A brief time line for the gaming past of Gary Vanvalkenburg.
Created by venson17905 on May 5, 2010
Last updated: 05/07/10 at 11:23 AM
Question 1: Why was this game important to you? It brought gaming for my friends and myself to a new level of fighting. Four of us could play and beat the heck out of each other. Question 2: From a Design Perspective, What made the game fun? The fast paced action of fight mixed with the ability to select characters from a wide range of games to battle it out, drew in everyone from the newbie to the top gamer.
Question 1: Why was this game important to you? It became a breakthrough for your standard shooting games, giving you control of a killer beast. Question 2: From a Design Perspective, What made the game fun? Allowing the gamer to choose between being a human with a gun running through the jungle, and being a prehistoric raptor hunting this one human from killing everything off. It all became survival no matter which story you chose to play through.
Question 1: Why was this game important to you? For the free roam adventure that pulled you in completely, believe that it is a matter of life and death to win. Question 2: From a Design Perspective, What made the game fun? The ability to free roam and explore game the gamer a world of possibilities for events to occur.
Question 1: Why was this game important to you? It was one of the first game's that was actually mine, and I had become obsessed with Teenage Mutant Ninja Turtles so it was a fitting game for me. Question 2: From a Design Perspective, What made the game fun? Give the player to become one of the four green hero's and defeat the bad guys with cool ninja moves.
Question 1: Why was this game important to you? It was a simple game with bright colors that I would get lost in. Question 2: From a Design Perspective, What made the game fun? The challenge of clearing the screen and trying to predict the balls' next position. As the game continued to get faster and harder with each level and time spent in the level.

