Recent Event Highlights: La Super Nintendo Entertainment System, Nintendo Entertainment System, and 32 more...
Created by veroatz on Feb 28, 2011
Last updated: 03/24/11 at 02:02 PM
PlayStation 3 is the third video game console manufactured by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation brand. The PlayStation 3 is currently competing against Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation consoles.
Wii is the sixth video game console produced by Nintendo. It was developed in collaboration with IBM and ATI. It is the successor to the Nintendo GameCube and competes against Sony's PlayStation 3 and Xbox 360 from Microsoft as part of the seventh generation consoles.
Xbox 360 is the second video game console produced by Microsoft, was developed in collaboration with IBM and ATI. It was released in North America, Japan, Europe and Australia between 2005 and 2006. Its Xbox Live service allows players to compete via online and download content such as arcade games, demos, trailers, television and movies. The Xbox 360 is the direct successor of laXbox, and competes against Sony's PlayStation 3 and Nintendo Wii as part of the seventh generation consoles.
Xbox es la primera videoconsola de sobremesa producida por Microsoft, en colaboración con Intel y Nvidia. La Xbox fue desarrollada para competir contra la PlayStation 2 de Sony y la Gamecube de Nintendo como parte de las videoconsolas de sexta generación. Sus principales caracteristicas del mando son sus gatillos analógicos, que pronto serían usados en la PSS en el el dualshock y sixasis, el Wiimote de la Wii y su sucesora, la Xbox 360.
Nintendo Gamecube. Preceded by the Nintendo 64 and succeeded by the Wii. Its main features are its core processor based on IBM PowerPC (previous technology used in personal computers), and graphics processor developed by ATI. Nintendo, for the first time, dispenses with the cartridge (ROM) as storage format, and adopts an optical format itself, the GameCube Optical Disc. GameCube name because the system takes the form of a cube.
PlayStation 2 (usually abbreviated PS2) is the second video game console produced by Sony Computer Entertainment. The PlayStation 2 is the successor to the PlayStation, and competed against the Sega Dreamcast, Nintendo GameCube and Xbox deMicrosoft. Currently still active with a large number of users, competing with the seventh generation consoles, the only console that has managed to have a life cycle so long that competes with the generation after theirs. One ofmain distinguishing features are its central processor called the Emotion Engine and Dualshock controller .
Dreamcast is the seventh and final video game console produced by Sega, was developed in cooperation with Hitachi yMicrosoft. The Dreamcast is the successor to the Sega Saturn and was launched to oust Sony's Playstation and Nintendo 64 deNintendo. Belongs to the sixth generation of consoles. Stopped production in March 2001 following the decision to engage Sega exclusively to video game programming.
The Nintendo 64 was the fourth video game console from Nintendo, developed to succeed the Super Nintendo and compete with the Sega Saturn and PlayStation (PSX) from Sony. Architecture incorporates a main processor of 64 bits. The storage medium of games is in the form of cartridges, some of them with internal memory. Using this type of storage it was a serious commercial disadvantage compared to its competitors, and leading to higher production costs which increased the final price, and was also a smaller storage capacity of one CD-ROM.
PlayStation (PS1 abbreviated name officially and sometimes PSX PS) was the first video game console that Sony released, created in the mid 90's. This console is not groundbreaking (amiga cd, atari falcon tt among others) in the use of CD-ROM as a storage medium for their games, regardless of conventional cartridges ran Nintendo and Sega.
Sega Saturn is the sixth home console produced by Sega (hence its name, since Saturn is the sixth planet from the sun), was developed to succeed the Genesis / Mega Drive and compete against Panasonic 3DO Goldstar (now [LG]), etc. little later with the Sony PlayStation and later with the Nintendo 64. Was released on November 22, 1994 enJapón, and in May 1995 in America. 170,000 machines were sold the first day sales in Japan, being taken in advance to try to impose on the Sony PlayStation.
The Super Nintendo Entertainment System, Super Nintendo, Super NES or SNES (Super Famicom called in Japón4) was the second video game console from Nintendo and is the successor to the Nintendo Entertainment System (NES) in America and Europe. He maintained a fierce rivalry in the world with the Sega Mega Drive (or Sega Genesis) during the era of 16 bits. To the critics and the public is one of the best and most important that have appeared along with the NES and PlayStation, the most successful and sold in the generation of 16 bits.
