Recent Event Highlights: New Super Mario Bros. Wii - SMW Yoshi's Island 2, Super Mario World - Walkthrough - Part 3 - Green Switch and Top Secret Area, OCR01558: Super Mario World Monstrous Turtles! OC ReMix [Map 5 (Forest of Illusion), Sub Castle BGM], Let's Play Super Mario World (Part 1), Let's Play SMW Rise to the Challenge Part 15: Journey to the Center of the Mushroom Kingdom, Super Mario World - Lunar Magic/Block Tool Super Deluxe - Custom Blocks, and 39 more...
Created by dipity on Aug 17, 2010
Last updated: 01/04/11 at 02:49 PM
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...and Welfare by notice published in the Gazette. If everything proceeds well and allowing time for the community to gear up for the implementation of SMW, it is hoped that the initial SMW rate would come on stream in the first half of 2011. Source:Xinhua...
People's Daily Online
A remake of Yoshi's Island 2 from Super Mario World in the New Super Mario Bros Wii engine, made using a pre-release copy of Reggie!, a NSMBWii editor in development by Treeki. This level was created not only for nostalgic purposes, but also to show off how versatile NSMBWii really can be. With the exception of the Chargin' Chucks, which I replaced with the Broozer enemy, the game has all the elements to create a near perfect remake of this level. You can follow Reggie!'s development at gbatemp.net I did not create Reggie!, and I will NOT give out the pre-release to ANYONE. Don't even bother asking.
Donut Plains 3 - 0:06 - Simple level. Flying and Yoshi can really make this level easy. Donut Plains 4 - 2:07 - Another simple level. There's a secret 1-up at 2:42. Hidden 3-up moon at 4:00. Donut Plains 1 - 4:56 - Remember this level? Right at the end fly up over the pipes with a cape and put the key in the keyhole. This is easier after doing the Green Switch Palace but I did things the hard way. Donut Plains 2 - 6:33 - Yup another secret exit. This one is simple. If you have Yoshi just eat the blue shell to fly up where the key is. If you don't have Yoshi use the blue shell to hit the block under the hole to make a vine appear. Climb up it to get to the key. Green Switch Palace - 8:10 - At the beginning make the Koopa hit the shell to get a 1-up. At the end hit the Green Switch to make the green outlined boxes will become solid. If you hit them from underneath you can get a feather. Donut Ghost House - 9:07 - Wait there's a secret exit here to? You bet. And it's right at the beginning as you'll notice in the video. Just enter with a cape and fly up. For finding this you get 4 1-ups. Top Secret Area - 10:00 - It's called secret exit for a reason. This level has no exit. Just use it for getting easy flowers, feathers, Yoshis, and 1-ups. Bonus Game - 4:22 - Note to self; do't do bonus games with Yoshi.
Red Bank, NJ-(CRWENEWSWIRE)-September 11, 2009-- TGI Solar Group (OTC PINK SHEETS: TSPG), a provider of solar and other alternative energy products and solutions, announced today that it has jointly with Prime Solar, its strategic partner, signed a
ReMixer: zircon ocremix.org FREE at ocremix.org • SHIRTS & HOODIES! http • DONATE! bit.ly Facebook! facebook.com • Twitter!twitter.com • Game: Super Mario World (Nintendo, 1990, SNES) • ReMixer(s): zircon • Composer(s): Koji Kondo • Song(s): 'Map 5 (Forest of Illusion)', 'Sub Castle BGM' • Posted: 2007-03-02, evaluated by djpretzel Founded in 1999, OverClocked ReMix is an organization dedicated to the appreciation, preservation, and interpretation of video game music. Its primary focus is ocremix.org, a website featuring hundreds of free fan arrangements, information on game music and composers, resources for aspiring artists, and a thriving community of video game music fans. For media inquiries (interviews, articles, conventions) or soundtrack development with OverClocked ReMix, please contact us! http Video by José the Bronx Rican (José E. Felix) www.bronxrican.com Additional direction by Liontamer (Larry Oji) OverClocked ReMix is a not-for-profit site that provides a ton of free music, which requires a ton of bandwidth and a pretty hefty web server. We need your help to keep the site running! • http • bit.ly JOIN US: • ocremix.org • facebook.com • twitter.com • last.fm • youtube.com • facebook.com • groups.myspace.com • orkut.com • fah-web.stanford.edu
Me and Kevin Krebs play SMW on the SNES www.youtube.com subscribe!
