These are the top 5 video games that have impacted my early gaming life.
Created by vfigueroa on Sep 2, 2010
Last updated: 09/04/10 at 09:52 AM
A warm thank you goes to Hunter for providing the image for us to view. Question 1: Why was this game important to you? The first time I played this game was at my cousin's house. I didn't know what Pokemon was and became fascinated with it. After that brief playtime, I started collecting the cards and becoming more enthralled with the franchise. It eventually led to me, my siblings and my younger relatives in having something that we could all do and talk about. Question 2: From a Design Perspective, What made the game fun? This is a "many skills" type of game. While it incorporated elements of RPGs and turn-based strategy games, it also helped many kids get better with their reading, math and management skills. This just proves that when done correctly, games can be educational in a fun way.
I would like to thank Retrogamer41 for uploading the video onto YouTube and letting us view it now. Question 1: Why was this game important to you? This game was always a fun one to play. Whenever my cousins would come over to spend the week with us during the summer, we would always play this game with each other. Every summer was always an exciting time for me because I knew my cousins would be coming and we'd be spending time together having fun. Question 2: From a Design Perspective, What made the game fun? This is a beat 'em up type of game. Using classic, side-scrolling gameplay (with a bit of verticality mixed in), this game taps into the most basic form of melee combat. Along the way, players are able to equip the fallen weapons of enemies and use these weapons against them, though not for very long. This showed an early version of "inventory."
A nice thanks goes to LinkOfHyrule for providing the image for our viewing pleasure. Question 1: Why was this game important to you? I used to watch my older sister and her friend playing this game all the time. I finally decided to try it one day and the challenge that it presented left me hooked. Being ten at the time, the game made me feel smart and quick on my toes. Question 2: From a Design Perspective, What made the game fun? This is a quick thinking type of game. As random shapes descend from the top, the player has to use sharp wits by determining how they can fit these shapes together at the bottom by manipulating them into different forms. It's entertaining but a lot easier said than done.
I would like to thank nesjuggalo for uploading the video onto YouTube, allowing us to now enjoy it. Question 1: Why was this game important to you? Ninja Gaiden was one of the hardest and most frustrating games I have ever played. Yet for me, it remains to be one of the most entertaining and fun that is out there. I spent countless hours as a kid trying to beat the game (which I never did) and enjoyed doing it. Question 2: From a Design Perspective, What made the game fun? This game taught me a more advanced way of overcoming problems than Super Mario Bros. by adding trickier obstacles. Being significantly harder and implementing a time limit, it instilled patience in me with its level of entertainment.
First, I would like to thank PhazonCode for uploading the video onto YouTube and making it possible to view on here. Question 1: Why was this game important to you? Besides the fact that this was the first video game I ever remember playing, it was also important to me because my siblings and I would usually sit around the television taking turns playing. In a way, this was a family event and helped us in creating a stronger bond with each other. Question 2: From a Design Perspective, What made the game fun? This game taught me how to overcome certain obstacles in order to reach my goal at the end. As a classic 2D platformer, it also incorporated the element of time, which helped me in using natural reflex skills while adding another layer of challenge.