Neo-Geo is the name of a cartridge-based system for arcades and home consoles released in 1990 by Japanese game company SNK (now SNK Playmore). The system technology was several years ahead of other home systems of its time, offering colorful 2D graphics and high quality sound. The system was a Neo-Geo arcade platform, but also as a home console was available at a price perhaps too high for many. The two versions of the system were known as the AES, which stands for Advanced Entertainment System (Advanced Entertainment System) and MVS, which stands for Multi Video System (Multi Video System).
The Family Computer Disk System, was released on February 21, 1986 by Nintendo as a peripheral for its popular Family Computer (Famicom) in Japan. The unit was placed under the console and used floppy disks for data storage instead of cartridges.
SG-1000, was the first video game console developed by Sega. It was first released in a first trial in Japan in 1981 and finally released to the Japanese market in July 1983 for 15,000 yen. The console is not achieved great success in that market. However, the system is sold well in Asia until 1985. It was also marketed in Australia by John Sands, inNew Zealand by Grandstand Leisure Limited, and other countries such as Italy, Spain and South Africa. The console in its original version never came to America.
Nintendo Entertainment System (also known as the Nintendo NES or NES) 4 was an eight-bit video game belonging to latercera generation in the gaming industry. It was launched by Nintendo in North America, Europe and Australia between 1985 and 1987. In most of Asia, including Japan (where they first marketed in 1983), China, Vietnam, Philippines Singapury was known under the name Family Computer, commonly abbreviated as Famicom. South Korea's Hyundai Comboy called and was distributed by Hyundai Electronics, while regions such as Russia and South Asia and was renamed Tata Famicom Dendy, respectively. In 1990, the Super Nintendo Nintendo NES replaced in the market.
The ColecoVision offered for graphics and gaming arcade quality, the ability to play with rounds from its main competitor the 2600, and means for expanding the system's hardware. The ColecoVision was released with an initial catalog of 12 games with 10 titles scheduled throughout 1982. In total, approximately 100 titles were launched and cartridges for console between 1982 and 1984.2.
Arcadia 2001 es una segunda generación de la consola de 8-bits publicado por la colección de Emerson Radio Corp en 1982.1 El pack fue compuesto por 51 juegos únicos y las variaciones alrededor de 10. La calidad gráfica es similar a la de la Intellivision y la Odisea.
Vectrex es una consola con pantalla integrada, blanco y negro (9x11 pulgadas en vertical). Una de sus innovaciones, además de tener la pantalla incluida, son los gráficos basados en vectores, en vez de los indefinidos gráficos a pixeles.
La Atari 5200 es una consola de videojuegos fabricada por Atari y lanzada al mercado en 1982. No tuvo tanto éxito como su predecesora, la Atari 2600, pero se trataba de una máquina maravillosa para ese momento. Por esto, es bastante apetecida entre los coleccionistas actualmente.
Commodore 64 (C64, CBM 64/CBM64, C = 64, C-64, VIC-64.1) is an 8-bit home computer developed by Commodore International in August 1982 with a starting price of $ 595. Happens to the Commodore VIC-20 and Commodore MAX Machine, featuring 64 kilobytes (65,536 bytes) of RAM and graphics and sound far above other contemporary equipment.
Epoch Cassette Vision was a video game developed by Epoch and released in Japan on July 30, 1981. Despite the name, the device used cartridges, nocasetes, and has the distinction of being the first console program launched in Japan. The system was sold for 13,500 yen, while the games cost about 4,000 yen. The console graphics were a bit worse than the Atari 2600, and only controls were 4 sticks (2 for each player, one for horizontal movement and one for vertical movement) arranged within the same console, plus 2 action buttons per player. Although the Cassette Vision was not a hit, he managed to generate a smaller and cheaper version called Cassette Vision Jr. and Cassette Vision llamadaSuper successor. The latter was launched in 1984, and was also sold in Europe with little success.
The imagination machine, APF is a family business starting in Japan imported stereo equipment and calculators. Launch a game like Pong than the complaint that presents Magnavox - as all gaming houses - are forced to contact the creator of the V2 bomb for the first game Demosthenes is patented in Germany (using a radar screen to display.) It is sold at Sears and is second in sales after the PONG. Lanza initially the two consoles with expansion in mind, and the year the MPA module 10 which combined form the Imagination Machine. The crack of video games out of the market when they are designing an Imagination Machine II, with the most powerful, integrated console (announced in the 1981 Winter Consumer Electronics Show, with 27Kb of RAM, disk drive and integrated tape) Also create a professional computer operating system Pecos (has nothing to do with the same name of Olivetti) and its own programming language. The console was launched to compete with the 2600, with similar graphics, and with a surprisingly good game for the moment. The BASIC module included in the keyboard suffers recotes of the time, forcing a blow to POKE graphics or simply be a CALL 17046 CLS. It also uses tokens to optimize memory.