Download my entire album FREE earthtoworldtoyou.com Recorded in 2008 A couple hours on the out-skirts of Dubai, between the border of the UAE and Oman you can have adventures like this on the beautiful dunes of Arabia! Make sure you can handle hot hot HOT weather though :P DEAN MELDAU: www.deanmeldau.com MUSIC Ben Kenny: www.myspace.com (I have permission from the Auther of the music to use his works in this and future videos) .................................................. TWITTER ME: @projectedtwin MYSPACE ME: www.myspace.com Thanks for SubScribing :)
After some annoying precision jumping, we make it to Sulfurland
Made by: z3rYu (youtube.com/z3rYu) IF YOU HAVE ANY MORE QUESTIONS PLZ SEND ME (z3rYu) A PRIVATE MESSAGE ON YOUTUBE! I only rarely check the comments here Difficulty: Advanced ################################### This tutorial starts with introducing you to the Tools that enable adding Custom Blocks to your Romhack. Then of course it explains how to use them :) ################################### This took quite alot of time to edit and i still have the annotations to add. Hope you guys will appreciate this :P
Next Stage - www.youtube.com Well, after 3 months, I have started a new project called, SMW World of Pain by Penangbenny of course! This video is tool-assisted by the way. Once again, inspired by Cool or Cruel. MUSIC: First intro - CUSTOM Lullaby Second intro - Blooper Bay Incomprehensible - Touhou 6 - Beloved Tomboyish Girl This hack has some kaizo traps that I have made up, and is almost based off of the criteria of Cool or Cruel. You can tell that when you reach the second level. The overworld is very, very similar, and you have to obviously go into the star (just like C | C) and you meet the puzzle level. Then you keep going on. Yeah, I am going to show you the tricks to every level, except the secret exits, so you must find it on your own. There is also a special world. Can you find it? NOTE: This TAS is very old, so that means I may have edited a few things after I finished my TAS. And lastly, the honors (5-8-09): #22 - Most Discussed (Today) - Gaming - Canada #90 - Most Discussed (This Week) - Gaming - Canada #41 - Top Favorited (This Week) - Gaming - Canada
I decided to play through this game, but faster than your average play through. In other words, it's a speed run. It's not one of those "ZOMG impressive/10" runs, but it's a run I can at least be proud of. This is the first run where all of star world went how I wanted it to. Now for some individual level comments. (some levels may be skipped) All of Yoshi's Island - This wasn't perfect, but it's not bad. I took a few spots slow on purpose to keep a consistent speed throughout each level. Donut Land + Donut Secret (Water level) - I hate cape flying when I'm off screen. I usually mess the rhythm up and go under the pipe, but in this one I was able to keep it. As for the water level; I went pretty fast, but slowed down hear the end. That part and I certainly do not mix, so I took it slow to assure my survival and to preserve my cape. Donut Secret Ghost House - Not much I can say here. Most of it went pretty well. All of Star World - One word. Huzzah. The first star level I decided to not use the cape block glitch because you are very prone to death if said glitch is attempted. The third level in star world is my worst enemy in the entire game. I went through so many runs where I screwed up this course and this course only, so to get there and execute it greatly pleased me a lot. The fourth star world level was really good too. I managed to do the glitch that lets me eat only 4 enemies instead of 5 to force Yoshi into a growth spurt. Bowser's Castle - I chose door 3 because ...
