Recent Event Highlights: Tic Tac Toe game I made in Java! HD!!!!!, J2ME Gomoku, Five In A Row mobile game, Google I/O 2009 - Building Applications with Google APIs, Opposite Lock (mobile java game), and 6 more...
Created by dipity on Feb 25, 2010
Last updated: 03/10/10 at 06:41 AM
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Niklas demonstrating a fine game port across several platforms using the open source mobile SDK mosync. More info at www.mosync.com
This is a simple java game that I made in... well... java! I made it within a day, and I have been learning java for about 3 months now. I ran this program in terminal, which is for mac. I write all my codes in terminal also. I know that there are other ide's out there, but I like my terminal. If you would like the source code, I will give it to you if you want to take a look at it, or even play it. Thanks for watching! ----UPDATE!! V1.28---- After I posted this, I created a waaay better computer AI! The one in this video really sucks as you can see... it just randomly placed an O on the board... now it actually pretty much thinks before it moves.
This is my first J2me(java 2 micro edition) game what i developed. This is a simple gomoku game in a 9x9 table. If you have a question about programming write a comment. It is downloadable with source code from my website: avvoltoio.extra.hu If you want to try the browser applet version visit here: avvoltoio.extra.hu Ez az első J2ME játékom amit fejlesztettem, egy egyszerű amőba, vagy ötödölő játék. Ha van kérdésed a programozásáról kérdezz nyugodtan. A játék és forráskód letölthető a weboldalamról: avvoltoio.extra.hu Ha szeretnéd kipróbálni online a böngésződben akkor látogass ide: avvoltoio.extra.hu
This vid shows the evolution of a simple J2ME I've written. It's open source (GPL3) so if your interested in the code or just wanna play it, go to: kenai.com or www.project13.pl and give it a try :-) Initially I wanted to make the dots semi transparent like in: www.funny-games.biz but this wouldn't work without extra jsr's that the SE Xperia just doesn't have - so i dropped it, since the manual implementation os this was just to slow (as show in the vid). I also implemented the balls bouncing from each other, but this also caused a major slowdown if there were to much collisions between them - a manual implementation of arctan and not to quick calculations where needed in order to make them bounce realistically - so this feature was also dropped... Maybe I'll add a highscore feature - could be fun I guess... Cheers! Soundtrack: Reality by mindthings from the album The First Emotion. It's CC licensed, give the band a try at Jamendo (I really like it): www.jamendo.com
Google I/O 2009 - Building Applications with Google apis Ray Cromwell Google offers a wide variety of apis in many domains that together form a complete platform, from authentication and authorization, cloud computing, and social networking, to visualization, mobile computing, and Google Web Toolkit. In this talk, we will walk though a complex application that integrates many apis together, how each can solve a different need in your application, how you can share code between GWT, Android, and App Engine, and how you can monetize your application with Google Checkout. For presentation slides and all I/O sessions, please go to: code.google.com/events/io/sessions.html
::: // README \\ ::: GLU mobile brings the lastest NGAGE 2.0 game, well, is much same as the J2ME version from EA Mobile (i belive) with better resolution and some more info, i'm sorry about sound, but i'm having sound problems with easycap and some sources like N95 ::: // INFO \\ ::: Quality: AVC 480 (FMT 35) Source: N95 8G + easycap Recorder: virtualdubEditor: Avisynth + megui ::: // RULES \\ ::: NO emulation/piracy REQUEST/COMMENTS here, PLEASE ::: // DEVELOPERS | PUBLISHERS \\ ::: If you do not wish for me to post videos of your game, please let ME know and I will remove them! Thanks!
::: // README \\ ::: One of best GLU Mobile games for cell, its really good but its a bit short ::: // INFO \\ ::: Quality: AVC 480 (FMT 35) Source: N95 8G + easycap Recorder: virtualdubEditor: Avisynth + megui ::: // RULES \\ ::: NO emulation/piracy REQUEST/COMMENTS here, PLEASE ::: // DEVELOPERS | PUBLISHERS \\ ::: If you do not wish for me to post videos of your game, please let ME know and I will remove them! Thanks!
This video shows some of the examples that can be programmed with the book by Thomas Lucka: "Mobile Games". The book is published by Hanser, Germany and available through book retailers, ISBN: 978-3446411975. Although the book is written in German the source code might be useful for foreign readers as it contains many fast algorithms to program professional mobile games for Java-enabled handsets.
In November 2006, Sega released a game for GBA called "Sonic Genesis", which was advertised as a "port" of "Sonic the Hedgehog" for Sega Genesis/Megadrive, the first Sonic game ever. This game was not actually a "port", but a total rewrite, and a very poor one at that. Trying to point out specifics would be a waste of time, as absolutely everything about this game was done improperly, and in no way does it play like the original It had been rumored that Sega had lost the source codes to their original Sonic games several years ago, but one of the people responsible for the cellphone port has recently disclosed that the Japan versions are in-fact being translated from the original code to J2ME, while that code is in-turn being given to American developers for porting to American phones, as well as for the recent ipod release. What happened to this version, then? Why are the actual developers hiding their names and only presenting those of the original Sonic 1 development staff? This is a gameplay video of GHZ1-3, including Special Stages 1 and 2, posted as comparison to the video featuring my own port, which can be found here: www.youtube.com
A quick overview of Numfum's Opposite Lock. The game took 10 months to create (with one programmer and one artist) and features 10 cars, 10 tracks and four game modes. The multiplayer mode works with any mix of handsets. Download a demo (for PC, Mac or Linux) here: www.numfum.com The full version of the game should be available from your operator (if it's not, ask them why!). The game's source code is available under a GPL license on Google Code: code.google.com