Intellivision is a video game console released by Mattel in 1979. The development of the machine began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word Intellivision is a union of "intelligent" and "television" ("smart TV").
The Atari 2600 was the name of a video game released in October 1977 under the name Atari VCS, becoming the first success that used cartridges intercambiables.1 In 1982, following the launch of the Atari 5200, adopted its final name based on the catalog number that identified (CX2600). This console was a success and that during the 1980s, "Atari" was synonymous with video games. Sold together with two joysticks, a pair of paddle controllers and a cartridge type of game.
The Fairchild Channel F is a video game published by Fairchild Semiconductor in August 1976, its sales price was $ 169.95. Initially it was called VES (Video Entertainment System), but when it released the Atari VCS, the following year, changed its name to Fairchild.
Coleco Telstar is a video game console produced by Coleco. Just had a game, Pong. It began to sell from June 1976. Originally, this console was an Atari Pong clone. Many variants of the console were released for sale in 1978. Then, in 1982, Coleco released the successor to the console, ColecoVision.
The Magnavox Odyssey was the first console in history. It was developed by Ralph Baer (nicknamed the "father of home video games") and released in North American stores by the end of 1972, becoming a bestseller in no time. The prototype of this console, developed in 1968, is known as "Brown Box " (Brown Box) among collectors of video games. The Magnavox Odyssey was the first home gaming system. On January 27, 1972, Magnavox began production of the machine, and the system was launched in May. It sold 100,000 units this year to about $ 100 per unit. The launch of the Odyssey created a severe case of "Pong Madness, " and companies around the world began to develop their own machines. The Magnavox Odyssey was sold only in stores Magnavox, customers also saying that the Odyssey would work only on their brand televisions. A lie which contributed to the number of units sold.
Space War Steve Russell wrote in 1961 on a PDP-1 computer at MIT, Massachusetts Institute of Technology, the birthplace of the hacker culture precisely at the time. The game was for two players, each driving a space ship and tried to shoot the other also had on display a star whose gravity attracted ships to destroy them if reached. Spacewar code came to numerous computers at other universities and is the first computer game in history.
William Nighinbottham in 1958 created a game called Tennis for Two (Tennis for Two) using a laboratory oscilloscope, was to intercept a ball that crossed the screen by moving a line that made palette. Its author showed how scientific curiosity, never patented his invention and so it was that Tennis for Two was marketed from 1972 by the name Atari Pong with great success. We consider the first game in history.
In 1952 Alexander Sandy Douglas presented his doctoral thesis in mathematics at the University of Cambridge (England) on the interaction between humans and computers, the thesis includes the code of the first graphic game consistently safe, is a version of "Tic Tac Toe "(Tic Tac Toe) for a computer EDSAC, designed and built at the same university. The program took the right decisions at every moment of the game as the movement made by the player, who was using a phone dial wheel incorporating the EDSAC computer. This game is usually treated as a precedent, since it is not considered really a game, but play computer graphics, because there was no motion video.
ENIAC, an acronym representing "Electronic Numerical Integrator And Computer (Electronic Numerical Integrator And Computer)
En 1947 Thomas. Goldsmith y Estle Ray Mann patentaron un sistema electrónico de juego que simulaba el lanzamiento de misiles contra un objetivo, se basaba en las pantallas de radar que usaba el ejército en la entonces reciente segunda guerra mundial. El sistema funcionaba con válvulas y usaba una pantalla de rayos catódicos. Permitía ajustar la velocidad y la curva del disparo, pero los objetivos estaban sobreimpresionados, no había movimiento de video en la pantalla, no se le considera videojuego.
Initially the idea of video games have emerged as the victorious powers, who gave birth to these consoles in the decade of 1940, after the end of World War II, formerly called supercomputers programmable eventually gave rise to the ENIAC, an acronym representing "Electronic Numerical Integrator And Computer (Electronic Numerical Integrator And Computer) The game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The known electronic systems used to play the "game"as a platform, examples of these are video game consoles and personal computers. These platforms ranging from large mainframes to small hand-made devices, so that will allow users to interact in a world built and "manipulated. " Since the 60's the world of video games has been constantly updated and growth through the evolution that technology allows for optimal development. Since then the popularity that has reached the world of video games in contemporary societies is undeniable.
First computers to video games. ENIAC