www.originalnintendo.net This Super Mario World speed run took forever to record successfully but well worth it. SMW Speed Run Ending at http
Hello everybody and welcome to Let's Play Super Mario World. This is my 8th Let's Play and my 1st LP of a game I had previously done on my channel. I am redoing this game because the old project had bad video quality and no commentary. This will be a 100% LP of the game, so I will go through all 96 goals of the game. I will also try to show the many secrets of the game. This will be updated along with LP Fire Emblem, but will probably be finished first due to the much smaller length of the game. I personally don't see this project going over 20 videos. 10000 Views - July 30th, 2009 20000 Views - November 14th, 2009
Read the description or be a faggot. Your choice. Viddler mirror here. It has the original music, but no annotations, so take your pick. www.viddler.com Oh, and before people start asking, the audioswapped song is "Speak to Angels" by 009 Sound System. TASes are recordings of games "formed by constructing an input file slowly over time using an emulator as a tool to overcome human limitations such as skill and reflex, then playing the file back to give the impression that the game is played extraordinarily" (from TASVideos.org). Tools such as savestates, frame-advance (not used in this TAS), and slowdown are used extensively to produce superhuman play. Not the most fun thing to make, let me tell you (especially with ZSNES.) If you wish to request a game for me to TAS, read my channel page description first for the "rules." Hack created and requested by penangbenny Don't mind the HUD difference after the non-scrolling castle and after the yellow switch-palace type area; penangbenny forgot to add those rooms in until after I was done with what he had already given me, and I was not about to re-do everything. Also, even though it says it's version 1.3, there is no big difference in the actual level (really, the main difference is that 1.7 has one or two different backgrounds, and a few more spike-walls to not allow some walljumps I made in the TAS.) By the way, the TAS was made using ZSNES since it was back when snes9x didn't agree with my computer for some reason (it took ...
Step 1: Get an emulator, I recommend ZSnes or Snes9x Website: www.emulator-zone.com Step 2: Get the Game Rom file. I recommend downloading one and copy and paste since only hack can work on gamefile. Say if you patch 2 hacks on the same ROM, it will Not work Website: Google search "SMW rom" Step 3: Get the lunar IPS Program. This allows you to patch the hack onto your rom file Website: fusoya.eludevisibility.org Step 4: Download the Hack in the IPS format Website: www.smwcentral.net www.smwcentral.net Step 5: Set the Lunar IPS Program to the hack file. Step 6: Open the hack file, there's a window opening up saying which file to patch. Select the original rom (rename it) and click on it. If done correctly, it should say patch successful Step 7: Run the emulator to the hack, and it should play have fun
The hack has been released! www.smwcentral.net Please rate the hack on SMW Central! This is my final video for the Super Mario World Beta Hack. This features a new level, SMW Beta Layer 3 Clouds, Beta "Tall" Overworld names, and my favorite part, beta Luigi. Comments and suggestions are gladly welcome. Please enjoy.
This glitch list is extremely outdated! I've learned a bunch of other things before that aren't in this video. ---------------- This video contains lots of the glitches known so far in Super Mario World. The original graphics of Super Mario World were used, so everybody can understand where they could do the glitches at. These glitches are shortly described in this video. To get more information for most glitches, go to tasvideos.org . That's where I found about every glitch here! If you want to try this level yourself, here's the IPS patch: www.mediafire.com ==Glitch List== 1: Jumping Glitch 2: 1/1 Swimming 3: Going Through Slopes Underwater 4: Wall Jumping 5: Key Jumping 6: Going Through Floors 7: "Smashola" Glitch 8: Copying Glitch 9: Holding More Than One Item 10: Double Yoshi Glitch 11: Yoshi Left + Right Glitch 12: Going Through Walls 13: Yoshi Flying 14: Going Through Slopes 15: Staying On the Ceiling With Yoshi 16: Keeping/Stacking a Jumping Chain Off of Yoshi 17: Wiggler Glitch 18: Keeping Flying Physics After Climbing 19: Staying Under Pillars 20: Immediate Flying Glitch 21: Turning Around While Flying 22: Going Through Floors Using the Springboard 23: Entering Pipes in Midair 24: "Unstepping" a Switch 25: Keeping Yoshi on Lava 26: Springboard Boosting Glitch 27: Rapid Eating 28: Dropping Edible Items 29: Song Speed-Up Glitch 30: Flying On the Ceiling ==Glitches That Weren't in the Video== 1: Hitting a Block Going Down If you fall while going forward at a ...
