This is a look into the Personal Game History of Tim Ward, a student of game history at full sail.
Created by tward25 on Mar 2, 2011
Last updated: 07/13/11 at 03:03 PM
Question 1: Why was this game important to you? Madden NFL 99’ was important to me, because it was the first sports game my friends and me ever played together. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The skills Madden NFL 99’ was trying to teach were, timing. Madden taught the skills of timing by, a running back in the game hitting a hole just right or a quarterback completing it to a receiver at the right time.
Question 1: Why was this game important to you? Star Fox 64 was important to me, because it had to be the first flying game I had ever played. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The skill’s Star Fox 64 was trying to teach was flying skills. The game taught these skills by, letting you pilot your own aircraft.
Question 1: Why was this game important to you? Monopoly was important to me, because it was the first game I could set down and play with my mom, aunt, and uncle. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The skill’s Monopoly was trying to teach was money skills. The game taught these skills by, having you buy, sell, and maintain property with money.
Question 1: Why was this game important to you? The game was important to me, because it was the first game I could bet my older cousin at. Question 2: From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? The skills Tic-Tac-Toe was trying to teach was match making. The game tried to teach these skills by, asking you to get three x’s or o’s in a row, to win.
Question 1:Why was this game important to you? Rock Paper Scissors was the first game I can remember playing. While riding the bus home, Rock Paper Scissors was a way to pas time with friends. Question 2:From a Designer’s Perspective, what skills was the game trying to teach? And how did the game try to teach these skills? Making choices was the skill the game was trying to teach. The game tried to teach these skills, by you having 3 seconds to make a choice and having 1 of 3 chances of getting it right.

