKLY!! When you get his health down by 2 bars, his first move is that he will teleport in to the air and use Descend Heartless Angel. Do not let this happen!!! Jump twice using Arial Dodge and strike him while he's defenseless! IF you see a little halo above you run away as quickly as possible!! This move drains you of all your MP and all but one HP (unless you didn't equip either Second Chance or Once more, then your dead). When you get away, he will do his move with the reaction command. Block this before using an Elixir, or you will get hit and die. You can also TRY to stop his attack with Trinity (Use it right after he says "Descend-", but this is usually a last ditch method. After Heartless Angel, he will become more of a threat, running instead of just standing there and gawking or walking around. He will not only use his standard attack, but he will use something called Shadow Flare, which is a big fire pillar that sucks you in. Just use Glide for it or if you have the MP, use Trinity. Often there will be dark balls that appear around you. You can either destroy them (it takes only one hit), or use Reflect on them to knock them back toward Sephiroth. When you get him down to about 2-3 bars of life, He will teleport and turn into his final form, where he is at his strongest and will use a meteor spell to try to kill you. When this happens, double-jump and use glide. Don't stop moving!!! He only does this once depending on how long it takes to beat him, but if you take a LOT longer to beat him than you're supposed to, Sephiroth will use Meteor Strike again...it IS possible for that. The last pinch of life that Sephiroth has will only diminish via a Finishing move. It will still work if you're doing a Berserk barrage. How? You'd have to do a Horizontal Slash or an Upper Slash to "replace" the Finishing move. ---Tips---- You don't need all your form abilities, but they help stop "Descend Heartless Angel" and to dodge the meteor attack. You don't need Ultima Weapon, but it helps a great deal. When he does his Shadow Flare attack, you can run into it and start using Reflega, which take out about four of his life bars. You can also reflect his reaction command attack, but it takes good timing. You can also equip the ability "Slide dodge" to attack him from far away