RATE THE REVIEW, NOT THE HACK =) What's up! Let's start out 2009 with a hack review, shall we? ^_^ It's just a little present, nothing extraordinary. I wish you all a happy new year, and I would also like to thank you all for your support, it really helped me out this year. Special thanks to Maatan (MAATIR), for helping me out with timing, even with the short time, he was accurate enough as to get everything ready for today. So, this is a beautiful hack, be sure to step by SMWCentral and check it out, you'll enjoy it. Let's start =) Enjoy! ----------- Information Hack: A New Year Walk Author: Mattan Author's Channel: www.youtube.com File: www.smwcentral.net ----------- SXZ Review: EXCELLENT HACK! Score: 97 / 100 Gameplay: 9 Graphics: 10 Level Design: 8 Music: 10 Sound: 10 Difficulty: 10 Sprites: 10 Tilt: 10 Storyboard: 10 Originality: 10 Better for: Veterans ----- GOOD ASPECTS -Cool overall custom graphics -Innovative blocks -Beautiful music -Nice ambience ----- BAD ASPECTS -No checkpoints -Time limit -One level ----- "Interesting, original & adorable" The game starts with a lovely ambience, and everything looks really fancy. Yeah. Okay so, when you begin, you must decide where to go, since you start in the middle of everything, and there are a lot of Toads everywhere; all of them tell you different things, so it's kind of nice to speak to all of them and all that stuff. The music's something that I found really enjoyable, most of it comes from Mario Galaxy™, certainly, I ...
RATE THE REVIEW, NOT THE HACK =) Hey there! Again, long time no see. This is the last 2008 review! So this was a pleasure to do, but as you may have noticed, it took me A LOT of time to upload. Anyway, it's a nice one, check it out =) Enjoy, and happy holidays! ----------- Information Hack: Pokey's Adventure Author: WhiteYoshiEgg Author's Channel: www.youtube.com File: www.smwcentral.net ----------- SXZ Review: EXCELLENT HACK!! Score: 96 / 100 Gameplay: 10 Graphics: 10 Level Design: 10 Music: 9 Sound: 10 Difficulty: 10 Sprites: 10 Tilt: 9 Storyboard: 8 Originality: 10 Better for: Veterans ----- GOOD ASPECTS -Organized ambiences, nothing extraordinary -Moderated use of different graphics -Progressive difficulty -Nice level design -Pokey, yay ----- BAD ASPECTS -Music can get very annoying -Senseless storyboard ----- "Nice concept, nicely performed." First off, you control Pokey, that makes the hack particular, and it's a great idea, why use a plumber when you can use a cactus? Yeah, just ignore that. So, there's a very desertic look in the whole game, from the basic sprites to the background of every level, everything fits perfectly the whole desertic ambience stuff, so visually, the hack has a pretty good standing. One thing that can get stressing with time is music, since some levels use the same tune, you can get annoyed pretty fast if you're trying to focus on the game (or if you're frustrated, why not), but still, most of the music in the hack's pretty good, so for a ...
...cuts was caused by a ship's anchor. Previously, SMW 3 was used to re-route traffic. But this time, it has also been damaged. SMW 4 and SMW 3 are owned by several companies including Bharti Airtel while the FLAG cable system is owned by Reliance Globalcom....
Times of India
A Super Mario World OverClocked Remix Remixer: zircon Songs: Map 5 (Forest of Illusion) - Sub Castle BGM - Castle www.ocremix.org This isn't mine. NOTE: Add &fmt=18 at the end of this video URL to improve the quality of the audio and image (Recommended) Enjoy!
Walktrough of the Super Mario Advance 2: Super Mario World. This is first part of the GBA game that shows intro movie, main menu, game selection screen and finally the game itself. This walktrough has played whit Mario but someday I gonna make new one whit Luigi. This part starts from title screen and ends to Yellow Switch Palace. Enjoy it!
Bowser's castle theme from Super Mario World remix. copyright nintendo. By the way can you hear the original theme from smw? Just uploaded because I don't think anyone else did.I'm taking MARIO MUSIC requests ONLY!
Walkthrough of SMW. All levels completed in 1 hour 11 minutes 40 seconds. Played by me. Part 6/10. This speedrun is tool-assisted. More infos on tasvideos.org
Walkthrough of SMW. All levels completed in 1 hour 11 minutes 40 seconds. Played by me. Part 1/10. This speedrun is tool-assisted. More infos on tasvideos.org
See also: Best VGM 570 - www.youtube.com A collection of my favorite videogame music. Note that most of them are from games I played so I might miss some great ones from games I never played. SNES Super Mario World Castle Theme
Nintendo Super Mario World ReMiX name: Monstrous Turtles! By: zircon Download: www.ocremix.org
Here is the revision to my SMW Castle theme, as promised. The full changelog includes: -Minor tweaks on the intro -Slight added sustain on some hearts -Redone build-up for more tension -Redone transition into gameboys. -Redone gameboys to actual song (1/16 triplets) -Changed some chord voices -Changed a star voice at 1:14 area -Fixed a few transitions -Fixed the ending cutoff -More dynamic work throughout -More echo effect on gameboy triplets -Slightly more prominent plane sound with the gameboys I think thats all... Special Thanks to LoloGuru, for suggesting revision of build-up EXTRA Special Thanks to SatoshiLyish, for... Suggestion to change Ab+G car chord before 1:14. Suggestion that some star voices at 1:14 were incorrect. And mostly, Taking a frequency spectrum analysis to prove that I was wrong about the Ab+G cars! I still think it sounds better =P If some of you watching this can, please include your thoughts of that Ab+G chord. I think I hear a dissonant sound in the actual song, but SatoshiLyish believes it should be G+C (which his analysis proved it was). This mishap could be due to the nature of the car itself. Done by ear as usual... This time, in a very large amount of time.
Super Mario World Music Video. Not mine but just a video I'd like to share here. Original video can be found at www.noob.us. Here is the complete song list: 01. Agent Yory o Yuku - THE IDOLM@STER 02. Hare Hare Yukai - The Melancholy of Haruhi Suzumiya 03. Kanbu de Tomatte Sugu Tokeru (Crazy Udonge-In) - Touhou Project 04. Help me, ERINNNNNN!! - Touhou Project 05. nowhere - MADLAX 06. Critias no Kiba - Yu-Gi-Oh Duel Monsters 07. GONG - Super Robot Wars Alpha 3 08. Mori no Kinoko ni go Youjin (Beware the Forest's Mushrooms) - Super Mario RPG 09. Butter-Fly - Digimon Adventure 10. Makka na Chikai - Buso Renkin 11. Airman ga Taosenai / (Original by Sera, based on Mega Man 2) 12. Yuuki VS Iji - Musical: The Prince of Tennis 13. Uninstall - Bokurano 14. Tori no Uta - Air 15. you - Higurashi no Naku Koro ni 16. Marisa wa Taihen na Mono wo Nusunde Ikimashita - Touhou Project 17. Wily Stage 1 - Mega Man 2 18. God knows... - The Melancholy of Haruhi Suzumiya 19. Motteke! Sailor Fuku - Lucky Star 20. Gacha Gacha Herutsu / Figu@Carnival 21. Sousei no Aquarion - Sousei no Aquarion 22. Futari no Mojipittan - Kotoba no Puzzle: Mojipittan 23. Tsurupettan - Silver Forest (Kana) / 24. Here we go! - Super Mario World 25. true my heart - Nursery Rhyme 26. kiss my lips - Saori Sakura single 27. RODEO MACHINE - HALFBY 28. Overture (DRAGON QUEST) - Dragon Quest 29. FINAL FANTASY - Final Fantasy 30. Gacha Gacha Cu~te - Figu@Mate 31. Aitsukoso ga Tennis no Oujisama - Musical: Prince of Tennis 32 ...
Entry 79 in an on-going video series that offers a selection of musical tracks from various titles throughout gaming's history. Super Mario World Super Mario World: Super Mario Bros. 4 (jp) スーパーマリオワールド (jp) Year: 1991 Platform: SNES Developer: Nintendo Co. Ltd. Publisher: Nintendo Co. Ltd. Video source: Speeddemosarchive.com For more info on the game, follow these links: www.mobygames.com www.gamefaqs.com en.wikipedia.org Watch this video with 44 KHz stereo sound: ca.youtube.com Using this link may affect video quality. Music composed by Koji Kondo.
Yoshi's Island 1.
Almost done. Here are the World 7 Bosses. Again, PM me for help or for reporting a missing boss. Any bosses I miss will be put into my Part 7 boss video (since World 8 might require two parts, since battles are long). 7-Fortress: Not many may know of this location, nor have actually beaten this fortress. It's accessed by the secret exit of 7-2. Clearing either that or the Ghost House (which doesn't have a boss) drains the water, allowing you to get to the secret exit. The first boss has only two means of harming you, and fortunately, direct contact ISN'T one of them. It has a spread attack, which is easy to avoid, and it tosses yellow shells at you, with the small Koopa still inside. Direct contact with the shell damages the boss. The trick is, though, the shell has to be the same color as the boss. Simply put, if the shell doesn't deal damage, it's the wrong color. The boss also drops Cape Feathers, these are necessary to damage the boss. Just spin to hit the shells with the cape to turn them into a color. If it's the wrong one, kick them and try again. This boss took a little while for me because I kept getting hit and lost a few shells. Now the other boss...is a pain. There are actually two phases of the fight here, and you can get hit six times before you die, and Mario is always Cape Mario. The first isn't too bad, you just have to deal with two heads. The pink one attacks more often than the blue one. Pink has a red projectile it shoots, landing on it deals damage ...
I just barely made it. These bosses are from World 6. Again, any I missed or levels that you need help on, PM me. 6-Fortress 1: Oh boy, look who's back...the Rock Monster from Mega Man. Just avoid the parts that fly at you (helps to crouch and jump), then hit the eye with three blocks, while watching attacks from the eye itself. The Chomper is back, and he's not happy about the last meeting. He'll shoot Banzai Bills at you and release Giant Paratroopas. Direct the shell toward Chomper to damage him. He'll get mad and hop toward you, get under him. He'll then make a big leap and land on the right side, repeating the first phase. After a second hit, he'll jump and land on the left side. He's really mad now, but won't fire Banzai Bills. Instead, he hops up and down while releasing Giant Paratroopas. You need to get Chomper to land on the kicked shell to finish him. Finally, Giant Wiggler, a secret boss. He's easy, so no strategy to save room. 6-Fortress 2: This is Kirby Castle. This fortress gets the award for most bosses in a SMW level: 5. Whispy Woods is another easy boss, just be to the right of the apples that fall. Now Kracko is pretty difficult. He drops Gordos and Waddle Dees; toss the Waddle Dees at Kracko to damage him. He can also swoop down at you and shoot lightning, stay at the edges. Four hits will do it. King Dedede, Kirby's "rival", is tough to hit, but not a hard boss. He can simply run at you and trip, he can jump really high in the air and crash down (I ...
get it here remix by Zicron ocremix.org
www.gamestestercareer.com I had to stop playing it, because I wet myself.
RATE THE REVIEW, NOT THE HACK! Hey there, another review, hope you like it. Let's start. ----------- Information Hack: Bowser's Mercenaries Author: Xgor Author's Channel: www.youtube.com ----------- Carlos Alvarez (Solracxealz) Review: GREAT HACK!! Score: 93 / 100 Gameplay: 10 Graphics: 9 Music: 8 Sound: N/A Difficulty: 10 Sprites: 8 Tilt: 10 Storyboard: 10 Style: 9 Originality: 10 ------------ "Bowser's Mercenaries", it's good name, but it has not much to do with the game. As soon as you start to play, you feel comfort with the scenery, and with the level design, it's all correctly put on it's place, but there are some aspects that are remarkable on the game properties. One of them is the fact of that the same music is used on almost every level (except for underground and bonus levels), it's a good tune, but it gets very old after a few levels. Another thing, is that some zones are graphically repetitive, what I mean, is that some levels use the same kind of floor, on the whole level extension, but that can be let go, as the level design is great. The difficulty is perfectly established, it can be even played by beginners, but that doesn't mean that it's very easy, it simply is balanced. Speaking about the sprites, nothing new was added, not even a boss has been added yet, but it should be a fact that it will be there. About the story, we find a not-so-typical one: Ugly red plumber goes to rescue princess, but boat gets glitched (glitched?, now, that's cool) and ugly ...
I think I'll move onto something else that is just as fun as Gradius, though a bit more relaxed. I'm going to do some Super Mario World Hacks, starting with a demo. Basic Land is a 7-level demo (not including the Yoshi's House level), though only 6 are complete. It has some interesting graphics and the overworld is different (the bigger overworld, though, is pretty ugly), but it's mainly the same. It also has some custom sprites and backgrounds. The difficulty is just about right, though the later levels are a tad hard. It's a pretty good demo hack that can entertain you for about a good 10-20 min (unless you end up struggling on some of the later levels), but look elsewhere if you want a longer hack (basically, don't do demos if you want full games). Otherwise, this might be worth a small amount of your time. This will be 3 parts. Recommend or not recommend this hack? I recommend for quick games, but not for something addicting.
SMW 400hp Turbo Lotus Exige Story 'Track Attack' RPM
The two versions are: SNES/VC and GBA versions. Starting up the game: Power on GBA: You have a intro (you can skip) also it lacks 2 player on SMW game. The intro text doesn't allow you to move at all, the text is altered a bit. 30 coin= 1up block SNES/VC: failure just has a single coin GBA :failure has a mini buzzer this time + single coin. 600 coin mini game SNES/VC: There isn't a special coin that shows the remaining coins in the area. GBA: There is a special coin in this version and completing the game will give you a 3up and 6up for the 600 coins. Amazing flying hammer bro: SNES/VC: Quiet GBA: Added a sound effect this time. Balloon Mario SNES/VC: No tempo change for the music and no warning for Balloon Mario to end. GBA: A tempo change for the music and a warning noise for Balloon Mario to end. Non-Green Yoshi 10 berry effect: SNES/VC: Blue/Yellow/Red gives out mushrooms, nothing else. GBA: Blue Feather, Yellow Star. Red Fireflower 100 star bonus game no 1ups: SNES/VC: Mario gives out the peace sign. GBA: Mario realises what it feels like to lose. 100 star bonus game with 1ups SNES/VC: The icons flashes. GBA: They don't flash but they use lines instead, plus mushroom has a sound effect this time. Non Green yoshi egg from ? Block SNES/VC: Not possible GBA: Cape = mostly Blue, Small = mostly Yellow, Fire=Mostly red. Doesn't work 100% of the time. Non-Green Yoshi 10 berry effect: SNES/VC: Blue/Yellow/Red gives out mushrooms, nothing else. GBA: Blue= Feather, Yellow ...
...movement is more difficult for hatton than calzaghe. in theory anyway. Calzaghe has been finding it harder and harder to make the SMW limit for years. He should have no problems with the step up to LHW. judjing by hopkins bloated face at the weigh in for the...
RATE THE REVIEW, NOT THE HACK! This review was launched today to celebrate thanksgiving day. Happy thanksgiving, I really wish you a nice holiday, have fun. Enjoy the review! ---------- Information Hack: Super Mario Odyssey Author: Rusted ROMS Hacks ----------- Carlos Alvarez (Solracxealz) Review: EXCELLENT HACK! Score: 96 / 100 Gameplay: 10 Graphics: 10 Music: N/A Sound: 9 Difficulty: 10 Sprites: 10 Tilt: 10 Storyboard: 8 Style: 10 Originality: 10 ------------ The game starts with an awesome interface, you feel that a professional company made the game. You feel so excited to start, that you see the story as a very simple part of the hack. But if you put attention to it, well, you find a terribly structured storyboard, it clearly states the hack as a "game" in the gaming experience itself, so, it isn't that real, and it isn't ingenious at all, but it's the only bad thing i find to it. The scenarios are greatly designed and structured, it's a comfortable ambience, you really feel in a Super Mario World 2 title, and that's our ultimate goal. The background is changed as you keep advancing in the levels and the foreground too, making the scenarios very original and the graphics superb. But the real deal comes along with the complete redesign after completing the first castle. A huge space sector appears, showing redesigned sprites, scenarios, backgrounds, foregrounds and even the lava is transformed to nuclear fuel! Watching different enemies' sprites makes you feel in an ...
The author claims to have discovered this glitch in elementary school. No cheat codes were used. Does not work on the GBA version. Original at www.nicovideo.jp
This is not the real name for this series of videos, but it is my personal name for it. The literal translated name for 自作の改造マリオ（スーパーマリオワールド）を友人にプレイさせる is "Making my friend play through my own Mario(Super Mario World) hack", hence Kaizo(hack) Mario to the USA. The original videos were in god awful codecs that were a bitch to convert, so unfortunately the Tool Assisted Speedruns came first to most youtube watchers. This is rather unfortunate, as I feel you lose a lot of the "appeal" by watching those. Anyway, watch an evil genius of a level designer subject his friend with godly skills to the must fucked up combination of creative, insane, downright ASSHOLEISH Super Mario World levels ever dreamed of. Stage 2 at www.youtube.com Stage 1 of the sequel at www.youtube.com Original at www.nicovideo.jp For those of you who want to commit suicide, you can download this creation at pokoweb.com Code for infinite lives is 7E0DB462 Player: R. Kiba Creator: T. Takemoto I merely hosted this!
...with $3.3 million and 1.3 million euros ($1.8 million). Other Chicago creditors are Fortis Clearing, with an $80 million claim; SMW Trading, $35.7 million; Cadent Financial Services, $32 million; FC Stone LLC, $20.8 million; Jump Trading, $18.6 million; TransAct...
A remake of the prequel has been released. It's probably as good than this one. Check out the video I made about it: www.youtube.com Nice, 100k views. I hope it helped increasing the popularity of his hack cause he really deserves it. Anyway thanks all for watching and commenting. It's for those that aren't patient enough to search for them. Each area has a pretty challenging bonus room and they are all optional. Though I'm only showing them, you'll have to search if you want to play them =P. This video was pretty long so it comes in two parts. Even if I often repeat myself, I still want to say, that no tools were used... Anyway zsnes doesn't allow me to use savestates when recording. Well, Enjoy This hack was done by FPI production, which I'm in no way related. Get this hack and some other as awesome at this site www.fpi-productions.de
As usual, a couple of starting notes. One, there are five yoshi coins and a couple of other secrets in this level; I just didn't want to reveal everything. Two, even though this is the "full" version, I'm still leaving room for change until the entire level set is complete. Three, I'm still considering switching the order of the four areas; if you feel I should switch something, let me know. Oh, and four: savestates weren't used during gameplay, as usual. So...after learning a few new tricks with Lunar Magic, I decided to add two areas to this stage, especially since length was one of the major criticisms for this level. There are a lot of little things going on here, so I won't try to explain it all. Just let me know what you think. I don't want to show my entire level set before it's finished, so videos of my levels might become a little sparse, as I will probably try to complete several levels before posting one. Just be patient :p.
Some music from SMW.
There are many ways to the key hole in Valley Ghost House. Here is one played small and without the P.
A second trailer for "Zycloboos Challenge". This one tells more about the story and shows more from the actual game. The hack is availabale on www.fpi-productions.de
Yoshi Shuffle SMW I thought Id upload it as its got yoshi in. Faviourite episode.